Browse Source

Rewrite DOI config file

pull/80/head
Frisasky 6 years ago
committed by GitHub
parent
commit
4feaa086bd
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 130
      DayOfInfamy/server.cfg

130
DayOfInfamy/server.cfg

@ -1,16 +1,114 @@
"hostname" "SERVERNAME"
"rcon_password" "ADMINPASSWORD"
"mapcyclefile" "mapcycle_tactical_operation.txt" // "tactical operation" mapcycle - firefight, vip, search and destroy
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "21" // timer for the post-game (at the end of a game / map rotation)
"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadchat_team" "1" // is deadchat limited to just your team?
// ************************************************************************** //
// //
// Day Of Infamy - server.cfg //
// //
// ************************************************************************** //
// .................................. Basic ................................. //
// Hostname - Name of the server.
hostname "SERVERNAME"
// RCON - remote console password.
rcon_password "ADMINPASSWORD"
// Server password - for private servers.
sv_password ""
// Email - Server admin email.
// Example: sv_contact "[email protected]"
sv_contact ""
// LAN mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................. Server Logging ............................. //
// Enable log - Enables logging to file, console, and udp < on | off >.
// Recommended: log on
log on
// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1
// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1
// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
sv_logfile 1
// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0
// ................................ Ban List ................................ //
// User ban - Server banlist based on user steam ID.
// Recommended: exec banned_user.cfg
exec banned_user.cfg
// IP ban - Server banlist based on user IP.
// Recommended: exec banned_ip.cfg
exec banned_ip.cfg
// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg.
writeid
// Write IP - Save the ban list to banned_ip.cfg.
writeip
// ........................ Day Of Infamy Settings ...................... //
// Playlist
// Available playlists: "nwi/coop" "nwi/coop_commando" "nwi/mp_battles" "nwi/mp_casual_with_bots" "nwi/mp_first_deployment" "nwi/mp_special_assignments" "custom" "example"
"sv_playlist" ""
// friendly fire (0 = disabled)
"mp_friendlyfire" "1"
// How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"mp_tkpunish" "1"
// death messages
"sv_hud_deathmessages" "0"
// show k:d on scoreboard
"sv_hud_scoreboard_show_kd" "1"
// show friendly player names when looking at them
"sv_hud_targetindicator" "1"
// death messages (kill feed)
"sv_hud_deathmessages" "0"
// timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_pregame" "10"
// timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_preround" "15"
// timer for the post-round (after the round starts)
"mp_timer_postround" "15"
// timer for the post-game (at the end of a game / map rotation)
"mp_timer_postgame" "21"
// if set higher than 0, the server will add this many bots to each team
"ins_bot_quota" "0"
// enabling this will allow the dead and living to VOIP each other
"sv_deadvoice" "0"
// enabling this will allow the dead and living to chat text each other
"sv_deadchat" "0"
// is deadchat limited to just your team?
"sv_deadchat_team" "1"

Loading…
Cancel
Save