diff --git a/DayOfInfamy/server.cfg b/DayOfInfamy/server.cfg
index 0cc8f73..d75bf45 100644
--- a/DayOfInfamy/server.cfg
+++ b/DayOfInfamy/server.cfg
@@ -72,43 +72,43 @@ writeip
 "sv_playlist" 		  ""
 
 // friendly fire (0 = disabled)
-"mp_friendlyfire"								"1"	
+"mp_friendlyfire"     "1"	
 
 // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
-"mp_tkpunish"									"1"	
+"mp_tkpunish"     "1"	
 
 // death messages 
-"sv_hud_deathmessages"							"0"	
+"sv_hud_deathmessages"     "0"	
 
 // show k:d on scoreboard
-"sv_hud_scoreboard_show_kd"						"1"	
+"sv_hud_scoreboard_show_kd"     "1"	
 
 // show friendly player names when looking at them
-"sv_hud_targetindicator"						"1"	
+"sv_hud_targetindicator"     "1"	
 
 // death messages (kill feed) 
-"sv_hud_deathmessages"	"0"
+"sv_hud_deathmessages"     "0"
 
 // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
-"mp_timer_pregame"								"10"
+"mp_timer_pregame"     "10"
 
 // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
-"mp_timer_preround"								"15"
+"mp_timer_preround"     "15"
 
 // timer for the post-round (after the round starts)
-"mp_timer_postround"							"15"	
+"mp_timer_postround"     "15"	
 
 // timer for the post-game (at the end of a game / map rotation)
-"mp_timer_postgame"								"21"	
+"mp_timer_postgame"     "21"
 
 // if set higher than 0, the server will add this many bots to each team
-"ins_bot_quota"									"0"	
+"ins_bot_quota"     "0"	
 
 // enabling this will allow the dead and living to VOIP each other
-"sv_deadvoice"									"0"		
+"sv_deadvoice"     "0"
 
 // enabling this will allow the dead and living to chat text each other
-"sv_deadchat"									"0"		
+"sv_deadchat"     "0"		
 
 // is deadchat limited to just your team?
-"sv_deadchat_team"								"1"	
+"sv_deadchat_team"     "1"