committed by
GitHub
1 changed files with 114 additions and 16 deletions
@ -1,16 +1,114 @@ |
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"hostname" "SERVERNAME" |
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"rcon_password" "ADMINPASSWORD" |
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"mapcyclefile" "mapcycle_tactical_operation.txt" // "tactical operation" mapcycle - firefight, vip, search and destroy |
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"mp_friendlyfire" "1" // friendly fire |
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"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill ) |
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"sv_hud_deathmessages" "0" // death messages |
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"sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard |
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"sv_hud_targetindicator" "1" // show friendly player names when looking at them |
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"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1) |
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"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1) |
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"mp_timer_postround" "15" // timer for the post-round (after the round starts) |
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"mp_timer_postgame" "21" // timer for the post-game (at the end of a game / map rotation) |
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"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team |
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"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other |
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"sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other |
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"sv_deadchat_team" "1" // is deadchat limited to just your team? |
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// ************************************************************************** // |
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// // |
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// Day Of Infamy - server.cfg // |
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// // |
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// ************************************************************************** // |
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// .................................. Basic ................................. // |
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// Hostname - Name of the server. |
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hostname "SERVERNAME" |
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// RCON - remote console password. |
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rcon_password "ADMINPASSWORD" |
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// Server password - for private servers. |
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sv_password "" |
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// Email - Server admin email. |
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// Example: sv_contact "[email protected]" |
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sv_contact "" |
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// LAN mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// ............................. Server Logging ............................. // |
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// Enable log - Enables logging to file, console, and udp < on | off >. |
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// Recommended: log on |
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log on |
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// Log bans - Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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// Recommended: sv_logbans 1 |
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sv_logbans 1 |
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// Log echo - Display log information to the server console. |
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// Default: sv_logecho 1 |
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// Recommended: sv_logecho 1 |
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sv_logecho 1 |
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// Log file - Log server information in the log file. |
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// Default: sv_logfile 1 |
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// Recommended: sv_logfile 1 |
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sv_logfile 1 |
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// One file log - Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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// Recommended: sv_log_onefile 0 |
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sv_log_onefile 0 |
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// ................................ Ban List ................................ // |
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// User ban - Server banlist based on user steam ID. |
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// Recommended: exec banned_user.cfg |
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exec banned_user.cfg |
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// IP ban - Server banlist based on user IP. |
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// Recommended: exec banned_ip.cfg |
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exec banned_ip.cfg |
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// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. |
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writeid |
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// Write IP - Save the ban list to banned_ip.cfg. |
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writeip |
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// ........................ Day Of Infamy Settings ...................... // |
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// Playlist |
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// Available playlists: "nwi/coop" "nwi/coop_commando" "nwi/mp_battles" "nwi/mp_casual_with_bots" "nwi/mp_first_deployment" "nwi/mp_special_assignments" "custom" "example" |
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"sv_playlist" "" |
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// friendly fire (0 = disabled) |
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"mp_friendlyfire" "1" |
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// How to punish team killing ( 0 = none, 1 = warning, 2 = kill ) |
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"mp_tkpunish" "1" |
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// death messages |
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"sv_hud_deathmessages" "0" |
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// show k:d on scoreboard |
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"sv_hud_scoreboard_show_kd" "1" |
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// show friendly player names when looking at them |
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"sv_hud_targetindicator" "1" |
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// death messages (kill feed) |
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"sv_hud_deathmessages" "0" |
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// timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1) |
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"mp_timer_pregame" "10" |
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// timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1) |
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"mp_timer_preround" "15" |
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// timer for the post-round (after the round starts) |
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"mp_timer_postround" "15" |
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// timer for the post-game (at the end of a game / map rotation) |
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"mp_timer_postgame" "21" |
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// if set higher than 0, the server will add this many bots to each team |
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"ins_bot_quota" "0" |
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// enabling this will allow the dead and living to VOIP each other |
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"sv_deadvoice" "0" |
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// enabling this will allow the dead and living to chat text each other |
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"sv_deadchat" "0" |
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// is deadchat limited to just your team? |
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"sv_deadchat_team" "1" |
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