set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn
set dedicated "2" // 0=Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
set rcon_password "ADMINPASSWORD" // password for remote access, leave empty to deactivate, min 8 characters
set g_password "" // join password, leave empty to deactivate
set sv_privateClients "2" //Private Clients, number of slots that can only be changed with a password
set sv_privatePassword "mypassword" // the password to join private slots
set sv_authorizemode "0" // cdkey validation
set sv_showasranked 0 // 0=show modded server as not ranked, 1 = shows server as ranked altough it is modded
// Message of the day, which getting shown to every player on his 1st spawn
set g_motd ""
// 0=Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
set dedicated "2"
// password for remote access, leave empty to deactivate, min 8 characters
set rcon_password "ADMINPASSWORD"
// join password, leave empty to deactivate
set g_password ""
//Private Clients, number of slots that can only be changed with a password
set sv_privateClients "2"
// the password to join private slots
set sv_privatePassword "mypassword"
// cdkey validation
set sv_authorizemode "0"
// 0=show modded server as not ranked, 1 = shows server as ranked altough it is modded
set sv_showasranked 0
// Log File
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0=NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
// 0=No log, 1=buffered, 2=continuous, 3=append
set g_logsync "2"
// 0=No log, 1 = log file enabled
set logfile "1"
// Name of log file, default is games_mp.log
set g_log "games_mp.log"
set sv_log_damage "1"
set sv_statusfile "serverstatus.xml" // writes an xml serverstatus to disc, leave empty to disable
// writes an xml serverstatus to disc, leave empty to disable
set sv_statusfile "serverstatus.xml"
// Networking
// set net_ip "0.0.0.0" // not necessary to be set
// set net_port 28960 // network port
// not necessary to be set
// set net_ip "0.0.0.0"
// network port
// set net_port 28960
// set sv_maxRate 25000
set sv_minPing "0" // minimal ping [ms] for a player to join the server
set sv_maxPing "350" // maximal ping [ms] for a player to join the server
set sv_timeout 40 // Seconds to keep a client on server without a new clientmessage
set sv_connectTimeout 90 // Seconds to wait for a client which is loading a map without a new clientmessage
set sv_zombieTime 2 // Seconds to keep a disconnected client on server to transmit the last message
set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to reconnect to the server
// minimal ping [ms] for a player to join the server
set sv_minPing "0"
// maximal ping [ms] for a player to join the server
set sv_maxPing "350"
// Seconds to keep a client on server without a new clientmessage
set sv_timeout 40
// Seconds to wait for a client which is loading a map without a new clientmessage
set sv_connectTimeout 90
// Seconds to keep a disconnected client on server to transmit the last message
set sv_zombieTime 2
// Seconds to disallow a prior connected client to reconnect to the server
set sv_reconnectlimit 5
// Floodprotection is enabled by default!
// sv_floodProtect, sv_maxRate,
// sv_floodProtect, sv_maxRate,
// Variables you should not touch :)
// set sv_fps "20" //Server-FPS (do not change!)
// set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x
// set sv_pure "1" //check IWD-data 0=off, 1 = on
// set g_antilag "1" //0=off, 1 = on // Anti lag checks for weapon hits
// set ModStats 1 // 1=use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
//Server-FPS (do not change!)
// set sv_fps "20"
//Punkbuster, PB is not supported on CoD4x
// set sv_punkbuster "0"
//check IWD-data 0=off, 1 = on
// set sv_pure "1"
//0=off, 1 = on // Anti lag checks for weapon hits
// set g_antilag "1"
// 1=use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
// set ModStats 1
// Variables I have no clue what they are doing :D
set sv_allowAnonymous "0" // Anonymous //0=off 1 = on
// Anonymous //0=off 1 = on
set sv_allowAnonymous "0"
//////////////////////
@ -73,20 +99,32 @@ set sv_allowAnonymous "0" // Anonymous //0 = off 1 = on
// Maps
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" // maps that will be played automatically
// set sv_randomMapRotation 1 // 0=sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
set g_deadChat "1" // dead can chat // 0=off, 1 = on
set voice_deadChat "0" // dead can use voicechat //0=off, 1 = on
set g_gravity "800" //Gravity //Standard 800
set sv_disableClientConsole "0" //deactivate console for clients //0=no, 1 = yes
set scr_teambalance "1" //auto-teambalance //0=no, 1 = yes
set scr_team_fftype "0" //friendly-fire //0=off, 1 = on, //2 = reflect damage, 3 = shared damage
set scr_game_spectatetype "2" // spectator // 0=off, 1 = only Team/player, 2 = free
set scr_hardcore 0 //Hardcore Mode //0=off 1 = on
set scr_oldschool "0" //Oldschool Mode //0=off, 1 = on
set g_friendlyPlayerCanBlock 1 // 1=player collision between friendly players, 0 = collision between friendly players is disabled
set g_FFAPlayerCanBlock 1 // same for FFA (non team based) gamemode
// 0=sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation