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add emserver

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Daniel Gibbs 2 years ago
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  1. 134
      em/server.cfg

134
em/server.cfg

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/// Empires config
/// Please only uncomment and edit the values you need to change.
/// Default values are sensible for most servers.
/// If you feel any of the defaults should be changed, please send the devs a message.
// server name
hostname "Empires Server"
// rcon passsword
//be sure to change your rcon password
rcon_password ""
sv_password ""
sv_cheats 0
// server cvars
//mp_footsteps 1
//mp_autoteambalance 1
//mp_flashlight 0
//mp_forcecamera 0
//sv_alltalk 0
//sv_pausable 0
//sv_cheats 0
//sv_consistency 1
//sv_allowupload 1
//sv_allowdownload 1
//sv_voiceenable 1
//emp_allowspectators 1
//emp_forceautoassign 0
//mp_timelimit 0
//mp_chattime 45
//sv_timeout 65
//mp_falldamage 0
//sv_specspeed 8
//sv_downloadurl "http://fastdl.empiresmod.com:17739/default/" // used for fastdownload server
//emp_sv_debug_build_vehicles 0
//emp_sv_debug_instant_build 0
//Empires specific cvars
//emp_sv_vote_commander_time 90 //How long people have to vote for a commander
//emp_sv_wait_phase_time 60 // Time before round starts on map without commander
//emp_sv_kick_commander_penalty 300 //time before a kicked commander can re-enter the command vehicle
//emp_sv_kick_commander_percentage 0.6 //percentage of players on a team that must vote yes to kick the commander
//emp_sv_kick_commander_time 180 //time commander kick vote lasts
//emp_sv_max_buildings 48 //number of buildings (not counting walls) each team can have at any one time
//emp_sv_max_vehicles 32 //number of vehicles each team can have at any one time
//emp_sv_max_turrets 24 //number of turrets each team can have at any one time
//emp_sv_max_walls 64 //number of walls each team can have at any one time
//emp_sv_player_refinery_multiplier 20 //number of players that cause an increase in resources produced via refineries (default: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output
//emp_sv_resource_multiplier_be 1 //number of resources at map start is multiplied by this (Brenodi Empire)
//emp_sv_resource_multiplier_nf 1 //number of resources at map start is multiplied by this (Northern Faction)
//emp_sv_refinery_multiplier 1 //refinery output is multiplied by this
//emp_sv_reinforcement_multiplier_be 1 //number of reinforcements at map start is multiplied by this (Brenodi Empire)
//emp_sv_reinforcement_multiplier_nf 1 //number of reinforcements at map start is multiplied by this (Northern Faction)
//emp_sv_research_complete 0 //set to 1 to have all research tree items unlocked
//emp_sv_research_multiplier 1 //affects research speed, less than 1 is slower, greater than 1 is faster
//emp_sv_respawn_penalty 10 //number of seconds to make players wait to respawn
//emp_sv_refinery_interval 1 //number of seconds between refinery resource generation
//emp_sv_spawn_protection 1 //number of seconds that a player is invincible after spawn
//emp_sv_vehicle_fadeout_time 30 //how long vehicle carcesses last for
//skill cvars percentage modifiers
//emp_sv_skill_rifleman_damage_increase 0.1
//emp_sv_vehicle_skill_speed 0.25
//emp_sv_vehicle_skill_damage 0.25
//emp_sv_vehicle_skill_cooling 0.15
//emp_sv_vehicle_skill_armor 0.25
//
//emp_sv_player_minimap_interval 1 //how often the network info required to update the minimap is sent (actually split up into 1/4s and sent at 1/4 intervals of this time)
//emp_sv_vehicle_minimap_interval 6
//
//emp_sv_netvisdist_player 8000 //distance to stop sending player network info to others
//emp_sv_netvisdist_building 12000 //distance to stop sending buildings
//emp_sv_netvisdist_vehicle 10000
//emp_sv_netvisdist_commander 10000
//emp_sv_netvisdist_ratedistmin 2000 //Minimum distance to regulate network traffic (highest frequency of transmission)
//emp_sv_netvisdist_ratedistmax 8000 //Maximum distantce to regulate network traffic (lowest frequency of transmission)
//emp_sv_client_missiles 1 // Predicted and cheaper missiles will be used for dumb missiles
//emp_sv_client_shells 1 // Predicted and cheaper shells.
// bandwidth rates/settings
// The following settings are omptimized for a 64 slot 30 tick server as 30 tick is recommended for empires.
// Empires needs higher than normal settings for sv_maxrate and sv_minrate compared to other source games as the increased player count, vehicles and buildings use a lot more bandwidth.
//sv_maxrate 0 //The maximum bytes/sec the server will send to the client.
//sv_minrate 1000000 //value is in bytes/sec. Overrides the client's rate setting if it is less than sv_minrate.
//sv_minupdaterate 33 //The minimum amount of updates the server will send to the client. Change this to what your tickrate is.
//sv_maxupdaterate 66 //The maximum amount of updates the server will send to the client. Change this to what your tickrate is.
//sv_mincmdrate 33 //The minimum amount of updates the client can send to the server. Change this to what your tickrate is.
//sv_maxcmdrate 66 //The maximum amount of updates the client can send to the server. Change this to what your tickrate is.
//net_splitpacket_maxrate 1048576 //
//net_splitrate 2 //Maximum number of fragments per frame.
//fps_max 0
//net_maxcleartime 0.01 //Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
//net_compresspackets 0 //Use compression on game packets.
//sv_parallel_sendsnapshot 1 //controls whether the sending of network data is done on the main thread (when set to zero) or on worker threads (when set to one).
//decalfrequency 10
//voice
//sv_voicecodec vaudio_celt
// server logging
//log on
//sv_logbans 1
//sv_logecho 1
//sv_logfile 1
//sv_log_onefile 0
// operation
//sv_lan 0
//sv_region 0
sv_contact [email protected] //Enter your contact information here
//sourcetv
tv_enable 1
tv_port 27020
//tv_debug 0
//tv_delay 20
//tv_dispatchmode 1
//tv_maxclients 1
//tv_maxrate 20000
tv_name "SourceTV"
tv_password ""
tv_relaypassword ""
//tv_snapshotrate 20
tv_autorecord 0
//vprof - this is for creating performance logs to find bottlenecks; it shouldn't be turned on
//vprof_scope_entity_gamephys 1
//vprof_scope_entity_thinks 1
//emp_vprof_record_interval 30
//emp_vprof_start
//echo server.cfg loaded
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