// ************************************************************************** // // // // Call of Duty - server.cfg // // Version 260426 // // // // ************************************************************************** // // .................................. Basic ................................. // // sv_hostname - Name of the server. set sv_hostname "SERVERNAME" // scr_motd - Message shown to connecting players. set scr_motd "COD Server" // rconpassword - Remote console password. set rconpassword "ADMINPASSWORD" // ................................. Runtime ................................. // // dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. set dedicated "2" // sv_maxclients - Maximum player slots. set sv_maxclients "16" // g_password - Join password for private servers. set g_password "" // ............................. Server Logging ............................. // // logfile - Enable server logging. set logfile "1" // g_logsync - Log write mode. // 0 = no log, 1 = buffered, 2 = continuous, 3 = append set g_logsync "2" // g_log - Log filename. set g_log "games_mp.log" // ................................ Network ................................ // // sv_minPing - Minimum client ping allowed. set sv_minPing "0" // sv_maxPing - Maximum client ping allowed. set sv_maxPing "350" // sv_timeout - Seconds before timing out inactive clients. set sv_timeout "40" // sv_reconnectlimit - Minimum seconds before reconnect allowed. set sv_reconnectlimit "5" // ................................ Gameplay ................................ // // g_gametype - Default game type. set g_gametype "dm" // map - Startup map when no rotation script is used. map mp_carentan