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feat(sdtd): add DeathPenalty setting

Added DeathPenalty property introduced in A21.2. Values:
0 = Nothing, 1 = Classic XP Penalty (default), 2 = Injured,
3 = Permanent Death.
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dgibbs 1 month ago
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commit
8c8d0acb08
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  1. 6
      sdtd/serverconfig.xml

6
sdtd/serverconfig.xml

@ -125,9 +125,9 @@
<property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours
day light per in game day -->
<property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default:
Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50%
on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a
<property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default:
Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50%
on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a
fresh start within the saved game. -->
<property name="DropOnDeath" value="1" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 =
backpack only, 4 = delete all -->

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