// ****************************************************************************
//                                                                            *
//     Ingurgency - server.cfg                                                *
//     Version 060116                                                         *
//                                                                            *
// ****************************************************************************

// ............................. Basic Settings ............................. //

// Hostname for server.
hostname "SERVERNAME"

// Server password - for private servers.
sv_password ""

// Email - Server admin email.
sv_contact "email@example.com"

// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0

// Set maximum server FPS
// Default: fps_max 300
fps_max 300

// ........................... RCON Configuration .......................... //

// RCON - remote console password.
rcon_password "ADMINPASSWORD"

// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10

// Enable/disable rcon logging
sv_rcon_log 1

// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5

// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.

// You do not need to select a mapcycle as the server will cycle though the
// predefined playlist mapcycle.
//
// If you want to change the predefined playlist mapcycle you can create a
// custom mapcycle but only with maps from the playlist mapcycle.
//
// You can also create your own custom playlists.
// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759

// "nwi/comp"
// "nwi/coop"
// "nwi/coop_elite"
// "nwi/coop_hardcore"
// "nwi/pvp_sustained"
// "nwi/pvp_tactical"
//
sv_playlist "nwi/coop"

// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.

// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
// "mapcycle_hunt.txt" - all hunt maps
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
// "mapcycle_sustained_combat.txt"
// "mapcycle_tactical_operations.txt"
// "mapcycle_workshop.txt" - used by Workshop system
//
//mapcyclefile "mapcycle.txt"

// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes

// Set the maximum number of human players in Cooperative modes
// Maximum value: 8
// Default: mp_coop_lobbysize 6
//mp_coop_lobbysize 6

// Set the minimum number of bots
//mp_coop_min_bots 5

// Set the maximum number of bots
// Maximum value: maxplayers - mp_coop_lobbysize
//mp_coop_max_bots 18

// ........................... Voting Settings .............................. //

// Allow voting?
sv_allow_votes 1

// Is map voting enabled?
sv_map_voting 1

// Allow spectators to vote?
sv_vote_allow_spectators 0

// A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300

// Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1

// The voting population required to pass a bot count vote
// min. 0.1 max. 1
sv_vote_issue_botcount_min_population 0.55

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botcount_min_ratio 0.5

// Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1

// The voting population required to pass an AI difficulty vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5

// Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0

// Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1

// If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1

// Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1

// Can we kick the other team?
sv_vote_issue_kick_other_team 0

// Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1

// Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0

// Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1

// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1

// How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1

// The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_nextlevel_min_population 0.55

// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
// min. 1 max. 5
sv_vote_issue_nextlevel_min_ratio 0.5

// Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1

// Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1

// Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1

// Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1

// How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240

// The voting population required to kick a person for hacking
// min. 0.1 max. 1
sv_vote_kick_hack_min_population 0.60

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_hack_min_ratio 0.66

// How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0

// The voting population required to kick a person for being idle
// min. 0.1 max. 1
sv_vote_kick_idle_min_population 0.20

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_idle_min_ratio 0.5

// How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10

// The voting population required to kick a person for team killing
// min. 0.1 max. 1
sv_vote_kick_tk_min_population 0.25

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_tk_min_ratio 0.66

// How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60

// The voting population required to kick a person for trolling
// min. 0.1 max. 1
sv_vote_kick_troll_min_population 0.40

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_troll_min_ratio 0.66

// The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4

// Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3

// The voting population required
// min. 0 max. 1
sv_vote_min_population 0.55

// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_min_ratio 0.55

// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.

// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1

// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// 		server location: maps/custommap.bsp
// 		web server location: http://example.com/custom/maps/custommap.bsp
//		sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""

// ................................ Ban List ............................... //

// personal banlist based on user IDs.
exec banned_user.cfg

// personal banlist based on user IPs.
exec banned_ip.cfg

writeid
writeip

// ............................. Server Logging ............................. //

//Enables logging to file, console, and udp < on | off >.
log on

// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1

// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1

// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1

// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0