// Official NWI playlist // See example.playlist for documentation/format guide "playlist" { "name" "#Playlist_Comp" "description" "#Playlist_Comp_Desc" "require_maxplayers_min" "10" // Min player slots required for this playlist "require_maxplayers_max" "10" // Max player slots required for this playlist "allowed_maps" { "ministry" "firefight" "market" "firefight" "uprising" "firefight" "heights" "firefight" "revolt" "firefight" "district" "firefight" "siege" "firefight" "verticality" "firefight" "panj" "firefight" "station" "firefight" } // recommended settings but can be changed "cvars" { "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill ) "sv_hud_targetindicator" "1" // show friendly player names when looking at them "mp_timer_pregame" "10" // timer for the pre-game "mp_timer_preround" "15" // timer for the pre-round "mp_timer_postround" "15" // timer for the post-round "mp_timer_postgame" "10" // timer for the post-game "mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another } "forced_cvars" { "sv_pure" "2" "sv_hud_scoreboard_show_score_dead" "0" "mp_theater_override" "default_comp" "mp_player_spotting" "0" // client replicated "sv_hq_messages_allowed" "0" "mp_winlimit" "6" "mp_switchteams_each_round" "5" "mp_maxgames" "1" "mp_maxrounds" "11" "mp_switchteams_reset_supply" "1" "mapcyclefile" "mapcycle_comp.txt" "ins_bot_quota" "0" "mp_teams_auto_join" "0" // when enabled, players are automatically assigned to a team on join "mp_teams_unbalance_limit" "2" // the amount of player difference between each team the server considers to be imbalanced "mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced? "mp_minteamplayers" "3" // min players on each team to start the match "sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other "sv_deadtalk_team" "1" // is deadchat limited to just your team? "sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other "sv_vote_issue_changegamemode_allowed" "0" // no changegamemode "sv_nwi_banlist" "1" // global ban list "sv_hud_deathmessages" "0" // death messages "sv_hud_deathmessages_spectator" "1" "sv_alltalk" "0" "mp_voice_use_3d_voip" "1" "mp_friendlyfire_damage" "1" "mp_spectator_allow_chase" "0" "mp_supply_token_base" "7" // starting supply "host_timescale" "1.0" "firefight" { "mp_roundtime" "180" "mp_cp_capture_time" "20" "mp_cp_speedup_rate" ".33" "mp_supply_rate_losing_team_high" "0" "mp_supply_rate_losing_team_low" "0" "mp_supply_rate_winning_team_high" "0" "mp_supply_rate_winning_team_low" "0" } } "filters" { // Minimum player count filter, removing this key will remove this filter. "players" { "min" "0" // Minimum slider value "max" "9" } "tags" { "nofriendlyfire" { "invert" "1" "default" "2" } "deathmsgs" { "default" "2" } } } }