[/Script/Engine.GameMode] +GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode") +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") +GameModeClassAliases=(ShortName="HQ",GameClassName="ShooterGame.HQGameMode") +GameModeClassAliases=(ShortName="INF",GameClassName="ShooterGame.InfectionGameMode") [/Script/Engine.GameSession] bRequiresPushToTalk=true [/Script/Engine.PlayerController] InputYawScale=2.5 InputPitchScale=-2.5 InputRollScale=1.0 [/Script/ShooterGame.BattalionPlayerController] LookSensitivity=0.7 LookSensitivityZoomedScale=1 LookSensitivityZoomedZero=1 [/Script/EngineSettings.GeneralProjectSettings] Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 ProjectID=FED46DB248282EDB4723A8B38CEA9127 ProjectName=Battalion 1944 CompanyName=Bulkhead Interactive CompanyDistinguishedName=CN=BulkheadInteractive Homepage=www.bulkheadinteractive.com SupportContact=info@bulkheadinteractive.com ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. bAllowWindowResize=True [/Script/ShooterGame.BattalionGameInstance] WelcomeScreenMap=/Game/Maps/ShooterEntry MainMenuMap=/Game/Maps/ShooterEntry [/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=True [/Script/ShooterGame.WartideGameMode] ;Tokens EnableCoinDrop=False NumInitialTokensPlayer=1 NumTokensForKill=1 NumTokensForKnifeKill=1 NumTokensForPistolKill=1 NumTokensForHeadshotKill=1 NumTokensForGrenadeKill=1 NumTokensForWallbangKill=1 NumTokensForPlant=1 NumTokensForDefuse=1 NumTokensForRoundWin=3 MaxPlayerTokens=14 +RoundComebackTokens=2 +RoundComebackTokens=3 +RoundComebackTokens=4 ;Bomb DistanceToDefuse=125 DistanceToPickupBomb=200 PlantTime=5 DefuseTime=7.5 FuseTime=50 ;Rounds UseDecideTeamRound=True DecideTeamRoundIsKnifeOnly=True DecideRoundTime=3600 UseOvertime=true NumOvertimeRounds=6 NumRounds=24 SwapSidesRound=13 DefuseEndsRound=true StratTime=0 SetupRoundTime=18 RoundTime=105 ;Match EndOnMatchPointWin=true ;Teams NumTeams=2 MaxPlayersPerTeam=5 FriendlyFire=False AttackingTeam=0 ;Scores TeamKillScore=0 TeamAssistScore=0 ScoreToWinRound=1 RoundWinScore=0 RoundLossScore=0 GameWinScore=500 GameDrawScore=400 GameLossScore=250 AttackObjectiveScore=5 DefendObjectiveScore=10 MarketPath=Loadouts/Market0.json MaxGrenadesOnGround=10 [/Script/ShooterGame.DOMGameMode] RoundWinScore=0 RoundLossScore=0 GameWinScore=100 GameDrawScore=80 GameLossScore=50 CaptureTime=10 CooldownTime=1 ScoreInterval=5 CaptureScore=1 AllyZoneSpawnWeighting=50 AllyZoneSpawnDistance=3000 AllyZoneSpawnExponent=1 EnemyZoneSpawnWeighting=-200 EnemyZoneSpawnDistance=4000 EnemyZoneSpawnExponent=1 RespawnDelay=5 NumRounds=1 SwapSidesRound=1 MaxGrenadesOnGround=6 ScoreToWinRound=200 RoundTime=1800 [/Script/ShooterGame.CTFGameMode] DistanceToFlagTouch=200 DistanceToFlagZone=200 DropFlagDisablePickupCounter=2 RoundWinScore=0 RoundLossScore=0 GameWinScore=100 GameDrawScore=80 GameLossScore=50 FlagZoneSpawnWeighting=400 FlagZoneSpawnDistance=5000 EnemyFlagAtZoneSpawnPointScalar=1 EnemyFlagNotAtZoneSpawnPointScalar=1 AllyFlagAtZoneSpawnPointScalar=0.1 AllyFlagNotAtZoneSpawnPointScalar=0.05 RespawnDelay=7 ;OVERRIDES EnemySpawnInfluenceDistance=6000 ; higher EnemySpawnInfluenceValue=-200 ; higher in negative AllySpawnInfluenceDistance=3000 ; higher AllySpawnInfluenceValue=10 ; lower MaxGrenadesOnGround=6 NumRounds=2 RoundTime=300 ScoreToWinRound=3 SwapSidesRound=2 UseOvertime=false NumOvertimeRounds=2 PostRoundTime=0 [/Script/ShooterGame.TDMGameMode] SetupRoundTime=10 RoundTime=420 NumTeams=2 MaxPlayersPerTeam=6 TeamKillScore=1 TeamAssistScore=0 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 RoundWinScore=0 RoundLossScore=0 GameWinScore=100 GameDrawScore=80 GameLossScore=50 WeaponSelectGracePeriod=0 MarketPath=Loadouts\MarketArcade0.json MaxGrenadesOnGround=6 ScoreToWinRound=75 NumRounds=1 RoundTime=600 [/Script/ShooterGame.HQGameMode] RoundWinScore=0 RoundLossScore=0 GameWinScore=50 GameDrawScore=25 GameLossScore=20 CaptureTime=10 CooldownTime=1 ScoreInterval=1 CaptureScore=10 ScorePerSecond=1 RespawnDelay=5 RoundWinningScore=30 NumRounds=1 SwapSidesRound=1 MaxGrenadesOnGround=5 ScoreToWinRound=200 RoundTime=1800 ObjectiveResetTime=60 ObjectiveCaptureTimeout=60 ObjectiveRespawnTime=10 ObjectiveUnlockTime=20 MarketPath=Loadouts\MarketHQ0.json [/Script/ShooterGame.FFAGameMode] SetupRoundTime=5 StratTime=0 RoundTime=600 RespawnDelay=5 NumNations=2 NumTeams=1 ScoreToWinRound=30 WeaponSelectGracePeriod=0 MarketPath=Loadouts\MarketArcade0.json MaxPlayersPerTeam=12 [/Script/ShooterGame.InfectionGameMode] SetupRoundTime=10 RoundTime=600 NumNations=2 NumTeams=2 MaxGrenadesOnGround=0 MarketPath=Loadouts\MarketInfection.json SurvivorVsInfectedThreshold = 6 RespawnDelay=0.5 FriendlyFire=false PostRoundTime=5 NumRounds=1 InfectedMaxHealth=150 InfectedSpeedModifier=1.5 InfectedKnifeDamage=65 InfectionHealthRegenPercentage=0.5 AlliesVictoryXPBonus=1000 MaxGunsOnGround=0 RequiredPlayers=8 ShouldPickRandomSubmode=false MapVotingEnabled=false [/Script/ShooterGame.TUTGameMode] ServerName=TRAINING PlayMode=Arcade StartType=Skip CountdownToStartTime=0 SetupRoundTime=0 StratTime=0 RoundTime=86400 RespawnDelay=0 NumTeams=2 MaxPlayersPerTeam=10 ScoreToWinRound=9999 RandomMapRotationEnabled=False [/Script/ShooterGame.BattalionGameMode] ServerName=COMMUNITY SERVER Password= RCONPassword=test PlayMode=Arcade IdleServerTimeout=120 bAllowGlobalVoiceChat=false StartType=PlayerCount MarketPath=Loadouts/MarketArcade0.json CountdownToStartTime=10 SetupRoundTime=0 StratTime=5 RoundTime=600 PostRoundTime=8 PostRoundPauseTime=1 PostMatchTime=60 WarmupRespawnTime=1 DefaultReserveSlotTime = 120 CinematicsEnabled=true CountdownToStartCinematicDelay=2 NumRounds=3 SwapSidesRound=-1 EnemyWeaponDamageModifier=1 SelfOtherDamageScale=1 SelfGrenadeDamageScale=1 FriendlyBulletDamageScale=0.33 FriendlyGrenadeDamageScale=0.85 ScoreToWinRound=200 NumNations=3 MaxPlayersPerTeam=6 NumTeams=2 RespawnDelay=5 PreviousSpawnInfluence=-100 PreviousSpawnAreaInfluence=-10 PreviousSpawnAreaInfluenceExponent=1 PreviousSpawnAreaDistance=1500 RandomSpawnInfluence=0 EnemySpawnInfluenceDistance=4000 EnemySpawnInfluenceValue=-100 EnemySpawnInfluenceExponent=1 EnemySpawnWeakForceInfluenceDistance=6000 EnemySpawnWeakForceInfluenceValue=0 EnemySpawnWeakForceInfluenceExponent=1 AllySpawnInfluenceDistance=2000 AllySpawnInfluenceValue=50 AllySpawnInfluenceExponent=1 TeamDeathAreaTimeOfRelevance=10 TeamDeathAreaInfluence=-20 TeamDeathAreaDistance=1600 TeamDeathAreaInfluenceExponent=1 TeamDeathLastSpawnAreaTimeOfRelevance=10 TeamDeathLastSpawnAreaInfluence=-5 TeamDeathLastSpawnAreaDistance=1400 TeamDeathLastSpawnAreaInfluenceExponent=1 OutlineAllowed=true GrenadeLinesAllowed=true LockedToFirstPerson=true FadeToBlackTime=4.f ForceFreeCamOnSpectatorStart=false MaxGunsOnGround=10 MaxGrenadesOnGround=10 PlayerKillScore=5 PlayerAssistScore=3 DeathScore=0 InterpStep=60 RoundWinScore=10 RoundDrawScore=5 RoundLossScore=5 GameWinScore=500 GameDrawScore=350 GameLossScore=200 AttackObjectiveScore=5 DefendObjectiveScore=10 WinOnTeamEmpty=True Deckname=Market0 DebugStateChanges=False SpectatorTeamEnabled=True NumBots=0 AllowClientBots=False DefaultReserveSlotTime=120 TimeUntilTravel=5 WaitingToStartTimer=240 RequiredPlayers=6 InitialReserveSlotTime=120 PostJoinReserveSlotTime=30 VoteTime=30 VoteKickEnabled=True SpectatorTransferTime=1.0f IdleCasualServerTime=120 DedServerMaxTickRate=60 CharacterDestroyTime=5 ShouldTryBalanceTeamsOnJoin=False AutoBalanceEnabled=True RandomMapRotationEnabled=True bCheatAdminCmdsEnabled=True RecordReplays=True RecordHz=32 CheckpointDelay=30 SlotTimeout=90 FillEmptySlotsWithBots=True LoggingEnabled=false logLocation=./gamelogs TakeItemFromBotDistance=200 +ModeRotation=/Script/ShooterGame.TDMGameMode +ModeRotation=/Script/ShooterGame.DOMGameMode +ModeRotation=/Script/ShooterGame.CTFGameMode +ModeRotation=/Script/ShooterGame.InfectionGameMode +MapRotation=Coastal +MapRotation=Derailed +MapRotation=Liberation +MapRotation=Manorhouse_V1 +MapRotation=Manorhouse_V2 +MapRotation=Battery +MapRotation=Outpost +MapRotation=Invasion +MapRotation=Savoia +MapRotation=Docks +MapRotation=Goldrush +MapRotation=Vanguard +MapRotation=Manorhouse_Halloween +AdminSteamIDs="00000000000000001" ; Admin 1 +AdminSteamIDs="00000000000000002" ; Admin 2 +ReportReasons="Aim Hacking+1" +ReportReasons="Wall Hacking+1" +ReportReasons="Other Hacking+1" +ReportReasons="Map Exploit+2" +ReportReasons="Abusive Voice Chat+4" +ReportReasons="Abusive Text Chat+4" +ReportReasons="Griefing+7" +ReportReasons="Poor Teamplay+7" +ReportReasons="Macros+2" bStratMode = False [/Script/ShooterGame.CommonGameMode] +AvailableMaps="Liberation" +AvailableMaps="Derailed" +AvailableMaps="Coastal" +AvailableMaps="Battery" +AvailableMaps="AimMap_01" +AvailableMaps="Outpost" +AvailableMaps="ManorHouse_V1" +AvailableMaps="Manorhouse_V2" +AvailableMaps="Invasion" +AvailableMaps="Savoia" +AvailableMaps="Docks" +AvailableMaps="Goldrush" +AvailableMaps="Vanguard" +AvailableMaps="AimKosak" +AvailableMaps="Aim_Liberation" +AvailableMaps="Aim_Coastal" +AvailableMaps="Manorhouse_Halloween" +AvailableModes="WRT" +AvailableModes="TDM" +AvailableModes="CTF" +AvailableModes="DOM" +AvailableModes="FFA" +AvailableModes="HQ" +AvailableModes="Infection" [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development StagingDirectory=(Path="D:/Build") FullRebuild=False ForDistribution=False IncludeDebugFiles=False BlueprintNativizationMethod=Inclusive bWarnIfPackagedWithoutNativizationFlag=True UsePakFile=False bGenerateChunks=True bGenerateNoChunks=False bChunkHardReferencesOnly=False bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") HttpChunkInstallDataVersion= IncludePrerequisites=False IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=False bSharedMaterialNativeLibraries=False ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs") IncludeCrashReporter=False InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en DefaultCulture=en bCookAll=False bCookMapsOnly=False bCompressed=False bEncryptIniFiles=False bEncryptPakIndex=False bSkipEditorContent=False +MapsToCook=(FilePath="/Game/Maps/ShooterEntry") +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") +DirectoriesToAlwaysStageAsUFS=(Path="Data") +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") bNativizeBlueprintAssets=False bNativizeOnlySelectedBlueprints=False [Internationalization] +LocalizationPaths=./Content/Localization/Game [/Script/AkAudio.AkSettings] MaxSimultaneousReverbVolumes=4 WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") WwiseMacInstallationPath=(FilePath="") bAutoConnectToWAAPI=False SuppressWwiseProjectPathWarnings=False bUseWwiseVoice=True