Browse Source

Updated default configs

pull/12/head
Chaos 8 years ago
committed by GitHub
parent
commit
9c5ca284a3
  1. 536
      MultiTheftAuto/acl.xml
  2. 573
      MultiTheftAuto/mtaserver.conf
  3. 2756
      MultiTheftAuto/vehiclecolors.conf

536
MultiTheftAuto/acl.xml

@ -1,268 +1,268 @@
<acl> <acl>
<group name="Everyone"> <group name="Everyone">
<acl name="Default"/> <acl name="Default"/>
<object name="user.*"/> <object name="user.*"/>
<object name="resource.*"/> <object name="resource.*"/>
</group> </group>
<group name="Moderator"> <group name="Moderator">
<acl name="Moderator"/> <acl name="Moderator"/>
<object name="resource.mapcycler"/> <object name="resource.mapcycler"/>
<object name="resource.mapmanager"/> <object name="resource.mapmanager"/>
<object name="resource.resourcemanager"/> <object name="resource.resourcemanager"/>
<object name="resource.votemanager"/> <object name="resource.votemanager"/>
</group> </group>
<group name="SuperModerator"> <group name="SuperModerator">
<acl name="Moderator"/> <acl name="Moderator"/>
<acl name="SuperModerator"/> <acl name="SuperModerator"/>
</group> </group>
<group name="Admin"> <group name="Admin">
<acl name="Moderator"/> <acl name="Moderator"/>
<acl name="SuperModerator"/> <acl name="SuperModerator"/>
<acl name="Admin"/> <acl name="Admin"/>
<acl name="RPC"/> <acl name="RPC"/>
<object name="resource.admin"/> <object name="resource.admin"/>
<object name="resource.webadmin"/> <object name="resource.webadmin"/>
<object name="resource.acpanel"/> <object name="resource.acpanel"/>
</group> </group>
<group name="Console"> <group name="Console">
<acl name="Moderator"/> <acl name="Moderator"/>
<acl name="SuperModerator"/> <acl name="SuperModerator"/>
<acl name="Admin"/> <acl name="Admin"/>
<acl name="RPC"/> <acl name="RPC"/>
<object name="user.Console"/> <object name="user.Console"/>
</group> </group>
<group name="RPC"> <group name="RPC">
<acl name="RPC"/> <acl name="RPC"/>
</group> </group>
<group name="MapEditor"> <group name="MapEditor">
<acl name="Default"/> <acl name="Default"/>
<acl name="MapEditor"/> <acl name="MapEditor"/>
<object name="resource.editor_main"/> <object name="resource.editor_main"/>
<object name="resource.edf"/> <object name="resource.edf"/>
</group> </group>
<group name="raceACLGroup"> <group name="raceACLGroup">
<acl name="Default"/> <acl name="Default"/>
<acl name="raceACL"/> <acl name="raceACL"/>
<object name="resource.race"/> <object name="resource.race"/>
</group> </group>
<group name="DevGroup"> <group name="DevGroup">
<acl name="DevACL"/> <acl name="DevACL"/>
</group> </group>
<acl name="Default"> <acl name="Default">
<right name="general.ModifyOtherObjects" access="false"/> <right name="general.ModifyOtherObjects" access="false"/>
<right name="general.http" access="false"/> <right name="general.http" access="false"/>
<right name="command.start" access="false"/> <right name="command.start" access="false"/>
<right name="command.stop" access="false"/> <right name="command.stop" access="false"/>
<right name="command.stopall" access="false"/> <right name="command.stopall" access="false"/>
<right name="command.gamemode" access="false"/> <right name="command.gamemode" access="false"/>
<right name="command.changemode" access="false"/> <right name="command.changemode" access="false"/>
<right name="command.changemap" access="false"/> <right name="command.changemap" access="false"/>
<right name="command.stopmode" access="false"/> <right name="command.stopmode" access="false"/>
<right name="command.stopmap" access="false"/> <right name="command.stopmap" access="false"/>
<right name="command.skipmap" access="false"/> <right name="command.skipmap" access="false"/>
<right name="command.restart" access="false"/> <right name="command.restart" access="false"/>
<right name="command.refresh" access="false"/> <right name="command.refresh" access="false"/>
<right name="command.refreshall" access="false"/> <right name="command.refreshall" access="false"/>
<right name="command.addaccount" access="false"/> <right name="command.addaccount" access="false"/>
<right name="command.delaccount" access="false"/> <right name="command.delaccount" access="false"/>
<right name="command.debugscript" access="false"/> <right name="command.debugscript" access="false"/>
<right name="command.chgpass" access="false"/> <right name="command.chgpass" access="false"/>
<right name="command.loadmodule" access="false"/> <right name="command.loadmodule" access="false"/>
<right name="command.unloadmodule" access="false" /> <right name="command.unloadmodule" access="false" />
<right name="command.reloadmodule" access="false" /> <right name="command.reloadmodule" access="false" />
<right name="command.upgrade" access="false"/> <right name="command.upgrade" access="false"/>
<right name="command.mute" access="false"/> <right name="command.mute" access="false"/>
<right name="command.crun" access="false"/> <right name="command.crun" access="false"/>
<right name="command.srun" access="false"/> <right name="command.srun" access="false"/>
<right name="command.run" access="false"/> <right name="command.run" access="false"/>
<right name="command.unmute" access="false"/> <right name="command.unmute" access="false"/>
<right name="command.kick" access="false"/> <right name="command.kick" access="false"/>
<right name="command.ban" access="false"/> <right name="command.ban" access="false"/>
<right name="command.banip" access="false"/> <right name="command.banip" access="false"/>
<right name="command.unbanip" access="false"/> <right name="command.unbanip" access="false"/>
<right name="command.reloadbans" access="false"/> <right name="command.reloadbans" access="false"/>
<right name="command.shutdown" access="false"/> <right name="command.shutdown" access="false"/>
<right name="command.install" access="false"/> <right name="command.install" access="false"/>
<right name="command.aexec" access="false"/> <right name="command.aexec" access="false"/>
<right name="command.whois" access="false"/> <right name="command.whois" access="false"/>
<right name="command.whowas" access="false"/> <right name="command.whowas" access="false"/>
<right name="command.aclrequest" access="false" /> <right name="command.aclrequest" access="false" />
<right name="command.authserial" access="false" /> <right name="command.authserial" access="false" />
<right name="function.executeCommandHandler" access="false"/> <right name="function.executeCommandHandler" access="false"/>
<right name="function.setPlayerMuted" access="false"/> <right name="function.setPlayerMuted" access="false"/>
<right name="function.addAccount" access="false"/> <right name="function.addAccount" access="false"/>
<right name="function.addBan" access="false"/> <right name="function.addBan" access="false"/>
<right name="function.setUnbanTime" access="false"/> <right name="function.setUnbanTime" access="false"/>
<right name="function.setBanAdmin" access="false"/> <right name="function.setBanAdmin" access="false"/>
<right name="function.setBanReason" access="false"/> <right name="function.setBanReason" access="false"/>
<right name="function.setBanNick" access="false"/> <right name="function.setBanNick" access="false"/>
<right name="function.removeBan" access="false"/> <right name="function.removeBan" access="false"/>
<right name="function.removeAccount" access="false"/> <right name="function.removeAccount" access="false"/>
<right name="function.setAccountPassword" access="false"/> <right name="function.setAccountPassword" access="false"/>
<right name="function.kickPlayer" access="false"/> <right name="function.kickPlayer" access="false"/>
<right name="function.banIP" access="false"/> <right name="function.banIP" access="false"/>
<right name="function.banPlayer" access="false"/> <right name="function.banPlayer" access="false"/>
<right name="function.banSerial" access="false"/> <right name="function.banSerial" access="false"/>
<right name="function.getBansXML" access="false"/> <right name="function.getBansXML" access="false"/>
<right name="function.unbanIP" access="false"/> <right name="function.unbanIP" access="false"/>
<right name="function.unbanSerial" access="false"/> <right name="function.unbanSerial" access="false"/>
<right name="function.reloadBans" access="false"/> <right name="function.reloadBans" access="false"/>
<right name="function.setServerPassword" access="false"/> <right name="function.setServerPassword" access="false"/>
<right name="function.getServerPassword" access="false"/> <right name="function.getServerPassword" access="false"/>
<right name="function.callRemote" access="false"/> <right name="function.callRemote" access="false"/>
<right name="function.fetchRemote" access="false"/> <right name="function.fetchRemote" access="false"/>
<right name="function.startResource" access="false"/> <right name="function.startResource" access="false"/>
<right name="function.stopResource" access="false"/> <right name="function.stopResource" access="false"/>
<right name="function.restartResource" access="false"/> <right name="function.restartResource" access="false"/>
<right name="function.createResource" access="false"/> <right name="function.createResource" access="false"/>
<right name="function.copyResource" access="false"/> <right name="function.copyResource" access="false"/>
<right name="function.addResourceMap" access="false"/> <right name="function.addResourceMap" access="false"/>
<right name="function.addResourceConfig" access="false"/> <right name="function.addResourceConfig" access="false"/>
<right name="function.removeResourceFile" access="false"/> <right name="function.removeResourceFile" access="false"/>
<right name="function.setResourceDefaultSetting" access="false"/> <right name="function.setResourceDefaultSetting" access="false"/>
<right name="function.removeResourceDefaultSetting" access="false"/> <right name="function.removeResourceDefaultSetting" access="false"/>
<right name="function.redirectPlayer" access="false"/> <right name="function.redirectPlayer" access="false"/>
<right name="function.aclReload" access="false"/> <right name="function.aclReload" access="false"/>
<right name="function.aclSave" access="false"/> <right name="function.aclSave" access="false"/>
<right name="function.aclCreate" access="false"/> <right name="function.aclCreate" access="false"/>
<right name="function.aclDestroy" access="false"/> <right name="function.aclDestroy" access="false"/>
<right name="function.aclSetRight" access="false"/> <right name="function.aclSetRight" access="false"/>
<right name="function.aclRemoveRight" access="false"/> <right name="function.aclRemoveRight" access="false"/>
<right name="function.aclCreateGroup" access="false"/> <right name="function.aclCreateGroup" access="false"/>
<right name="function.aclDestroyGroup" access="false"/> <right name="function.aclDestroyGroup" access="false"/>
<right name="function.aclGroupAddACL" access="false"/> <right name="function.aclGroupAddACL" access="false"/>
<right name="function.aclGroupRemoveACL" access="false"/> <right name="function.aclGroupRemoveACL" access="false"/>
<right name="function.aclGroupAddObject" access="false"/> <right name="function.aclGroupAddObject" access="false"/>
<right name="function.aclGroupRemoveObject" access="false"/> <right name="function.aclGroupRemoveObject" access="false"/>
<right name="function.refreshResources" access="false"/> <right name="function.refreshResources" access="false"/>
<right name="function.setServerConfigSetting" access="false" /> <right name="function.setServerConfigSetting" access="false" />
<right name="function.updateResourceACLRequest" access="false" /> <right name="function.updateResourceACLRequest" access="false" />
<right name="function.shutdown" access="false" /> <right name="function.shutdown" access="false" />
</acl> </acl>
<acl name="Moderator"> <acl name="Moderator">
<right name="general.ModifyOtherObjects" access="false"/> <right name="general.ModifyOtherObjects" access="false"/>
<right name="command.gamemode" access="true"/> <right name="command.gamemode" access="true"/>
<right name="command.changemode" access="true"/> <right name="command.changemode" access="true"/>
<right name="command.changemap" access="true"/> <right name="command.changemap" access="true"/>
<right name="command.stopmode" access="true"/> <right name="command.stopmode" access="true"/>
<right name="command.stopmap" access="true"/> <right name="command.stopmap" access="true"/>
<right name="command.skipmap" access="true"/> <right name="command.skipmap" access="true"/>
<right name="command.mute" access="true"/> <right name="command.mute" access="true"/>
<right name="command.unmute" access="true"/> <right name="command.unmute" access="true"/>
<right name="command.whois" access="true"/> <right name="command.whois" access="true"/>
<right name="command.whowas" access="true"/> <right name="command.whowas" access="true"/>
<right name="function.setPlayerMuted" access="true"/> <right name="function.setPlayerMuted" access="true"/>
<right name="function.kickPlayer" access="true"/> <right name="function.kickPlayer" access="true"/>
<right name="function.banIP" access="true"/> <right name="function.banIP" access="true"/>
<right name="function.banPlayer" access="true"/> <right name="function.banPlayer" access="true"/>
<right name="function.banSerial" access="true"/> <right name="function.banSerial" access="true"/>
<right name="function.getBansXML" access="true"/> <right name="function.getBansXML" access="true"/>
<right name="function.unbanIP" access="true"/> <right name="function.unbanIP" access="true"/>
<right name="function.unbanSerial" access="true"/> <right name="function.unbanSerial" access="true"/>
<right name="function.startResource" access="true"/> <right name="function.startResource" access="true"/>
<right name="function.stopResource" access="true"/> <right name="function.stopResource" access="true"/>
<right name="function.restartResource" access="true"/> <right name="function.restartResource" access="true"/>
<right name="function.redirectPlayer" access="true"/> <right name="function.redirectPlayer" access="true"/>
</acl> </acl>
<acl name="SuperModerator"> <acl name="SuperModerator">
<right name="general.ModifyOtherObjects" access="false"/> <right name="general.ModifyOtherObjects" access="false"/>
<right name="command.start" access="true"/> <right name="command.start" access="true"/>
<right name="command.stop" access="true"/> <right name="command.stop" access="true"/>
<right name="command.restart" access="true"/> <right name="command.restart" access="true"/>
<right name="command.kick" access="true"/> <right name="command.kick" access="true"/>
<right name="command.ban" access="true"/> <right name="command.ban" access="true"/>
<right name="command.banip" access="true"/> <right name="command.banip" access="true"/>
<right name="command.unbanip" access="true"/> <right name="command.unbanip" access="true"/>
<right name="command.reloadbans" access="true"/> <right name="command.reloadbans" access="true"/>
<right name="command.refresh" access="true"/> <right name="command.refresh" access="true"/>
<right name="command.refreshall" access="true"/> <right name="command.refreshall" access="true"/>
<right name="command.loadmodule" access="true"/> <right name="command.loadmodule" access="true"/>
<right name="command.unloadmodule" access="true" /> <right name="command.unloadmodule" access="true" />
<right name="command.reloadmodule" access="true" /> <right name="command.reloadmodule" access="true" />
<right name="command.addaccount" access="true"/> <right name="command.addaccount" access="true"/>
<right name="command.delaccount" access="true"/> <right name="command.delaccount" access="true"/>
<right name="command.chgpass" access="true"/> <right name="command.chgpass" access="true"/>
<right name="function.addAccount" access="true"/> <right name="function.addAccount" access="true"/>
<right name="function.removeAccount" access="true"/> <right name="function.removeAccount" access="true"/>
<right name="function.setAccountPassword" access="true"/> <right name="function.setAccountPassword" access="true"/>
</acl> </acl>
<acl name="Admin"> <acl name="Admin">
<right name="general.ModifyOtherObjects" access="true"/> <right name="general.ModifyOtherObjects" access="true"/>
<right name="general.http" access="true"/> <right name="general.http" access="true"/>
<right name="command.shutdown" access="true"/> <right name="command.shutdown" access="true"/>
<right name="command.install" access="true"/> <right name="command.install" access="true"/>
<right name="command.aexec" access="true"/> <right name="command.aexec" access="true"/>
<right name="command.debugscript" access="true"/> <right name="command.debugscript" access="true"/>
<right name="command.upgrade" access="true"/> <right name="command.upgrade" access="true"/>
<right name="command.crun" access="true"/> <right name="command.crun" access="true"/>
<right name="command.srun" access="true"/> <right name="command.srun" access="true"/>
<right name="command.run" access="true"/> <right name="command.run" access="true"/>
<right name="command.aclrequest" access="true" /> <right name="command.aclrequest" access="true" />
<right name="command.authserial" access="true" /> <right name="command.authserial" access="true" />
<right name="function.addBan" access="true"/> <right name="function.addBan" access="true"/>
<right name="function.setUnbanTime" access="true"/> <right name="function.setUnbanTime" access="true"/>
<right name="function.setBanAdmin" access="true"/> <right name="function.setBanAdmin" access="true"/>
<right name="function.setBanReason" access="true"/> <right name="function.setBanReason" access="true"/>
<right name="function.setBanNick" access="true"/> <right name="function.setBanNick" access="true"/>
<right name="function.removeBan" access="true"/> <right name="function.removeBan" access="true"/>
<right name="function.reloadBans" access="true"/> <right name="function.reloadBans" access="true"/>
<right name="function.executeCommandHandler" access="true"/> <right name="function.executeCommandHandler" access="true"/>
<right name="function.setServerPassword" access="true"/> <right name="function.setServerPassword" access="true"/>
<right name="function.getServerPassword" access="true"/> <right name="function.getServerPassword" access="true"/>
<right name="function.createResource" access="true"/> <right name="function.createResource" access="true"/>
<right name="function.copyResource" access="true"/> <right name="function.copyResource" access="true"/>
<right name="function.addResourceMap" access="true"/> <right name="function.addResourceMap" access="true"/>
<right name="function.addResourceConfig" access="true"/> <right name="function.addResourceConfig" access="true"/>
<right name="function.removeResourceFile" access="true"/> <right name="function.removeResourceFile" access="true"/>
<right name="function.setResourceDefaultSetting" access="true"/> <right name="function.setResourceDefaultSetting" access="true"/>
<right name="function.removeResourceDefaultSetting" access="true"/> <right name="function.removeResourceDefaultSetting" access="true"/>
<right name="function.aclReload" access="true"/> <right name="function.aclReload" access="true"/>
<right name="function.aclSave" access="true"/> <right name="function.aclSave" access="true"/>
<right name="function.aclCreate" access="true"/> <right name="function.aclCreate" access="true"/>
<right name="function.aclDestroy" access="true"/> <right name="function.aclDestroy" access="true"/>
<right name="function.aclSetRight" access="true"/> <right name="function.aclSetRight" access="true"/>
<right name="function.aclRemoveRight" access="true"/> <right name="function.aclRemoveRight" access="true"/>
<right name="function.aclCreateGroup" access="true"/> <right name="function.aclCreateGroup" access="true"/>
<right name="function.aclDestroyGroup" access="true"/> <right name="function.aclDestroyGroup" access="true"/>
<right name="function.aclGroupAddACL" access="true"/> <right name="function.aclGroupAddACL" access="true"/>
<right name="function.aclGroupRemoveACL" access="true"/> <right name="function.aclGroupRemoveACL" access="true"/>
<right name="function.aclGroupAddObject" access="true"/> <right name="function.aclGroupAddObject" access="true"/>
<right name="function.aclGroupRemoveObject" access="true"/> <right name="function.aclGroupRemoveObject" access="true"/>
<right name="function.refreshResources" access="true"/> <right name="function.refreshResources" access="true"/>
<right name="function.setServerConfigSetting" access="true" /> <right name="function.setServerConfigSetting" access="true" />
<right name="function.updateResourceACLRequest" access="true" /> <right name="function.updateResourceACLRequest" access="true" />
<right name="function.shutdown" access="true" /> <right name="function.shutdown" access="true" />
</acl> </acl>
<acl name="RPC"> <acl name="RPC">
<right name="function.callRemote" access="true"/> <right name="function.callRemote" access="true"/>
<right name="function.fetchRemote" access="true"/> <right name="function.fetchRemote" access="true"/>
</acl> </acl>
<acl name="MapEditor"> <acl name="MapEditor">
<right name="general.ModifyOtherObjects" access="true"/> <right name="general.ModifyOtherObjects" access="true"/>
<right name="function.startResource" access="true"/> <right name="function.startResource" access="true"/>
<right name="function.stopResource" access="true"/> <right name="function.stopResource" access="true"/>
<right name="function.restartResource" access="true"/> <right name="function.restartResource" access="true"/>
<right name="function.createResource" access="true"/> <right name="function.createResource" access="true"/>
<right name="function.copyResource" access="true"/> <right name="function.copyResource" access="true"/>
<right name="function.renameResource" access="true"/> <right name="function.renameResource" access="true"/>
<right name="function.deleteResource" access="true"/> <right name="function.deleteResource" access="true"/>
<right name="function.addResourceMap" access="true"/> <right name="function.addResourceMap" access="true"/>
<right name="function.addResourceConfig" access="true"/> <right name="function.addResourceConfig" access="true"/>
<right name="function.removeResourceFile" access="true"/> <right name="function.removeResourceFile" access="true"/>
<right name="function.setResourceDefaultSetting" access="true"/> <right name="function.setResourceDefaultSetting" access="true"/>
<right name="function.removeResourceDefaultSetting" access="true"/> <right name="function.removeResourceDefaultSetting" access="true"/>
<right name="function.xmlLoadFile" access="true"/> <right name="function.xmlLoadFile" access="true"/>
<right name="function.refreshResources" access="true" /> <right name="function.refreshResources" access="true" />
</acl> </acl>
<acl name="raceACL"> <acl name="raceACL">
<right name="general.ModifyOtherObjects" access="true"/> <right name="general.ModifyOtherObjects" access="true"/>
<right name="function.xmlLoadFile" access="true"/> <right name="function.xmlLoadFile" access="true"/>
<right name="function.startResource" access="true"/> <right name="function.startResource" access="true"/>
<right name="function.stopResource" access="true"/> <right name="function.stopResource" access="true"/>
<right name="function.restartResource" access="true"/> <right name="function.restartResource" access="true"/>
</acl> </acl>
<acl name="DevACL"> <acl name="DevACL">
<right name="resource.performancebrowser.http" access="true"></right> <right name="resource.performancebrowser.http" access="true"></right>
<right name="resource.ajax.http" access="true"></right> <right name="resource.ajax.http" access="true"></right>
</acl> </acl>
</acl> </acl>

573
MultiTheftAuto/mtaserver.conf

@ -1,280 +1,293 @@
<config> <config>
<!-- This parameter specifies the name the server will be visible as in the ingame server browser <!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. --> and on Game-Monitor. It is a required parameter. -->
<servername>SERVERNAME</servername> <servername>Default MTA Server</servername>
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only <!-- This parameter specifies the contact email addresses for the owner(s) of this server.
needed for professional servers and should be left at the default value otherwise. The email addresses will not be publicly available, and only used by MTA administrators
This parameter specifies the IP to use for servers that have multiple IP addresses. If set to contact the server owner.
to auto, it will automatically detect and use the server's standard local IP address. Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
Values: auto or x.x.x.x ; default value: auto --> Values: Comma separated list of email addresses -->
<!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <owner_email_address></owner_email_address>
<serverip>auto</serverip>
<!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY --> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
needed for professional servers and should be left at the default value otherwise.
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player This parameter specifies the IP to use for servers that have multiple IP addresses. If set
connections; default value: 22003. It is a required parameter. --> to auto, it will automatically detect and use the server's standard local IP address.
<serverport>22003</serverport> Values: auto or x.x.x.x ; default value: auto -->
<!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
<!-- This parameter specifies the number of maximum player slots available on the server; default <serverip>auto</serverip>
value: 32. It is a required parameter. --> <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
<maxplayers>32</maxplayers>
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections; default value: 22003. It is a required parameter. -->
connections. It can be set to the same value as <serverport>. It is a required parameter <serverport>22003</serverport>
if <httpserver> is set to 1. -->
<httpport>22005</httpport> <!-- This parameter specifies the number of maximum player slots available on the server; default
value: 32. It is a required parameter. -->
<!-- If set, this parameter specifies the external URL from which clients will be able to download <maxplayers>32</maxplayers>
needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
are switched to the internal http server. --> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
<httpdownloadurl></httpdownloadurl> connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<!-- This parameter limits the number of http connections each client can make. Depending on the type <httpport>22005</httpport>
of http server that is used, a lower figure may reduce download timeouts.
Available range: 1 to 8. --> <!-- If set, this parameter specifies the external URL from which clients will be able to download
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
are switched to the internal http server. -->
<!-- This parameter limits the number http connections that an IP can initiate over a short period of time. <httpdownloadurl></httpdownloadurl>
Available range: 1 to 100. default value: 20 -->
<httpdosthreshold>20</httpdosthreshold> <!-- This parameter limits the number of http connections each client can make. Depending on the type
of http server that is used, a lower figure may reduce download timeouts.
<!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits. Available range: 1 to 8. -->
e.g. 88.11.22.33,101.2.3.4 --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
<http_dos_exclude></http_dos_exclude>
<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
<!-- By default, the server will block the use of locally customized gta3.img player skins. Available range: 1 to 100. default value: 20 -->
This setting can be used to allow such mods. Not recommended for competitive servers. <httpdosthreshold>20</httpdosthreshold>
Values: none or peds ; default value: none -->
<allow_gta3_img_mods>none</allow_gta3_img_mods> <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
e.g. 88.11.22.33,101.2.3.4 -->
<!-- By default, the server will block the use of customized GTA:SA data files. --> <http_dos_exclude></http_dos_exclude>
<!-- To allow specific client files, add one or more of the following: -->
<!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- By default, the server will block the use of locally customized gta3.img player skins
This setting can be used to allow such mods. Not recommended for competitive servers.
<!-- Comma separated list of disabled anti-cheats. Values: none, peds ; default value: none -->
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide <allow_gta3_img_mods>none</allow_gta3_img_mods>
e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac></disableac> <!-- By default, the server will block the use of customized GTA:SA data files. -->
<!-- To allow specific client files, add one or more of the following: -->
<!-- Comma separated list of enabled special detections. <!-- <client_file name="data/carmods.dat" verify="0"/> -->
A special detection is a type of anti-cheat for (usually) harmless game modifications.
Competitive servers may wish to enable special detections, but most servers should leave this setting blank. <!-- Comma separated list of disabled anti-cheats.
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
e.g. To enable special detection #12 use: 12 --> e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<enablesd></enablesd> <disableac></disableac>
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After <!-- Comma separated list of enabled special detections.
disconnection, clients will be given an opportunity to download an update. A special detection is a type of anti-cheat for (usually) harmless game modifications.
If left blank, this setting is disabled and there are no restrictions on who can connect. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
and look like this: 1.1.0-9.03100.0 e.g. To enable special detection #12 use: 12 -->
Note that this setting only determines if the client should be prompted to update. The actual <enablesd></enablesd>
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
<minclientversion></minclientversion> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
disconnection, clients will be given an opportunity to download an update.
<!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. If left blank, this setting is disabled and there are no restrictions on who can connect.
Keeping <minclientversion> updated can help reduce cheating. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
Note: The instant setting (2) is only recommened for competitive servers. and look like this: 1.1.0-9.03100.0
Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> Note that this setting only determines if the client should be prompted to update. The actual
<minclientversion_auto_update>1</minclientversion_auto_update> build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
<minclientversion></minclientversion>
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
the option to download an update. If left blank, this setting is disabled. <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
Note that this setting only determines if the client should be prompted to update. The actual Keeping <minclientversion> updated can help reduce cheating.
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> Note: The instant setting (2) is only recommended for competitive servers.
<recommendedclientversion></recommendedclientversion> Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
<minclientversion_auto_update>1</minclientversion_auto_update>
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
be visible in the ingame server browser. An additional UDP port needs to be available for this to <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port the option to download an update. If left blank, this setting is disabled.
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> Note that this setting only determines if the client should be prompted to update. The actual
<ase>1</ase> build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
<recommendedclientversion></recommendedclientversion>
<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
be visible in the ingame server browser. An additional UDP port needs to be available for this to
<!-- If set, players will have to provide a password specified below, before they can connect to the work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
server. If left blank, server doesn't require a password from them. --> will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<password></password> <ase>1</ase>
<!-- This parameter reduces the server's bandwidth usage by using various optimizations. <!-- This parameter allows you to disable LAN broadcasting. -->
Values: none, medium or maximum ; default value: medium --> <donotbroadcastlan>0</donotbroadcastlan>
<bandwidth_reduction>medium</bandwidth_reduction>
<!-- If set, players will have to provide a password specified below, before they can connect to the
<!-- The following ???_sync_interval parameters determine the time in milliseconds between certain server. If left blank, server doesn't require a password from them. -->
network packets being sent. More information on how each settings works is available here: <password></password>
http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
<!-- Player sync interval. Default: 100 --> <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
<player_sync_interval>100</player_sync_interval> Values: none, medium or maximum ; default value: medium -->
<!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <bandwidth_reduction>medium</bandwidth_reduction>
<lightweight_sync_interval>1500</lightweight_sync_interval>
<!-- Camera sync interval. Default: 500 --> <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
<camera_sync_interval>500</camera_sync_interval> network packets being sent. More information on how each settings works is available here:
<!-- Ped sync interval. Default: 400 --> http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
<ped_sync_interval>400</ped_sync_interval> <!-- Player sync interval. Default: 100 -->
<!-- Unoccupied_vehicle sync interval. Default: 400 --> <player_sync_interval>100</player_sync_interval>
<unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
<!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <lightweight_sync_interval>1500</lightweight_sync_interval>
<keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Camera sync interval. Default: 500 -->
<!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <camera_sync_interval>500</camera_sync_interval>
<keysync_analog_sync_interval>100</keysync_analog_sync_interval> <!-- Ped sync interval. Default: 400 -->
<ped_sync_interval>400</ped_sync_interval>
<!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. <!-- Unoccupied_vehicle sync interval. Default: 400 -->
Values: 0 - disabled , 1 - enabled ; default value: 1. --> <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
<bullet_sync>1</bullet_sync> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
<keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
<!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
some of the latency induced location disparency by predicting where the remote vehicles will probably be. <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
should be considered experimental. <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
Available range: 0 to 100. Default - 0 --> Values: 0 - disabled , 1 - enabled ; default value: 1. -->
<vehext_percent>0</vehext_percent> <bullet_sync>1</bullet_sync>
<!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
compensate for. some of the latency induced location disparency by predicting where the remote vehicles will probably be.
Only relevant if <vehext_percent> is greater than zero. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
Available range: 50 to 500. Default - 150 --> should be considered experimental.
<vehext_ping_limit>150</vehext_ping_limit> Available range: 0 to 100. Default - 0 -->
<vehext_percent>0</vehext_percent>
<!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
Due to the impact this may have on shot lag compensation, it should be considered experimental. <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
Values: 0 - disabled , 1 - enabled ; default value: 0. --> compensate for.
<latency_reduction>0</latency_reduction> Only relevant if <vehext_percent> is greater than zero.
Available range: 50 to 500. Default - 150 -->
<!-- Specifies the location and file name of this servers unique private key. <vehext_ping_limit>150</vehext_ping_limit>
This is used to prevent private files saved on the client from being read by other servers.
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
Keep a backup of this file in a safe place. Default value: server-id.keys--> Due to the impact this may have on shot lag compensation, it should be considered experimental.
<idfile>server-id.keys</idfile> Values: 0 - disabled , 1 - enabled ; default value: 0. -->
<latency_reduction>0</latency_reduction>
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile> <!-- Specifies the location and file name of this servers unique private key.
This is used to prevent private files saved on the client from being read by other servers.
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
If left blank, this file is not used --> Keep a backup of this file in a safe place. Default value: server-id.keys-->
<authfile>logs/server_auth.log</authfile> <idfile>server-id.keys</idfile>
<!-- Specifies the location and name of the file used to log database queries. <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
The server command 'debugdb' sets the amount of logging. --> <logfile>logs/server.log</logfile>
<dbfile>logs/db.log</dbfile>
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
<!-- Specifies the location and name of the file used to log loadstring function calls. If left blank, this file is not used -->
If left blank or not set, no logging is done. --> <authfile>logs/server_auth.log</authfile>
<!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
<!-- Specifies the location and name of the file used to log database queries.
<!-- This parameter specifies the location and name of the Access Control List settings file. If left The server command 'debugdb' sets the amount of logging. -->
blank, server will use acl.xml file, located in the same folder as this configuration file. --> <dbfile>logs/db.log</dbfile>
<acl>acl.xml</acl>
<!-- Specifies the location and name of the file used to log loadstring function calls.
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> If left blank or not set, no logging is done. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <!-- This parameter specifies the location and name of the Access Control List settings file. If left
<scriptdebugloglevel>0</scriptdebugloglevel> blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
<!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
<filter_duplicate_log_lines>1</filter_duplicate_log_lines> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>
<!-- Specifies the frame rate limit that will be applied to connecting clients.
Available range: 25 to 100. Default: 36. --> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<fpslimit>36</fpslimit> <htmldebuglevel>0</htmldebuglevel>
<!-- This parameter specifies whether or not to enable player voice chat in-game <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
Values: 0 - disabled , 1 - enabled --> <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
<voice>0</voice>
<!-- Specifies the frame rate limit that will be applied to connecting clients.
<!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Available range: 25 to 100. Default: 36. -->
Higher settings use more bandwidth and increase the sampling quality of voice chat <fpslimit>36</fpslimit>
Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
<voice_samplerate>1</voice_samplerate> <!-- This parameter specifies whether or not to enable player voice chat in-game
Values: 0 - disabled , 1 - enabled -->
<!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. <voice>0</voice>
Higher settings use more bandwidth and increase the the overall quality of voice chat
Available range: 0 to 10. Default - 4 --> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
<voice_quality>4</voice_quality> Higher settings use more bandwidth and increase the sampling quality of voice chat
Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. <voice_samplerate>1</voice_samplerate>
If not set, MTA handles this automatically. Use with care. -->
<!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the the overall quality of voice chat
<!-- This parameter specifies the path to use for a basic backup of some server files. Available range: 0 to 10. Default - 4 -->
Note that basic backups are only made during server startup. Default value: backups --> <voice_quality>4</voice_quality>
<backup_path>backups</backup_path>
<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
<!-- This parameter specifies the number of days between each basic backup. If not set, MTA handles this automatically. Use with care. -->
Backups are only made during server startup, so the actual interval may be much longer. <!-- <voice_bitrate>24600</voice_bitrate> -->
Setting backup_interval to 0 will disable backups
Available range: 0 to 30. Default - 3 --> <!-- This parameter specifies the path to use for a basic backup of some server files.
<backup_interval>3</backup_interval> Note that basic backups are only made during server startup. Default value: backups -->
<backup_path>backups</backup_path>
<!-- This parameter specifies the maximum number of backup copies to keep.
Setting backup_copies to 0 will disable backups <!-- This parameter specifies the number of days between each basic backup.
Available range: 0 to 100. Default - 5 --> Backups are only made during server startup, so the actual interval may be much longer.
<backup_copies>5</backup_copies> Setting backup_interval to 0 will disable backups
Available range: 0 to 30. Default - 3 -->
<!-- This parameter specifies when the internal sqlite databases should be defragmented. <backup_interval>3</backup_interval>
http://www.sqlite.org/lang_vacuum.html
Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 --> <!-- This parameter specifies the maximum number of backup copies to keep.
<compact_internal_databases>1</compact_internal_databases> Setting backup_copies to 0 will disable backups
Available range: 0 to 100. Default - 5 -->
<!-- This parameter specifies whether server crash dump files should be sent to MTA HQ. <backup_copies>5</backup_copies>
Values: 0 - Off, 1 - On. Default - 1 -->
<crash_dump_upload>1</crash_dump_upload> <!-- This parameter specifies when the internal sqlite databases should be defragmented.
http://www.sqlite.org/lang_vacuum.html
<!-- This parameter lists the ACL groups that are protected by serial authorization. Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via <compact_internal_databases>1</compact_internal_databases>
the authserial command.
For more info see: https://mtasa.com/authserial <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
Values: Comma separated list of ACL groups. Default - Admin --> Values: 0 - Off, 1 - On. Default - 1 -->
<auth_serial_groups>Admin</auth_serial_groups> <crash_dump_upload>1</crash_dump_upload>
<!-- This parameter specifies if the authorized serial login checks should also apply to the http interface. <!-- This parameter lists the ACL groups that are protected by serial authorization.
Protected account login attempts to the http interface will only succeed if the IP address matches one Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
recently used by the account holder in-game the authserial command.
For more info see: https://mtasa.com/authserialhttp For more info see: https://mtasa.com/authserial
Values: 0 - Off, 1 - Enabled. Default - 1 --> Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
<auth_serial_http>1</auth_serial_http> Values: Comma separated list of ACL groups. Default - Admin -->
<auth_serial_groups>Admin</auth_serial_groups>
<!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
The extra measures are: <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
- Script files cannot be accessed with fileOpen() Protected account login attempts to the http interface will only succeed if the IP address matches one
- meta.xml is read only recently used by the account holder in-game
*NOTE* This only protects resources which use dbConnect with mysql For more info see: https://mtasa.com/authserialhttp
Values: 0 - Off, 1 - Enabled. Default - 1 --> Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
<database_credentials_protection>1</database_credentials_protection> Values: 0 - Off, 1 - Enabled. Default - 1 -->
<auth_serial_http>1</auth_serial_http>
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
parameter(s). Optional parameter. --> <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
<!-- <module src="sample_win32.dll"/> --> Values: Comma separated list of IP addresses -->
<!-- <module src="sample_linux.so"/> --> <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
To specify several resources, add more <resource> parameter(s). --> The extra measures are:
- Script files cannot be accessed with fileOpen()
<resource src="admin" startup="1" protected="0"/> - meta.xml is read only
<resource src="defaultstats" startup="1" protected="0"/> *NOTE* This only protects resources which use dbConnect with mysql
<resource src="helpmanager" startup="1" protected="0"/> Values: 0 - Off, 1 - Enabled. Default - 1 -->
<resource src="joinquit" startup="1" protected="0"/> <database_credentials_protection>1</database_credentials_protection>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
<resource src="parachute" startup="1" protected="0"/> parameter(s). Optional parameter. -->
<resource src="performancebrowser" startup="1" protected="0"/> <!-- <module src="sample_win32.dll"/> -->
<resource src="reload" startup="1" protected="0"/> <!-- <module src="sample_linux.so"/> -->
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
<resource src="scoreboard" startup="1" protected="0"/> To specify several resources, add more <resource> parameter(s). -->
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="voice" startup="1" protected="0" /> <resource src="admin" startup="1" protected="0"/>
<resource src="votemanager" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="mapcycler" startup="1" protected="0"/>
<resource src="play" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="performancebrowser" startup="1" protected="0"/>
</config> <resource src="reload" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="voice" startup="1" protected="0" />
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
<resource src="play" startup="1" protected="0"/>
</config>

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MultiTheftAuto/vehiclecolors.conf

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