<propertyname="PersistentPlayerProfiles"value="false"/><!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<propertyname="HideCommandExecutionLog"value="0"/><!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<propertyname="MaxUncoveredMapChunksPerPlayer"value="131072"/><!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size per player is 512 Bytes times this value. Default 131072 means max 32 km² can be uncovered at any time -->
<propertyname="MaxUncoveredMapChunksPerPlayer"value="131072"/><!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<propertyname="BedrollDeadZoneSize"value="15"/><!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<!--property name="SaveGameFolder" value="absolute path" /--><!-- use this to override the default save game path -->