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Updates

pull/3/head
Daniel Gibbs 9 years ago
parent
commit
5e7c065f70
  1. 4
      Arma3/server.cfg
  2. 6
      BladeSymphony/server.cfg
  3. 48
      BrainBread2/server.cfg
  4. 76
      CodenameCURE/server.cfg
  5. 6
      CounterStrike/server.cfg
  6. 6
      CounterStrikeConditionZero/server.cfg
  7. 6
      CounterStrikeGlobalOffensive/server.cfg
  8. 6
      CounterStrikeSource/server.cfg
  9. 6
      DayOfDefeat/server.cfg
  10. 6
      DayOfDefeatSource/server.cfg
  11. 6
      DeathmatchClassic/server.cfg
  12. 6
      DoubleActionBoogaloo/server.cfg
  13. 1612
      FistfulofFrags/cvars/full_cvar_list.txt.cfg
  14. 94
      FistfulofFrags/server.cfg
  15. 6
      GarrysMod/server.cfg
  16. 6
      GoldenEyeSource/server.cfg
  17. 6
      HalfLife2Deathmatch/server.cfg
  18. 6
      HalfLifeDeathmatch/server.cfg
  19. 6
      HalfLifeDeathmatchSource/server.cfg
  20. 2
      Insurgency/cvars/full_cvar_list.txt
  21. 19
      Insurgency/server.cfg
  22. 6
      Left4Dead/server.cfg
  23. 6
      Left4Dead2/server.cfg
  24. 6
      OpposingForce/server.cfg
  25. 948
      PiratesVikingandKnightsII/cvars/full_cvar_list.txt
  26. 10
      PiratesVikingandKnightsII/server.cfg
  27. 6
      Ricochet/server.cfg
  28. 6
      TeamFortress2/server.cfg
  29. 6
      TeamFortressClassic/lgsm-default.cfg

4
Arma3/server.cfg

@ -30,10 +30,10 @@
// GENERAL SETTINGS
// Server Name
// Hostname for server.
hostname = "arma3server";
// Server Password
// Server password - for private servers.
//password = "arma3pass";
// Admin Password

6
BladeSymphony/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

48
BrainBread2/server.cfg

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// BrainBread 2 - server.cfg *
// Version 080116 *
// BrainBread 2 - server.cfg *
// Version 030916 *
// *
// ****************************************************************************
@ -16,13 +16,49 @@ rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 1
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Cheats - Allows cheats on the server. Steam achievements and stats are disabled.
// Default: 0
sv_cheats 0
@ -33,10 +69,6 @@ sv_cheats 0
// Default: 0
mp_friendlyfire 0
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Mercy Value - Sets how many deaths until the players become human once again.
// Default: bb2_allow_mercy 0
bb2_allow_mercy 3
@ -117,7 +149,7 @@ bb2_elimination_respawn_time 5
// Default 1
bb2_elimination_respawn_time_scale 1
// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
// Minimum: 0
// Maximum: 50
// Default 25

76
CodenameCURE/server.cfg

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// CodenameCURE - server.cfg *
// Version 100216 *
// Version 030916 *
// *
// ****************************************************************************
@ -16,36 +16,33 @@ rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// ............................. Server Logging ............................. //
// "mapcycle.txt" - all maps
mapcyclefile "mapcycle.txt"
//Enables logging to file, console, and udp < on | off >.
log on
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Difficulty
// 0 - Easy
// 1 - Average
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// ............................. Communication ............................. //
@ -77,29 +74,34 @@ sv_downloadurl ""
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// "mapcycle.txt" - all maps
mapcyclefile "mapcycle.txt"
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// Difficulty
// 0 - Easy
// 1 - Average
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""

6
CounterStrike/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
CounterStrikeConditionZero/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
CounterStrikeGlobalOffensive/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
CounterStrikeSource/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
DayOfDefeat/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
DayOfDefeatSource/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
DeathmatchClassic/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
DoubleActionBoogaloo/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

1612
FistfulofFrags/cvars/full_cvar_list.txt.cfg

File diff suppressed because it is too large

94
FistfulofFrags/server.cfg

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// Fistful of Frags - server.cfg *
// Version 240716 *
// Version 030916 *
// *
// ****************************************************************************
@ -16,58 +16,13 @@ rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
@ -124,3 +79,48 @@ sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0

6
GarrysMod/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
GoldenEyeSource/server.cfg

@ -11,13 +11,13 @@ sv_region 0
// Give your server a name here
hostname "<hostname>"
// Rcon password is used to give your server orders by using console, so think of a good password
// RCON - remote console password. is used to give your server orders by using console, so think of a good password
rcon_password "<rconpassword>"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
// sv_password "mi6"
// All talk allows clients to talk to each other via voice even if they are dead,
// All talk allows clients to talk to each other via voice even if they are dead,
// spectating, or on the other team
sv_alltalk 1
@ -31,7 +31,7 @@ ge_radar_showenemyteam 1
// Paintball mode (for fun!)
ge_paintball 0
// Teamplay can be overriden by the current gameplay, but
// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0

6
HalfLife2Deathmatch/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
HalfLifeDeathmatch/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
HalfLifeDeathmatchSource/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

2
Insurgency/cvars/full_cvar_list.txt

@ -1602,7 +1602,7 @@ spec_freeze_distance_min : 60 : , "sv", "cheat", "rep" : M
spec_freeze_enable : 0 : , "sv", "rep" : Toggle FreezeCam
spec_freeze_fov : 65 : , "sv", "cheat", "rep" : FOV while in FreezeCam
spec_freeze_roll : -15 : , "sv", "cheat", "rep" : Camera roll tilt while freeze cam is active.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max : -10 : , "sv", "cheat", "rep" : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min : -20 : , "sv", "cheat", "rep" : Minimum random z distance from the target to stop when framing them in observer freeze cam.

19
Insurgency/server.cfg

@ -10,10 +10,13 @@
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
@ -42,12 +45,12 @@ sv_rcon_maxfailures 5
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.
// Playlists use predefined settings and mapcycle.
// You do not need to select a mapcycle as the server will cycle though the
// You do not need to select a mapcycle as the server will cycle though the
// predefined playlist mapcycle.
//
// If you want to change the predefined playlist mapcycle you can create a
// If you want to change the predefined playlist mapcycle you can create a
// custom mapcycle but only with maps from the playlist mapcycle.
//
// You can also create your own custom playlists.
@ -64,11 +67,11 @@ sv_playlist "nwi/coop"
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
@ -82,7 +85,7 @@ sv_playlist "nwi/coop"
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
@ -274,7 +277,7 @@ sv_nwi_banlist 1
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid

6
Left4Dead/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
Left4Dead2/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
OpposingForce/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

948
PiratesVikingandKnightsII/cvars/full_cvar_list.txt

File diff suppressed because it is too large

10
PiratesVikingandKnightsII/server.cfg

@ -16,7 +16,7 @@ rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
// Email - Server admin email.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
@ -24,12 +24,12 @@ sv_contact "[email protected]"
sv_lan 0
// ............................... Map Cycles ............................... //
// You can create your own custom mapcycle.
// You can create your own custom mapcycle.
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 20
@ -50,7 +50,7 @@ mp_winlimit 0
// ........................ Game Specific Commands ........................ //
// Server tags - Tags show up on the in-game server browser. This helps
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
@ -91,7 +91,7 @@ sv_downloadurl ""
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid

6
Ricochet/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
TeamFortress2/server.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

6
TeamFortressClassic/lgsm-default.cfg

@ -1,10 +1,10 @@
// Server Name
// Hostname for server.
hostname "<hostname>"
// RCON Password
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server Password
// Server password - for private servers.
sv_password ""
// Server Logging

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