// **************************************************************************** // Dystopia // Config - server.cfg // Date - 26/04/2026 // **************************************************************************** // .................................. Basic ................................. // // hostname - Name of the server. hostname "SERVERNAME" // rcon_password - Remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for private servers. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" // sv_lan - LAN mode. If set the server will not show on the internet. sv_lan 0 // ............................. Server Logging ............................. // // log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ................................ Ban List ................................ // // exec banned_user.cfg - Load the banned user ID list. exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg // writeid - Write banned user IDs to banned_user.cfg. writeid // writeip - Write banned IPs to banned_ip.cfg. writeip // ........................... Dystopia Settings ............................ // // mp_rounds - Number of rounds before a map change. mp_rounds 2 // sv_pure - Enforce pure server file verification. sv_pure 2 // sv_cheats - Allow cheats on the server. sv_cheats 0 // mp_stopwatch - Use stopwatch mode. Doubles the round count per map. mp_stopwatch 0 // mp_startdelay - Delay in seconds before players spawn after map load. mp_startdelay 40 // mp_timelimit - Timelimit per round in minutes. mp_timelimit 20 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 1 // mp_autoteambalance - Automatically balance the teams. mp_autoteambalance 1 // mp_chattime - Waiting period in seconds after a round ends for chat. mp_chattime 45 // mp_scalespawntime - Scale spawn time. Has no effect in Dystopia 1.4+. mp_scalespawntime 0 // sv_gravity - World gravity. sv_gravity 600 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // mp_allowvoting - Allow players to use callvote commands. mp_allowvoting 1 // mp_punishvotes - Number of punish votes before teamkiller is banned. 0 = Disabled. mp_punishvotes 4 // mp_allowvoting_map - Allow players to callvote map changes. mp_allowvoting_map 1 // mp_allowvoting_balanceteams - Allow players to callvote team balance. mp_allowvoting_balanceteams 1 // mp_allowvoting_maprestart - Allow players to callvote map restart. mp_allowvoting_maprestart 1 // mp_allowvoting_stopwatch - Allow players to callvote toggling stopwatch mode. mp_allowvoting_stopwatch 0 // mp_allowvoting_kick - Allow players to callvote kick or ban. mp_allowvoting_kick 1 // mp_votekick_bantime - Minutes to ban a player kicked by callvote. 0 = kick only. mp_votekick_bantime 15 // mp_allowvoting_forcespec - Allow players to callvote forcing a player to spectators. mp_allowvoting_forcespec 1 // sv_idlekick - Kick idle players. 0=Never, 1=Non-spectators only, 2=All players. sv_idlekick 1 // mp_votepct - Percentage of players required for a callvote to pass. mp_votepct 51 // sv_minrate - Minimum network rate. sv_minrate 10000 // sv_maxrate - Maximum network rate. sv_maxrate 35000 // sv_maxcmdrate - Maximum client command rate. sv_maxcmdrate 66 // sv_mincmdrate - Minimum client command rate. sv_mincmdrate 30 // sv_maxupdaterate - Maximum server update rate. sv_maxupdaterate 66 // sv_minupdaterate - Minimum server update rate. sv_minupdaterate 30