// **************************************************************************** // * // Black Mesa - server.cfg * // Version 030916 * // * // **************************************************************************** // ............................. Basic Settings ............................. // // Hostname - Name of the server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. sv_password "" // Email - Server admin email. sv_contact "email@example.com" // LAN Mode - If set the server will not show on the internet. // default: sv_lan 0 sv_lan 0 // ............................. Communication ............................. // // Voice enable - Enable communication over voice via microphone. // 0 = voice off. // 1 = voice on. // default: sv_voiceenable 1 sv_voiceenable 1 // All talk - Players can hear all other players, no team restrictions. // 0 = all talk off. // 1 = all talk on. // default: sv_alltalk 0 sv_alltalk 0 // ............................. Fast Download .............................. // // info: Allow custom maps to be downloaded to the client. // Allow Download - Allows clients to download custom map files from the server at 20 kbps. // 0 = allow download off. // 1 = allow download on. // default: sv_allowdownload 1 sv_allowdownload 1 // Download url - Allows clients to download custom maps files from a web server with no transfer limit. // Example: // server location: maps/custommap.bsp // web server location: http://example.com/custom/maps/custommap.bsp // sv_downloadurl "http://example.com/custom" // default: sv_downloadurl "" sv_downloadurl "" // ............................. Game Settings ............................. // // info: Other settings that apply to this game. // Flashlight - Allow players to use the flashlight. // 0 = flashlight off. // 1 = flashlight on. // default: mp_flashlight 1 mp_flashlight 1 // Force Respawn - Force the player to respawn. // 0 = force respawn off. // 1 = force respawn on. // default: mp_forcerespawn 0 mp_forcerespawn 0 // Friendly fire - Allows team members to injure other members of their team. // 0 = friendly fire off. // 1 = friendly fire on. // default: mp_friendlyfire 0 mp_friendlyfire 0 // ................................ Mapcycle ................................ // // info: The .txt file used to cycle the maps on servers. // Maxcycle file // "maplist.txt" - all maps // "mapcycle.txt" - custom cycle mapcyclefile "maplist.txt" // ............................. Server Logging ............................. // // Log - Enables logging to file, console, and udp (on|off). log on // Log Bans - Log server bans in the server logs. // default: sv_logbans 1 sv_logbans 1 // Log Echo - Echo log information to the console. // default: sv_logecho 1 sv_logecho 1 // Log File - Log server information in the log file. // default: sv_logfile 1 sv_logfile 1 // Log one file - Log server information to only one file. // default: sv_log_onefile 0 sv_log_onefile 0 // ....................... Time Limits/Round Settings ....................... // // Time limit - Time on a single map in minutes before switching to a new map automatically. // default: mp_timelimit 40 mp_timelimit 40 // Frag Limit - Number of frags on a single map before switching to a new map automatically. // default: mp_fraglimit 45 mp_fraglimit 45 // Warmup time - Number of seconds to wait before the round starts. // default: mp_warmup_time 30 mp_warmup_time 30