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/// Empires config |
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/// Please only uncomment and edit the values you need to change. |
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/// Default values are sensible for most servers. |
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/// If you feel any of the defaults should be changed, please send the devs a message. |
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// server name |
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hostname "Empires Server" |
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// rcon passsword |
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//be sure to change your rcon password |
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rcon_password "" |
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sv_password "" |
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sv_cheats 0 |
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// server cvars |
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//mp_footsteps 1 |
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//mp_autoteambalance 1 |
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//mp_flashlight 0 |
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//mp_forcecamera 0 |
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//sv_alltalk 0 |
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//sv_pausable 0 |
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//sv_cheats 0 |
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//sv_consistency 1 |
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//sv_allowupload 1 |
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//sv_allowdownload 1 |
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//sv_voiceenable 1 |
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//emp_allowspectators 1 |
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//emp_forceautoassign 0 |
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//mp_timelimit 0 |
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//mp_chattime 45 |
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//sv_timeout 65 |
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//mp_falldamage 0 |
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//sv_specspeed 8 |
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//sv_downloadurl "http://fastdl.empiresmod.com:17739/default/" // used for fastdownload server |
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//emp_sv_debug_build_vehicles 0 |
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//emp_sv_debug_instant_build 0 |
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//Empires specific cvars |
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//emp_sv_vote_commander_time 90 //How long people have to vote for a commander |
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//emp_sv_wait_phase_time 60 // Time before round starts on map without commander |
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//emp_sv_kick_commander_penalty 300 //time before a kicked commander can re-enter the command vehicle |
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//emp_sv_kick_commander_percentage 0.6 //percentage of players on a team that must vote yes to kick the commander |
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//emp_sv_kick_commander_time 180 //time commander kick vote lasts |
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//emp_sv_max_buildings 48 //number of buildings (not counting walls) each team can have at any one time |
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//emp_sv_max_vehicles 32 //number of vehicles each team can have at any one time |
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//emp_sv_max_turrets 24 //number of turrets each team can have at any one time |
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//emp_sv_max_walls 64 //number of walls each team can have at any one time |
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//emp_sv_player_refinery_multiplier 20 //number of players that cause an increase in resources produced via refineries (default: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output |
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//emp_sv_resource_multiplier_be 1 //number of resources at map start is multiplied by this (Brenodi Empire) |
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//emp_sv_resource_multiplier_nf 1 //number of resources at map start is multiplied by this (Northern Faction) |
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//emp_sv_refinery_multiplier 1 //refinery output is multiplied by this |
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//emp_sv_reinforcement_multiplier_be 1 //number of reinforcements at map start is multiplied by this (Brenodi Empire) |
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//emp_sv_reinforcement_multiplier_nf 1 //number of reinforcements at map start is multiplied by this (Northern Faction) |
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//emp_sv_research_complete 0 //set to 1 to have all research tree items unlocked |
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//emp_sv_research_multiplier 1 //affects research speed, less than 1 is slower, greater than 1 is faster |
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//emp_sv_respawn_penalty 10 //number of seconds to make players wait to respawn |
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//emp_sv_refinery_interval 1 //number of seconds between refinery resource generation |
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//emp_sv_spawn_protection 1 //number of seconds that a player is invincible after spawn |
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//emp_sv_vehicle_fadeout_time 30 //how long vehicle carcesses last for |
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//skill cvars percentage modifiers |
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//emp_sv_skill_rifleman_damage_increase 0.1 |
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//emp_sv_vehicle_skill_speed 0.25 |
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//emp_sv_vehicle_skill_damage 0.25 |
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//emp_sv_vehicle_skill_cooling 0.15 |
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//emp_sv_vehicle_skill_armor 0.25 |
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// |
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//emp_sv_player_minimap_interval 1 //how often the network info required to update the minimap is sent (actually split up into 1/4s and sent at 1/4 intervals of this time) |
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//emp_sv_vehicle_minimap_interval 6 |
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// |
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//emp_sv_netvisdist_player 8000 //distance to stop sending player network info to others |
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//emp_sv_netvisdist_building 12000 //distance to stop sending buildings |
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//emp_sv_netvisdist_vehicle 10000 |
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//emp_sv_netvisdist_commander 10000 |
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//emp_sv_netvisdist_ratedistmin 2000 //Minimum distance to regulate network traffic (highest frequency of transmission) |
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//emp_sv_netvisdist_ratedistmax 8000 //Maximum distantce to regulate network traffic (lowest frequency of transmission) |
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//emp_sv_client_missiles 1 // Predicted and cheaper missiles will be used for dumb missiles |
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//emp_sv_client_shells 1 // Predicted and cheaper shells. |
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// bandwidth rates/settings |
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// The following settings are omptimized for a 64 slot 30 tick server as 30 tick is recommended for empires. |
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// Empires needs higher than normal settings for sv_maxrate and sv_minrate compared to other source games as the increased player count, vehicles and buildings use a lot more bandwidth. |
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//sv_maxrate 0 //The maximum bytes/sec the server will send to the client. |
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//sv_minrate 1000000 //value is in bytes/sec. Overrides the client's rate setting if it is less than sv_minrate. |
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//sv_minupdaterate 33 //The minimum amount of updates the server will send to the client. Change this to what your tickrate is. |
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//sv_maxupdaterate 66 //The maximum amount of updates the server will send to the client. Change this to what your tickrate is. |
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//sv_mincmdrate 33 //The minimum amount of updates the client can send to the server. Change this to what your tickrate is. |
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//sv_maxcmdrate 66 //The maximum amount of updates the client can send to the server. Change this to what your tickrate is. |
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//net_splitpacket_maxrate 1048576 // |
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//net_splitrate 2 //Maximum number of fragments per frame. |
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//fps_max 0 |
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//net_maxcleartime 0.01 //Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
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//net_compresspackets 0 //Use compression on game packets. |
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//sv_parallel_sendsnapshot 1 //controls whether the sending of network data is done on the main thread (when set to zero) or on worker threads (when set to one). |
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//decalfrequency 10 |
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//voice |
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//sv_voicecodec vaudio_celt |
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// server logging |
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//log on |
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//sv_logbans 1 |
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//sv_logecho 1 |
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//sv_logfile 1 |
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//sv_log_onefile 0 |
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// operation |
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//sv_lan 0 |
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//sv_region 0 |
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sv_contact [email protected] //Enter your contact information here |
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//sourcetv |
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tv_enable 1 |
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tv_port 27020 |
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//tv_debug 0 |
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//tv_delay 20 |
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//tv_dispatchmode 1 |
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//tv_maxclients 1 |
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//tv_maxrate 20000 |
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tv_name "SourceTV" |
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tv_password "" |
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tv_relaypassword "" |
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//tv_snapshotrate 20 |
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tv_autorecord 0 |
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//vprof - this is for creating performance logs to find bottlenecks; it shouldn't be turned on |
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//vprof_scope_entity_gamephys 1 |
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//vprof_scope_entity_thinks 1 |
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//emp_vprof_record_interval 30 |
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//emp_vprof_start |
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//echo server.cfg loaded |
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