// Sample Quake 4 Arena CTF Server Configuration File // --------------------------- // si_name // --------------------------- // name advertised to server browsers si_name "Quake 4 Arena CTF Server" // --------------------------- // si_gametype // --------------------------- // gametype can be "DM", "Team DM", "Tourney", "CTF", "Arena CTF" si_gameType "Arena CTF" // --------------------------- // net_serverDedicated // --------------------------- // type of server, dedicated or listen. Dedicated server // recommended for anything other than small pick up games net_serverDedicated 1 // --------------------------- // si_maxPlayers // --------------------------- // maxPlayers, set appropriate to your upstream si_maxPlayers 16 // --------------------------- // si_minPlayers // --------------------------- // minPlayers, game will stay in warmup until at least this many // players connect. Only valid if si_warmup 1 si_minPlayers 1 // --------------------------- // si_warmup // --------------------------- // perform a match warmup si_warmup 1 // --------------------------- // si_countdown // --------------------------- // how many seconds the warmup->game countdown lasts si_countdown 10 // --------------------------- // net_serverMaxClientRate // --------------------------- // serverMaxClientRate - maximum data rate out to each client. Divide // your out bandwidth by this value to figure out how many clients you // can support // net_serverMaxClientRate 16000 // --------------------------- // si_mapCycle // --------------------------- // simple mapcycle, semicolon delimited list of maps to cycle through // for more advanced map cycling that sets minplayers/gametype/etc see // g_mapCycle si_mapCycle "mp/q4ctf1;mp/q4ctf2;mp/q4ctf3;mp/q4ctf4;mp/q4ctf5" // --------------------------- // g_mapCycle // --------------------------- // advanced mapcycle, set this to the name of the .scriptcfg in // q4base/ you want to use // defaults to "mapcycle" to use q4base/mapcycle.scriptcfg g_mapCycle "" // --------------------------- // si_captureLimit // --------------------------- // capture limit, in CTF and Arena CTF, the number of captures required // to win the game si_captureLimit 5 // --------------------------- // si_timeLimit // --------------------------- // timelimit, in DM, Team DM, CTF, Arena CTF how long the match will // last before ending. in tourney how long an individual round will // last before ending. si_timeLimit 30 // NOTE: // if both timelimit and capturelimit is set, the game will end when // either one is hit // --------------------------- // si_map // --------------------------- // map, the map to start on si_map mp/q4ctf1 // start the server spawnServer