committed by
GitHub
47 changed files with 2978 additions and 298 deletions
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[/Script/Engine.GameMode] |
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+GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode") |
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+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") |
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+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") |
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+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") |
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+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") |
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|
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[/Script/Engine.GameSession] |
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bRequiresPushToTalk=true |
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|
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[/Script/Engine.PlayerController] |
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InputYawScale=2.5 |
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InputPitchScale=-2.5 |
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InputRollScale=1.0 |
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|
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[/Script/ShooterGame.BattalionPlayerController] |
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LookSensitivity=0.7 |
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LookSensitivityZoomedScale=1 |
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LookSensitivityZoomedZero=1 |
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|
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[/Script/EngineSettings.GeneralProjectSettings] |
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Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 |
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ProjectID=FED46DB248282EDB4723A8B38CEA9127 |
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ProjectName=Battalion 1944 |
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CompanyName=Bulkhead Interactive |
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CompanyDistinguishedName=CN=BulkheadInteractive |
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Homepage=www.bulkheadinteractive.com |
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SupportContact=[email protected] |
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ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") |
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CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. |
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bAllowWindowResize=True |
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|
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[/Script/ShooterGame.BattalionGameInstance] |
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WelcomeScreenMap=/Game/Maps/ShooterEntry |
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MainMenuMap=/Game/Maps/ShooterEntry |
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|
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[/Script/MoviePlayer.MoviePlayerSettings] |
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bWaitForMoviesToComplete=True |
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|
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[/Script/ShooterGame.BombGameMode] |
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SetupRoundTime=15 |
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StratTime=3 |
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RoundTime=105 |
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NumTeams=2 |
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MaxPlayersPerTeam=5 |
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TeamKillScore=0 |
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TeamAssistScore=0 |
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FriendlyFire=false |
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ScoreToWinRound=1 |
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PlantTime=5 |
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DefuseTime=7.5 |
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FuseTime=45 |
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DistanceToDefuse=125 |
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DistanceToPickupBomb=125 |
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DefuseEndsRound=true |
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AttackingNation=0 |
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NumRounds=24 |
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SwapSidesRound=13 |
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EndOnMatchPointWin=true |
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RoundWinScore=10 |
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RoundLossScore=5 |
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GameWinScore=500 |
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GameDrawScore=350 |
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GameLossScore=200 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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Deckname=UnrankedBOMBDeck0 |
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DropCardsOnDeath=True |
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ResetDeckEveryRound=False |
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|
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[/Script/ShooterGame.DOMGameMode] |
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DistanceToZone=400 |
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GameWinScore=600 |
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CaptureTime=10 |
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CooldownTime=1 |
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ScoreInterval=5 |
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CaptureScore=1 |
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AllyZoneSpawnWeighting=50 |
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AllyZoneSpawnDistance=3000 |
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AllyZoneSpawnExponent=1 |
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EnemyZoneSpawnWeighting=-200 |
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EnemyZoneSpawnDistance=4000 |
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EnemyZoneSpawnExponent=1 |
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Deckname=DOMDeck0 |
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RespawnDelay=5 |
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RoundTime=720 |
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RoundWinningScore=30 |
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NumRounds=2 |
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SwapSidesRound=1 |
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|
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[/Script/ShooterGame.CTFGameMode] |
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DistanceToFlagTouch=200 |
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DistanceToFlagZone=200 |
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DropFlagDisablePickupCounter=2 |
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GameWinScore=600 |
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FlagZoneSpawnWeighting=400 |
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FlagZoneSpawnDistance=5000 |
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EnemyFlagAtZoneSpawnPointScalar=1 |
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EnemyFlagNotAtZoneSpawnPointScalar=1 |
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AllyFlagAtZoneSpawnPointScalar=0.1 |
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AllyFlagNotAtZoneSpawnPointScalar=0.05 |
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Deckname=CTFDeck0 |
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RespawnDelay=7 |
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;OVERRIDES |
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EnemySpawnInfluenceDistance=6000 ; higher |
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EnemySpawnInfluenceValue=-200 ; higher in negative |
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AllySpawnInfluenceDistance=3000 ; higher |
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AllySpawnInfluenceValue=10 ; lower |
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[/Script/ShooterGame.TDMGameMode] |
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SetupRoundTime=0 |
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RoundTime=720 |
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NumTeams=2 |
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MaxPlayersPerTeam=8 |
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RequiredPlayers=4 |
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TeamKillScore=1 |
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TeamAssistScore=0 |
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RespawnDelay=5 |
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FriendlyFire=false |
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RoundWinningScore=10 |
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GameWinScore=600 |
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GameDrawScore=350 |
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GameLossScore=200 |
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WeaponSelectGracePeriod=5 |
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Deckname=TDMDeck0 |
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|
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[/Script/ShooterGame.FFAGameMode] |
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SetupRoundTime=10 |
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StratTime=6 |
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RoundTime=480 |
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RespawnDelay=5 |
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NumNations=2 |
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ScoreToWinRound=30 |
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Deckname=FFADeck0 |
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|
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[/Script/ShooterGame.TUTGameMode] |
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PlayMode=Casual |
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StartType=Skip |
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CountdownToStartTime=0 |
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SetupRoundTime=0 |
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StratTime=0 |
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RoundTime=86400 |
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RespawnDelay=0 |
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NumTeams=2 |
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MaxPlayersPerTeam=10 |
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ScoreToWinRound=9999 |
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RandomMapRotationEnabled=False |
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|
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[/Script/ShooterGame.BattalionGameMode] |
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ServerName=SERVERNAME |
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Password= |
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+TeamNames="ALLIES" |
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+TeamNames="AXIS" |
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PlayMode=Arcade |
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StartType=ReadyUp |
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bAllowGlobalVoiceChat=false |
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CountdownToStartTime=10 |
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SetupRoundTime=0 |
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StratTime=5 |
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RoundTime=600 |
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PostRoundTime=8 |
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PostRoundPauseTime=1 |
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PostMatchTime=30 |
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WarmupRespawnTime=1 |
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DefaultReserveSlotTime = 120 |
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NumRounds=3 |
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SwapSidesRound=-1 |
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SelfOtherDamageScale=1 |
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SelfGrenadeDamageScale=1 |
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FriendlyBulletDamageScale=0.33 |
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FriendlyGrenadeDamageScale=0.85 |
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ScoreToWinRound=20 |
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NumNations=3 |
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RespawnDelay=5 |
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PreviousSpawnInfluence=-100 |
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PreviousSpawnAreaInfluence=-10 |
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PreviousSpawnAreaInfluenceExponent=1 |
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PreviousSpawnAreaDistance=1500 |
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RandomSpawnInfluence=0 |
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EnemySpawnInfluenceDistance=4000 |
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EnemySpawnInfluenceValue=-100 |
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EnemySpawnInfluenceExponent=1 |
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EnemySpawnWeakForceInfluenceDistance=6000 |
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EnemySpawnWeakForceInfluenceValue=0 |
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EnemySpawnWeakForceInfluenceExponent=1 |
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AllySpawnInfluenceDistance=2000 |
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AllySpawnInfluenceValue=50 |
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AllySpawnInfluenceExponent=1 |
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TeamDeathAreaTimeOfRelevance=10 |
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TeamDeathAreaInfluence=-20 |
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TeamDeathAreaDistance=1600 |
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TeamDeathAreaInfluenceExponent=1 |
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TeamDeathLastSpawnAreaTimeOfRelevance=10 |
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TeamDeathLastSpawnAreaInfluence=-5 |
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TeamDeathLastSpawnAreaDistance=1400 |
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TeamDeathLastSpawnAreaInfluenceExponent=1 |
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OutlineAllowed=True |
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GrenadeLinesAllowed=True |
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LockedToFirstPerson=true |
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FadeToBlackTime=4.f |
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ForceFreeCamOnSpectatorStart=false |
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MaxGunsOnGround=10 |
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PlayerKillScore=5 |
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PlayerAssistScore=3 |
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DeathScore=0 |
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InterpStep=60 |
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RoundWinScore=10 |
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RoundDrawScore=5 |
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RoundLossScore=5 |
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GameWinScore=500 |
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GameDrawScore=350 |
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GameLossScore=200 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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WinOnTeamEmpty=True |
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Deckname=INFDeck0 |
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DebugStateChanges=False |
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SpectatorTeamEnabled=False |
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NumBots=0 |
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AllowClientBots=False |
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DefaultReserveSlotTime=120 |
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TimeUntilTravel=5 |
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WaitingToStartTimer=240 |
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RequiredPlayers=6 |
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InitialReserveSlotTime=120 |
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PostJoinReserveSlotTime=30 |
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VoteTime=30 |
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IdleCasualServerTime=300 |
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DedServerMaxTickRate=60 |
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CharacterDestroyTime=5 |
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ShouldTryBalanceTeamsOnJoin=True |
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RandomMapRotationEnabled=True |
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bCheatAdminCmdsEnabled=True |
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+ModeRotation=/Script/ShooterGame.TDMGameMode |
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+ModeRotation=/Script/ShooterGame.DOMGameMode |
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+ModeRotation=/Script/ShooterGame.CTFGameMode |
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+ModeRotation=/Script/ShooterGame.BombGameMode |
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+MapRotation=Coastal |
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+MapRotation=Derailed |
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+MapRotation=Liberation |
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+MapRotation=Manorhouse_V1 |
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+MapRotation=Manorhouse_V2 |
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+MapRotation=Battery |
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+MapRotation=Outpost |
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+MapRotation=Invasion |
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+AdminSteamIDs="00000000000000000" |
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+ReportReasons="Aim Hacking+1" |
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+ReportReasons="Wall Hacking+1" |
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+ReportReasons="Other Hacking+1" |
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+ReportReasons="Map Exploit+2" |
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+ReportReasons="Abusive Voice Chat+4" |
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+ReportReasons="Abusive Text Chat+4" |
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+ReportReasons="Greifing+7" |
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+ReportReasons="Poor Teamplay+7" |
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[/Script/ShooterGame.CommonGameMode] |
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+AvailableMaps="Liberation" |
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+AvailableMaps="Derailed" |
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+AvailableMaps="Coastal" |
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+AvailableMaps="Battery" |
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+AvailableMaps="AimMap_01" |
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+AvailableMaps="Outpost" |
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+AvailableMaps="ManorHouse_V1" |
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+AvailableMaps="Manorhouse_V2" |
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+AvailableMaps="Invasion" |
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+AvailableModes="BOMB" |
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+AvailableModes="TDM" |
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+AvailableModes="CTF" |
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+AvailableModes="DOM" |
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|
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[/Script/UnrealEd.ProjectPackagingSettings] |
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BuildConfiguration=PPBC_Development |
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StagingDirectory=(Path="D:/Build") |
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FullRebuild=False |
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ForDistribution=False |
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IncludeDebugFiles=False |
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BlueprintNativizationMethod=Disabled |
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bWarnIfPackagedWithoutNativizationFlag=True |
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UsePakFile=False |
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bGenerateChunks=True |
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bGenerateNoChunks=False |
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bChunkHardReferencesOnly=False |
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bBuildHttpChunkInstallData=False |
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HttpChunkInstallDataDirectory=(Path="") |
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HttpChunkInstallDataVersion= |
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IncludePrerequisites=False |
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IncludeAppLocalPrerequisites=False |
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bShareMaterialShaderCode=False |
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bSharedMaterialNativeLibraries=False |
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ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs") |
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IncludeCrashReporter=False |
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InternationalizationPreset=English |
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-CulturesToStage=en |
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+CulturesToStage=en |
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DefaultCulture=en |
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bCookAll=False |
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bCookMapsOnly=False |
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bCompressed=False |
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bEncryptIniFiles=False |
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bEncryptPakIndex=False |
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bSkipEditorContent=False |
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+MapsToCook=(FilePath="/Game/Maps/ShooterEntry") |
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+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") |
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+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") |
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+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") |
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bNativizeBlueprintAssets=False |
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bNativizeOnlySelectedBlueprints=False |
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|
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[/Script/AkAudio.AkSettings] |
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MaxSimultaneousReverbVolumes=4 |
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WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") |
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WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") |
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WwiseMacInstallationPath=(FilePath="") |
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SuppressWwiseProjectPathWarnings=False |
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UseAlternateObstructionOcclusionFeature=False |
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bUseWwiseVoice=True |
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bPlaySelfVoice=False |
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@ -0,0 +1,67 @@ |
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// ************************************************************************** // |
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// // |
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// BrainBread - server.cfg // |
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// Version 150618 // |
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// // |
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// ************************************************************************** // |
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|
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// Default for BrainBread |
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maxplayers 12 |
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|
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// disable autoaim |
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sv_aim 0 |
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// no lan server |
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sv_lan 0 |
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// disable clients' ability to pause the server |
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pausable 0 |
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// default server name. |
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hostname "SERVERNAME" |
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// maximum client movement speed (1000 for BB) |
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sv_maxspeed 1000 |
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// 20 minute timelimit |
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mp_timelimit 20 |
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sv_cheats 0 |
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|
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// Turn off friendlyfire |
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mp_friendlyfire 0 |
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// Enable map and variable voting |
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sv_mapvote 1 |
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sv_varvote 1 |
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|
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// Set round timing behaviour |
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sv_roundtimelimit 1000 |
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sv_rounddelay 8 |
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|
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// Experience settings |
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sv_expperlevel 150 |
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sv_exppotence 2 |
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// level = ( exp / sv_expperlevel ) ^ ( 1 / sv_exppotence ) |
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// |
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// sv_expperlevel 2500 and sv_exppotence 1 would need approx. the same amount |
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// of exp for level 23 but every level requires the same amount of exp |
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// max level |
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sv_maxlevel 23 |
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// Save exp for 24h. (0 = don't save exp, -1 = save exp forever, X = save exp for X hours) |
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sv_savexp 24 |
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|
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// Difficulty affects respawn times, HP, damage, speed. 1 = 100% |
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sv_difficulty 1 |
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// Save exp info in this file (/brainbread/<file>) |
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sv_playerinfofile "players.lvl" |
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// Global max amount of gibs/zombies. Values too high produce ED_Alloc error |
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sv_gibcount 10 |
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sv_zombiecount 65 |
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|
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// Gameover conditions (0 = unlimited) |
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mp_teamscorelimit 0 |
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mp_fraglimit 0 |
@ -0,0 +1,46 @@ |
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// Server name |
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// desc: Hostname for the server. |
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// default: "BrainBread 2 DS" |
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hostname "BrainBread 2 Dedicated Server" |
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|
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// Cheats |
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// desc: Allows cheats on the server. |
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// hint: This will disable stats & achievements |
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// default: 0 |
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sv_cheats 0 |
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|
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// Password |
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// desc: Sets a password for the server. |
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// default: "" |
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sv_password "" |
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|
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// Profile System |
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// desc: Sets if the player will be able to save and load their skills. (0 - Disabled | 1 - Global | 2 - Local, achievements and steam stats are disabled) |
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// default 1 |
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// Profile Saving only works on dedicated servers. |
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bb2_allow_profile_system 1 |
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|
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// Misc |
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sv_region 255 |
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sv_alltalk 1 |
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sv_allowupload 1 |
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sv_allowdownload 1 |
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|
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// Rates |
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sv_maxrate 0 |
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sv_minrate 35000 |
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sv_maxcmdrate 33 |
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sv_mincmdrate 30 |
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sv_maxupdaterate 33 |
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sv_minupdaterate 30 |
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sv_forcepreload 0 |
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exec server_core.cfg |
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exec server_game.cfg |
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exec server_custom.cfg |
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|
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heartbeat |
@ -0,0 +1,316 @@ |
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// BrainBread 2 Base CVAR values. |
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|
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// Turbo Physics |
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// desc: Enables simpler physics, if any. Useful for low-end systems @ server. |
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// default: 0 |
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sv_turbophysics 0 |
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|
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// Friendly Fire |
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// desc: Allows team members to injure other members of their team. |
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// default: 0 |
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mp_friendlyfire 0 |
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|
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// Roundstart Freezetime |
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// Desc: How long time does it take in seconds until a round starts? |
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// minimum: 1 |
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// maximum: 30 |
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// default: 8 |
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bb2_roundstart_freezetime 8 |
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|
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// Mercy Value |
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// desc: Sets how many deaths until the players become human once again. 0 means, never allow the zombie to become a human by dying X times. (suicide doesn't count, must be death from some hostile!) |
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// minimum: 0 |
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// maximum: 10 |
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// default: 0 |
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bb2_allow_mercy 3 |
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|
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// Kills Required for Zombie Players |
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// desc: Set how many kills a zombie player must get in order to spawn as a human again, click a button to respawn as a human when you've reached the required amount. |
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// 0 means, never allow a zombie to become a human by killing X hostiles. |
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// minimum: 0 |
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// maximum: 10 |
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// default: 3 |
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bb2_zombie_kills_required 3 |
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|
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// Late Joining |
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// desc: Sets if the player will be able to spawn late. |
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// default 0 |
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bb2_allow_latejoin 1 |
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|
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// Player Spawn Protection |
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// desc: Player Spawn Protection Time(sec) On Spawn! |
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// default 1 |
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bb2_spawn_protection 5 |
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|
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// Allow NPC to score |
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// desc: Should friendly npcs be allowed to affect scoring? For example for quests. |
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// default 1 |
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bb2_allow_npc_to_score 0 |
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|
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// Classic: Zombie No Team Change |
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// desc: When a player zombie kills a human player the human will not become a zombie on respawn. |
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// default 0 |
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bb2_classic_zombie_noteamchange 1 |
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|
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// Story: Dynamic Respawns |
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// Desc: If enabled, players will respawn at the player who is furthest away from the nearest checkpoint. |
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// minimum: 0 |
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// maximum: 1 |
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// default: 0 |
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bb2_story_dynamic_respawn 0 |
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|
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// Story: Respawn time |
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// Desc: How many seconds should a player wait until respawning in Story mode? |
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// minimum: 4 |
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// maximum: 30 |
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// default: 10 |
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bb2_story_respawn_time 10 |
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|
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// Arena: Hard Mode |
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// desc: Disables respawns, increases all gained XP by a certain percent. |
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// minimum: 0 |
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// maximum: 1 |
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// default 0 |
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bb2_arena_hard_mode 0 |
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|
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// Elimination: Limit teams, autobalancing |
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// desc: How many more players can a team have compared to the other team before the team becomes 'locked'? (autobalancing logic) |
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// minimum: 1 |
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// default 1 |
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mp_limitteams 1 |
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|
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// Elimination: Fraglimit |
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// desc: Set the max amount of frags a team can obtain before that team will win the game. |
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// minimum: 50 |
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// default 200 |
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bb2_elimination_fraglimit 200 |
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|
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// Elimination: Respawn Timer |
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// desc: Set the default respawn time in seconds. |
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// minimum: 1 |
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// maximum: 30 |
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// default 1.5 |
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bb2_elimination_respawn_time "1.5" |
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|
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// Elimination: Time Scale |
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// desc: Increase the respawn time by this many seconds for each member in the team. |
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// minimum: 0 |
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// maximum: 10 |
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// default 0.5 |
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bb2_elimination_respawn_time_scale "0.5" |
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|
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// Elimination: Extermination score |
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// desc: How much score should a team be awarded for exterminating the other team? (kill everyone and allow no one to respawn) |
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// minimum: 0 |
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// maximum: 50 |
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// default 10 |
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bb2_elimination_score_from_extermination 10 |
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|
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// Elimination: Zombie Score |
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// desc: Whenever the zombie team gets a kill this is the value to add. |
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// minimum: 1 |
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// maximum: 10 |
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// default 4 |
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bb2_elimination_score_zombies 4 |
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|
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// Elimination: Human Score |
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// desc: Whenever the human team gets a zombie player kill this is the value to add. |
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// minimum: 1 |
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// maximum: 10 |
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// default 1 |
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bb2_elimination_score_humans 1 |
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|
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// Elimination: TeamPerk Duration |
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// desc: How many seconds does a team perk last? |
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// minimum: 5 |
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// maximum: 60 |
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// default 30 |
|||
bb2_elimination_teamperk_duration 10 |
|||
|
|||
// Elimination: TeamPerk Required Kills |
|||
// desc: How many kills does a team need to get in order to activate a team perk? |
|||
// minimum: 10 |
|||
// maximum: 100 |
|||
// default 12 |
|||
bb2_elimination_teamperk_kills_required 12 |
|||
|
|||
// Deathmatch: Fraglimit |
|||
// minimum: 20 |
|||
// maximum: 1000 |
|||
// default: 60 |
|||
bb2_deathmatch_fraglimit 60 |
|||
|
|||
// Deathmatch: Respawn time in sec |
|||
// minimum: 1 |
|||
// maximum: 30 |
|||
// default: 3 |
|||
bb2_deathmatch_respawn_time 3 |
|||
|
|||
// Voting: Passing Votes |
|||
// desc: How much % of the players will be required to vote YES in order to pass a vote? |
|||
// minimum: 0 |
|||
// maximum: 100 |
|||
// default 70 |
|||
bb2_vote_required_percentage 60 |
|||
|
|||
// Voting: Ban Time |
|||
// desc: For how many minutes will a player be banned if a ban vote passes? |
|||
// minimum: 0 (permanent) |
|||
// default 30 |
|||
bb2_ban_time 30 |
|||
|
|||
// High Ping Kicker |
|||
// Desc: Kick players with too high ping? |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 1 |
|||
bb2_enable_high_ping_kicker 1 |
|||
|
|||
// High Ping Kicker |
|||
// Desc: When a player connects we check their average ping after 30 sec, if that ping is higher than this value they'll be kicked. |
|||
// minimum: 100 |
|||
// maximum: 600 |
|||
// default 200 |
|||
bb2_high_ping_limit 350 |
|||
|
|||
// AFK Kicker |
|||
// Desc: Kick players who are AFK for too long? |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 1 |
|||
bb2_enable_afk_kicker 1 |
|||
|
|||
// AFK Kicker |
|||
// Desc: How long can a player be AFK before we kick him? (seconds) |
|||
// minimum: 10 |
|||
// maximum: 500 |
|||
// default 90 |
|||
bb2_afk_kick_time 90 |
|||
|
|||
// Timelimit - Objective & Story Mode |
|||
// Desc: The time in minutes before the game ends. |
|||
// minimum: 10 |
|||
// default 60 |
|||
mp_timelimit_objective 60 |
|||
|
|||
// Timelimit - Arena Mode |
|||
// Desc: The time in minutes before the game ends. |
|||
// minimum: 10 |
|||
// default 40 |
|||
mp_timelimit_arena 40 |
|||
|
|||
// Timelimit - Deathmatch Mode |
|||
// Desc: The time in minutes before the game ends. |
|||
// minimum: 10 |
|||
// default 20 |
|||
mp_timelimit_deathmatch 20 |
|||
|
|||
// Timelimit - Elimination Mode |
|||
// Desc: The time in minutes before the game ends. |
|||
// minimum: 10 |
|||
// default 30 |
|||
mp_timelimit_elimination 30 |
|||
|
|||
// Global Ban List |
|||
// Desc: Players who've been globally banned will not be able to connect to any server with this convar enabled. |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 1 |
|||
bb2_enable_ban_list 1 |
|||
|
|||
// Classic BrainBread mode |
|||
// Desc: Enabling this will disable Runners, Bandits and anything else that isn't related to the classic BrainBread. |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 0 |
|||
bb2_classic_mode_enabled 0 |
|||
|
|||
// NPC Scaling |
|||
// Desc: Disabling NPC Scaling will make the game easier but you'll get less XP. If enabled, NPCs will get stronger depending on how many people are in the game. |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 1 |
|||
bb2_enable_scaling 1 |
|||
|
|||
// Extreme NPC Scaling - Challenge mode |
|||
// Desc: This scaling method takes the average level into account. If the average level is greater than 50, all npcs will multiply their scaling with a predefined factor, the factor increases as the average lvl increases. |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 0 |
|||
bb2_hard_scaling 0 |
|||
|
|||
// NPC Scale Value |
|||
// Desc: Increasing this value means that for every player that joins the npcs will multiply their scale by X, which means that the game will become harder but you will gain more XP. |
|||
// minimum: 1 |
|||
// maximum: 100 |
|||
// default 1 |
|||
bb2_npc_scaling 1 |
|||
|
|||
// Disable Vote Ban |
|||
// Desc: Should people be able to vote ban other players? |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 1 |
|||
bb2_vote_disable_ban 1 |
|||
|
|||
// Disable Vote Kick |
|||
// Desc: Should people be able to vote kick other players? |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 0 |
|||
bb2_vote_disable_kick 0 |
|||
|
|||
// Disable Vote Map |
|||
// Desc: Should people be able to vote for new maps? |
|||
// minimum: 0 |
|||
// maximum: 1 |
|||
// default 0 |
|||
bb2_vote_disable_map 0 |
|||
|
|||
// Vote Frequency |
|||
// Desc: How often can players create votes? (sec) |
|||
// minimum: 10 |
|||
// maximum: 120 |
|||
// default 60 |
|||
bb2_vote_frequency_time 60 |
|||
|
|||
// Required Level to Vote |
|||
// Desc: The minimum level required to create votes in Objective, Story and Arena mode. |
|||
// minimum: 0 |
|||
// maximum: 500 |
|||
// default 15 |
|||
bb2_vote_required_level 15 |
|||
|
|||
// Vote Time |
|||
// Desc: The time in seconds until a vote ends, when it ends it will either pass or fail. |
|||
// minimum: 10 |
|||
// maximum: 120 |
|||
// default 30 |
|||
bb2_vote_time 30 |
|||
|
|||
// Voting: Round start delay |
|||
// desc: When the round starts, delay voting for a certain amount of seconds to prevent trolling. |
|||
// minimum: 0 |
|||
// maximum: 120 |
|||
// default 60 |
|||
bb2_vote_roundstart_delay 60 |
|||
|
|||
// Voting: Kick Ban Time |
|||
// desc: If a kick vote passes successfully, ban the player for a few mins. |
|||
// minimum: 0 |
|||
// maximum: 10 |
|||
// default 5 |
|||
bb2_vote_kick_ban_time 5 |
|||
|
|||
// Game Over Map Vote Time |
|||
// Desc: When the game ends the players will have this much time (sec) to vote for the next map. |
|||
// minimum: 10 |
|||
// maximum: 30 |
|||
// default 10 |
|||
bb2_vote_time_endgame 15 |
|||
|
|||
// BAN SYSTEM - HANDLING |
|||
exec banned_user.cfg |
|||
exec banned_ip.cfg |
|||
|
|||
writeip |
@ -0,0 +1 @@ |
|||
// Add custom server cvars here or overrides, etc... |
@ -0,0 +1,7 @@ |
|||
// !IMPORTANT! Game Specific CVARS are usually reset here!!! |
|||
|
|||
// Set how long in minutes our zombies can stay alive, this prevents dormant zombies from taking up the zombie limit. |
|||
bb2_zombie_lifespan_min "0.8" |
|||
bb2_zombie_lifespan_max "1.2" |
|||
|
|||
// Set how frequent in seconds our zombies can spawn in any spawners not overriding spawn frequencies. |
@ -0,0 +1,163 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// ET: Legacy - server.cfg * |
|||
// Version 310316 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
// ET: Legacy server sample config file. Make this file your own. |
|||
|
|||
// see http://dev.etlegacy.com/projects/etlegacy/wiki |
|||
// http://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#g_-Additional-or-changed |
|||
// http://dev.etlegacy.com/projects/etlegacy/wiki/Set_up_Features |
|||
|
|||
// ET LEGACY ENGINE ONLY |
|||
|
|||
// LOGGING & PROTECTION |
|||
// Enables console logging - 'etconsole.log' (1: enabled 2: enabled and sync'ed) |
|||
set logfile "2" |
|||
// Getstatus response limit protection. |
|||
set sv_protect "1" |
|||
// When set all sv_protect and server security related messages are written into this log file |
|||
set sv_protectLog "sv_protect.log" |
|||
|
|||
// NETWORK |
|||
|
|||
// 1: dedicated server for lan 2: dedicated server for internet |
|||
set dedicated "2" |
|||
// Send hartbeats to master server - important to set! |
|||
set sv_advert "1" |
|||
// set to override the default IP ET uses |
|||
set net_ip "" |
|||
// set to override the default port ET uses |
|||
set net_port "27960" |
|||
// Seconds without any message from connected clients |
|||
sv_timeout "40" |
|||
// Seconds without any message from downloading or preparing clients |
|||
sv_dl_timeout "240" |
|||
|
|||
// PASSWORDS & CLIENTS |
|||
// number of players including private slots |
|||
set sv_maxclients "24" |
|||
// set to password protect the server |
|||
set g_password "" |
|||
// if set > 0, then this number of client slots will be reserved for connections |
|||
set sv_privateclients "4" |
|||
// that have "password" set to the value of "sv_privatePassword" |
|||
set sv_privatepassword "" |
|||
// remote console access password |
|||
set rconpassword "ADMINPASSWORD" |
|||
// referee status password |
|||
set refereePassword "" |
|||
|
|||
// DL, RATE |
|||
// 10000 standard but poor for ET 0: unlimited |
|||
set sv_maxRate "25000" |
|||
// increase/decrease if you have plenty/little spare bandwidth |
|||
set sv_dl_maxRate "42000" |
|||
// global toggle for both legacy download and web download |
|||
set sv_allowDownload "1" |
|||
// toggle to enable web download |
|||
set sv_wwwDownload "0" |
|||
// base URL for redirection |
|||
set sv_wwwBaseURL "" |
|||
// tell clients to perform their downloads while disconnected from the server |
|||
set sv_wwwDlDisconnected "0" |
|||
// URL to send to if an http/ftp fails or is refused client side |
|||
set sv_wwwFallbackURL "" |
|||
|
|||
// MOTD ETC |
|||
// name of server here |
|||
set sv_hostname "SERVERNAME" |
|||
// (message should not be longer than this without the color codes) |
|||
// max length is "12345678901234567890123456" |
|||
// message in right corner of join screen here |
|||
set server_motd0 " ^NET Legacy ^7MOTD " |
|||
set server_motd1 "" |
|||
set server_motd2 "" |
|||
set server_motd3 "" |
|||
set server_motd4 "" |
|||
set server_motd5 "" |
|||
|
|||
// MISC SETTINGS |
|||
|
|||
set g_heavyWeaponRestriction "100" // Heavy Weapon Restriction (% of team that have Heavy Weapons) |
|||
set g_antilag "1" // Enable Anti-Lag |
|||
set g_altStopwatchMode "0" // Enable ABAB stopwatch team format |
|||
set g_autofireteams "1" // Automaticaly put team players into FireTeams |
|||
set g_complaintlimit "6" // Number of complaints needed to kick a player. |
|||
set g_ipcomplaintlimit "3" // Number of different player complaints to kick a player |
|||
set g_fastres "0" // Toggles if player is instantly active after medic revive |
|||
set g_friendlyFire "1" // Toggles if Firendly Fire is on or not |
|||
set g_minGameClients "8" // Minimum number of players needed to start a match |
|||
set g_maxlives "0" // Number of respawns a player has |
|||
set g_alliedmaxlives "0" // Number of lives available to the allied team |
|||
set g_axismaxlives "0" // Number of lives available to the axis team |
|||
set g_teamforcebalance "1" // Stop players from joining a team with more players |
|||
set g_noTeamSwitching "0" // Disallow players from joining a team with more players |
|||
set g_voiceChatsAllowed "4" // Number of VSays a player can say in 10 seconds |
|||
set g_doWarmup "0" // Players have a warm up period |
|||
set g_warmup "10" // warm up time (in seconds) |
|||
set g_spectatorInactivity "0" // Duration of spectator inactivity before auto-cick |
|||
set sv_floodProtect "1" // Prevent server flooding |
|||
set sv_pure "1" |
|||
set sv_minping "0" // Minimum ping required on conenct |
|||
set sv_maxping "0" // Maximum ping allowed on connect |
|||
set match_latejoin "1" // Allow players to join a match that's already begun |
|||
set match_minplayers "4" // Minimum number of players needed to start a match |
|||
set match_mutespecs "0" // Mute spectator |
|||
set match_readypercent "100" // % of players 'Ready' to start match |
|||
set match_timeoutcount "0" |
|||
set match_warmupDamage "1" // Toggles warmup damage 0: Off 1: Enemy Only 2: Everybody |
|||
set team_maxplayers "0" // Max. Number of Players that can join each team |
|||
set team_nocontrols "1" // Disallow players from having team control |
|||
set pmove_fixed "0" |
|||
set pmove_msec "8" |
|||
|
|||
// LMS ONLY SETTINGS |
|||
|
|||
set g_lms_teamForceBalance "1" // Fore Team Balance |
|||
set g_lms_roundlimit "3" // Number of Rounds per Match |
|||
set g_lms_matchlimit "2" // Number of Matches |
|||
set g_lms_currentMatch "0" // |
|||
set g_lms_lockTeams "0" // Lock teams during a round |
|||
set g_lms_followTeamOnly "1" // Players can only spectate teammates |
|||
|
|||
// VOTING |
|||
|
|||
set g_allowVote "1" // Enable Voting system |
|||
set vote_limit "5" // Number of votes allowed in a map |
|||
set vote_percent "50" // % "Yes" votes for it to pass |
|||
set vote_allow_config "1" // Allow config changing by vote |
|||
set vote_allow_gametype "1" // Allow gametype changing by vote |
|||
set vote_allow_referee "0" // Allow getting referee status by vote |
|||
set vote_allow_shuffleteamsxp "1" // Allow team shuffling by vote |
|||
set vote_allow_shuffleteamsxp_norestart "1" // Allow team shuffling no restart by vote |
|||
set vote_allow_swapteams "1" // Allow team swapping by vote |
|||
set vote_allow_friendlyfire "1" // Allow friendly fire toggling by vote |
|||
set vote_allow_timelimit "0" // Allow map time limit changing by vote |
|||
set vote_allow_warmupdamage "1" // Allow warmup damage toggling by vote |
|||
set vote_allow_antilag "1" // Allow toggling Anti Lag setting by vote |
|||
set vote_allow_balancedteams "1" // Allow toggling Balanced teams by vote |
|||
set vote_allow_muting "1" // Allow player muting by vote |
|||
set vote_allow_poll "1" // Allow free polls by vote |
|||
set vote_allow_surrender "1" // Allow surrender by vote |
|||
set vote_allow_restartcampaign "1" // Allow restart campaign by vote |
|||
set vote_allow_nextcampaign "1" // Allow next campaign by vote |
|||
|
|||
// MOD CFG - put mod related vars in an own config |
|||
exec legacy.cfg |
|||
|
|||
// MAP ROTATION - set the game type |
|||
|
|||
//exec campaigncycle.cfg // Campaign mode |
|||
//exec objectivecycle.cfg // Objective mode |
|||
//exec lmscycle.cfg // Last Man Standing mode |
|||
exec mapvotecycle.cfg // Map Voting mode |
|||
|
|||
// WATCHDOG |
|||
|
|||
// in case the game dies with an ERR_DROP |
|||
// or any situation leading to server running with no map |
|||
//set com_watchdog "10" // defaults 60 |
|||
set com_watchdog_cmd "exec mapvotecycle.cfg" // defaults to quit |
@ -0,0 +1,16 @@ |
|||
{ |
|||
"announce": false, |
|||
"description": "", |
|||
"host": "0.0.0.0", |
|||
"httpPort": 4203, |
|||
"logLevel": 7, |
|||
"logo": "", |
|||
"maxPlayers": 32, |
|||
"maxTickRate": 60, |
|||
"name": "SERVERNAME", |
|||
"password": "", |
|||
"port": 4200, |
|||
"queryPort": 4201, |
|||
"requiredDLC": [], |
|||
"steamPort": 4202 |
|||
} |
@ -0,0 +1,525 @@ |
|||
[Engine.PlayerInput] |
|||
MoveForwardSpeed=1200 |
|||
MoveStrafeSpeed=1200 |
|||
LookRightScale=300 |
|||
LookUpScale=-250 |
|||
MouseSensitivity=30.0 |
|||
DoubleClickTime=0.250000 |
|||
bEnableMouseSmoothing=true |
|||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") |
|||
Bindings=(Name="Look",Command="Button bLook") |
|||
Bindings=(Name="Pause",Command="Pause") |
|||
Bindings=(Name="LookToggle",Command="Toggle bLook") |
|||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") |
|||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") |
|||
Bindings=(Name="CenterView",Command="Button bSnapLevel") |
|||
Bindings=(Name="Walking",Command="Button bRun") |
|||
Bindings=(Name="Strafe",Command="Button bStrafe") |
|||
Bindings=(Name="NextWeapon",Command="NextWeapon") |
|||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn") |
|||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") |
|||
Bindings=(Name="Turn180",Command="Button bTurn180") |
|||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") |
|||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") |
|||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon") |
|||
Bindings=(Name="MouseScrollDown",Command="NextWeapon") |
|||
Bindings=(Name="C",Command="DoDuck") |
|||
Bindings=(Name="P",Command="TogglePhysicsMode") |
|||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") |
|||
Bindings=(Name="T",Command="Talk") |
|||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True) |
|||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True) |
|||
Bindings=(Name="F2",Command="viewmode unlit") |
|||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True) |
|||
Bindings=(Name="F9",Command="shot") |
|||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) |
|||
Bindings=(Name="Delete",Command="Camera Default") |
|||
Bindings=(Name="End",Command="Camera FirstPerson") |
|||
Bindings=(Name="XboxTypeS_X",Command="Use") |
|||
Bindings=(Name="XboxTypeS_A",Command="Jump") |
|||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture") |
|||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") |
|||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") |
|||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") |
|||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") |
|||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") |
|||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") |
|||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") |
|||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") |
|||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") |
|||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") |
|||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") |
|||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") |
|||
Bindings=(Name="MOBILE_Jump",Command="Jump") |
|||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") |
|||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") |
|||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0") |
|||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0") |
|||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True) |
|||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True) |
|||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") |
|||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") |
|||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") |
|||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") |
|||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch") |
|||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch") |
|||
Bindings=(Name="GBA_Sprint",Command="Button bRun") |
|||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease") |
|||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0") |
|||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer") |
|||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer") |
|||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode") |
|||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1") |
|||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3") |
|||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease") |
|||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease") |
|||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1") |
|||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2") |
|||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4") |
|||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease") |
|||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal") |
|||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease") |
|||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon") |
|||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon") |
|||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon") |
|||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0") |
|||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1") |
|||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2") |
|||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3") |
|||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon") |
|||
Bindings=(Name="GBA_Talk",Command="talk") |
|||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk") |
|||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") |
|||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") |
|||
Bindings=(Name="GBA_TossMoney",Command="TossMoney") |
|||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat") |
|||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms") |
|||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease") |
|||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease") |
|||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0") |
|||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1") |
|||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2") |
|||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3") |
|||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4") |
|||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5") |
|||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6") |
|||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7") |
|||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote") |
|||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect") |
|||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms") |
|||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms") |
|||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown") |
|||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp") |
|||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease") |
|||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2") |
|||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2") |
|||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2") |
|||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2") |
|||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100") |
|||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease") |
|||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease") |
|||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2") |
|||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2") |
|||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease") |
|||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease") |
|||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad") |
|||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad") |
|||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") |
|||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") |
|||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch") |
|||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") |
|||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") |
|||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire") |
|||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade") |
|||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad") |
|||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold") |
|||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") |
|||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad") |
|||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad") |
|||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease") |
|||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad") |
|||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores") |
|||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu") |
|||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney") |
|||
Bindings=(Name="Up",Command="GBA_MoveForward") |
|||
Bindings=(Name="Down",Command="GBA_Backward") |
|||
Bindings=(Name="Left",Command="GBA_TurnLeft") |
|||
Bindings=(Name="Right",Command="GBA_TurnRight") |
|||
Bindings=(Name="Enter",Command="GBA_Use") |
|||
Bindings=(Name="SpaceBar",Command="GBA_Jump") |
|||
Bindings=(Name="W",Command="GBA_MoveForward") |
|||
Bindings=(Name="S",Command="GBA_Backward") |
|||
Bindings=(Name="A",Command="GBA_StrafeLeft") |
|||
Bindings=(Name="D",Command="GBA_StrafeRight") |
|||
Bindings=(Name="E",Command="GBA_Use") |
|||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer") |
|||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode") |
|||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer") |
|||
Bindings=(Name="F",Command="GBA_ToggleFlashlight") |
|||
Bindings=(Name="R",Command="GBA_Reload") |
|||
Bindings=(Name="G",Command="GBA_Grenade") |
|||
Bindings=(Name="C",Command="GBA_CrouchToggle") |
|||
Bindings=(Name="Q",Command="GBA_QuickHeal") |
|||
Bindings=(Name="V",Command="GBA_TertiaryFire") |
|||
Bindings=(Name="Escape",Command="GBA_ShowMenu") |
|||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon") |
|||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon") |
|||
Bindings=(Name="one",Command="GBA_SwitchWeapon1") |
|||
Bindings=(Name="two",Command="GBA_SwitchWeapon2") |
|||
Bindings=(Name="three",Command="GBA_SwitchWeapon3") |
|||
Bindings=(Name="four",Command="GBA_SwitchWeapon4") |
|||
Bindings=(Name="Backspace",Command="GBA_DropWeapon") |
|||
Bindings=(Name="T",Command="GBA_Talk") |
|||
Bindings=(Name="Y",Command="GBA_TeamTalk") |
|||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True) |
|||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms") |
|||
Bindings=(Name="B",Command="GBA_TossMoney") |
|||
Bindings=(Name="LeftShift",Command="GBA_Sprint") |
|||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat") |
|||
Bindings=(Name="F1",Command="GBA_VoteYes") |
|||
Bindings=(Name="F2",Command="GBA_VoteNo") |
|||
Bindings=(Name="F4",Command="Playersonly") |
|||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False) |
|||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)") |
|||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True) |
|||
Bindings=(Name="F8",Command="PrevViewMode") |
|||
Bindings=(Name="M",Command="BasePath 0") |
|||
Bindings=(Name="N",Command="BasePath 1") |
|||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true) |
|||
Bindings=(Name="F10",Command="viewmode unlit", Control=true) |
|||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true) |
|||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true) |
|||
Bindings=(Name="F6",Command="viewmode lit", Control=true) |
|||
Bindings=(Name="PageDown",Command="Camera ThirdPerson") |
|||
Bindings=(Name="PageUp",Command="Camera Fixed") |
|||
Bindings=(Name="Home",Command="Camera FixedTracking") |
|||
Bindings=(Name="Insert",Command="Camera FreeCam") |
|||
Bindings=(Name="P",Command="Playersonly") |
|||
Bindings=(Name="LeftBracket",Command="Slomo .2") |
|||
Bindings=(Name="RightBracket",Command="Slomo 1") |
|||
Bindings=(Name="Backslash",Command="Slomo 4") |
|||
Bindings=(Name="Subtract",Command="PreviousTrackingRange") |
|||
Bindings=(Name="Add",Command="NextTrackingRange") |
|||
Bindings=(Name="NumPadZero",Command="ToggleTracker") |
|||
Bindings=(Name="NumPadOne",Command="NextTrackingMode") |
|||
Bindings=(Name="NumPadTwo",Command="ToggleMapView") |
|||
|
|||
[GameFramework.DebugCameraInput] |
|||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") |
|||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") |
|||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") |
|||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") |
|||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") |
|||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") |
|||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") |
|||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") |
|||
Bindings=(Name="Q",Command="MoveDown") |
|||
Bindings=(Name="E",Command="MoveUp") |
|||
Bindings=(Name="W",Command="MoveForward") |
|||
Bindings=(Name="S",Command="MoveBackward") |
|||
Bindings=(Name="A",Command="StrafeLeft") |
|||
Bindings=(Name="D",Command="StrafeRight") |
|||
Bindings=(Name="F",Command="FreezeRendering") |
|||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") |
|||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") |
|||
Bindings=(Name="Left",Command="TurnLeft") |
|||
Bindings=(Name="Right",Command="TurnRight") |
|||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) |
|||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) |
|||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") |
|||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") |
|||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") |
|||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") |
|||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") |
|||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") |
|||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") |
|||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") |
|||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") |
|||
|
|||
[UnrealEd.EditorViewportInput] |
|||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) |
|||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) |
|||
Bindings=(Command="DELETE",Name=Delete) |
|||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) |
|||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) |
|||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) |
|||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) |
|||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) |
|||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) |
|||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) |
|||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) |
|||
Bindings=(Command="DUPLICATE",Name=D,Shift=True) |
|||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) |
|||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) |
|||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) |
|||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) |
|||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) |
|||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) |
|||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M) |
|||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) |
|||
Bindings=(Command="SELECT NONE",Name=N,Shift=True) |
|||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) |
|||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) |
|||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) |
|||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) |
|||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) |
|||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) |
|||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) |
|||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) |
|||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) |
|||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) |
|||
Bindings=(Command="EDIT COPY",Name=C,Control=True) |
|||
Bindings=(Command="EDIT PASTE",Name=V,Control=True) |
|||
Bindings=(Command="DUPLICATE",Name=W,Control=True) |
|||
Bindings=(Command="EDIT CUT",Name=X,Control=True) |
|||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) |
|||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) |
|||
Bindings=(Command="BRUSH ADD",Name=A,Control=True) |
|||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) |
|||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) |
|||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) |
|||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) |
|||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) |
|||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) |
|||
Bindings=(Command="CAMERA ALIGN",Name=Home) |
|||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) |
|||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add) |
|||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True) |
|||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract) |
|||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True) |
|||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) |
|||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) |
|||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) |
|||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR DESELECT",Name=Escape) |
|||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) |
|||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) |
|||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) |
|||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) |
|||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) |
|||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) |
|||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) |
|||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True) |
|||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True) |
|||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True) |
|||
|
|||
[UnrealEd.ObjectEditorViewportInput] |
|||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) |
|||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) |
|||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) |
|||
|
|||
[Engine.Console] |
|||
ConsoleKey=Tilde |
|||
TypeKey=F3 |
|||
MaxScrollbackSize=1024 |
|||
HistoryBot=-1 |
|||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") |
|||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="") |
|||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") |
|||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="") |
|||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)") |
|||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)") |
|||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)") |
|||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") |
|||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") |
|||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)") |
|||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)") |
|||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>") |
|||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>") |
|||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") |
|||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object") |
|||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE") |
|||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>") |
|||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>") |
|||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)") |
|||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)") |
|||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)") |
|||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") |
|||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") |
|||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") |
|||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") |
|||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") |
|||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") |
|||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") |
|||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") |
|||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") |
|||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") |
|||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") |
|||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") |
|||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") |
|||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it") |
|||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it") |
|||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") |
|||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") |
|||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") |
|||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") |
|||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") |
|||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") |
|||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") |
|||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)") |
|||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") |
|||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") |
|||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") |
|||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") |
|||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") |
|||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") |
|||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") |
|||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") |
|||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="") |
|||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") |
|||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)") |
|||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") |
|||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") |
|||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)") |
|||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)") |
|||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)") |
|||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)") |
|||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations") |
|||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)") |
|||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave") |
|||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>") |
|||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter") |
|||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter") |
|||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio") |
|||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb") |
|||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)") |
|||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>") |
|||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") |
|||
ManualAutoCompleteList=(Command="memleakcheck",Desc="") |
|||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)") |
|||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE") |
|||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE") |
|||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds") |
|||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking") |
|||
|
|||
[GameFramework.DebugCameraController] |
|||
PrimaryKey=LeftMouseButton |
|||
SecondaryKey=RightMouseButton |
|||
UnselectKey=Escape |
|||
bShowSelectedInfo=true |
|||
|
|||
[Engine.UIDataStore_InputAlias] |
|||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>")) |
|||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>")) |
|||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>")) |
|||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>")) |
|||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>")) |
|||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>")) |
|||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>")) |
|||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>")) |
|||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>")) |
|||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>")) |
|||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>")) |
|||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>")) |
|||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>")) |
|||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>")) |
|||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>")) |
|||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>")) |
|||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>")) |
|||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>")) |
|||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>")) |
|||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>")) |
|||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>")) |
|||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>")) |
|||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>")) |
|||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>")) |
|||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>")) |
|||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>")) |
|||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) |
|||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>")) |
|||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>")) |
|||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) |
|||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) |
|||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) |
|||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>")) |
|||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>")) |
|||
|
|||
[Scaleform.KeyMap] |
|||
FullKeyboard=1 |
|||
XboxTypeS_DPad_Left=Left |
|||
XboxTypeS_DPad_Right=Right |
|||
XboxTypeS_DPad_Up=Up |
|||
XboxTypeS_DPad_Down=Down |
|||
Gamepad_RightStick_Left=GAMEPAD_RS_Left |
|||
Gamepad_RightStick_Right=GAMEPAD_RS_Right |
|||
Gamepad_RightStick_Up=GAMEPAD_RS_Up |
|||
Gamepad_RightStick_Down=GAMEPAD_RS_Down |
|||
Gamepad_LeftStick_Left=Left |
|||
Gamepad_LeftStick_Right=Right |
|||
Gamepad_LeftStick_Up=Up |
|||
Gamepad_LeftStick_Down=Down |
|||
XboxTypeS_A=GAMEPAD_A |
|||
XboxTypeS_B=GAMEPAD_B |
|||
XboxTypeS_X=GAMEPAD_X |
|||
XboxTypeS_Y=GAMEPAD_Y |
|||
XboxTypeS_LeftShoulder=GAMEPAD_L1 |
|||
XboxTypeS_LeftTrigger=GAMEPAD_L2 |
|||
XboxTypeS_LeftThumbStick=GAMEPAD_L3 |
|||
XboxTypeS_RightShoulder=GAMEPAD_R1 |
|||
XboxTypeS_RightTrigger=GAMEPAD_R2 |
|||
XboxTypeS_RightThumbStick=GAMEPAD_R3 |
|||
XboxTypeS_Start=START |
|||
XboxTypeS_Back=BACK |
|||
|
|||
[Scaleform.GamepadMouse] |
|||
X=None |
|||
Y=None |
|||
|
|||
[Configuration] |
|||
|
|||
[KFGame.KFPlayerInput] |
|||
bAimAssistEnabled=TRUE |
|||
ZoomedSensitivityScale=0.35f |
|||
GamepadZoomedSensitivityScale=0.60f |
|||
bRequiresPushToTalk=TRUE |
|||
bViewAccelerationEnabled=TRUE |
|||
bDebugViewAcceleration=FALSE |
|||
bTargetFrictionEnabled=TRUE |
|||
bDebugTargetFriction=FALSE |
|||
bTargetAdhesionEnabled=TRUE |
|||
bAutoTargetEnabled=TRUE |
|||
GamepadSensitivityScale=1.0f |
|||
bQuickWeaponSelect=true |
|||
GamepadButtonHoldTime=0.25 |
|||
SprintAnalogThreshold=0.6 |
|||
bForceFeedbackEnabled=true |
|||
bUseGamepadLastWeapon=false |
|||
|
|||
[IniVersion] |
|||
0=1516213843.000000 |
|||
1=1516213912.000000 |
|||
2=1516213843.000000 |
|||
3=1516213921.000000 |
|||
|
@ -0,0 +1,944 @@ |
|||
[SystemSettings] |
|||
StaticDecals=false |
|||
DynamicDecals=false |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=1.0 |
|||
DynamicLights=True |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
CompositeDynamicLights=True |
|||
SHSecondaryLighting=True |
|||
DirectionalLightmaps=True |
|||
MotionBlur=False |
|||
MotionBlurPause=True |
|||
MotionBlurSkinning=1 |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
BloomQuality=2 |
|||
MotionBlurQuality=2 |
|||
PostProcessAA=True |
|||
DepthOfFieldQuality=1 |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
FilteredDistortion=True |
|||
DropParticleDistortion=False |
|||
bAllowDownsampledTranslucency=False |
|||
SpeedTreeLeaves=True |
|||
SpeedTreeFronds=True |
|||
OnlyStreamInTextures=False |
|||
LensFlares=True |
|||
FogVolumes=True |
|||
FloatingPointRenderTargets=True |
|||
OneFrameThreadLag=True |
|||
UseVsync=False |
|||
UpscaleScreenPercentage=True |
|||
Fullscreen=True |
|||
AllowOpenGL=False |
|||
AllowRadialBlur=True |
|||
AllowSubsurfaceScattering=False |
|||
AllowImageReflections=True |
|||
AllowImageReflectionShadowing=True |
|||
bAllowSeparateTranslucency=True |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=True |
|||
MaxFilterBlurSampleCount=16 |
|||
SkeletalMeshLODBias=0 |
|||
ParticleLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1 |
|||
ShadowFilterQualityBias=0 |
|||
MaxAnisotropy=4 |
|||
MaxMultiSamples=1 |
|||
bAllowD3D9MSAA=False |
|||
bAllowTemporalAA=False |
|||
TemporalAA_MinDepth=500 |
|||
TemporalAA_StartDepthVelocityScale=100 |
|||
MinShadowResolution=64 |
|||
MinPreShadowResolution=8 |
|||
MaxShadowResolution=512 |
|||
MobileShadowTextureResolution=1120 |
|||
MaxWholeSceneDominantShadowResolution=1280 |
|||
ShadowFadeResolution=128 |
|||
PreShadowFadeResolution=16 |
|||
ShadowFadeExponent=.25 |
|||
ResX=1280 |
|||
ResY=720 |
|||
ScreenPercentage=100.000000 |
|||
SceneCaptureStreamingMultiplier=1.000000 |
|||
ShadowTexelsPerPixel=1.3 |
|||
PreShadowResolutionFactor=.5 |
|||
bEnableBranchingPCFShadows=False |
|||
bAllowHardwareShadowFiltering=True |
|||
TessellationAdaptivePixelsPerTriangle=48.0 |
|||
bEnableForegroundShadowsOnWorld=False |
|||
bEnableForegroundSelfShadowing=False |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
ShadowFilterRadius=2 |
|||
ShadowDepthBias=0.025 |
|||
PerObjectShadowTransition=60 |
|||
PerSceneShadowTransition=600 |
|||
CSMSplitPenumbraScale=.5 |
|||
CSMSplitSoftTransitionDistanceScale=4 |
|||
CSMSplitDepthBiasScale=.5 |
|||
CSMMinimumFOV=40 |
|||
CSMFOVRoundFactor=4 |
|||
UnbuiltWholeSceneDynamicShadowRadius=20000 |
|||
UnbuiltNumWholeSceneDynamicShadowCascades=3 |
|||
WholeSceneShadowUnbuiltInteractionThreshold=50 |
|||
bAllowFracturedDamage=True |
|||
NumFracturedPartsScale=1.0 |
|||
FractureDirectSpawnChanceScale=1.0 |
|||
FractureRadialSpawnChanceScale=1.0 |
|||
FractureCullDistanceScale=1.0 |
|||
bForceCPUAccessToGPUSkinVerts=false |
|||
bDisableSkeletalInstanceWeights=false |
|||
HighPrecisionGBuffers=False |
|||
AllowSecondaryDisplays=False |
|||
SecondaryDisplayMaximumWidth=1280.0 |
|||
SecondaryDisplayMaximumHeight=720.0 |
|||
AllowPerFrameSleep=True |
|||
AllowPerFrameYield=True |
|||
MobileFeatureLevel=0 |
|||
MobileFog=True |
|||
MobileHeightFog=False |
|||
MobileSpecular=True |
|||
MobileBumpOffset=True |
|||
MobileNormalMapping=True |
|||
MobileEnvMapping=True |
|||
MobileRimLighting=True |
|||
MobileColorBlending=True |
|||
MobileColorGrading=False |
|||
MobileVertexMovement=True |
|||
MobileOcclusionQueries=False |
|||
MobileGlobalGammaCorrection=False |
|||
MobileAllowGammaCorrectionWorldOverride=True |
|||
MobileAllowDepthPrePass=False |
|||
MobileGfxGammaCorrection=False |
|||
MobileLODBias=-0.5 |
|||
MobileBoneCount=75 |
|||
MobileBoneWeightCount=2 |
|||
MobileUsePreprocessedShaders=True |
|||
MobileFlashRedForUncachedShaders=False |
|||
MobileWarmUpPreprocessedShaders=True |
|||
MobileCachePreprocessedShaders=False |
|||
MobileProfilePreprocessedShaders=False |
|||
MobileUseCPreprocessorOnShaders=True |
|||
MobileLoadCPreprocessedShaders=True |
|||
MobileSharePixelShaders=True |
|||
MobileShareVertexShaders=True |
|||
MobileShareShaderPrograms=True |
|||
MobileEnableMSAA=False |
|||
MobileContentScaleFactor=1.0 |
|||
MobileVertexScratchBufferSize=150 |
|||
MobileIndexScratchBufferSize=10 |
|||
MobileLightShaftScale=2.0 |
|||
MobileLightShaftFirstPass=0.5 |
|||
MobileLightShaftSecondPass=1.0 |
|||
MobileModShadows=True |
|||
MobileTiltShift=False |
|||
MobileMaxMemory=300 |
|||
MobilePostProcessBlurAmount=32.0 |
|||
bMobileUsingHighResolutionTiming=True |
|||
MobileTiltShiftPosition=0.5 |
|||
MobileTiltShiftFocusWidth=0.3 |
|||
MobileTiltShiftTransitionWidth=0.5 |
|||
MobileMaxShadowRange=500.0 |
|||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) |
|||
MobileClearDepthBetweenDPG=False |
|||
MobileSceneDepthResolveForShadows=TRUE |
|||
MobileLandscapeLodBias=0 |
|||
MobileUseShaderGroupForStartupObjects=FALSE |
|||
MobileMinimizeFogShaders=FALSE |
|||
MobileFXAAQuality=0 |
|||
ApexLODResourceBudget=1000000000000000000000.0 |
|||
ApexDestructionMaxChunkIslandCount=2500 |
|||
ApexDestructionMaxShapeCount=0 |
|||
ApexDestructionMaxChunkSeparationLOD=1.0 |
|||
ApexDestructionMaxActorCreatesPerFrame=-1 |
|||
ApexDestructionMaxFracturesProcessedPerFrame=-1 |
|||
ApexDestructionSortByBenefit=True |
|||
ApexGRBEnable=false |
|||
ApexGRBGPUMemSceneSize=128 |
|||
ApexGRBGPUMemTempDataSize=128 |
|||
ApexGRBMeshCellSize=7.5 |
|||
ApexGRBNonPenSolverPosIterCount=9; |
|||
ApexGRBFrictionSolverPosIterCount=3; |
|||
ApexGRBFrictionSolverVelIterCount=3; |
|||
ApexGRBSkinWidth=0.025 |
|||
ApexGRBMaxLinearAcceleration=1000000.0 |
|||
ApexClothingAvgSimFrequencyWindow=60 |
|||
ApexClothingAllowAsyncCooking=True |
|||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE |
|||
ApexClothingAsyncFetchResults=True |
|||
ApexEnableWriteBufferTask=True |
|||
ApexUpdateRenderResourcesInGameThread=False |
|||
FlexInvisibleFramesBeforeSleep=60 |
|||
FlexDistanceBeforeSleep=1500.0 |
|||
AllowSPHFluidMipmap=True |
|||
FlexRigidBodiesCollisionAtHighLevel=False |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
AllowSummedAreaTableCompute=True |
|||
AllowHistogramTechniques=False |
|||
ForegroundProjectionDepthBias=0.2 |
|||
WholeSceneShadowCutoffDistance=700 |
|||
WholeSceneShadowFadeOutDistance=600 |
|||
AllowGroupedPerObjectShadows=True |
|||
GroupedPerObjectShadows_MinRadius=100 |
|||
GroupedPerObjectShadows_MaxRadius=2000 |
|||
GroupedPerObjectShadows_RampUpFactor=1.2 |
|||
GroupedPerObjectShadows_RampCutoff=2000 |
|||
MaxOverlappingLights=15 |
|||
AllowPersistentSplats=True |
|||
ShowSplattermapFalloff=False |
|||
AllowLightOcclusionQueries=True |
|||
DepthPrepass=True |
|||
AllowScreenSpaceReflections=False |
|||
AllowVariableBlurReflections=False |
|||
UseComputeSSR=True |
|||
ScreenSpaceReflectionDownsampleFactor=1 |
|||
ImageGrainScaler=1.0 |
|||
GlobalShadowDistanceScale=1.0 |
|||
LightCones=True |
|||
Borderless=False |
|||
KinematicUpdateDistFactorScale=1.3 |
|||
MaxPendingNotifies=50 |
|||
DisableCanBecomeDynamicWakeup=False |
|||
MakeDynamicCollisionThreshold=150 |
|||
ForceAffinity=True |
|||
ShouldCorpseCollideWithDead=True |
|||
ShouldCorpseCollideWithLiving=True |
|||
ShouldCorpseCollideWithDeadAfterSleep=False |
|||
AllowForegroundPreshadows=True |
|||
AllowBooleanPreshadows=True |
|||
AllowPerObjectShadows=True |
|||
MaxPrimBoundsForPerObjectShadows=1000.0 |
|||
UseComputeDepthOfField=False |
|||
UseNewDOF=True |
|||
UseComputeSSAO=False |
|||
HBAO=False |
|||
UseComputeBloom=False |
|||
UseComputeMotionBlur=False |
|||
DistanceFog=True |
|||
DistanceFogQuality=1 |
|||
OverrideDoFWeaponSettings=False |
|||
MotionBlurStaticScale=0.8 |
|||
MotionBlurDynamicScale=3.0 |
|||
bOverrideMapWholeSceneDominantShadowSetting=False |
|||
EnableDynamicAudioOcclusion=True |
|||
DoRelevancyFacingCheck=True |
|||
DoRelevancyTeamCheck=True |
|||
DoRelevancyVelocityPrediction=True |
|||
CycleExtraRelevancyChecks=True |
|||
SimpleRelevancyCheckDistance=10000 |
|||
AllowLightFunctions=True |
|||
AllowSecondaryBloodEffects=True |
|||
VolumetricLightingMode=1 |
|||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
InstancedRendering=False |
|||
|
|||
[SystemSettingsBucket1] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=False |
|||
DynamicDecals=False |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.4 |
|||
DynamicShadows=False |
|||
LightEnvironmentShadows=False |
|||
DepthOfField=False |
|||
AmbientOcclusion=False |
|||
Bloom=False |
|||
bAllowLightShafts=False |
|||
Distortion=False |
|||
DropParticleDistortion=True |
|||
LensFlares=False |
|||
AllowRadialBlur=False |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=False |
|||
SkeletalMeshLODBias=1 |
|||
DetailMode=0 |
|||
MaxDrawDistanceScale=0.8 |
|||
MaxAnisotropy=1 |
|||
MaxShadowResolution=256 |
|||
MaxWholeSceneDominantShadowResolution=256 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=0.5 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=True |
|||
bAllowFracturedDamage=False |
|||
FractureCullDistanceScale=0.25 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket2] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=False |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.5 |
|||
DynamicShadows=False |
|||
LightEnvironmentShadows=False |
|||
DepthOfField=True |
|||
AmbientOcclusion=False |
|||
Bloom=False |
|||
bAllowLightShafts=True |
|||
Distortion=False |
|||
DropParticleDistortion=True |
|||
LensFlares=True |
|||
AllowRadialBlur=False |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=False |
|||
SkeletalMeshLODBias=1 |
|||
DetailMode=0 |
|||
MaxDrawDistanceScale=0.9 |
|||
MaxAnisotropy=2 |
|||
MaxShadowResolution=512 |
|||
MaxWholeSceneDominantShadowResolution=512 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=0.9 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=True |
|||
bAllowFracturedDamage=False |
|||
FractureCullDistanceScale=0.5 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket3] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.6 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=1 |
|||
MaxDrawDistanceScale=1.0 |
|||
MaxAnisotropy=4 |
|||
MaxShadowResolution=1024 |
|||
MaxWholeSceneDominantShadowResolution=1280 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=1.3 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=1.0 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket4] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.8 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1.1 |
|||
MaxAnisotropy=8 |
|||
MaxShadowResolution=2048 |
|||
MaxWholeSceneDominantShadowResolution=2048 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=2 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=1.5 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket5] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=1.0 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1.2 |
|||
MaxAnisotropy=16 |
|||
MaxShadowResolution=4096 |
|||
MaxWholeSceneDominantShadowResolution=4096 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=4.0 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=2.0 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsScreenshot] |
|||
BasedOn=SystemSettings |
|||
MaxAnisotropy=16 |
|||
ShadowFilterQualityBias=1 |
|||
MinShadowResolution=16 |
|||
ShadowFadeResolution=1 |
|||
MinPreShadowResolution=16 |
|||
PreShadowFadeResolution=1 |
|||
ShadowTexelsPerPixel=4.0f |
|||
PreShadowResolutionFactor=1.0 |
|||
MaxShadowResolution=4096 |
|||
MaxWholeSceneDominantShadowResolution=4096 |
|||
CompositeDynamicLights=FALSE |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
|
|||
[SystemSettingsEditor] |
|||
BasedOn=SystemSettings |
|||
|
|||
[SystemSettingsSplitScreen2] |
|||
BasedOn=SystemSettings |
|||
bAllowWholeSceneDominantShadows=False |
|||
bAllowLightShafts=False |
|||
DetailMode=1 |
|||
|
|||
[SystemSettingsMobile] |
|||
BasedOn=SystemSettings |
|||
Fullscreen=True |
|||
DirectionalLightmaps=False |
|||
DynamicLights=False |
|||
SHSecondaryLighting=False |
|||
StaticDecals=True |
|||
DynamicDecals=False |
|||
UnbatchedDecals=False |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
DropParticleDistortion=TRUE |
|||
FloatingPointRenderTargets=FALSE |
|||
MaxAnisotropy=2 |
|||
bAllowLightShafts=FALSE |
|||
MobileModShadows=False |
|||
MobileClearDepthBetweenDPG=False |
|||
MaxFilterBlurSampleCount=4 |
|||
DynamicShadows=False |
|||
MobileMaxMemory=300 |
|||
MobileLandscapeLodBias=0 |
|||
AllowRadialBlur=False |
|||
|
|||
[SystemSettingsMobilePreviewer] |
|||
BasedOn=SystemSettingsMobile |
|||
Fullscreen=False |
|||
|
|||
[SystemSettingsMobileTextureBias] |
|||
BasedOn=SystemSettingsMobile |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsAndroid] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
|
|||
[SystemSettingsAndroid_Performance1_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileContentScaleFactor=0.9375 |
|||
ScreenPercentage=75.0000 |
|||
|
|||
[SystemSettingsAndroid_Performance2_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsAndroid_Performance3_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileContentScaleFactor=1.40625 |
|||
Bloom=TRUE |
|||
DepthOfField=TRUE |
|||
MobileColorGrading=TRUE |
|||
bAllowLightShaft=TRUE |
|||
|
|||
[SystemSettingsAndroid_Performance1_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileContentScaleFactor=0.9375 |
|||
ScreenPercentage=75.0000 |
|||
|
|||
[SystemSettingsAndroid_Performance2_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsAndroid_Performance3_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileContentScaleFactor=1.40625 |
|||
Bloom=TRUE |
|||
DepthOfField=TRUE |
|||
MobileColorGrading=TRUE |
|||
bAllowLightShaft=TRUE |
|||
|
|||
[SystemSettingsFlash] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
bAllowLightShafts=TRUE |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
MobileClearDepthBetweenDPG=True |
|||
DirectionalLightmaps=False |
|||
MobileHeightFog=False |
|||
|
|||
[SystemSettingsFlash_Detail] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
bAllowLightShafts=TRUE |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
MobileClearDepthBetweenDPG=True |
|||
DirectionalLightmaps=True |
|||
MobileHeightFog=True |
|||
|
|||
[SystemSettingsIPhone] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
bMobileUsingHighResolutionTiming=False |
|||
|
|||
[SystemSettingsIPhone3GS] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
LensFlares=False |
|||
DetailMode=1 |
|||
MobileEnableMSAA=True |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=2 |
|||
|
|||
[SystemSettingsIPhone4] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileContentScaleFactor=2.0 |
|||
LensFlares=False |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=1 |
|||
|
|||
[SystemSettingsIPhone4S] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPhone5] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=1024 |
|||
AllowRadialBlur=True |
|||
|
|||
[SystemSettingsIPodTouch4] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileContentScaleFactor=2.0 |
|||
LensFlares=False |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=2 |
|||
|
|||
[SystemSettingsIPodTouch5] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=1 |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsIPad2] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad3] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.40625 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
MobileMaxMemory=500 |
|||
|
|||
[SystemSettingsIPad4] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=512 |
|||
MobileShadowTextureResolution=512 |
|||
MobileMaxMemory=500 |
|||
AllowRadialBlur=True |
|||
|
|||
[SystemSettingsIPadMini] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad2_Detail] |
|||
BasedOn=SystemSettingsIPad2 |
|||
|
|||
[Configuration] |
|||
|
|||
[IniVersion] |
|||
0=1516213842.000000 |
|||
1=1516213912.000000 |
|||
2=1516213842.000000 |
|||
3=1516213909.000000 |
|||
|
@ -0,0 +1,107 @@ |
|||
// ************************************************************************** // |
|||
// // |
|||
// Natural Selection - server.cfg // |
|||
// Version 150618 // |
|||
// // |
|||
// ************************************************************************** // |
|||
|
|||
// Use this file to configure your DEDICATED server. |
|||
// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end) |
|||
// |
|||
// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings. |
|||
// |
|||
|
|||
//////////////////////////////////////////////////// |
|||
// Common between listenserver.cfg and server.cfg // |
|||
//////////////////////////////////////////////////// |
|||
|
|||
// Default server name. Change to "Bob's Server", etc. |
|||
hostname "SERVERNAME" |
|||
|
|||
// Must specify sv_region, or it won't show up in Steam server browser |
|||
// 0: US East coast |
|||
// 1: US West coast |
|||
// 2: South America |
|||
// 3: Europe |
|||
// 4: Asia |
|||
// 5: Australia |
|||
// 6: Middle East |
|||
// 7: Africa |
|||
sv_region 0 |
|||
|
|||
// general gameplay |
|||
mp_autoconcede 4 |
|||
mp_limitteams 1 |
|||
mp_combattime 15 |
|||
|
|||
// block abusive console scripts (wait, special, etc.)? |
|||
mp_blockscripts 0 |
|||
|
|||
// Set to -1 to disallow voting (looks in mapcycle.txt for entries) |
|||
mp_mapvoteratio .6 |
|||
|
|||
// Enable HLTV proxies to connect |
|||
sv_proxies 1 |
|||
|
|||
// maximum client movement speed (needed for commander mode) |
|||
sv_maxspeed 4000 |
|||
sv_allowdownload 1 |
|||
mp_consistency 0 |
|||
|
|||
// Commander voting |
|||
mp_votedowntime 180 |
|||
mp_votecasttime 2 |
|||
mp_votepercentneeded .4 |
|||
mp_minvotesneeded 3 |
|||
|
|||
// More obscure settings |
|||
mp_countdowntime .2 |
|||
mp_latejointime 1.5 |
|||
mp_logdetail 0 |
|||
mp_falldamage 1 |
|||
mp_killdelay 3 |
|||
mp_flashlight 1 |
|||
mp_footsteps 1 |
|||
|
|||
// disable autoaim and mad gibs |
|||
sv_aim 0 |
|||
violence_hgibs 0 |
|||
violence_agibs 0 |
|||
|
|||
// player bounding boxes (collisions, not clipping) |
|||
sv_clienttrace 3.5 |
|||
|
|||
///////////////////////////////////////// |
|||
// Server options (in listenserver UI) // |
|||
///////////////////////////////////////// |
|||
mp_tournamentmode 0 |
|||
mp_friendlyfire 0 |
|||
sv_cheats 0 |
|||
mp_drawdamage 0 |
|||
|
|||
// Handicap one side (0-100) |
|||
mp_team1damagepercent 100 |
|||
mp_team2damagepercent 100 |
|||
|
|||
// 60 minute timelimit (never ends match in progress) |
|||
mp_timelimit 60 |
|||
|
|||
/////////////////////////////// |
|||
// Dedicated server specific // |
|||
/////////////////////////////// |
|||
sv_lan 0 |
|||
|
|||
// Forces a limit on structures on the server |
|||
sv_structurelimit 300 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server. |
|||
mp_serverops "" |
|||
|
|||
// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.) |
|||
mp_uplink 1 |
|||
|
|||
// Needed so this file is executed on map change, like pre-NS v2.1 |
|||
mapchangecfgfile server.cfg |
@ -0,0 +1,47 @@ |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
//// Valid access levels are as follows |
|||
//// startvote - not used |
|||
//// changemap |
|||
//// pause - Pause server gameplay |
|||
//// cheat - Use server cheat commands |
|||
//// private - Password protect server |
|||
//// balance - Group Ignores server team balance |
|||
//// chat - Admin chat and Server broadcast |
|||
//// kick |
|||
//// ban |
|||
//// config - Change server config |
|||
//// cameraman - Admin spectate mode |
|||
//// immunity - Cannot be kicked / banned |
|||
//// manageserver - Shutdown server |
|||
//// featuretest - Any features added for testing by dev team |
|||
//// reserve - Reserve slot |
|||
//// demos - Record Demos (not working) |
|||
//// debug - show admin stats command and other debugging info |
|||
//// teamchange - No timer limits on team change |
|||
//// forceteamchange - Can issue the ForceTeamChange command |
|||
//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
|
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
// The Format for adding groups is: |
|||
// Group=<Group Name>:<Permission 1>,<Permission 2>,<Permission 3> |
|||
// |
|||
// For example: |
|||
// Group=MyGroup: pause, demos, changemap |
|||
// |
|||
// The groups below are the defaults, add to or change them as needed: |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
|
|||
Group=Admin:kick,ban,changemap |
|||
Group=Moderator:kick,ban |
|||
|
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
// The format for adding admins is: |
|||
// Admin=<Steam ID #>:<Group Name> |
|||
// |
|||
// For example: |
|||
// Admin=123456:Admin // Adam the admin |
|||
// Admin=654321:Moderator // Molly the moderator |
|||
// |
|||
// Add your own below: |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
@ -0,0 +1,21 @@ |
|||
Heelsum Single 01 |
|||
Driel Single 01 |
|||
Oosterbeek Single 01 |
|||
Driel Single 02 |
|||
Heelsum Single 02 |
|||
Driel Single 03 |
|||
Oosterbeek Single 02 |
|||
Driel Single 06 |
|||
Heelsum Single 03 |
|||
Driel Single 07 |
|||
Oosterbeek Single 03 |
|||
Driel Double 01 |
|||
Heelsum Single 06 |
|||
Oosterbeek Single 06 |
|||
Heelsum Single 07 |
|||
Oosterbeek Single 07 |
|||
Heelsum Single 08 |
|||
Oosterbeek Double 01 |
|||
Heelsum Double 01 |
|||
Oosterbeek Double 02 |
|||
Heelsum Double 02 |
@ -0,0 +1,28 @@ |
|||
// Edit this IP to bind the RCON socket to an alternate IP address. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONIP=0.0.0.0 |
|||
IP=0.0.0.0 |
|||
|
|||
// Edit this IP to bind the RCON socket to an alternate port. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONPORT=21114 |
|||
Port=21114 |
|||
|
|||
// Set this to enable the usage of RCON with the given password for login. |
|||
// Leaving this empty will keep RCON turned off. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONPASSWORD=MyPassword |
|||
|
|||
|
|||
// Set this to set the maximum number of allowable concurrent RCON |
|||
// connections to the server. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONMAXCONNECTIONS=5 |
|||
MaxConnections=5 |
|||
|
|||
// Edit this to customize the number of seconds without contact from a connected |
|||
// console before the server checks with that computer to see if the session is |
|||
// still active, or if it got disconnected. Supports values between 30 and 3600. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONSECONDSBEFORETIMEOUTCHECK=120 |
|||
SecondsBeforeTimeoutCheck=120 |
@ -0,0 +1,6 @@ |
|||
////////////////////////////////////////////////////////////////////////// |
|||
//// Place the urls to your ban lists here. The banlists must conform //// |
|||
//// to the Bans.cfg format <steamid>:<timestamp of unban> //Reason //// |
|||
//// 1 url per line //// |
|||
//// EX: http://mysite.com/banlists/ban-list.cfg //// |
|||
////////////////////////////////////////////////////////////////////////// |
@ -0,0 +1,16 @@ |
|||
ServerName="Post Scriptum Dedicated Server" |
|||
MaxPlayers=40 |
|||
NumReservedSlots=0 |
|||
IsLANMatch=false |
|||
ShouldAdvertise=true |
|||
NumPlayersDiffForTeamChanges=3 |
|||
AllowTeamChanges=true |
|||
PreventTeamChangeIfUnbalanced=true |
|||
EnforceTeamBalance=true |
|||
RejoinSquadDelayAfterKick=180 |
|||
RecordDemos=false |
|||
ServerMessageInterval=300 |
|||
// Forced on for Licensed servers (Only OWI staff & qa are admins) |
|||
AllowCommunityAdminAccess=false |
|||
// Forced on for Licensed servers (Only OWI devs) |
|||
AllowDevProfiling=false |
@ -0,0 +1 @@ |
|||
This is a development build and may be subject to bugs. |
@ -1,22 +1,22 @@ |
|||
**Game Server Config Files** |
|||
|
|||
note: this repo is very new an missing most config files currently. More will be added over time. |
|||
Note: This repo is very new and currently missing most config files. More will be added over time. |
|||
|
|||
This is a repo of config files designed to be a starting point for setup of various game servers. |
|||
This is a repo of config files designed to be a starting point for the setup of various game servers. |
|||
|
|||
**The Issue** |
|||
|
|||
Game server configs can be found on many different forums and websites some are better than others. There is also misinformation, confusion or lack of information about what you need in a config file and how you should setup a game server. |
|||
Game server configs can be found on many different forums and websites. Some are better than others. There can also be misinformation, confusion or lack of information about what you need in a config file and how you should setup a game server. |
|||
|
|||
**Aim of this Repo** |
|||
**Aim of This Repo** |
|||
|
|||
The aim of this repository is to put together config files for game servers and keep them as generic/vanilla and standardised as possible. Providing all the important settings server admins need to get started with there game server and avoiding over complicating the configs. |
|||
The aim of this repository is to put together config files for game servers and keep them as generic/vanilla and as standardized as possible. Providing all the important settings server admins need to get started with their game server and avoiding overcomplicating the configs. |
|||
|
|||
**What this repo provides** |
|||
**What This Repo Provides** |
|||
|
|||
- A basic server config with all the essential settings to get started with vanilla game server. |
|||
- A list of all command variables for the vanilla game servers. |
|||
|
|||
**What do you mean by vanilla/generic?** |
|||
**What Do You Mean by Vanilla/Generic?** |
|||
|
|||
A vanilla server is unchanged from what the game developer intended. Without mods or major tweaks to the servers settings that would make a custom server. |
|||
A vanilla/generic server is unchanged from what the game developer intended. It excludes mods or major tweaks to the server settings that are found in a custom server. |
|||
|
@ -0,0 +1,47 @@ |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
//// Valid access levels are as follows |
|||
//// startvote - not used |
|||
//// changemap |
|||
//// pause - Pause server gameplay |
|||
//// cheat - Use server cheat commands |
|||
//// private - Password protect server |
|||
//// balance - Group Ignores server team balance |
|||
//// chat - Admin chat and Server broadcast |
|||
//// kick |
|||
//// ban |
|||
//// config - Change server config |
|||
//// cameraman - Admin spectate mode |
|||
//// immunity - Cannot be kicked / banned |
|||
//// manageserver - Shutdown server |
|||
//// featuretest - Any features added for testing by dev team |
|||
//// reserve - Reserve slot |
|||
//// demos - Record Demos (not working) |
|||
//// debug - show admin stats command and other debugging info |
|||
//// teamchange - No timer limits on team change |
|||
//// forceteamchange - Can issue the ForceTeamChange command |
|||
//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
|
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
// The Format for adding groups is: |
|||
// Group=<Group Name>:<Permission 1>,<Permission 2>,<Permission 3> |
|||
// |
|||
// For example: |
|||
// Group=MyGroup: pause, demos, changemap |
|||
// |
|||
// The groups below are the defaults, add to or change them as needed: |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
|
|||
Group=Admin:kick,ban,changemap |
|||
Group=Moderator:kick,ban |
|||
|
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
|||
// The format for adding admins is: |
|||
// Admin=<Steam ID #>:<Group Name> |
|||
// |
|||
// For example: |
|||
// Admin=123456:Admin // Adam the admin |
|||
// Admin=654321:Moderator // Molly the moderator |
|||
// |
|||
// Add your own below: |
|||
///////////////////////////////////////////////////////////////////////////////////////////// |
@ -0,0 +1 @@ |
|||
|
@ -0,0 +1 @@ |
|||
|
@ -0,0 +1,9 @@ |
|||
Logar |
|||
Sumari |
|||
Fool's Road |
|||
Chora |
|||
Kohat |
|||
OP First Light |
|||
Jensen's Range |
|||
Gorodok |
|||
Yehorivka |
@ -0,0 +1,122 @@ |
|||
## Admins.cfg |
|||
Admins are now created by groups and groups are assigned to admins. You can create as many groups as you want with any types of permissions. All the permissions will be in the config file commented out. These files will not be over writeable so when we add new permissions you will need to check here or the wiki for updates. The below are just examples. Please note that it needs to be SteamId64. You can convert your ID at steamid.io/lookup/ |
|||
|
|||
## Bans.cfg |
|||
This is where your bans will go. They need to be in the format of `steamid:unix timestamp of unban //comment` So an example file will look like this: |
|||
```76561198039509812:0 //Permanent ban for cheating |
|||
7862895148978485:1454455855 //team killing |
|||
``` |
|||
|
|||
## MapRotation.cfg |
|||
If you add the general map names (such as below without a specific game mode). Our parser will do all variations of it including AAS, INS, etc. Map names can be seen from the DefaultGame.ini file. Each map entry goes on a new line. |
|||
```Logar |
|||
Kohat |
|||
OP First Light |
|||
Chora |
|||
Fool's Road |
|||
Sumari |
|||
Gorodok |
|||
Yehorivka |
|||
Mestia |
|||
Jensen's Range |
|||
Kokan |
|||
Narva |
|||
Al Basrah |
|||
``` |
|||
If you want a specifc map version you can add the below into the rotation file |
|||
```Al Basrah |
|||
Al Basrah AAS v1 |
|||
Al Basrah Invasion v1 |
|||
Al Basrah PAAS v1 |
|||
Chora |
|||
Chora AAS v1 |
|||
Chora AAS v2 |
|||
Chora INS v1 |
|||
Chora Invasion v1 Night |
|||
Chora PAAS v1 |
|||
Fool's Road |
|||
Fool's Road AAS v1 |
|||
Fool's Road AAS v1 INF |
|||
Fool's Road AAS v2 |
|||
Fool's Road AAS v3 |
|||
Fool's Road Skirmish |
|||
Gorodok |
|||
Gorodok AAS v1 |
|||
Gorodok AAS v1 INF |
|||
Gorodok AAS v2 |
|||
Gorodok Conquest v1 |
|||
Gorodok Invasion v1 |
|||
Jensen's Range |
|||
Kohat |
|||
Kohat AAS v1 |
|||
Kohat AAS v1 INF |
|||
Kohat INS v1 |
|||
Kohat Invasion v1 |
|||
Kokan |
|||
Kokan AAS v1 |
|||
Kokan AAS v2 |
|||
Kokan INS v1 |
|||
Kokan PAAS v1 |
|||
Logar |
|||
Logar PAAS v1 |
|||
Logar Valley AAS v1 |
|||
Logar Valley AAS v1 INF |
|||
Logar Valley INS v1 |
|||
Logar Valley INS v1 Night |
|||
Mestia PAAS v1 |
|||
Mestia Invasion v1 |
|||
Mestia Invasion v2 |
|||
Mestia AAS v1 |
|||
Mestia AAS v2 |
|||
Narva |
|||
Narva PAAS v1 |
|||
Narva Invasion v1 |
|||
Narva AAS v1 |
|||
Op First Light |
|||
Op First Light AAS v1 |
|||
Op First Light Conquest v1 |
|||
Sumari |
|||
Sumari AAS v1 |
|||
Sumari AAS v1 INF |
|||
Sumari AAS v2 |
|||
Sumari AAS v3 |
|||
Sumari INS v1 |
|||
Sumari ITC v1 |
|||
Yehorivka |
|||
Yehorivka AAS v1 |
|||
Yehorivka AAS v1 INF |
|||
Yehorivka AAS v2 |
|||
Yehorivka Conquest v1 |
|||
Yehorivka Invasion v1 |
|||
``` |
|||
|
|||
## RemoteAdminListHosts.cfg |
|||
Each line should contain a URL to the admin file. The admin file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. If a player is listed in multiple files, their permissions will be combined. |
|||
|
|||
## RemoteBanListHosts.cfg |
|||
Each line should contain a URL to the ban file. The ban file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. |
|||
|
|||
## Server.cfg |
|||
This is the general server config file. Each variable should be on its own line. New additions will be added to this wiki. Since we do not overwrite config files you will need to manually add them to your existing server config if you wish to alter the default value. |
|||
```ServerName="Squad Dedicated Server" |
|||
MaxPlayers=40 |
|||
NumReservedSlots=0 |
|||
IsLANMatch=false |
|||
ShouldAdvertise=true |
|||
NumPlayersDiffForTeamChanges=3 |
|||
AllowTeamChanges=true |
|||
PreventTeamChangeIfUnbalanced=true |
|||
EnforceTeamBalance=true |
|||
RejoinSquadDelayAfterKick=180 |
|||
AllowCommunityAdminAccess=true |
|||
RecordDemos=false |
|||
ServerMessageInterval=300 |
|||
ServerPassword=Password |
|||
AllowQA=false |
|||
``` |
|||
|
|||
## ServerMessages.cfg |
|||
This will rotate server messages every x seconds (based on Server.cfg setting). Each message should have its own line. This should be used to display server rules and contact information. |
|||
|
|||
## Rcon.cfg |
|||
If you do not want to use RCON, leave the password= empty. NOTE: Leaving the RCONIP=0.0.0.0 will bind it to the public default IP. If your server has multiple IP's please specify the address here. |
@ -0,0 +1,28 @@ |
|||
// Edit this IP to bind the RCON socket to an alternate IP address. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONIP=0.0.0.0 |
|||
IP=0.0.0.0 |
|||
|
|||
// Edit this IP to bind the RCON socket to an alternate port. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONPORT=21114 |
|||
Port=21114 |
|||
|
|||
// Set this to enable the usage of RCON with the given password for login. |
|||
// Leaving this empty will keep RCON turned off. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONPASSWORD=MyPassword |
|||
Password=ADMINPASSWORD |
|||
|
|||
// Set this to set the maximum number of allowable concurrent RCON |
|||
// connections to the server. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONMAXCONNECTIONS=5 |
|||
MaxConnections=5 |
|||
|
|||
// Edit this to customize the number of seconds without contact from a connected |
|||
// console before the server checks with that computer to see if the session is |
|||
// still active, or if it got disconnected. Supports values between 30 and 3600. |
|||
// Alternatively, set this from the command line with the argument: |
|||
// RCONSECONDSBEFORETIMEOUTCHECK=120 |
|||
SecondsBeforeTimeoutCheck=120 |
@ -0,0 +1 @@ |
|||
|
@ -0,0 +1,6 @@ |
|||
////////////////////////////////////////////////////////////////////////// |
|||
//// Place the urls to your ban lists here. The banlists must conform //// |
|||
//// to the Bans.cfg format <steamid>:<timestamp of unban> //Reason //// |
|||
//// 1 url per line //// |
|||
//// EX: http://mysite.com/banlists/ban-list.cfg //// |
|||
////////////////////////////////////////////////////////////////////////// |
@ -0,0 +1,2 @@ |
|||
Visit www.joinsquad.com for the latest info on Squad! |
|||
Change these messages in Configs/ServerConfigs/ServerMessages.cfg |
@ -0,0 +1,10 @@ |
|||
[SERVER] |
|||
SERVERNAME=SERVERNAME |
|||
GAMEPORT=27500 |
|||
UPDATERPORT=27015 |
|||
PASSWORD= |
|||
MAPNAME=BASE |
|||
DESCRIPTION=Stationeers |
|||
MAXPLAYER=30 |
|||
[RCON] |
|||
RCONPASSWORD=ADMINPASSWORD |
@ -0,0 +1,19 @@ |
|||
// ************************************************************************** // |
|||
// // |
|||
// Vampire Slayer - server.cfg // |
|||
// Version 150618 // |
|||
// // |
|||
// ************************************************************************** // |
|||
|
|||
// Use this file to configure your DEDICATED server. |
|||
// This config file is executed everytime the server changes levels. |
|||
|
|||
sv_aim 0 |
|||
sv_cheats 0 |
|||
sv_clienttrace 3.5 |
|||
sv_minrate 0 |
|||
sv_maxrate 9500 |
|||
pausable 0 |
|||
sv_maxspeed 320 |
|||
|
|||
hostname "SERVERNAME" |
Loading…
Reference in new issue