// ************************************************************************** // // // // Day of Infamy - server.cfg // // // // ************************************************************************** // // .................................. Basic ................................. // // Hostname - Name of the server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. sv_password "" // Email - Server admin email. // Example: sv_contact "email@example.com" sv_contact "" // LAN mode - If set the server will not show on the internet. // Default: sv_lan 0 sv_lan 0 // ............................. Server Logging ............................. // // Enable log - Enables logging to file, console, and udp < on | off >. // Recommended: log on log on // Log bans - Log server bans in the server logs. // Default: sv_logbans 1 // Recommended: sv_logbans 1 sv_logbans 1 // Log echo - Display log information to the server console. // Default: sv_logecho 1 // Recommended: sv_logecho 1 sv_logecho 1 // Log file - Log server information in the log file. // Default: sv_logfile 1 // Recommended: sv_logfile 1 sv_logfile 1 // One file log - Log server information to only one file. // Default: sv_log_onefile 0 // Recommended: sv_log_onefile 0 sv_log_onefile 0 // ................................ Ban List ................................ // // User ban - Server banlist based on user steam ID. // Recommended: exec banned_user.cfg exec banned_user.cfg // IP ban - Server banlist based on user IP. // Recommended: exec banned_ip.cfg exec banned_ip.cfg // Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid // Write IP - Save the ban list to banned_ip.cfg. writeip // ........................ Day Of Infamy Settings ...................... // // Playlist // Available playlists: "nwi/coop" "nwi/coop_commando" "nwi/mp_battles" "nwi/mp_casual_with_bots" "nwi/mp_first_deployment" "nwi/mp_special_assignments" "custom" "example" "sv_playlist" "nwi/coop" // friendly fire (0 = disabled) "mp_friendlyfire" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill ) "mp_tkpunish" "1" // show k:d on scoreboard "sv_hud_scoreboard_show_score" "1" // show friendly player names when looking at them "sv_hud_targetindicator" "1" // death messages (kill feed) "sv_hud_deathmessages" "0" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1) "mp_timer_pregame" "10" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1) "mp_timer_preround" "15" // timer for the post-round (after the round starts) "mp_timer_postround" "15" // timer for the post-game (at the end of a game / map rotation) "mp_timer_postgame" "21" // if set higher than 0, the server will add this many bots to each team "doi_bot_quota" "0" // enabling this will allow the dead and living to VOIP each other "sv_deadvoice" "0" // enabling this will allow the dead and living to chat text each other "sv_deadtalk" "0" // is deadchat limited to just your team? "sv_deadtalk_team" "1"