17 changed files with 586 additions and 45 deletions
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# Here you can control mod-specific server settings. Mods can use blueprint node "GetCustomServerSetting" to gather the contents of this file. |
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# This section used to exist in server.cfg |
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# v2.0 EXCLUDED FACTION SETUP LIST : This must be FactionSetup Id : those are different from display names ! |
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//CAF_LightInfantry_1PPCLI |
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//CAF_LightInfantry_3PPCLI |
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//GB_AirAssault_2Para |
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//GB_Armored_1Armoured |
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//GB_Armored_QueensRoyalHussars |
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//GB_CombinedArms_3rdDivision |
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//GB_LightInfantry_GrenadierGuards |
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//GB_Mechanized_1Yorks |
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//GB_Motorized_3Rifles |
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//GB_Support_4RLC |
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//INS_CombinedArms_Default |
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//INS_LightInfantry_OmarsFreedomFighters |
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//MEA_AirAssault_91stAirAssault |
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//MEA_Armored_60thPrinceAssur |
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//MEA_CombinedArms_1stBattalion |
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//MEA_CombinedArms_Default |
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//MEA_LightInfantry_4thBorderGuards |
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//MEA_Mechanized_3rdKingQadesh |
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//MEA_Motorized_83rdPrinceZaid |
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//MEA_Support_2ndVizirHussein |
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//MIL_CombinedArms_Default |
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//MIL_LightInfantry_PeoplesFront |
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//RUS_AirAssault_598th |
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//RUS_Armored_2nd |
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//RUS_Armored_4th |
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//RUS_CombinedArms_Default |
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//RUS_LightInfantry_1398th |
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//RUS_Mechanized_1stMech |
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//USA_504th_Infantry |
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//USA_AirAssault_101Airborne1IBCT |
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//USA_Armored_1stArmoredDivision |
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//USA_CombinedArms_1Infantry |
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//USA_CombinedArms_3Corps |
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//USA_CombinedArms_Default |
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//USA_LightInfantry_10thMountain |
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//USA_LightInfantry_149MEB |
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//USA_Mechanized_7thInfantry |
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//USA_Motorized_7thInfantry |
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# v2.0 EXCLUDED FACTION LIST : This must be Faction Id : those are different from display names ! |
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//CAF |
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//GB |
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//INS |
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//MEA |
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//MIL |
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//RUS |
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//US |
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# v2.0 EXCLUDED LAYER LIST |
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// NOTE: This list uses Layer ID names, which is different from display names. |
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// NOTE: this file is used for servers running with Layer voting. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
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// Specifying a layer here will hide it from the list when you use "adminchangelayer" or "adminsetnextlayer" |
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
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AlBasrah_TA_v1 |
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Tallil_TA_v1 |
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Narva_TA_v1 |
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Yehorivka_TA_v1 |
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LashkarValley_TC_v3 |
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JensensRange_GB-MIL |
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JensensRange_US-RUS |
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JensensRange_MEA-INS |
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CAF_JensensRange_CAF-RUS |
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Tutorial_Helicopter |
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Tutorial_Infantry |
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# v2.0 EXCLUDED LEVEL LIST : This must be Level Id : those are different from display names ! |
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// NOTE: This file is used for servers running with Levels voting. |
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// This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
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TutorialInfantry |
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TutorialHelicopter |
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//Exclude Tutorials levels so it doesn't get loaded on the server |
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JensensRange |
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Nanisivik |
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// AlBasrah |
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// Belaya |
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// Chora |
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// Fallujah |
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// FoolsRoad |
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// GooseBay |
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// Gorodok |
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// Kamdesh |
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// Kohat |
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// Kokan |
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// Lashkar |
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// Logar |
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// Manic-5 |
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// Mestia |
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// Mutaha |
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// Narva |
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// Skorpo |
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// Sumari |
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// Tallil |
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// Yehorivka |
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// v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. "Belaya_AAS_v1" is correct, "Belaya AAS v1" is not. |
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// NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
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Albasrah_AAS_v1 |
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Albasrah_AAS_v2 |
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Albasrah_Insurgency_v1 |
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Albasrah_invasion_v1 |
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Albasrah_invasion_v2 |
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Albasrah_RAAS_v1 |
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Albasrah_Skirmish_v1 |
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Albasrah_Skirmish_v2 |
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//AlBasrah_TA_v1 |
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
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Albasrah_TC_v1 |
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Albasrah_TC_v2 |
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Belaya_AAS_v1 |
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Belaya_AAS_v2 |
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Belaya_Invasion_v1 |
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Belaya_Invasion_v2 |
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Belaya_Invasion_v3 |
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Belaya_RAAS_v1 |
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Belaya_RAAS_v2 |
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Belaya_RAAS_v3 |
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Belaya_Skirmish_v1 |
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Belaya_TC_v1 |
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Chora_AAS_v1 |
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Chora_AAS_v2 |
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Chora_AAS_v3 |
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Chora_Insurgency_v1 |
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Chora_Invasion_v1 |
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Chora_Invasion_v2 |
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Chora_RAAS_v1 |
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Chora_RAAS_v2 |
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Chora_Skirmish_v1 |
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Chora_TC_v1 |
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Fallujah_AAS_v1 |
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Fallujah_AAS_v2 |
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Fallujah_Insurgency_v1 |
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Fallujah_Invasion_v1 |
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Fallujah_Invasion_v2 |
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Fallujah_Invasion_v3 |
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Fallujah_RAAS_v1 |
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Fallujah_RAAS_v2 |
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Fallujah_RAAS_v3 |
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Fallujah_Skirmish_v1 |
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Fallujah_Skirmish_v2 |
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Fallujah_TC_v1 |
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Fallujah_TC_v2 |
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FoolsRoad_AAS_v1 |
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FoolsRoad_AAS_v2 |
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FoolsRoad_Destruction_v1 |
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FoolsRoad_Invasion_1 |
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FoolsRoad_RAAS_v1 |
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FoolsRoad_RAAS_v2 |
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FoolsRoad_RAAS_v3 |
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FoolsRoad_Skirmish_v1 |
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FoolsRoad_Skirmish_v2 |
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FoolsRoad_TC_v1 |
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Gorodok_AAS_v1 |
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Gorodok_AAS_v2 |
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Gorodok_Destruction_v1 |
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Gorodok_Insurgency_v1 |
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Gorodok_Invasion_v1 |
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Gorodok_Invasion_v2 |
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Gorodok_RAAS_v1 |
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Gorodok_RAAS_v2 |
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Gorodok_RAAS_v3 |
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Gorodok_RAAS_v4 |
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Gorodok_RAAS_v5 |
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Gorodok_Skirmish_v1 |
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Gorodok_TC_v1 |
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_GB-MIL |
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_US-RUS |
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// Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_MEA-INS |
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Kamdesh_AAS_v1 |
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Kamdesh_Insurgency_v1 |
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Kamdesh_Insurgency_v2 |
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Kamdesh_Invasion_v1 |
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Kamdesh_Invasion_v2 |
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Kamdesh_Invasion_v3 |
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Kamdesh_RAAS_v1 |
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Kamdesh_RAAS_v2 |
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Kamdesh_RAAS_v3 |
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Kamdesh_RAAS_v4 |
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Kamdesh_Skirmish_v1 |
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Kamdesh_TC_v1 |
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Kamdesh_TC_v2 |
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Kohat_AAS_v1 |
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Kohat_AAS_v2 |
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Kohat_Insurgency_v1 |
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Kohat_Invasion_v1 |
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Kohat_Invasion_v2 |
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Kohat_RAAS_v1 |
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Kohat_RAAS_v2 |
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Kohat_RAAS_v3 |
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Kohat_RAAS_v4 |
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Kohat_Skirmish_v1 |
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Kohat_TC_v1 |
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Kokan_AAS_v1 |
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Kokan_Insurgency_v1 |
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Kokan_Invasion_v1 |
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Kokan_RAAS_v1 |
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Kokan_RAAS_v2 |
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Kokan_Skirmish_v1 |
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Kokan_TC_v1 |
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LashkarValley_AAS_v1 |
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LashkarValley_AAS_v2 |
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LashkarValley_Insurgency_v1 |
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LashkarValley_Invasion_v1 |
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LashkarValley_RAAS_v1 |
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LashkarValley_Skirmish_v1 |
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LashkarValley_TC_v1 |
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LashkarValley_TC_v2 |
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// LashkarValley_TC_v3 (WIP Layer please do not use) |
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Logar_AAS_v1 |
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Logar_AAS_v2 |
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Logar_Insurgency_v1 |
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Logar_RAAS_v1 |
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Logar_Skirmish_v1 |
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Logar_TC_v1 |
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Mestia_AAS_V1 |
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Mestia_Invasion_V1 |
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Mestia_Invasion_V2 |
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Mestia_RAAS_v1 |
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Mestia_Skirmish_v1 |
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Mestia_TC_v1 |
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Mutaha_AAS_v1 |
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Mutaha_AAS_v2 |
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Mutaha_Invasion_v1 |
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Mutaha_RAAS_v1 |
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Mutaha_Skirmish_v1 |
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Mutaha_TC_v1 |
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Mutaha_TC_v2 |
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Narva_AAS_v1 |
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Narva_AAS_v2 |
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Narva_AAS_v3 |
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Narva_Destruction_v1 |
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Narva_Invasion_v1 |
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Narva_Invasion_v2 |
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Narva_RAAS_v1 |
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Narva_Skirmish_v1 |
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//Narva_TA_v1 |
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
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Narva_TC_v1 |
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Narva_TC_v2 |
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Skorpo_AAS_v1 |
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Skorpo_Invasion_v1 |
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Skorpo_Invasion_v2 |
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Skorpo_RAAS_v1 |
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Skorpo_RAAS_v2 |
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Skorpo_RAAS_v3 |
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Skorpo_RAAS_v4 |
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Skorpo_Skirmish_v1 |
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Skorpo_TC_v1 |
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Skorpo_TC_v2 |
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Skorpo_TC_v3 |
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Sumari_AAS_v1 |
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Sumari_Insurgency_v1 |
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Sumari_Invasion_v1 |
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Sumari_RAAS_v1 |
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Sumari_RAAS_v2 |
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Sumari_Skirmish_v1 |
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Sumari_TC_v1 |
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Tallil_AAS_v1 |
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Tallil_AAS_v2 |
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Tallil_Invasion_v1 |
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Tallil_Invasion_v2 |
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Tallil_Invasion_v3 |
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Tallil_RAAS_v1 |
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Tallil_RAAS_v2 |
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Tallil_RAAS_v3 |
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Tallil_RAAS_v4 |
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Tallil_Skirmish_v1 |
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Tallil_Skirmish_v2 |
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Tallil_Skirmish_v3 |
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Tallil_Tanks_v1 |
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Tallil_Tanks_v2 |
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//Tallil_TA_v1 |
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//Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
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Tallil_TC_v1 |
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//Tutorial_Helicopter |
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//Tutorial_Infantry |
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// Tutorial layers are not meant to be run on servers. |
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Yehorivka_AAS_v1 |
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Yehorivka_AAS_v2 |
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Yehorivka_Destruction_v1 |
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Yehorivka_Invasion_v1 |
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Yehorivka_Invasion_v2 |
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Yehorivka_RAAS_v1 |
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Yehorivka_RAAS_v2 |
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Yehorivka_RAAS_v3 |
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Yehorivka_RAAS_v4 |
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Yehorivka_RAAS_v5 |
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Yehorivka_Skirmish_v1 |
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Yehorivka_Skirmish_v2 |
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Yehorivka_Skirmish_v3 |
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//Yehorivka_TA_v1 |
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
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Yehorivka_TC_v1 |
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Yehorivka_TC_V2 |
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#_v2.0 CANADIAN_ARMED FORCES |
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CAF_AlBasrah_Invasion_v1 |
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CAF_AlBasrah_Invasion_v2 |
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CAF_Belaya_AAS_v1 |
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CAF_Belaya_RAAS_v1 |
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CAF_Belaya_RAAS_v2 |
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CAF_Chora_AAS_v1 |
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CAF_Chora_RAAS_v1 |
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CAF_Fallujah_Invasion_v1 |
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CAF_Fallujah_RAAS_v1 |
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CAF_Fools_Road_RAAS_v1 |
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CAF_GooseBay_AAS_v1 |
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CAF_GooseBay_Invasion_v1 |
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CAF_GooseBay_Invasion_v2 |
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CAF_GooseBay_RAAS_v1 |
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CAF_GooseBay_Skirmish_v1 |
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CAF_Gorodok_AAS_v1 |
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CAF_Gorodok_Invasion_v1 |
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CAF_Gorodok_RAAS_v1 |
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CAF_Gorodok_RAAS_v2 |
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CAF_Gorodok_TC_v1 |
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// Jensen's range layers have no gamemode and are not intended for regular servers. |
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// CAF_JensensRange_CAF-RUS |
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CAF_Kamdesh_Invasion_v1 |
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CAF_Kamdesh_RAAS_v1 |
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CAF_Kamdesh_TC_v1 |
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CAF_Kohat_Invasion_v1 |
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CAF_Kokan_Valley_RAAS_v1 |
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CAF_Lashkar_Valley_Invasion_v1 |
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CAF_Lashkar_Valley_RAAS_v1 |
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CAF_Lashkar_Valley_TC_v1 |
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CAF_Logar_Valley_RAAS_v1 |
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CAF_Manic_AAS_v1 |
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CAF_Manic_AAS_v2 |
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CAF_Manic_Invasion_v1 |
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CAF_Manic_Invasion_v2 |
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CAF_Manic_RAAS_v1 |
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CAF_Manic_RAAS_v2 |
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CAF_Manic_RAAS_v3 |
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CAF_Manic_RAAS_v4 |
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CAF_Manic_Skirmish_v1 |
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CAF_Manic_Skirmish_v2 |
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CAF_Manic_TC_v2 |
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CAF_Mestia_RAAS_v1 |
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CAF_Mutaha_AAS_v1 |
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CAF_Mutaha_RAAS_v1 |
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CAF_Mutaha_RAAS_v2 |
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CAF_Narva_RAAS_v1 |
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CAF_Skorpo_RAAS_v1 |
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CAF_Sumari_AAS_v1 |
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CAF_Tallil_Outskirts_RAAS_v1 |
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CAF_Tallil_Outskirts_RAAS_v2 |
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CAF_Yehorivka_Invasion_v1 |
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CAF_Yehorivka_RAAS_v1 |
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CAF_Yehorivka_TC_v2 |
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# v2.0 LEVEL ROTATION : This must be Level Id : those are different from display names ! |
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// NOTE: this file is used for servers running in MapRotationMode=LevelList, running in order, or for servers running in MapRotationMode=LevelList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
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AlBasrah |
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Belaya |
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Chora |
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Fallujah |
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FoolsRoad |
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Gorodok |
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Kamdesh |
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Kohat |
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Kokan |
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Lashkar |
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Logar |
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Mestia |
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Mutaha |
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Narva |
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Skorpo |
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Sumari |
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Tallil |
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Yehorivka |
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# v2.0 CANADIAN ARMED FORCES |
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GooseBay |
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Manic-5 |
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Visit <a href="http://joinsquad.com/">www.joinsquad.com</a> for the latest info on Squad! |
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Change these messages in Configs/ServerConfigs/MOTD.cfg |
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Logar |
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Sumari |
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Fool's Road |
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Chora |
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Kohat |
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OP First Light |
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Jensen's Range |
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Gorodok |
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Yehorivka |
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ServerName="SERVERNAME" |
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MaxPlayers=40 |
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NumReservedSlots=0 |
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IsLANMatch=false |
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// Control visibility in the server browser |
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ShouldAdvertise=true |
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NumPlayersDiffForTeamChanges=3 |
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// Set the server to LAN mode |
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IsLANMatch=false |
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// Max player count on the server |
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MaxPlayers=100 |
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// Number of reserved slots for admins / members |
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NumReservedSlots=0 |
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// Size of the server queuing, for regular user |
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PublicQueueLimit=25 |
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// Map rotation mode: it can be |
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// LevelList(use order in level rotation config file) |
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// LayerList (use order in layer rotation config file) |
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// or |
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// LevelList_Randomized |
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// LayerList_Randomized |
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// which are randomized version of previous options |
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MapRotationMode=LayerList |
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// Should the Map/Layer rotations list be randomized at start? |
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RandomizeAtStart=true |
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// Should Faction be voted for on generic layers? Randomized if false. |
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UseVoteFactions=false |
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// Should next Map be voted for at end of round? |
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UseVoteLevel=false |
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// Should next Layer be voted for at end of round? |
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UseVoteLayer=false |
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// Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag |
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AllowTeamChanges=true |
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// If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used |
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PreventTeamChangeIfUnbalanced=true |
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EnforceTeamBalance=true |
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// Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins |
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NumPlayersDiffForTeamChanges=3 |
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RejoinSquadDelayAfterKick=180 |
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RecordDemos=false |
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// Whether public clients are allowed to record. |
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// If you do not want public clients to record, but you do want to allow certain ones to, you can give the admin access level "ClientDemos". |
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// There is a difference between "ClientDemos" and "Demos". "Demos" allows access to server commands for recording server-sided demos, while "ClientDemos" only allows clientside demos (no admin commands) |
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AllowPublicClientsToRecord=false |
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ServerMessageInterval=300 |
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// Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds |
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// ForceNonSeamlessTravelIntervalSeconds=43200 |
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// The following are required for Licensed servers, but can be changed for non-licensed servers |
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TKAutoKickEnabled=true |
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AutoTKBanNumberTKs=7 |
|||
AutoTKBanTime=300 |
|||
VehicleKitRequirementDisabled=false |
|||
AllowCommunityAdminAccess=true |
|||
|
|||
// Only Offworld Industries developers are admins |
|||
AllowDevProfiling=true |
|||
|
|||
AllowQA=true |
|||
|
|||
// The below commands are optional for all servers |
|||
VehicleClaimingDisabled=false |
|||
// Forced on for Licensed servers (Only OWI staff & qa are admins) |
|||
AllowCommunityAdminAccess=false |
|||
// Forced on for Licensed servers (Only OWI devs) |
|||
AllowDevProfiling=false |
|||
// ForceNonSeamlessTravelIntervalSeconds=43200 // 1 day |
|||
|
|||
|
@ -0,0 +1,34 @@ |
|||
// Votes have several configurable variables, these are: |
|||
// Duration: The duration of the voting time. |
|||
// ResultPresentationDuration: The duration where players can see the results displayed, but cannot vote. |
|||
// AccessFilter: The minimum access level required in order to vote. |
|||
// TeamFilter: The teams that you must be a member of in order to vote. |
|||
|
|||
// When using Level Vote, this value lets you control how many levels will be picked from your rotation and offered for each level vote |
|||
LevelCountPerVote=4 |
|||
LevelVote_Duration=30 |
|||
LevelVote_ResultPresentationDuration=5 |
|||
LevelVote_AccessFilter=Public |
|||
LevelVote_TeamFilter=Team_Neutral+Team_One+Team_Two |
|||
|
|||
// When not using Level Vote, this value lets you control how many layers will be picked from your rotation and offered in each layer vote |
|||
LayerCountPerVote=4 |
|||
LayerVote_Duration=30 |
|||
LayerVote_ResultPresentationDuration=5 |
|||
LayerVote_AccessFilter=Public |
|||
LayerVote_TeamFilter=Team_Neutral+Team_One+Team_Two |
|||
|
|||
Team_Neutral_Duration=30 |
|||
Team_Neutral_ResultPresentationDuration=5 |
|||
Team_Neutral_AccessFilter=Public |
|||
Team_Neutral_TeamFilter=Team_Neutral+Team_One+Team_Two |
|||
|
|||
Team_One_Duration=30 |
|||
Team_One_ResultPresentationDuration=5 |
|||
Team_One_AccessFilter=Public |
|||
Team_One_TeamFilter=Team_Neutral+Team_One+Team_Two |
|||
|
|||
Team_Two_Duration=30 |
|||
Team_Two_ResultPresentationDuration=5 |
|||
Team_Two_AccessFilter=Public |
|||
Team_Two_TeamFilter=Team_Neutral+Team_One+Team_Two |
@ -0,0 +1,18 @@ |
|||
ServerName="LinuxGSM" |
|||
MaxPlayers=40 |
|||
NumReservedSlots=0 |
|||
IsLANMatch=false |
|||
ShouldAdvertise=true |
|||
NumPlayersDiffForTeamChanges=3 |
|||
AllowTeamChanges=true |
|||
PreventTeamChangeIfUnbalanced=true |
|||
EnforceTeamBalance=true |
|||
RejoinSquadDelayAfterKick=180 |
|||
RecordDemos=false |
|||
ServerMessageInterval=300 |
|||
VehicleClaimingDisabled=false |
|||
// Forced on for Licensed servers (Only OWI staff & qa are admins) |
|||
AllowCommunityAdminAccess=false |
|||
// Forced on for Licensed servers (Only OWI devs) |
|||
AllowDevProfiling=false |
|||
// ForceNonSeamlessTravelIntervalSeconds=43200 // 1 day |
Loading…
Reference in new issue