CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
bAllowWindowResize=True
[/Script/ShooterGame.BattalionGameInstance]
WelcomeScreenMap=/Game/Maps/ShooterEntry
MainMenuMap=/Game/Maps/ShooterEntry
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
[/Script/ShooterGame.WartideGameMode]
;Tokens
EnableCoinDrop=False
NumInitialTokensPlayer=1
NumTokensForKill=1
NumTokensForKnifeKill=1
NumTokensForPistolKill=1
NumTokensForHeadshotKill=1
NumTokensForGrenadeKill=1
NumTokensForWallbangKill=1
NumTokensForPlant=1
NumTokensForDefuse=1
NumTokensForRoundWin=3
MaxPlayerTokens=14
+RoundComebackTokens=2
+RoundComebackTokens=3
+RoundComebackTokens=4
;Bomb
DistanceToDefuse=125
DistanceToPickupBomb=200
PlantTime=5
DefuseTime=7.5
FuseTime=50
;Rounds
UseDecideTeamRound=True
DecideTeamRoundIsKnifeOnly=True
DecideRoundTime=3600
UseOvertime=true
NumOvertimeRounds=6
NumRounds=24
SwapSidesRound=13
DefuseEndsRound=true
StratTime=0
SetupRoundTime=18
RoundTime=105
;Match
EndOnMatchPointWin=true
;Teams
NumTeams=2
MaxPlayersPerTeam=5
FriendlyFire=False
AttackingTeam=0
;Scores
TeamKillScore=0
TeamAssistScore=0
ScoreToWinRound=1
RoundWinScore=0
RoundLossScore=0
GameWinScore=500
GameDrawScore=400
GameLossScore=250
AttackObjectiveScore=5
DefendObjectiveScore=10
MarketPath=Loadouts/Market0.json
MaxGrenadesOnGround=10
[/Script/ShooterGame.DOMGameMode]
; ======== DEFAULT SETTINGS ========
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
CaptureTime=10
CooldownTime=1
ScoreInterval=5
CaptureScore=1
AllyZoneSpawnWeighting=50
AllyZoneSpawnDistance=3000
AllyZoneSpawnExponent=1
EnemyZoneSpawnWeighting=-200
EnemyZoneSpawnDistance=4000
EnemyZoneSpawnExponent=1
RespawnDelay=5
NumRounds=1
SwapSidesRound=1
MaxGrenadesOnGround=6
ScoreToWinRound=200
RoundTime=1800
[/Script/ShooterGame.CTFGameMode]
[/Script/Battalion.BattalionGameMode]
DistanceToFlagTouch=200
MarketPath=Loadouts/Market.json
DistanceToFlagZone=200
DropFlagDisablePickupCounter=2
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
FlagZoneSpawnWeighting=400
FlagZoneSpawnDistance=5000
EnemyFlagAtZoneSpawnPointScalar=1
EnemyFlagNotAtZoneSpawnPointScalar=1
AllyFlagAtZoneSpawnPointScalar=0.1
AllyFlagNotAtZoneSpawnPointScalar=0.05
RespawnDelay=7
;OVERRIDES
EnemySpawnInfluenceDistance=6000 ; higher
EnemySpawnInfluenceValue=-200 ; higher in negative
AllySpawnInfluenceDistance=3000 ; higher
AllySpawnInfluenceValue=10 ; lower
MaxGrenadesOnGround=6
NumRounds=2
RoundTime=300
ScoreToWinRound=3
SwapSidesRound=2
UseOvertime=false
NumOvertimeRounds=2
PostRoundTime=0
[/Script/ShooterGame.TDMGameMode]
; Time for when players are kicked for being idle
SetupRoundTime=10
IdlePlayerTimeout=240
RoundTime=420
NumTeams=2
MaxPlayersPerTeam=6
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
WeaponSelectGracePeriod=0
MarketPath=Loadouts\MarketArcade0.json
MaxGrenadesOnGround=6
ScoreToWinRound=75
NumRounds=1
RoundTime=600
[/Script/ShooterGame.HQGameMode]
; StartType -> "Skip" (Immediately start the match), "PlayerCount" (Wait for a specified player count to be reached), "PlayerCountWithTimeout" (Wait for a specified player count or time out), "ReadyUp" (All players in the server must ready up for the game to start)
RoundWinScore=0
StartType=PlayerCountWithTimeout
RoundLossScore=0
GameWinScore=50
; Time to start the game after StartType condition is met.
GameDrawScore=25
CountdownToStartTime=5
GameLossScore=20
CaptureTime=10
; Time between the end of a round and the setup of the next.
CooldownTime=1
ScoreInterval=1
CaptureScore=10
ScorePerSecond=1
RespawnDelay=5
RoundWinningScore=30
NumRounds=1
SwapSidesRound=1
MaxGrenadesOnGround=5
ScoreToWinRound=200
RoundTime=1800
ObjectiveResetTime=60
ObjectiveCaptureTimeout=60
ObjectiveRespawnTime=10
ObjectiveUnlockTime=20
MarketPath=Loadouts\MarketHQ0.json
[/Script/ShooterGame.FFAGameMode]
SetupRoundTime=5
StratTime=0
RoundTime=600
RespawnDelay=5
NumNations=2
NumTeams=1
ScoreToWinRound=30
WeaponSelectGracePeriod=0
MarketPath=Loadouts\MarketArcade0.json
MaxPlayersPerTeam=12
[/Script/ShooterGame.InfectionGameMode]
SetupRoundTime=10
RoundTime=600
NumNations=2
NumTeams=2
MaxGrenadesOnGround=0
MarketPath=Loadouts\MarketInfection.json
SurvivorVsInfectedThreshold=6
RespawnDelay=0.5
FriendlyFire=false
PostRoundTime=5
NumRounds=1
InfectedMaxHealth=150
InfectedSpeedModifier=1.5
InfectedKnifeDamage=65
InfectionHealthRegenPercentage=0.5
AlliesVictoryXPBonus=1000
MaxGunsOnGround=0
RequiredPlayers=8
ShouldPickRandomSubmode=false
MapVotingEnabled=false
[/Script/ShooterGame.TUTGameMode]
ServerName=TRAINING
PlayMode=Arcade
StartType=Skip
CountdownToStartTime=0
SetupRoundTime=0
StratTime=0
RoundTime=86400
RespawnDelay=0
NumTeams=2
MaxPlayersPerTeam=10
ScoreToWinRound=9999
RandomMapRotationEnabled=False
[/Script/ShooterGame.BattalionGameMode]
ServerName=COMMUNITY SERVER
Password=
RCONPassword=test
PlayMode=Arcade
IdleServerTimeout=120
bAllowGlobalVoiceChat=false
StartType=PlayerCount
MarketPath=Loadouts/MarketArcade0.json
CountdownToStartTime=10
SetupRoundTime=0
StratTime=5
RoundTime=600
PostRoundTime=8
PostRoundTime=8
PostRoundPauseTime=1
PostMatchTime=60
; Time of the post match UI screens - do not edit.
PostMatchTime=40
; How long it takes to respawn when the game is waiting to start.
WarmupRespawnTime=1
WarmupRespawnTime=1
DefaultReserveSlotTime=120
CinematicsEnabled=true
; Total amount of rounds in the game. Overridden per game mode.
CountdownToStartCinematicDelay=2
NumRounds=3
NumRounds=3
SwapSidesRound=-1
; Multiplier for weapon damage.
EnemyWeaponDamageModifier=1
EnemyWeaponDamageModifier=1
; Multiplier for all self-damage excluding grenades.
SelfOtherDamageScale=1
SelfOtherDamageScale=1
; Multiplier for self grenade damage.
SelfGrenadeDamageScale=1
SelfGrenadeDamageScale=1
; Enable / Disable Friendly Fire.
FriendlyFire=False
; Multiplier for friendly fire.
FriendlyBulletDamageScale=0.33
FriendlyBulletDamageScale=0.33
; Multiplier for friendly grenade damage.
FriendlyGrenadeDamageScale=0.85
FriendlyGrenadeDamageScale=0.85
ScoreToWinRound=200
NumNations=3
; Max amount of players per team.
MaxPlayersPerTeam=6
MaxPlayersPerTeam=5
NumTeams=2
; Whether or not to allow swapping team when doing so would cause an imbalance in player count.
RequireBalancedPlayersPerTeam=false
; Default time between death and respawn when the round is in progress. Overridden per game mode.
RespawnDelay=5
RespawnDelay=5
; Weight applied to the spawn point last used.
PreviousSpawnInfluence=-100
PreviousSpawnInfluence=-100
; Values to weight spawns nearby the last used spawn point.
PreviousSpawnAreaInfluence=-10
PreviousSpawnAreaInfluence=-10
PreviousSpawnAreaInfluenceExponent=1
PreviousSpawnAreaInfluenceExponent=1
PreviousSpawnAreaDistance=1500
PreviousSpawnAreaDistance=1500
RandomSpawnInfluence=0
; Values to weight spawns with enemies nearby.
EnemySpawnInfluenceDistance=4000
EnemySpawnInfluenceDistance=4000
EnemySpawnInfluenceValue=-100
EnemySpawnInfluenceValue=-100
EnemySpawnInfluenceExponent=1
EnemySpawnInfluenceExponent=1
; Values to weight spawns with enemies slighly further away.
EnemySpawnWeakForceInfluenceDistance=6000
EnemySpawnWeakForceInfluenceDistance=6000
EnemySpawnWeakForceInfluenceValue=0
EnemySpawnWeakForceInfluenceValue=0
EnemySpawnWeakForceInfluenceExponent=1
EnemySpawnWeakForceInfluenceExponent=1
; Values to weight spawn with friendlies nearby.
AllySpawnInfluenceDistance=2000
AllySpawnInfluenceDistance=2000
AllySpawnInfluenceValue=50
AllySpawnInfluenceValue=50
AllySpawnInfluenceExponent=1
AllySpawnInfluenceExponent=1
; Values to weight spawns nearby recent deaths of friendly players.