diff --git a/ReturnToCastleWolfenstein/server.cfg b/ReturnToCastleWolfenstein/server.cfg new file mode 100644 index 0000000..43b4db0 --- /dev/null +++ b/ReturnToCastleWolfenstein/server.cfg @@ -0,0 +1,60 @@ +//CLIENTS ======================================== +set sv_hostname "LinuxGSM" +set dedicated "1" // 1=LAN, 2=INTERNET +set sv_maxclients "32" +set sv_privateClients "0" //PRIVATE SLOTS, PRIVATE SLOTS SUBTRACTS FROM MAXCLIENTS SLOTS +set sv_allowDownload "0" //ALLOWDOWNLOAD SERVER MUST BE PURE +set g_gametype "5" //GAME TYPE SETTINGS GAMETYPE DEFAULT =5 + +//PASSWORDS ====================================== +set rconpassword "LinuxGSM" +set g_needpass "0" //LOCKDOWN THE GAME =1 OFF=0 +//set g_password "" //LOCKED SERVER PASSWORD +set sv_privatePassword "" //PRIVATE SLOTS PASSWORD + +//CORE =========================================== +set sv_pure "1" //SET PURE SERVER PK3 MUST MATCH SERVERS +set sv_maxRate "25000" //CAP THE RATE OF THE SERVER DEPENDS ON BANDWIDTH +set sv_fps "30" //MAX FRAMERATES TO CLIENTS, IF SET TOO HIGH IT WILL CAUSE PING +set sv_maxPing "200" //MAX PING ALLOWED BY SERVER +set sv_minPing "0" //MIN PING ALLOWED BY SERVER +set sv_timeout "120" //AMOUNT OF TIME BEFORE ASSUMING A DISCONNECTED CLIENT +set sv_reconnectlimit "3" //AMOUNT OF TIMES A CLIENT IS ABLE TO RECONNECT +set sv_floodProtect "1" //FLOODPROTECT PREVENTS SERVER FROM BEING FLOODED +set sv_padPackets "0" +set sv_dlRate "2500" //DOWNLOAD RATE +set g_smoothClients "1" +set g_log "wolf.log" //GAMES LOG CAN BE NAMED ANYTHING DEFAULT IS games.log +set g_inactivity "0" //AMOUNT OF TIME A CLIENT CAN STAY STILL IN SECONDS +set g_syncronousclients "0" //G_SYNC NEEDED FOR DEMO RECORDING +set pmove_fixed "1" //LEAVE OFF FOR LPB'S & ON FOR HPB'S +set pmove_msec "8" //LEAVE OFF FOR LPB'S & ON FOR HPB'S + +//PREFERENCES ==================================== +set timelimit "15" //ROUND TIME LIMIT +set g_forcerespawn "0" //FORCES RESPAWN IN X SECONDS +set g_speed "320" //SPEED OF THE GAME PLAY 320=DEFAULT +set g_weaponTeamRespawn "30" //TEAM GAMES RESPAWN TIME IN SECONDS +set g_doWarmup "1" //WARMUP BEFORE GAME +set g_warmup "30" //WARMUP TIME IN SECONDS +set g_teamAutoJoin "0" //TEAM AUTOJOIN? +set g_teamForceBalance "0" //BALANCES TEAMS FOR YOU +set g_friendlyFire "1" //FRIENDLY FIRE SHOULD BE TURNED OFF FOR NUBES. 0=OFF +set g_allowVote "1" //ALLOW VOTEING 1=ON 0=off + +//MAP ROTATION ==================================== +set d1 "map mp_village ; set nextmap vstr d2" +set d2 "map mp_base ; set nextmap vstr d3" +set d3 "map mp_depot ; set nextmap vstr d4" +set d4 "map mp_destruction ; set nextmap vstr d5" +set d5 "map mp_castle ; set nextmap vstr d6" +set d6 "map mp_beach ; set nextmap vstr d7" +set d7 "map mp_sub ; set nextmap vstr d8" +set d8 "map mp_assault ; set nextmap vstr d1" +vstr d6 + +//MASTER SERVERS ================================== +//set sv_master1 "wolfmaster.idsoftware.com" +//set sv_master2 "master.gamespy.com:27900" +//set sv_master3 "master0.gamespy.com" +//set sv_master4 "clanservers.net"