// **************************************************************************** // Nuclear Dawn // Config - server.cfg // Date - 26/04/2026 // **************************************************************************** // .................................. Basic ................................. // // hostname - Name of the server. hostname "SERVERNAME" // rcon_password - Remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for private servers. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" // sv_lan - LAN mode. If set the server will not show on the internet. sv_lan 0 // sv_region - The region of the world to report this server in. // -1=World, 0=US East, 1=US West, 2=South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa sv_region -1 // sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. sv_tags "nucleardawn" // ................................. Security ................................ // // sv_rcon_banpenalty - Number of minutes to ban users who fail rcon authentication. sv_rcon_banpenalty 10 // sv_rcon_log - Enable/disable rcon logging. sv_rcon_log 1 // sv_rcon_maxfailures - Max number of times a user can fail rcon authentication before being banned. sv_rcon_maxfailures 5 // sv_rcon_minfailures - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. sv_rcon_minfailures 5 // sv_rcon_minfailuretime - Number of seconds to track failed rcon authentications. sv_rcon_minfailuretime 10 // ............................. Server Logging ............................. // // log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable 0 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // mp_allowspectators - Allow spectator mode. mp_allowspectators 1 // ................................ Gameplay ................................ // // mp_limitteams - Maximum number of players one team can have over the other. mp_limitteams 1 // mp_autoteambalance - Automatically balance the teams. // 0=Disabled, 1=Balance at round end, 2=Balance during game, 3=Balance throughout. mp_autoteambalance 2 // mp_unbalance_limit - Maximum team imbalance before autobalancer activates. mp_unbalance_limit 2 // mp_autoteambalance_delay - Seconds into round before autobalance occurs. mp_autoteambalance_delay 60 // mp_roundend_teamswap - Swap teams at round end. mp_roundend_teamswap 0 // nd_commander_accept_time - Seconds for selected commander to accept. nd_commander_accept_time 15 // nd_commander_election_time - Seconds before commander is selected at round start. nd_commander_election_time 45 // nd_commander_mutiny_min_players - Minimum players to start a mutiny vote. nd_commander_mutiny_min_players 3 // nd_commander_mutiny_surpress_time - Minutes before a new mutiny can start. nd_commander_mutiny_surpress_time 5 // nd_commander_mutiny_time - Seconds a mutiny vote lasts. nd_commander_mutiny_time 30 // nd_commander_mutiny_vote_threshold - Percentage of team votes required to remove commander. nd_commander_mutiny_vote_threshold 51.0 // nd_commander_surrender_vote_threshold - Percentage of team votes required to surrender. nd_commander_surrender_vote_threshold 51.0 // mp_force_autoassign - Force players to join a team on connect. 0=Disabled, 1=Enabled. mp_force_autoassign 0 // nd_starting_resources - Resources each team starts the game with. nd_starting_resources 3000 // nd_spawn_min_time - Minimum seconds a player must be dead before they can spawn. nd_spawn_min_time 6.0 // nd_spawn_wave_interval - Seconds between spawn waves. nd_spawn_wave_interval 12.0 // .............................. Map Rotation .............................. // // mp_roundtime - Minutes in a round. mp_roundtime 35 // mp_timelimit - Game time per map in minutes. mp_timelimit 70 // mp_maxrounds - Max number of rounds to play before server changes maps. mp_maxrounds 2 // nd_xmas - Enable Christmas hats. 0=Disabled, 1=Commanders only, 2=Everyone. nd_xmas 0 // .................................. Bots .................................. // // bot_quota - Number of bots to add to the game. bot_quota 0 // bot_quota_mode - Bot quota mode. fill = keep server filled to bot_quota. bot_quota_mode fill // bot_join_after_player - Bots join only after a player connects. bot_join_after_player 0