// **************************************************************************** // Nuclear Dawn // Config - server.cfg // Date 06/12/2023 // **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // map - Start playing on specified map. // map "hydro" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // sv_voiceenable - Enable voice communications. sv_voiceenable 0 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 // ......................... Team and round settings ........................ // // mp_limitteams - Max # of players 1 team can have over another (0 disables check) mp_limitteams 1 // mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. mp_autoteambalance 2 // mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_unbalance_limit 2 // mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. mp_autoteambalance_delay 60 // mp_roundend_teamswap - Should teams be swapped at round end mp_roundend_teamswap 0 // nd_commander_accept_time - Time (seconds) the selected commander has to accept nd_commander_accept_time 15 // nd_commander_election_time - How long until a commander is selected at the beginning of a round nd_commander_election_time 45 // nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote nd_commander_mutiny_min_players 3 // nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round nd_commander_mutiny_surpress_time 5 // nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts nd_commander_mutiny_time 30 // nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off nd_commander_mutiny_vote_threshold 51.0 // nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round nd_commander_surrender_vote_threshold 51.0 // mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled mp_force_autoassign 0 // nd_starting_resources - Resources that each team starts the game with nd_starting_resources 3000 // nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn nd_spawn_min_time 6.0 // nd_spawn_wave_interval - Time in seconds between spawn waves nd_spawn_wave_interval 12.0 // mp_roundtime - How long (in minutes) should a round last. mp_roundtime 35 // mp_timelimit - Minutes for a map to last mp_timelimit 70 // mp_maxrounds - How many rounds in each map. 0 for unlimited mp_maxrounds 2 // nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. nd_xmas 0 // bot_quota - Determines the total number of bots in the game. bot_quota 0 // bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N bot_quota_mode fill // bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. bot_join_after_player 0