// ***************************************************************************** // Nuclear Dawn // Config - server.cfg // Date - 26/04/2026 // ***************************************************************************** // .................................. Basic ................................. // // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account. sv_setsteamaccount "" // sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "nucleardawn" // ................................. Security ................................ // // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_rcon_banpenalty - Number of minutes to ban users who fail rcon authentication. sv_rcon_banpenalty 10 // sv_rcon_log - Enable/disable rcon logging. sv_rcon_log 1 // sv_rcon_maxfailures - Max number of times a user can fail rcon authentication before being banned. sv_rcon_maxfailures 5 // sv_rcon_minfailures - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. sv_rcon_minfailures 5 // sv_rcon_minfailuretime - Number of seconds to track failed rcon authentications. sv_rcon_minfailuretime 10 // ............................. Server Logging ............................. // // log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable 0 // sv_alltalk - Players can hear all other players' voice communication, no team restrictions. sv_alltalk 0 // mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // ................................ Gameplay ................................ // // mp_limitteams - Max # of players 1 team can have over another (0 disables check). mp_limitteams 1 // mp_autoteambalance - Auto team balance. 0 = Disabled, 1 = End of round, 2 = Mid round when a team has [mp_unbalance_limit] less players than the oth. // 0=Disabled, 1=Balance at round end, 2=Balance during game, 3=Balance throughout. mp_autoteambalance 2 // mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check). mp_unbalance_limit 2 // mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. mp_autoteambalance_delay 60 // mp_roundend_teamswap - Should teams be swapped at round end. mp_roundend_teamswap 0 // nd_commander_accept_time - Time (seconds) the selected commander has to accept. nd_commander_accept_time 15 // nd_commander_election_time - Seconds before commander is selected at round start. nd_commander_election_time 45 // nd_commander_mutiny_min_players - Min number of players connected to begin a mutiny vote. nd_commander_mutiny_min_players 3 // nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round. nd_commander_mutiny_surpress_time 5 // nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts. nd_commander_mutiny_time 30 // nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off. nd_commander_mutiny_vote_threshold 51.0 // nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round. nd_commander_surrender_vote_threshold 51.0 // mp_force_autoassign - Force player autoassign to teams. mp_force_autoassign 0 // nd_starting_resources - Resources that each team starts the game with. nd_starting_resources 3000 // nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn. nd_spawn_min_time 6.0 // nd_spawn_wave_interval - Time in seconds between spawn waves. nd_spawn_wave_interval 12.0 // .............................. Map Rotation .............................. // // mp_roundtime - How long (in minutes) should a round last. mp_roundtime 35 // mp_timelimit - game time per map in minutes. mp_timelimit 70 // mp_maxrounds - How many rounds in each map. 0 for unlimited. mp_maxrounds 2 // nd_xmas - Enable Christmas hats. 0=Disabled, 1=Commanders only, 2=Everyone. nd_xmas 0 // .................................. Bots .................................. // // bot_quota - Determines the total number of bots in the game. bot_quota 0 // bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p. bot_quota_mode fill // bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. bot_join_after_player 0