// ************************************************************************** // // // // Call of Duty 4 X - server.cfg // // Version 260426 // // // // ************************************************************************** // // ................................ Metadata ................................ // // Optional server metadata used by some admin tools. sets _Admin "Admin" sets _Email "" sets _Website "" sets _Location "" sets _Maps "" sets _Gametype "" // .................................. Basic ................................. // // sv_hostname - Name shown in the server browser. set sv_hostname "SERVERNAME" // g_motd - Message shown to each player on first spawn. set g_motd "" // dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. set dedicated "2" // rcon_password - Remote console password. Leave empty to disable. set rcon_password "ADMINPASSWORD" // g_password - Join password. Leave empty to disable. set g_password "" // sv_privateClients - Reserved slots available only with private password. set sv_privateClients "2" // sv_privatePassword - Password for reserved slots. set sv_privatePassword "mypassword" // sv_authorizemode - 1 = legal clients only, 0 = allow cracked clients, -1 = mixed fallback. set sv_authorizemode "0" // sv_authtoken - CoD4X master-list auth token. Uncomment and set for public listing. // set sv_authtoken "REPLACE_WITH_YOUR_COD4MASTER_TOKEN" // sv_showasranked - 0 = show modded server as unranked, 1 = show as ranked. set sv_showasranked 0 // ............................. Server Logging ............................. // // g_logsync - Log write mode. // 0 = no log, 1 = buffered, 2 = continuous, 3 = append set g_logsync "2" // logfile - 0 = disabled, 1 = enabled. set logfile "1" // g_log - Log file name. Default is games_mp.log. set g_log "games_mp.log" // sv_log_damage - Include damage events in logs. set sv_log_damage "1" // sv_statusfile - XML server status output. Leave empty to disable. set sv_statusfile "serverstatus.xml" // ................................ Network ................................ // // net_ip - Bind address. // set net_ip "0.0.0.0" // net_port - Network port. // set net_port 28960 // sv_maxRate - Maximum client rate. // set sv_maxRate 25000 // sv_minPing - Minimum ping in ms allowed to join. set sv_minPing "0" // sv_maxPing - Maximum ping in ms allowed to join. set sv_maxPing "350" // sv_timeout - Seconds before timing out a client with no new message. set sv_timeout 40 // sv_connectTimeout - Seconds to wait while a client is loading. set sv_connectTimeout 90 // sv_zombieTime - Seconds to keep a disconnected client for final message handling. set sv_zombieTime 2 // sv_reconnectlimit - Seconds before a prior client can reconnect. set sv_reconnectlimit 5 // Flood protection is enabled by default. // sv_floodProtect, sv_maxRate // ............................... Compatibility ............................ // // sv_fps - Server FPS. Do not change. // set sv_fps "20" // sv_punkbuster - PunkBuster is not supported on CoD4X. // set sv_punkbuster "0" // sv_pure - IWD integrity checks. // 0 = off, 1 = on // set sv_pure "1" // g_antilag - Anti-lag checks for weapon hits. // 0 = off, 1 = on // set g_antilag "1" // ModStats - Legacy template variable for mod stats behavior. // 1 = per-mod stats, 0 = basegame stats // set ModStats 1 // sv_allowAnonymous - Allow anonymous clients. // 0 = off, 1 = on set sv_allowAnonymous "0" // ................................ Gameplay ................................ // // sv_mapRotation - Automatic map and gametype rotation. set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" // sv_randomMapRotation - 0 = random order, 1 = sequential order. // set sv_randomMapRotation 1 // g_deadChat - Dead players can use text chat. // 0 = off, 1 = on set g_deadChat "1" // voice_deadChat - Dead players can use voice chat. // 0 = off, 1 = on set voice_deadChat "0" // g_gravity - Player gravity. Default is 800. set g_gravity "800" // sv_disableClientConsole - Disable client console. // 0 = no, 1 = yes set sv_disableClientConsole "0" // scr_teambalance - Automatic team balancing. // 0 = no, 1 = yes set scr_teambalance "1" // scr_team_fftype - Friendly fire mode. // 0 = off, 1 = on, 2 = reflect damage, 3 = shared damage set scr_team_fftype "0" // scr_game_spectatetype - Spectator mode. // 0 = off, 1 = team/player, 2 = free set scr_game_spectatetype "2" // scr_hardcore - Hardcore mode. // 0 = off, 1 = on set scr_hardcore 0 // scr_oldschool - Oldschool mode. // 0 = off, 1 = on set scr_oldschool "0" // g_friendlyPlayerCanBlock - Collision between teammates. // 0 = off, 1 = on set g_friendlyPlayerCanBlock 1 // g_FFAPlayerCanBlock - Collision in free-for-all modes. // 0 = off, 1 = on set g_FFAPlayerCanBlock 1 // Additional gameplay settings. set scr_drawfriend "1" // Show teammates. 0 = off, 1 = on set scr_enable_scoretext "1" // Show hit message. 0 = no, 1 = yes set scr_game_allowkillcam "1" // Allow killcam after death. 0 = no, 1 = yes set scr_game_deathpointloss "0" // Deduct points on death. 0 = no, 1 = yes set scr_game_suicidepointloss "0" // Deduct points on suicide. 0 = no, 1 = yes set scr_game_matchstarttime "10" // Seconds until match starts set scr_game_playerwaittime "10" // Respawn delay in seconds set scr_player_forcerespawn "-1" // Force respawn behavior. Engine/mod dependent set scr_player_healthregentime "5" // Health regeneration delay in seconds set scr_player_maxhealth "100" // Maximum health set scr_player_sprinttime "4" // Sprint time in seconds set scr_game_onlyheadshots "0" // Headshots only. 0 = no, 1 = yes set scr_teamKillPunishCount "3" // Kick after this many team kills set scr_team_teamkillspawndelay "20" // Spawn delay after team kill in seconds set scr_team_teamkillpointloss "1" // Deduct points for team kill. 0 = no, 1 = yes set scr_enable_hiticon "1" // Show hit icon. 0 = off, 1 = on // ................................. Game Modes ............................. // // Deathmatch (dm) set scr_dm_scorelimit "1000" set scr_dm_timelimit "15" set scr_dm_roundlimit "1" set scr_dm_numlives "0" set scr_dm_playerrespawndelay "3" set scr_dm_waverespawndelay "0" // Team Deathmatch (war) set scr_war_scorelimit "2000" set scr_war_timelimit "10" set scr_war_roundlimit "1" set scr_war_numlives "0" set scr_war_playerrespawndelay "3" set scr_war_waverespawndelay "0" // Domination (dom) set scr_dom_scorelimit "250" set scr_dom_timelimit "0" set scr_dom_numlives "0" set scr_dom_playerrespawndelay "3" set scr_dom_roundlimit "1" set scr_dom_waverespawndelay "0" // Headquarters (koth) set scr_koth_scorelimit "250" set scr_koth_timelimit "15" set koth_kothmode "0" // Classic HQ mode. 0 = off, 1 = on set koth_capturetime "20" set koth_spawntime "3" // 0 = immediate, x = seconds set scr_koth_numlives "0" set scr_koth_playerrespawndelay "3" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" set scr_koth_waverespawndelay "0" set koth_autodestroytime "60" set koth_delayPlayer "3" set koth_destroytime "10" set koth_spawnDelay "3" // Sabotage (sab) set scr_sab_scorelimit "2" set scr_sab_timelimit "10" set scr_sab_roundswitch "1" set scr_sab_bombtimer "30" set scr_sab_planttime "2.5" set scr_sab_defusetime "5" set scr_sab_hotpotato "0" set scr_sab_numlives "0" set scr_sab_playerrespawndelay "5" set scr_sab_roundlimit "0" set scr_sab_waverespawndelay "0" // Search and Destroy (sd) set scr_sd_scorelimit "9" set scr_sd_timelimit "2.5" set scr_sd_roundswitch "4" set scr_sd_bombtimer "45" set scr_sd_planttime "5" set scr_sd_defusetime "7" set scr_sd_multibomb "0" set scr_sd_numlives "1" set scr_sd_playerrespawndelay "0" set scr_sd_roundlimit "0" set scr_sd_waverespawndelay "0" // g_gametype - Active gametype. One of war, dm, sd, sab, or koth. set g_gametype "war" // ............................. Optional Features .......................... // // Optional CoD4X features. // set sv_autodemorecord 1 // Record player demos server-side into the demos folder // set sv_demoCompletedCmd "" // Command to execute when a demo is saved // set sv_screenshotArrivedCmd "" // Command to execute when a screenshot arrives // set sv_legacyguidmode 0 // 1 = old 32-char GUIDs, 0 = CoD4X GUID format // CoD4X v15.9+ banlist support moved to plugins. // loadplugin simplebanlist // loadplugin legacybanlist // ............................... Custom Maps .............................. // // Setup for custom maps when running a mod. // seta sv_wwwDownload "1" // Enable download redirection // seta sv_wwwBaseURL "http://someserver/cod4dl/" // URL to download from // seta sv_wwwDlDisconnected "0" // Disconnect clients while downloading // sv_nosteamnames - Use CoD4X names when Steam is available. // 0 = off, 1 = on set sv_nosteamnames 1 // Startup command. // Required to load the first map in rotation. Alternatives include map mp_killhouse // or setting +map mp_killhouse in launch parameters. map_rotate