// **************************************************************************** // SourceForts Classic // Config - server.cfg // Date - 26/04/2026 // **************************************************************************** // .................................. Basic ................................. // // hostname - Name of the server. // Be sure to edit phase_combat.cfg and phase_build.cfg hostname "SERVERNAME" // rcon_password - Remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for private servers. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" // sv_lan - LAN mode. If set the server will not show on the internet. sv_lan 0 // ............................. Server Logging ............................. // // log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ................................ Ban List ................................ // // exec banned_user.cfg - Load the banned user ID list. exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg // writeid - Write banned user IDs to banned_user.cfg. writeid // writeip - Write banned IPs to banned_ip.cfg. writeip // ............................. Fast Download .............................. // // info: Allows custom maps to be downloaded to the client. // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" // ...................... SourceForts Classic Settings ...................... // // mp_sfbanlist - Use global banlist. mp_sfbanlist 1 // sf_team_autoassign - Automatically assign players to teams. sf_team_autoassign 0 // sf_forcebalance - Force team balance. sf_forcebalance 1 // sf_team_blocklimit - Maximum blocks per team. sf_team_blocklimit 50 // sf_build_long_length - Duration in seconds of the long build phase. sf_build_long_length 600 // sf_build_short_length - Duration in seconds of the short build phase. sf_build_short_length 240 // sf_combat_length - Duration in seconds of the combat phase. sf_combat_length 600