// **************************************************************************** // * // Nuclear Dawn - server.cfg * // Version 250817 * // * // **************************************************************************** // ............................. Basic Settings ............................. // // Hostname for server. hostname "SERVERNAME" // Server password - for private servers. sv_password "" // Email - Server admin email. // Example: sv_contact "email@example.com" sv_contact "" // LAN Mode - If set the server will not show on the internet. // Default: sv_lan 0 sv_lan 0 // The region of the world to report this server in. // -1 is the world, 0 is USA east coast, 1 is USA west coast // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa sv_region -1 // Game tags to identify vanilla server sv_tags "nucleardawn" // ........................... RCON Configuration ........................... // // RCON - remote console password. rcon_password "ADMINPASSWORD" // Number of minutes to ban users who fail rcon authentication // min. 0 sv_rcon_banpenalty 10 // Enable/disable rcon logging sv_rcon_log 1 // Max number of times a user can fail rcon authentication before being banned // min. 1 max. 20 sv_rcon_maxfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailures 5 // Number of seconds to track failed rcon authentications sv_rcon_minfailuretime 10 // ...................... Communication and spectators ...................... // // Enable voice communications sv_voiceenable 0 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 0 // Toggles whether the server allows spectator mode or not mp_allowspectators 1 // ......................... Team and round settings ........................ // // Sets how many players can a team have over the opposite team. mp_limitteams 1 // 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. mp_autoteambalance 2 // Maxmimum unbalance before autobalancer kicks in mp_unbalance_limit 2 // Specify the amount of seconds into a round that balancing will occur mp_autoteambalance_delay 60 // Auto swap teams at round-end? (0=no/1=yes) mp_roundend_teamswap 0 // The time (seconds) the selected commander has to accept nd_commander_accept_time 15 // How long until a commander is selected at the beginning of a round nd_commander_election_time 45 // Minimum number of players connected to start a mutiny vote nd_commander_mutiny_min_players 3 // Time in minutes before a mutiny can start after a previous one, or after a new round nd_commander_mutiny_surpress_time 5 // Time (in seconds) a mutiny vote lasts nd_commander_mutiny_time 30 // The percentage of team votes required for the current commander to be voted off nd_commander_mutiny_vote_threshold 51.0 // The percentage of team votes required for the team to surrender the round nd_commander_surrender_vote_threshold 51.0 // Force players to join a team when joining the server. 0=disabled 1=enabled mp_force_autoassign 0 // Resources that each team starts the game with nd_starting_resources 3000 // Min time in seconds player must be dead for before they can spawn nd_spawn_min_time 6.0 // Time in seconds between spawn waves nd_spawn_wave_interval 12.0 // Minutes in a round mp_roundtime 35 // Minutes for a map to last mp_timelimit 70 // Number of rounds mp_maxrounds 2 // Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. nd_xmas 0 // .................................. Bots .................................. // // How many bots should enter the game bot_quota 0 // Fill the server with bots, if less than x players bot_quota_mode fill // Should bots join after players have joined or start playing without players (1) bot_join_after_player 0 // ............................. Server Logging ............................. // //Enables logging to file, console, and udp < on | off >. log on // Log server bans in the server logs. // Default: sv_logbans 1 sv_logbans 1 // Echo log information to the console. // Default: sv_logecho 1 sv_logecho 1 // Log server information in the log file. // Default: sv_logfile 1 sv_logfile 1 // Log server information to only one file. // Default: sv_log_onefile 0 sv_log_onefile 0