// **************************************************************************** // Double Action: Boogaloo // Config - server.cfg // Date - 26/04/2026 // **************************************************************************** // .................................. Basic ................................. // // hostname - Name of the server. hostname "SERVERNAME" // rcon_password - Remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for private servers. sv_password "" // .............................. Map Rotation .............................. // // map - Start playing on specified map. // map "da_rooftops" // mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // // sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. sv_lan 0 // ............................. Server Logging ............................. // // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // sv_allowupload - Allow clients to upload customization files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" // sv_allow_votes - Allow voting? sv_allow_votes 1 // ................................ Gameplay ................................ // // mp_allowspectators - Toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_falldamage - Enable fall damage. mp_falldamage 0 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 1 // mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 // mp_limitteams - Max number of players one team can have over another (0 disables check). mp_limitteams 2 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 // mp_timelimit - Game time per map in minutes. mp_timelimit 20