// **************************************************************************** // Garry's Mod // Config server.cfg // Date 06/12/2023 // **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // map - Start playing on specified map. // map "gm_construct" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 // sv_allowupload - Allow clients to upload customizations files. sv_allowupload 0 // sv_allowdownload - Allow clients to download files. sv_allowdownload 0 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" // sv_loadingurl - URL to show to clients while joining the server. Must start with http:// or https:// sv_loadingurl "" // sbox_bonemanip_misc - If enabled then manipulating the bones of other entities will be allowed sbox_bonemanip_misc 0 // sbox_bonemanip_npc - If enabled then manipulating NPC bones will be allowed sbox_bonemanip_npc 1 // sbox_bonemanip_player - If enabled then manipulating Player bones will be allowed sbox_bonemanip_player 0 // sbox_godmode - If enabled, all players will be invincible sbox_godmode 0 // sbox_maxballoons - Maximum balloons a single player can create sbox_maxballoons 10 // sbox_maxbuttons - Maximum buttons a single player can create sbox_maxbuttons 20 // sbox_maxcameras - Maximum cameras a single player can create sbox_maxcameras 10 // sbox_maxdynamite - Maximum dynamites a single player can create sbox_maxdynamite 0 // sbox_maxeffects - Maximum effect props a single player can create sbox_maxeffects 0 // sbox_maxemitters - Maximum emitters a single player can create sbox_maxemitters 0 // sbox_maxhoverballs - Maximum hoverballs a single player can create sbox_maxhoverballs 20 // sbox_maxlamps - Maximum lamps a single player can create sbox_maxlamps 5 // sbox_maxlights - Maximum lights a single player can create sbox_maxlights 5 // sbox_maxnpcs - Maximum NPCs a single player can create sbox_maxnpcs 10 // sbox_maxprops - Maximum props a single player can create sbox_maxprops 100 // sbox_maxragdolls - Maximum ragdolls a single player can create sbox_maxragdolls 50 // sbox_maxsents - Maximum entities a single player can create sbox_maxsents 100 // sbox_maxthrusters - Maximum thrusters a single player can create sbox_maxthrusters 20 // sbox_maxvehicles - Maximum vehicles a single player can create sbox_maxvehicles 1 // sbox_maxwheels - Maximum wheels a single player can create sbox_maxwheels 20 // sbox_noclip - If enabled, players will be able to use noclip sbox_noclip 0 // sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sbox_persist 0 // sbox_playershurtplayers - If enabled, players will be able to hurt each other sbox_playershurtplayers 0 // sbox_weapons - If enabled, each player will receive default Half-Life 2 weapons on each spawn sbox_weapons 0