// **************************************************************************** // Black Mesa // Config - server.cfg // Date - 06/12/2023 // **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" // map - Start playing on specified map. // map "dm_bounce" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" // mp_allowspectators - Toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_falldamage - Enable fall damage. mp_falldamage 0 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 0 // mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 45 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 // mp_timelimit - Game time per map in minutes. mp_timelimit 45 // mp_warmup_time - Length of the warm up round in seconds. mp_warmup_time 30