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Updated Black Mesa

pull/3/head
Daniel Gibbs 9 years ago
parent
commit
7de295eba6
  1. 4
      BlackMesa/cvars/full_cvar_list.txt
  2. 115
      BlackMesa/server.cfg
  3. 12
      BlackMesa/server.cfg.orig

4
BlackMesa/cvars/full_cvar_list.txt

@ -586,7 +586,7 @@ mod_test_verts_not_available : 0 : , "cheat" :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
mortar_visualize : 0 : , "sv" :
motdfile : 0 : , "sv" : The MOTD file to load.
motdfile : 0 : , "sv" : The MOTD file to load.
motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
moveaway_test : cmd : :
mp_allowNPCs : 1 : , "sv", "nf" :
@ -1585,7 +1585,7 @@ sniperviewdist : 35 : , "sv" :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spike : cmd : : generates a fake spike

115
BlackMesa/server.cfg

@ -1,24 +1,113 @@
// Black Mesa server.cfg file
// Server Name
// ****************************************************************************
// *
// Black Mesa - server.cfg *
// Version 030916 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: Name of the .txt file used to cycle the maps on multiplayer servers.
// There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps
//mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time on a single map in minutes before switching to a new map automatically.
// Default: mp_timelimit 900
// Recommended: mp_timelimit 45
mp_timelimit 45
// Number of frags on a single map before switching to a new one automatically.
// Default: mp_fraglimit 0
// Reccomended: mp_fraglimit 45
mp_fraglimit 45
// Number of seconds to wait before the round starts.
// Default: mp_warmup_time 30
// Reccomended: mp_warmup_time 30
mp_warmup_time 30
// ............................. Game Settings ............................. //
// info: Other settings that apply to this game.
// Turn on the flash light for players.
// Default: mp_flashlight 0
// Reccomended: mp_flashlight 1
mp_flashlight 1
// Forces the player to respawn in to game.
// Default: mp_forcerespawn 1
// Reccomended: mp_forcerespawn 0
mp_forcerespawn 0
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
// Reccomended: sv_alltalk 0
sv_alltalk 0
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
// Reccomended: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
sv_log_onefile 0
mp_timelimit 900
mp_warmup_time 30
// sv_lan 0
// mp_flashlight 1
// mp_forcerespawn 0
// mp_friendlyfire 0
// mp_fraglimit 45
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

12
BlackMesa/server.cfg.orig

@ -0,0 +1,12 @@
// Black Mesa server.cfg file
hostname "Black Mesa: Deathmatch"
mp_timelimit 900
mp_warmup_time 30
// sv_lan 0
// rcon_password
// mp_flashlight 1
// mp_forcerespawn 0
// mp_friendlyfire 0
// mp_fraglimit 45
// sv_logecho 1
// sv_logfile 1
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