Browse Source
This commit adds the server.properties file with default settings for a Rising World dedicated server. The file includes various server, world, general, database, RCON, plugin, and permission settings. These settings can be customized to configure the behavior of the server.pull/137/head
1 changed files with 216 additions and 0 deletions
@ -0,0 +1,216 @@ |
|||
## Rising World - Dedicated Server Version 0.6.7.2 (9) Settings ## |
|||
|
|||
## SERVER SETTINGS |
|||
|
|||
# UIDs of server admins (separated by semicolon) |
|||
Server_Admins= |
|||
# If true, the console window gets cleared on startup |
|||
Server_ClearConsole=True |
|||
# If true, the server.properties file will not include comments |
|||
Server_ConfigNoComments=False |
|||
# Optional contact mail address or website (where players may contact you) |
|||
Server_Contact= |
|||
# Relative path to an optional server header image (shown in server browser if user selects the server). Recommended size: 1024x512 px |
|||
Server_CustomHeaderImage= |
|||
# Determines after how many days old server logs should be deleted. -1 to keep all logs |
|||
Server_DeleteOldLogsDays=7 |
|||
# Optional server description (max 4096 characters). Visible in server browser (when player selects a server) |
|||
Server_Description= |
|||
# If true, the server will check if any of the server ports (UDP and TCP) are already in use |
|||
Server_EnablePortCheck=True |
|||
# Server target framerate (only affects the main thread). Default: 60 |
|||
Server_Framerate=60 |
|||
# If true, the server process listens for direct console input |
|||
Server_Input=True |
|||
# Server IP. Leave blank if you want the server to bind to all addresses |
|||
Server_IP= |
|||
# If true, the server creates log files in the 'Logs' subfolder |
|||
Server_Logs=True |
|||
# Server name (shows up in server list) |
|||
Server_Name=Default Rising World Server |
|||
# Server password. If set, users are prompted to enter the pw to join the server. Leave blank for no pw |
|||
Server_Password= |
|||
# Server port (TCP and UDP) |
|||
Server_Port=4255 |
|||
# If true, the server performs an actual restart if the "restart" command is issued. Else it just shuts the server down |
|||
Server_RestartEnabled=True |
|||
# Optional short server name (max 32 characters). Leave blank to use regular server name |
|||
Server_ShortName= |
|||
# Determines how often Steam tries to reconnect after losing connection. -1 for unlimited retries |
|||
Server_SteamReconnectAttempts=-1 |
|||
# If true, the server blocks all players (UID) who are blacklisted ("blacklist" file in server dir) |
|||
Server_UseBlacklist=False |
|||
# If true, the server ensures that no player uses a reserved name (unless his UID matches) |
|||
Server_UseReservedNames=False |
|||
# If true, the server only accepts players (UID) who are whitelisted ("whitelist" file in server dir) |
|||
Server_UseWhitelist=False |
|||
# Determines whether or not the server should be visible in the server list (remember to change the server name) |
|||
Server_Visible=True |
|||
# Determines if the integrated webserver should be started. Required for RCON and queries |
|||
Server_WebserverEnabled=True |
|||
|
|||
## WORLD SETTINGS |
|||
|
|||
# Default world game mode (only used when a new world is created). Either "Survival" or "Creative" |
|||
World_GameMode=Survival |
|||
# Name of the world which should be loaded (if it does not exist, it will be created) |
|||
World_Name=New World |
|||
# If false, the game will no longer save world changes |
|||
World_SaveWorld=True |
|||
# Seed that's used for world creation (only when a new world is created). Blank for random seed |
|||
World_Seed= |
|||
|
|||
## GENERAL SETTINGS |
|||
|
|||
# Determines if the global chat should be active |
|||
Settings_ChatEnabled=True |
|||
# If true, emojis will be shown in chat (depending on player permission) |
|||
Settings_ChatShowEmojis=True |
|||
# Amount of seconds until an unused chunk gets disposed. Low values reduce memory consumption, high values improve performance |
|||
Settings_ChunkLifeSpan=60 |
|||
# Amount of chunk worker threads. Set to 0 for automatic assignment |
|||
Settings_ChunkWorkerThreads=0 |
|||
# Factor to modify the duration it takes to cook or process food. Default is 1. If you set it to 0.5, cooking takes half the time etc. |
|||
Settings_CookingDurationFactor=1 |
|||
# Time in seconds until dead bodies despawn. Default: 1800 (30 minutes) |
|||
Settings_DeadBodyDespawnTime=1800 |
|||
# Determines after how many days old world event entries should be deleted. -1 to keep all entries |
|||
Settings_DeleteWorldEventLogsDays=7 |
|||
# Game mode (0 = survival, 1 = creative) |
|||
Settings_GameMode=0 |
|||
# If true, floating objects (like furniture) break under certain circumstances |
|||
Settings_GravityAffectsObjects=True |
|||
# If true, floating plants break under certain circumstances |
|||
Settings_GravityAffectsPlants=True |
|||
# If too many illegal states are detected for a player, he will be kicked from the server |
|||
Settings_IllegalStateLimit=100 |
|||
# Time in seconds until a dropped item despawns |
|||
Settings_ItemDespawnTime=600 |
|||
# If true, player world events (e.g. place or remove elements or terrain) will be tracked and logged |
|||
Settings_LogWorldEvents=True |
|||
# Determines how many npcs are allowed on this server. -1 for no limit (default) |
|||
Settings_MaxNpcs=-1 |
|||
# Maximum number of online players on the server |
|||
Settings_MaxPlayers=64 |
|||
# Determines the cooldown until the game tries to respawn npcs in a chunk. Default: 1800 (seconds) |
|||
Settings_NpcRespawnCooldown=1800 |
|||
# Spawn rate for animals. Lower values for less animals, higher values for more. Default: 1 |
|||
Settings_NpcSpawnrateAnimals=1 |
|||
# Spawn rate for surface enemies (like bandits). Lower values for less enemies, higher values for more. Default: 1 |
|||
Settings_NpcSpawnrateEnemies=1 |
|||
# If a floating object breaks, it will spawn as item if its place time is less than this value (seconds) |
|||
Settings_ObjectRecoverTime=60 |
|||
# Factor to modify the duration it takes to smelt ores. Default is 1. If you set it to 0.5, smelting takes half the time etc. |
|||
Settings_OreSmeltingDurationFactor=1 |
|||
# Set this if you want to override the deep underground location name ("Deep Underground") |
|||
Settings_OverrideDeepUndergroundLocationName= |
|||
# Set this if you want to override the default location name ("Wilderness") |
|||
Settings_OverrideDefaultLocationName= |
|||
# Set this if you want to override the hell location name ("Hell") |
|||
Settings_OverrideHellLocationName= |
|||
# Set this if you want to override the orbit location name ("Orbit") |
|||
Settings_OverrideOrbitLocationName= |
|||
# Set this if you want to override the underground location name ("Underground") |
|||
Settings_OverrideUndergroundLocationName= |
|||
# When spawning several world items at once, the server tries to merge them (performance reasons) if set to true |
|||
Settings_PackWorldItemStacks=False |
|||
# Determines if peaceful mode should be active, i.e. enemies do not attack (unless provoked) |
|||
Settings_PeacefulMode=False |
|||
# Factor to modify the duration it takes for plants to grow. Default is 1. If you set it to 0.5, growth is twice as fast etc. |
|||
Settings_PlantGrowthDurationFactor=1 |
|||
# If true, the player list (i) will show the distance to other players |
|||
Settings_PlayerListShowDistance=True |
|||
# If true, the player list (i) will show the permission group of other players |
|||
Settings_PlayerListShowPermissionGroup=True |
|||
# If true, the player list (i) will show the total playtime of other players |
|||
Settings_PlayerListShowPlayTime=True |
|||
# Determines how many "undo" steps are tracked per player |
|||
Settings_PlayerUndoSteps=10 |
|||
# Determines how long (seconds) an undo step is valid |
|||
Settings_PlayerUndoTime=300 |
|||
# If true, this server is advertised as PvE server (this alone does not affect the gameplay) |
|||
Settings_PvE=True |
|||
# If true, this server is advertised as PvP server (this alone does not affect the gameplay) |
|||
Settings_PvP=True |
|||
# If true, general messages (time of day or weather changed) will show up in the chat |
|||
Settings_ShowGeneralMessages=True |
|||
# Determines how long the current location should be shown to the player (in seconds). Set -1 to always show the location |
|||
Settings_ShowLocationDuration=5 |
|||
# If true, all players will be notified when a player connects to the server |
|||
Settings_ShowPlayerConnectMessage=True |
|||
# If true, all players will be notified when a player dies |
|||
Settings_ShowPlayerDeathMessage=True |
|||
# If true, all players will see why a player died (only if ShowPlayerDeathMessage is true) |
|||
Settings_ShowPlayerDeathMessageReason=True |
|||
# If true, all players will be notified when a player leaves the server |
|||
Settings_ShowPlayerDisconnectMessage=True |
|||
# If true, a restart reminder will be sent to all admins if the server is running for more than 24 hours |
|||
Settings_ShowRestartReminder=True |
|||
# Optional rotation (in degrees) of the sky (determines where the sun rises and sets). Default: 0 |
|||
Settings_SkyRotation=0 |
|||
# If true, chests will spawn all their content as world items if a player breaks them. May have performance implications |
|||
Settings_SpawnChestItemsOnDestroy=True |
|||
# Player spawn protection. Newly spawned players won't get attacked by npcs during the spawn protection. Default: 5 (seconds) |
|||
Settings_SpawnProtection=10 |
|||
# Initial weather effect (e.g. "fog", "rain" etc). Leave blank for default weather |
|||
Settings_StartWeather= |
|||
# Duration (real time minutes) of one ingame day. Default: 60 (minutes) |
|||
Settings_TimeDuration=60 |
|||
# Determines how often flowing water should be updated (seconds). Set to 0 to disable flowing water. Default: 0.1 |
|||
Settings_WaterUpdateInterval=0.1 |
|||
# Determines how often flowing water updates should be synced with the clients (seconds). Default: 0.5 |
|||
Settings_WaterUpdateSyncInterval=0.5 |
|||
# Number of water worker threads (responsible for handling water updates). Set to 0 for automatic assignment |
|||
Settings_WaterWorkerThreads=0 |
|||
# Factor to modify the time until the weather changes. Default is 1. If you set it to 0.5, weather changes twices as frequently etc. |
|||
Settings_WeatherDurationFactor=1 |
|||
# Weather preset. 1 = default, 2 = sunny, 3 = unsettled, 0 = off (no weather changes) |
|||
Settings_WeatherPreset=1 |
|||
|
|||
## DATABASE SETTINGS |
|||
|
|||
# If true, the database runs in RAM (faster) and is only stored periodically on disc. Increases memory usage |
|||
Database_InMemory=False |
|||
# When using memory database, it's periodically saved to disc. Change the save interval (seconds) with this value (default: 60) |
|||
Database_InMemoryBackupInterval=60 |
|||
# Sets the journal mode. It's recommended to use WAL. 0 = off, 1 = memory, 2 = delete, 3 = truncate, 4 = persist, 5 = WAL (default) |
|||
Database_JournalMode=5 |
|||
# Synchronous flag. 0 = off, 1 = normal (default), 2 = full |
|||
Database_SynchronousMode=1 |
|||
|
|||
## RCON SETTINGS |
|||
|
|||
# Only set this to true if you want to use a custom RCON tool (this disables the built-in RCON tool) |
|||
RCON_APIOnly=False |
|||
# Certificate path (Relative to server dir) |
|||
RCON_Certificate= |
|||
# Certificate password |
|||
RCON_CertificatePassword= |
|||
# Determines whether or not the RCON tool should be enabled |
|||
RCON_Enabled=False |
|||
# RCON IP. Leave blank to use default server IP |
|||
RCON_IP= |
|||
# Password required for RCON login. Min 6 characters (!) |
|||
RCON_Password=3371445 |
|||
# RCON port (TCP) |
|||
RCON_Port=4253 |
|||
# If set, only these IPs (separated by semicolon) may access the RCON tool |
|||
RCON_WhitelistIP= |
|||
|
|||
## PLUGIN SETTINGS |
|||
|
|||
# Determines whether or not plugins should be loaded. If false, no JVM will be created |
|||
Plugins_Enabled=True |
|||
# Max number of plugin errors until the server throws an exception |
|||
Plugins_ErrorThreshold=10 |
|||
# Amount of heap memory (MB) for the Java VM. Default: 1024 |
|||
Plugins_Memory=1024 |
|||
# Optional Java VM options, separated by semicolon |
|||
Plugins_VMOptions= |
|||
|
|||
## PERMISSION SETTINGS |
|||
|
|||
# If true, server admins get full permissions, irrespective of their actual permission group |
|||
Permissions_AdminsFullPermissions=True |
|||
# Default permission group for new players. Leave blank to apply default permissions |
|||
Permissions_DefaultNewPlayerPermissionGroup= |
Loading…
Reference in new issue