// **************************************************************************** // * // No More Room in Hell - full_cvar_list.txt * // 1779 total convars/concommands * // Version 030616 * // * // **************************************************************************** _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. addip : cmd : : Add an IP address to the ban list. ai_actbusy_search_time : 10 : , "sv" : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. 5: Display safe zone volumes and info. ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_chopper_path : 0 : , "sv", "cheat" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 1 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, =NPC under crosshair ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_strong_optimizations : 1 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ai_zombie_losetime : 10 : , "sv", "cheat", "rep" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammocheck_sound_delay : 0 : , "sv", "cheat" : Time delay between ammo check and sound being played anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_player_yaw_increments : 0 : , "sv", "cheat", "rep" : Increments of player yaw async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 BindToggle : cmd : : Performs a bind 'increment var 0 1 1' bloodspray : cmd : : blood breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_toggle_group : cmd : : Turn a budget group on/off bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. chat_atten_max : 1200 : , "sv", "cheat", "rep" : Chat attenuation distance, in units cl_backspeed : 450 : , "sv", "cheat", "rep" : cl_barricade_board_model : 0 : , "sv", "cheat", "rep" : Model to use for barricade points cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_forwardspeed : 450 : , "sv", "cheat", "rep" : cl_muzzle_smoke_delay : 5 : , "sv", "cl" : Minimum time between muzzle smoke effects. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client. cl_show_speed : 0 : , "sv", "cheat", "rep" : spam console with local player speed cl_sidespeed : 450 : , "sv", "cheat", "rep" : cl_spewscriptintro : 0 : , "sv" : cl_upspeed : 320 : , "sv", "cheat", "rep" : cl_viewbob_enabled : 0 : , "a", "sv", "cheat" : Oscillation Toggle cl_viewbob_scale : 0 : , "a", "sv", "cheat" : Magnitude of Oscillaiton cl_viewbob_timer : 4 : , "a", "sv", "cheat" : Speed of Oscillation cl_viewpunch_x : 1 : , "sv" : Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. cl_viewpunch_y : 1 : , "sv" : Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. cl_viewpunch_z : 1 : , "sv" : Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. clear_debug_overlays : cmd : : clears debug overlays clientport : 27017 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : compass_fadetime : 5 : , "sv", "cheat", "rep" : Time for compass to fade away after releasing hotkey. con_logfile : 0 : : Console output gets written to this file con_timestamp : 0 : : Prefix console.log entries with timestamps coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error creditsdone : cmd : : cvarlist : cmd : : Show the list of convars/concommands. datacachesize : 248 : : Size in MB. dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity decalfrequency : 10 : , "sv", "nf" : developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_weapon_registry : cmd : : Dump Weapon Registry dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. engine_no_focus_sleep : 50 : , "a" : ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue ... ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. ff : cmd : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_basehelicopter : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. heal_safe_zone : cmd : : Test heal a safe zone heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "rep" : Prescale the clock by this amount. hostip : 1760346880.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hurtme : cmd : : Hurts the player. Arguments: incrementvar : cmd : : Increment specified convar value. inv_maxcarry : 1000 : , "sv", "cheat", "rep" : Maximum weight a player can carry, in hundredths of grams. inv_speedfactor_full : 0 : , "sv", "cheat", "rep" : Movement speed penalty when player has full inventory. inv_speedfactor_half : 0 : , "sv", "cheat", "rep" : Movement speed penalty when player has half full inventory. inv_speedfactor_norm : 1 : , "sv", "cheat", "rep" : Movement speed penalty when player has empty inventory. ip : 104 : : Overrides IP for multihomed hosts kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage kill_safe_zone : cmd : : Kill a safe zone killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmaps : cmd : : listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lservercfgfile : 0 : , "sv" : map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_antialias : 0 : : mat_bufferprimitives : 0 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : , "cheat" : mat_drawflat : 0 : , "cheat" : mat_dxlevel : 92 : : mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart) mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 1 : : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_info : cmd : : Shows material system info mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 1 : : mat_phong : 1 : : mat_picmip : 0 : : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reset_rendertargets : cmd : : Resets all the render targets mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_showenvmapmask : 0 : : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_texture_tracking : 0 : : mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_vrmode_adapter : -1 : : mat_vsync : 0 : : Force sync to vertical retrace mat_wireframe : 0 : , "cheat" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. me_abrasivesaw_drain_rate_active : 1 : , "sv", "cheat", "rep" : Abrasive Saw fuel drain rate per second while attacking me_abrasivesaw_drain_rate_idle : 0 : , "sv", "cheat", "rep" : Abrasive Saw fuel drain rate per second while idle me_abrasivesaw_loop_crossfade_time : 0 : , "sv", "cheat", "rep" : Abrasive Saw looping sound crossfade time me_chainsaw_drain_rate_active : 2 : , "sv", "cheat", "rep" : Chainsaw fuel drain rate per second while attacking me_chainsaw_drain_rate_idle : 0 : , "sv", "cheat", "rep" : Chainsaw fuel drain rate per second while idle me_chainsaw_loop_crossfade_time : 0 : , "sv", "cheat", "rep" : Chainsaw looping sound crossfade time mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) meta : cmd : : Metamod:Source control options metamod_version : 1 : , "sp", "nf" : Metamod:Source Version mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_basedir : 0 : , "sp" : Metamod:Source Base Folder mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : motd : cmd : : motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_bonusroundtime_final : 15 : , "sv", "rep" : Time after final round ends until round restarts mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_maxrounds : 1 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 45 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. mv_speed_normal : 116 : , "sv", "cheat", "rep" : Movement speed while walking mv_speed_riflesights : 60 : , "sv", "cheat", "rep" : Movement speed while ironsighted with a rifle mv_speed_sights : 76 : , "sv", "cheat", "rep" : Movement speed while ironsighted mv_speed_sprint : 224 : , "sv", "cheat", "rep" : Movement speed while sprinting name : 0 : , "a", "user", "print", "server_can_execute" : Current user name namelockid : cmd : : Prevent name changes for this userID. nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_no_zombie_spawn : cmd : : Toggles the 'zombies cannot spawn here' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use compression on game packets. net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_wire : 0 : : Show incoming packet information net_splitpacket_maxrate : 80000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_udp_rcvbuf : 131072 : : Default UDP receive buffer size net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel nextmap : cmd : : nmrih_lensflare_intensity : 1 : , "a" : noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_freeze_unselected : cmd : : Freeze all NPCs not selected Arguments: -none- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_squads : cmd : : Obsolete. Replaced by npc_combat 00:25:28 npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "sv", "rep" : opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : ov_autofill_complete_distance : 500 : , "sv", "cheat", "rep" : At this distance, a spawn zone should be filled. ov_autofill_start_distance : 1000 : , "sv", "cheat", "rep" : At this distance, a spawn zone should start filling. ov_big_room_size : 15 : , "sv", "cheat", "rep" : Rooms this size or larger regenerate dead zombies by default. ov_debug : 0 : , "sv", "cheat", "rep" : Debug spawn system. ov_despawn_timeout : 10 : , "sv", "cheat", "rep" : Time in which a zombie will be despawned if not seen by any players. ov_invisible_cull : 2000 : , "sv", "cheat", "rep" : Distance at which a zombie is always invisible to a player regardless of visibility. ov_max_despawn_per_tick : 30 : , "sv", "cheat", "rep" : Maximum number of zombies that can be despawned in a single tick ov_max_spawn_try : 4 : , "sv", "cheat", "rep" : Amount of times overlord will try spawning a zombie before giving up ov_max_zombie_count : 85 : , "sv", "cheat", "rep" : Maximum number of zombies in a map ov_min_spawn_dist : 550 : , "sv", "cheat", "rep" : Absolute minimum distance to a player a zombie can be spawned. ov_pop_queue_on_full : 1 : , "sv", "cheat", "rep" : Pop the oldest spawn queue entry if queue is full instead of rejecting spawns ov_queue_overload : 3 : , "sv", "cheat", "rep" : Multiple of maximum zombies to allow in queue ov_queue_per_tick : 8 : , "sv", "cheat", "rep" : Number of queue entries to process per tick ov_runner_chance : 0 : , "sv", "cheat", "rep" : Chance for each zombie spawned to be a runner ov_runner_kid_chance : 0 : , "sv", "cheat", "rep" : Chance of spawned runner zombie to be a kid ov_spawn_per_tick : 2 : , "sv", "cheat", "rep" : Maximum number of zombies to spawn per tick ov_spread_distance : 50 : , "sv", "cheat", "rep" : Minimum distance between zombies ov_view_cone_padding : 1 : , "sv", "cheat", "rep" : Factor of view cone to allow as padding when doing visibility checks. ov_vis_check_freq : 1 : , "sv", "cheat", "rep" : How often the overlord will check zombie visibility. ov_visible_cull : 800 : , "sv", "cheat", "rep" : Distance at which a zombie is visible to a player even when occluded. ov_zombies_per_second : 30 : , "sv", "cheat", "rep" : Maximum number of zombies to spawn per second overlord_thinkrate : 0 : , "sv", "cheat", "rep" : Rate at which the overlord thinks. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. PerfMark : cmd : : inserts a telemetry marker into the stream. If args are provided, they will be included. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physcannon_maxmass : 250 : , "sv", "cheat", "rep" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server. pipeline_static_props : 1 : : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : player_throwforce : 1000 : , "sv", "cheat", "rep" : plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) quit : cmd : : Exit the engine. r_3dnow : cmd : : Enable/disable 3DNow code r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_drawbatchdecals : 1 : : Render decals batched. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightdepthtexture : 1 : : r_flashlightscissor : 0 : : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_maxmodeldecal : 50 : : r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : : r_rootlod : 0 : , "a" : Root LOD r_shadowrendertotexture : 0 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : , "cheat" : r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_studio_stats : 0 : , "cheat" : r_teeth : 1 : : r_unloadlightmaps : 0 : , "cheat" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : r_waterforceexpensive : 0 : , "a" : r_waterforcereflectentities : 0 : : rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replay_debug : 0 : , "norecord" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. sdk_clamp_back_speed : 0 : , "sv", "cheat", "rep" : sdk_clamp_back_speed_min : 100 : , "sv", "cheat", "rep" : sdk_ShowStateTransitions : -2 : , "sv", "cheat" : sdk_ShowStateTransitions . Show player state transitions. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. show3dnav : 0 : , "sv", "cheat" : Shows 3d nav brushes showhitlocation : 0 : , "sv" : showmotd : cmd : : show motd showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_bullseye_health : 0 : , "sv" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_grenade : 0 : , "sv" : sk_suitcharger : 30 : , "sv" : sk_suitcharger_citadel : 0 : , "sv" : sk_suitcharger_citadel_maxarmor : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). skip_next_map : cmd : : Skips the next map in the map rotation for the server. sm : cmd : : SourceMod Menu sm_abortban : cmd : : sm_abortban sm_addban : cmd : : sm_addban