From 8920a7620990a85c6a1e9f2a71627e74a05c7fa7 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Tue, 4 Oct 2016 21:17:25 +0100 Subject: [PATCH] Updated config --- BladeSymphony/server.cfg | 115 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 112 insertions(+), 3 deletions(-) diff --git a/BladeSymphony/server.cfg b/BladeSymphony/server.cfg index aeb2db0..8f7ae71 100644 --- a/BladeSymphony/server.cfg +++ b/BladeSymphony/server.cfg @@ -1,4 +1,13 @@ -// Hostname for server. +// **************************************************************************** +// * +// Black Mesa - server.cfg * +// Version 030916 * +// * +// **************************************************************************** + +// ............................. Basic Settings ............................. // + +// Hostname - Name of the server. hostname "" // RCON - remote console password. @@ -7,9 +16,109 @@ rcon_password "" // Server password - for private servers. sv_password "" -// Server Logging +// Email - Server admin email. +sv_contact "email@example.com" + +// LAN Mode - If set the server will not show on the internet. +// default: sv_lan 0 +sv_lan 0 + + +// ............................. Communication ............................. // + +// Voice enable - Enable communication over voice via microphone. +// 0 = voice off. +// 1 = voice on. +// default: sv_voiceenable 1 +sv_voiceenable 1 + +// All talk - Players can hear all other players, no team restrictions. +// 0 = all talk off. +// 1 = all talk on. +// default: sv_alltalk 0 +sv_alltalk 0 + + +// ............................. Fast Download .............................. // +// info: Allow custom maps to be downloaded to the client. + +// Allow Download - Allows clients to download custom map files from the server at 20 kbps. +// 0 = allow download off. +// 1 = allow download on. +// default: sv_allowdownload 1 +sv_allowdownload 1 + +// Download url - Allows clients to download custom maps files from a web server with no transfer limit. +// Example: +// server location: maps/custommap.bsp +// web server location: http://example.com/custom/maps/custommap.bsp +// sv_downloadurl "http://example.com/custom" +// default: sv_downloadurl "" +sv_downloadurl "" + + +// ............................. Game Settings ............................. // +// info: Other settings that apply to this game. + +// Flashlight - Allow players to use the flashlight. +// 0 = flashlight off. +// 1 = flashlight on. +// default: mp_flashlight 1 +mp_flashlight 1 + +// Force Respawn - Force the player to respawn. +// 0 = force respawn off. +// 1 = force respawn on. +// default: mp_forcerespawn 0 +mp_forcerespawn 0 + +// Friendly fire - Allows team members to injure other members of their team. +// 0 = friendly fire off. +// 1 = friendly fire on. +// default: mp_friendlyfire 0 +mp_friendlyfire 0 + + +// ................................ Mapcycle ................................ // +// info: The .txt file used to cycle the maps on servers. + +// Maxcycle file +// "maplist.txt" - all maps +// "mapcycle.txt" - custom cycle +mapcyclefile "maplist.txt" + +// ............................. Server Logging ............................. // + +// Log - Enables logging to file, console, and udp (on|off). log on + +// Log Bans - Log server bans in the server logs. +// default: sv_logbans 1 sv_logbans 1 + +// Log Echo - Echo log information to the console. +// default: sv_logecho 1 sv_logecho 1 + +// Log File - Log server information in the log file. +// default: sv_logfile 1 sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// Log one file - Log server information to only one file. +// default: sv_log_onefile 0 +sv_log_onefile 0 + + +// ....................... Time Limits/Round Settings ....................... // + +// Time limit - Time on a single map in minutes before switching to a new map automatically. +// default: mp_timelimit 40 +mp_timelimit 40 + +// Frag Limit - Number of frags on a single map before switching to a new map automatically. +// default: mp_fraglimit 45 +mp_fraglimit 45 + +// Warmup time - Number of seconds to wait before the round starts. +// default: mp_warmup_time 30 +mp_warmup_time 30