// **************************************************************************** // * // DayZ - server.cfg * // Version 090921 * // * // **************************************************************************** // DayZ Server Config File // // More info about parameters: // https://community.bistudio.com/wiki/DayZ:Server_Configuration // GENERAL SETTINGS // Server name hostname = "SERVERNAME"; // Password to connect to the server //password = ""; // Password to become a server admin passwordAdmin = "ADMINPASSWORD"; // Enable/disable whitelist (value 0-1) enableWhitelist = 0; // Maximum amount of players maxPlayers = 60; // Saves the server console log to a file in the folder with the other server logs // This variable can crash server on early dayz experimental linux builds //logFile = "server_console.log"; // Defines Steam query port, should fix the issue with server not being visible in client server browser // If you are host multiple instances, you can use 2305 (game port + 3) steamQueryPort = 27016; // INGAME SETTINGS // Enable/disable voice over network (value 0-1) disableVoN = 0; // Voice over network codec quality, the higher the better (values 0-30) vonCodecQuality = 20; // Toggles the 3rd person view for players (value 0-1) disable3rdPerson = 0; // Toggles the cross-hair (value 0-1) disableCrosshair = 0; // 0 for brighter night, 1 for darker night lightingConfig = 0; // disables personal light for all clients connected to server disablePersonalLight = 0; // Message of the day displayed in the in-game chat motd[] = { "Welcome to My DayZ Server", "TS3 Server: teamspeak.somewhere.com", "Web: www.example.com" }; // Time interval (in seconds) between each message motdInterval = 60; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, e.g "2015/4/8/17/23". serverTime = "SystemTime"; // Accelerated Time - The numerical value being a multiplier (0.1-64). Thus, in case it is set to 24, time would move 24 times faster than normal. An entire day would pass in one hour. serverTimeAcceleration = 1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. // An entire night would pass in 3 hours. serverNightTimeAcceleration = 1; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. serverTimePersistent = 0; // SERVER SECURITY/ANTI HACK // Verifies .pbos against .bisign files. (only 2 is supported) verifySignatures = 2; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) forceSameBuild = 1; // Communication protocol used with game server (use only number 1) guaranteedUpdates = 1; // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) speedhackDetection = 5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueConcurrentPlayers = 5; // The maximum number of players that can wait in login queue loginQueueMaxPlayers = 500; // Max ping value until server kick the user (value in milliseconds) maxPing = 200; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files instanceId = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) storageAutoFix = 1; // Mission to load on server startup. . class Missions { class DayZ { template = "dayzOffline.chernarusplus"; }; };