// ***************************************************************************** // Day of Infamy // Config - server.cfg // Date - 06/12/2023 // ***************************************************************************** // ................................. Basic .................................. // // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account. sv_setsteamaccount "" // ................................ Security ................................ // // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // sv_alltalk_dead - Dead players broadcast their voice to enemies? sv_alltalk_dead 0 // sv_alltalk_endgame - All talk enabled at the end of the game? sv_alltalk_endgame 1 // sv_alltalk_intermission - All talk enabled between rounds? sv_alltalk_intermission 1 // ................................ Gameplay ................................ // // mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. mp_autoteambalance 1 // mp_falldamage - Enable fall damage. mp_falldamage 0 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 1 // mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 // mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_timer_pregame - Pregame timer in seconds. mp_timer_pregame 10 // mp_timer_preround - Preround timer in seconds. mp_timer_preround 15 // mp_timer_postround - Postround timer in seconds. mp_timer_postround 15 // mp_timer_postgame - Postgame timer in seconds. mp_timer_postgame 21 // doi_bot_quota - How many bots to place on each team when no players are present? doi_bot_quota 0 // .............................. Map Rotation .............................. // // map - Start playing on specified map. // map "bastogne stronghold" // mapcyclefile - Name of the default .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ............................. Fast Download .............................. // // sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl ""