5 changed files with 165 additions and 324 deletions
@ -1,15 +1,35 @@ |
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// Hostname for server. |
// **************************************************************************** |
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// Left 4 Dead |
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// Config server.cfg |
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// Date 06/12/2023 |
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// **************************************************************************** |
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// hostname - Hostname for server. |
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hostname "SERVERNAME" |
hostname "SERVERNAME" |
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// RCON - remote console password. |
// rcon_password - RCON remote console password. |
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rcon_password "ADMINPASSWORD" |
rcon_password "ADMINPASSWORD" |
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// Server password - for private servers. |
// sv_password - Server password for entry into multiplayer games. |
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sv_password "" |
sv_password "" |
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// Server Logging |
// map - Start playing on specified map. |
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log on |
// map "l4d_hospital01_apartment" |
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sv_logbans 1 |
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sv_logecho 1 |
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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mapcyclefile "mapcycle.txt" |
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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sv_lan 0 |
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// sv_logfile - Log server information in the log file. |
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sv_logfile 1 |
sv_logfile 1 |
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sv_log_onefile 0 |
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// sv_logbans - Log server bans in the server logs. |
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sv_logbans 1 |
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// sv_voiceenable - Enable voice communications. |
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sv_voiceenable 1 |
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// sv_alltalk - Players can hear all other players, no team restrictions. |
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sv_alltalk 1 |
@ -1,15 +1,35 @@ |
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// Hostname for server. |
// **************************************************************************** |
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// Left 4 Dead 2 |
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// Config server.cfg |
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// Date 06/12/2023 |
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// **************************************************************************** |
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// hostname - Hostname for server. |
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hostname "SERVERNAME" |
hostname "SERVERNAME" |
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// RCON - remote console password. |
// rcon_password - RCON remote console password. |
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rcon_password "ADMINPASSWORD" |
rcon_password "ADMINPASSWORD" |
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// Server password - for private servers. |
// sv_password - Server password for entry into multiplayer games. |
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sv_password "" |
sv_password "" |
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// Server Logging |
// map - Start playing on specified map. |
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log on |
// map "c5m1_waterfront" |
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sv_logbans 1 |
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sv_logecho 1 |
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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mapcyclefile "mapcycle.txt" |
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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sv_lan 0 |
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// sv_logfile - Log server information in the log file. |
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sv_logfile 1 |
sv_logfile 1 |
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sv_log_onefile 0 |
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// sv_logbans - Log server bans in the server logs. |
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sv_logbans 1 |
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// sv_voiceenable - Enable voice communications. |
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sv_voiceenable 1 |
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// sv_alltalk - Players can hear all other players, no team restrictions. |
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sv_alltalk 1 |
@ -1,157 +1,105 @@ |
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// **************************************************************************** |
// **************************************************************************** |
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// * |
// Nuclear Dawn |
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// Nuclear Dawn - server.cfg * |
// Config server.cfg |
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// Version 250817 * |
// Date 06/12/2023 |
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// * |
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// **************************************************************************** |
// **************************************************************************** |
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// ............................. Basic Settings ............................. // |
// hostname - Hostname for server. |
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// Hostname for server. |
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hostname "SERVERNAME" |
hostname "SERVERNAME" |
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// Server password - for private servers. |
// rcon_password - RCON remote console password. |
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sv_password "" |
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// Email - Server admin email. |
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// Example: sv_contact "[email protected]" |
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sv_contact "" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// The region of the world to report this server in. |
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// -1 is the world, 0 is USA east coast, 1 is USA west coast |
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// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa |
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sv_region -1 |
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// Game tags to identify vanilla server |
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sv_tags "nucleardawn" |
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// ........................... RCON Configuration ........................... // |
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// RCON - remote console password. |
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rcon_password "ADMINPASSWORD" |
rcon_password "ADMINPASSWORD" |
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// Number of minutes to ban users who fail rcon authentication |
// sv_password - Server password for entry into multiplayer games. |
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// min. 0 |
sv_password "" |
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sv_rcon_banpenalty 10 |
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// Enable/disable rcon logging |
// map - Start playing on specified map. |
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sv_rcon_log 1 |
// map "hydro" |
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// Max number of times a user can fail rcon authentication before being banned |
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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// min. 1 max. 20 |
mapcyclefile "mapcycle.txt" |
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sv_rcon_maxfailures 5 |
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// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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sv_rcon_minfailures 5 |
sv_lan 0 |
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// Number of seconds to track failed rcon authentications |
// sv_logfile - Log server information in the log file. |
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sv_rcon_minfailuretime 10 |
sv_logfile 1 |
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// ...................... Communication and spectators ...................... // |
// sv_logbans - Log server bans in the server logs. |
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sv_logbans 1 |
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// Enable voice communications |
// sv_voiceenable - Enable voice communications. |
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sv_voiceenable 0 |
sv_voiceenable 0 |
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// Players can hear all other players, no team restrictions 0=off 1=on |
// sv_alltalk - Players can hear all other players, no team restrictions. |
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sv_alltalk 0 |
sv_alltalk 0 |
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// Toggles whether the server allows spectator mode or not |
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mp_allowspectators 1 |
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// ......................... Team and round settings ........................ // |
// ......................... Team and round settings ........................ // |
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// Sets how many players can a team have over the opposite team. |
// mp_limitteams - Max # of players 1 team can have over another (0 disables check) |
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mp_limitteams 1 |
mp_limitteams 1 |
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// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. |
// mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. |
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mp_autoteambalance 2 |
mp_autoteambalance 2 |
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// Maxmimum unbalance before autobalancer kicks in |
// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
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mp_unbalance_limit 2 |
mp_unbalance_limit 2 |
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// Specify the amount of seconds into a round that balancing will occur |
// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. |
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mp_autoteambalance_delay 60 |
mp_autoteambalance_delay 60 |
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// Auto swap teams at round-end? (0=no/1=yes) |
// mp_roundend_teamswap - Should teams be swapped at round end |
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mp_roundend_teamswap 0 |
mp_roundend_teamswap 0 |
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// The time (seconds) the selected commander has to accept |
// nd_commander_accept_time - Time (seconds) the selected commander has to accept |
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nd_commander_accept_time 15 |
nd_commander_accept_time 15 |
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// How long until a commander is selected at the beginning of a round |
// nd_commander_election_time - How long until a commander is selected at the beginning of a round |
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nd_commander_election_time 45 |
nd_commander_election_time 45 |
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// Minimum number of players connected to start a mutiny vote |
// nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote |
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nd_commander_mutiny_min_players 3 |
nd_commander_mutiny_min_players 3 |
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// Time in minutes before a mutiny can start after a previous one, or after a new round |
// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round |
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nd_commander_mutiny_surpress_time 5 |
nd_commander_mutiny_surpress_time 5 |
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// Time (in seconds) a mutiny vote lasts |
// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts |
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nd_commander_mutiny_time 30 |
nd_commander_mutiny_time 30 |
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// The percentage of team votes required for the current commander to be voted off |
// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off |
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nd_commander_mutiny_vote_threshold 51.0 |
nd_commander_mutiny_vote_threshold 51.0 |
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// The percentage of team votes required for the team to surrender the round |
// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round |
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nd_commander_surrender_vote_threshold 51.0 |
nd_commander_surrender_vote_threshold 51.0 |
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// Force players to join a team when joining the server. 0=disabled 1=enabled |
// mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled |
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mp_force_autoassign 0 |
mp_force_autoassign 0 |
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// Resources that each team starts the game with |
// nd_starting_resources - Resources that each team starts the game with |
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nd_starting_resources 3000 |
nd_starting_resources 3000 |
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// Min time in seconds player must be dead for before they can spawn |
// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn |
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nd_spawn_min_time 6.0 |
nd_spawn_min_time 6.0 |
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// Time in seconds between spawn waves |
// nd_spawn_wave_interval - Time in seconds between spawn waves |
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nd_spawn_wave_interval 12.0 |
nd_spawn_wave_interval 12.0 |
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// Minutes in a round |
// mp_roundtime - How long (in minutes) should a round last. |
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mp_roundtime 35 |
mp_roundtime 35 |
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// Minutes for a map to last |
// mp_timelimit - Minutes for a map to last |
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mp_timelimit 70 |
mp_timelimit 70 |
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// Number of rounds |
// mp_maxrounds - How many rounds in each map. 0 for unlimited |
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mp_maxrounds 2 |
mp_maxrounds 2 |
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// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. |
// nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. |
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nd_xmas 0 |
nd_xmas 0 |
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// .................................. Bots .................................. // |
// bot_quota - Determines the total number of bots in the game. |
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// How many bots should enter the game |
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bot_quota 0 |
bot_quota 0 |
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// Fill the server with bots, if less than x players |
// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N |
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bot_quota_mode fill |
bot_quota_mode fill |
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// Should bots join after players have joined or start playing without players (1) |
// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. |
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bot_join_after_player 0 |
bot_join_after_player 0 |
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// ............................. Server Logging ............................. // |
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//Enables logging to file, console, and udp < on | off >. |
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log on |
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// Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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sv_logbans 1 |
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// Echo log information to the console. |
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// Default: sv_logecho 1 |
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sv_logecho 1 |
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// Log server information in the log file. |
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// Default: sv_logfile 1 |
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sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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@ -1,149 +1,58 @@ |
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// ************************************************************************** // |
// **************************************************************************** |
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// // |
// No More Room in Hell |
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// No More Room in Hell - server.cfg // |
// Config server.cfg |
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// Version 240917 // |
// Date 06/12/2023 |
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// // |
// **************************************************************************** |
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// ************************************************************************** // |
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// .................................. Basic ................................. // |
// hostname - Hostname for server. |
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// Hostname - Name of the server. |
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hostname "SERVERNAME" |
hostname "SERVERNAME" |
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// RCON - remote console password. |
// rcon_password - RCON remote console password. |
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rcon_password "ADMINPASSWORD" |
rcon_password "ADMINPASSWORD" |
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// Server password - for private servers. |
// sv_password - Server password for entry into multiplayer games. |
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sv_password "" |
sv_password "" |
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// Email - Server admin email. |
// map - Start playing on specified map. |
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// Example: sv_contact "[email protected]" |
// map "nmo_broadway" |
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sv_contact "" |
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// LAN mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// Server tags - Tags show up on the in-game server browser. This helps |
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// users filter servers. |
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// vanilla - the server runs the default settings. |
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// custom - the server runs custom gameplay settings or mods. |
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// Example: sv_tags "custom, fastdl" |
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sv_tags "" |
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// ................................. In Game ................................ // |
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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// Cheats - Allow cheats on the server. Steam achievements and stats are disabled. |
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// 0 = cheats off. |
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// 1 = cheats on. |
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// Default: sv_cheats 0 |
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// Reccomended: sv_cheats 0 |
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sv_cheats 0 |
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// Difficulty - Server difficulty http://git.io/v35eI |
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// "casual" - casual difficulty. |
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// "classic" - classic difficulty. |
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// Default: sv_difficulty "" |
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sv_difficulty "classic" |
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// Friendly fire - Allows players to injure other members of their team. |
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// 0 = friendly fire disabled |
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// 1 = friendly fire enabled |
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// Default: mp_friendlyfire 0 |
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mp_friendlyfire 0 |
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// Time limit - Time on a single map in minutes before switching to a new map automatically. |
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// Default: mp_timelimit 900 |
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// Recommended: mp_timelimit 45 |
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mp_timelimit 45 |
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// Max rounds - The maximum number of rounds on a map before moving to the next map. |
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// Default: mp_maxrounds 1 |
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// Recommended: mp_maxrounds 2 |
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mp_maxrounds 2 |
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// ................................ Map Cycle ............................... // |
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// Map cycle - Maps to be rotated on the server. |
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// "mapcycle.txt" - All maps |
// "mapcycle.txt" - All maps |
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// "mapcycle_objective.txt" - Objective maps only |
// "mapcycle_objective.txt" - Objective maps only |
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// "mapcycle_survival.txt" - Survival maps only |
// "mapcycle_survival.txt" - Survival maps only |
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mapcyclefile "mapcycle.txt" |
mapcyclefile "mapcycle.txt" |
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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sv_lan 0 |
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// sv_logfile - Log server information in the log file. |
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sv_logfile 1 |
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// ............................. Communication ............................. // |
// sv_logbans - Log server bans in the server logs. |
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sv_logbans 1 |
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// Voice enable - Enable communication over voice via microphone. |
// sv_voiceenable - Enable voice communications. |
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// 0 = voice off. |
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// 1 = voice on. |
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// Default: sv_voiceenable 1 |
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sv_voiceenable 1 |
sv_voiceenable 1 |
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// All talk - Players can hear all other players, no team restrictions. |
// sv_alltalk - Players can hear all other players, no team restrictions. |
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// 0 = all talk off. |
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// 1 = all talk on. |
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// Default: sv_alltalk 1 |
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sv_alltalk 0 |
sv_alltalk 0 |
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// sv_allowupload - Allow clients to upload customizations files. |
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sv_allowupload 1 |
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// ............................. Fast Download .............................. // |
// sv_allowdownload - Allow clients to download files. |
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// info: Used by servers with custom maps |
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// Allow download - Allow clients to download custom files from the server at 20 kbps. |
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// 0 = allow download off. |
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// 1 = allow download on. |
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// Default: sv_allowdownload 1 |
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sv_allowdownload 1 |
sv_allowdownload 1 |
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// Download url - Allow clients to download custom files from a web server. |
// sv_downloadurl - Location from which clients can download missing files. |
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// Example: |
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// server location: maps/custommap.bsp |
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// web server location: http://example.com/custom/maps/custommap.bsp |
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// Example: sv_downloadurl "http://example.com/custom" |
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sv_downloadurl "" |
sv_downloadurl "" |
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// sv_difficulty - Difficulty - Server difficulty http://git.io/v35eI |
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// "casual" - casual difficulty. |
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// "classic" - classic difficulty. |
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sv_difficulty "classic" |
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// ................................ Ban List ................................ // |
// mp_friendlyfire - Allows team members to injure other members of their team |
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mp_friendlyfire 0 |
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// User ban - Server banlist based on user steam ID. |
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// Recommended: exec banned_user.cfg |
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exec banned_user.cfg |
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// IP ban - Server banlist based on user IP. |
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// Recommended: exec banned_ip.cfg |
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exec banned_ip.cfg |
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// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. |
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writeid |
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// Write IP - Save the ban list to banned_ip.cfg. |
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writeip |
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// ............................. Server Logging ............................. // |
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// Enable log - Enables logging to file, console, and udp < on | off >. |
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// Recommended: log on |
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log on |
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// Log bans - Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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// Recommended: sv_logbans 1 |
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sv_logbans 1 |
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// Log echo - Display log information to the server console. |
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// Default: sv_logecho 1 |
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// Recommended: sv_logecho 1 |
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sv_logecho 1 |
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// Log file - Log server information in the log file. |
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// Default: sv_logfile 1 |
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// Recommended: sv_logfile 1 |
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sv_logfile 1 |
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// One file log - Log server information to only one file. |
// mp_timelimit - game time per map in minutes |
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// Default: sv_log_onefile 0 |
mp_timelimit 45 |
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// Recommended: sv_log_onefile 0 |
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sv_log_onefile 0 |
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@ -1,119 +1,63 @@ |
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// **************************************************************************** |
// **************************************************************************** |
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// * |
// Pirates, Vikings, and Knights II |
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// Pirates, Vikings, and Knights II * |
// Config server.cfg |
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// Version 150815 * |
// Date 06/12/2023 |
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// * |
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// **************************************************************************** |
// **************************************************************************** |
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// ............................. Basic Settings ............................. // |
// hostname - Hostname for server. |
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// Hostname for server. |
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hostname "SERVERNAME" |
hostname "SERVERNAME" |
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// RCON - remote console password. |
// rcon_password - RCON remote console password. |
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rcon_password "ADMINPASSWORD" |
rcon_password "ADMINPASSWORD" |
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// Server password - for private servers. |
// sv_password - Server password for entry into multiplayer games. |
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sv_password "" |
sv_password "" |
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// Email - Server admin email. |
// map - Start playing on specified map. |
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sv_contact "[email protected]" |
// map "bt_island" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// ............................... Mapcycle ................................ // |
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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// info: The .txt file used to cycle the maps on servers. |
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mapcyclefile "mapcycle.txt" |
mapcyclefile "mapcycle.txt" |
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// ....................... Time Limits/Round Settings ....................... // |
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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sv_lan 0 |
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// Time spent on a single map (in minutes) before switching to a new one automatically. |
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// Default: mp_timelimit 0 |
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mp_timelimit 20 |
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// Wait for the end of round before changing map. |
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// Default: mp_timelimit_waitroundend 0 |
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mp_timelimit_waitroundend 1 |
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// Round duration in minutes. |
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// Default: mp_roundtime 3 |
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mp_roundtime 3 |
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// Round limit in number of rounds. |
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// Default: mp_roundlimit 0 |
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// Win limit in number of rounds. |
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// Default: mp_winlimit 0 |
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mp_winlimit 0 |
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// ........................ Game Specific Commands ........................ // |
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// Server tags - Tags show up on the in-game server browser. This helps |
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// users filter servers. |
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// vanilla - he server runs the default settings. |
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// custom - the server runs custom gameplay settings or mods. |
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// example: sv_tags "custom, fastdl" |
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sv_tags "" |
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// Friendly fire - Allows team members to injure other members of their team. |
// sv_logfile - Log server information in the log file. |
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// Default: mp_friendlyfire 0 |
sv_logfile 1 |
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mp_friendlyfire 0 |
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// ............................. Communication ............................. // |
// sv_logbans - Log server bans in the server logs. |
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sv_logbans 1 |
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// Enable communication over voice via microphone. |
// sv_voiceenable - Enable voice communications. |
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// Default: sv_voiceenable 1 |
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sv_voiceenable 1 |
sv_voiceenable 1 |
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// Players can hear all other players, no team restrictions. |
// sv_alltalk - Players can hear all other players, no team restrictions. |
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// Default: sv_alltalk 0 |
sv_alltalk 1 |
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sv_alltalk 0 |
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// ............................. Fast Download .............................. // |
// sv_allowupload - Allow clients to upload customizations files. |
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// info: Allows custom maps to be downloaded to the client. |
sv_allowupload 1 |
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// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
// sv_allowdownload - Allow clients to download files. |
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// Default: sv_allowdownload 1 |
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sv_allowdownload 1 |
sv_allowdownload 1 |
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// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
// sv_downloadurl - Location from which clients can download missing files. |
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// Example: |
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// server location: maps/custommap.bsp |
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// web server location: http://example.com/custom/maps/custommap.bsp |
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// sv_downloadurl "http://example.com/custom" |
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// Default: sv_downloadurl "" |
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sv_downloadurl "" |
sv_downloadurl "" |
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// ................................ Ban List ............................... // |
// mp_timelimit - game time per map in minutes |
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mp_timelimit 20 |
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// personal banlist based on user IDs. |
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exec banned_user.cfg |
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// personal banlist based on user IPs. |
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exec banned_ip.cfg |
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writeid |
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writeip |
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// ............................. Server Logging ............................. // |
// mp_timelimit_waitroundend - Wait for the end of round before changing map. |
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mp_timelimit_waitroundend 1 |
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//Enables logging to file, console, and udp < on | off >. |
// mp_roundtime - Round duration in minutes. |
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log on |
mp_roundtime 3 |
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// Log server bans in the server logs. |
// mp_roundlimit - Round limit in number of rounds. |
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// Default: sv_logbans 1 |
mp_roundlimit 0 |
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sv_logbans 1 |
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// Echo log information to the console. |
// mp_winlimit - Win limit in number of rounds. |
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// Default: sv_logecho 1 |
mp_winlimit 0 |
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sv_logecho 1 |
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// Log server information in the log file. |
// mp_friendlyfire - Allows team members to injure other members of their team. |
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// Default: sv_logfile 1 |
mp_friendlyfire 0 |
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sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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Loading…
Reference in new issue