// **************************************************************************** // Action: Source // Config - server.cfg // Date - 06/12/2023 // **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // map - Start playing on specified map. // map "act_airport" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 // sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" // mp_allowspectators - Toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) mp_autoteambalance 0 // mp_falldamage - Enable fall damage. mp_falldamage 0 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 1 // mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 1 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 // mp_maxrounds - Max number of rounds to play before server changes maps. mp_maxrounds 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 // mp_timelimit - Game time per map in minutes. mp_timelimit 20 // mp_playerlives - Number of lives players have when starting round, 0 for infinite, 1 or higher for LMS or regular Teamplay. mp_playerlives 0 // mp_roundtimelimit - Game time per round in minutes mp_roundtimelimit 5 // mp_forcerandom - Force random equipment (0: none forced, 1: forced random, 2: forced same-random) mp_forcerandom 0 // mp_allowequip - Allowed level of equipment choosage (0: none, 1: pistols, 2: pistols+items, 3: all) mp_allowequip 3 // mp_allowpickup - Allowed level of equipment pickups (0: none, 1: pistols, 2: pistols+items, 3: all) mp_allowpickup 3 // mp_threeteams - Allow three team teamplay (0: no, default, 1: yes) mp_threeteams 0 // mp_tkpunish - Enable/disable teamkill punishing (0: disabled, default, 1: enabled) mp_tkpunish 1 // bot_quota - Try to keep this many bots in the server bot_quota 0 // mp_instagib - Enable insta-gib mode (0: no, default, 1: yes) mp_instagib 0 // mp_allowctb - Allow goal mode Capture the Briefcase (0: no, default, 1: yes) mp_allowctb 0 // mp_allowdante - Allow goal mode Dante Must Die (0: no, default, 1: yes) mp_allowdante 0 // mp_allowvip - Allow goal mode VIP (0: no, default, 1: yes) mp_allowvip 0 // mp_allowcustom - Allow map-defined goal mode (0: no, default, 1: yes) mp_allowcustom 0