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Merge branch 'master' into develop

pull/37/head
Daniel Gibbs 7 years ago
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  1. 10
      Arma3/server.cfg
  2. 2
      BallisticOverkill/config.txt
  3. 321
      Battalion1944/DefaultGame.ini
  4. 67
      BrainBread/server.cfg
  5. 257
      BrainBread2/server.cfg
  6. 46
      BrainBread2/server.cfg.orig
  7. 316
      BrainBread2/server_core.cfg
  8. 1
      BrainBread2/server_custom.cfg
  9. 7
      BrainBread2/server_game.cfg
  10. 163
      ETLegacy/server.cfg
  11. 16
      JustCause3/config.json
  12. 2
      KillingFloor2/KFWeb.ini
  13. 12
      KillingFloor2/LinuxServer-KFEngine.ini
  14. 53
      KillingFloor2/LinuxServer-KFGame.ini
  15. 525
      KillingFloor2/LinuxServer-KFInput.ini
  16. 944
      KillingFloor2/LinuxServer-KFSystemSettings.ini
  17. 2
      Minecraft/server.properties
  18. 107
      NaturalSelection/server.cfg
  19. 47
      PostScriptum/Admins.cfg
  20. 0
      PostScriptum/Bans.cfg
  21. 0
      PostScriptum/License.cfg
  22. 21
      PostScriptum/MapRotation.cfg
  23. 28
      PostScriptum/Rcon.cfg
  24. 0
      PostScriptum/RemoteAdminListHosts.cfg
  25. 6
      PostScriptum/RemoteBanListHosts.cfg
  26. 16
      PostScriptum/Server.cfg
  27. 1
      PostScriptum/ServerMessages.cfg
  28. 7
      Quake2/server.cfg
  29. 6
      Quake3Arena/server.cfg
  30. 16
      README.md
  31. 7
      Rust/server.cfg
  32. 4
      SanAndreasMultiplayer/server.cfg
  33. 47
      Squad/Admins.cfg
  34. 1
      Squad/Bans.cfg
  35. 1
      Squad/License.cfg
  36. 9
      Squad/MapRotation.cfg
  37. 122
      Squad/README.md
  38. 28
      Squad/Rcon.cfg
  39. 1
      Squad/RemoteAdminListHosts.cfg
  40. 6
      Squad/RemoteBanListHosts.cfg
  41. 2
      Squad/Server.cfg
  42. 2
      Squad/ServerMessages.cfg
  43. 4
      Starbound/starbound_server.config
  44. 10
      Stationeers/default.ini
  45. 3
      UnrealTournament2004/UT2004.ini
  46. 19
      VampireSlayer/server.cfg
  47. 11
      WolfensteinEnemyTerritory/server.cfg

10
Arma3/server.cfg

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// Arma 3 - network.cfg *
// Version 060116 *
// Arma 3 - server.cfg *
// Version 060117 *
// *
// ****************************************************************************
@ -22,6 +22,9 @@ hostname = "SERVERNAME";
// Admin Password
passwordAdmin = "ADMINPASSWORD";
// Auto-admin
admins[] = {"<UID>"};
// Server Slots
maxPlayers = 32;
@ -74,6 +77,9 @@ persistent = 1;
// none, short, full
timeStampFormat = "short";
// Server Statistics
// Set this to 0 to opt-out! More info: https://community.bistudio.com/wiki/Arma_3_Analytics
statisticsEnabled = 1;
// SERVER SECURITY/ANTI HACK

2
BallisticOverkill/config.txt

@ -49,7 +49,7 @@ MatchTime=10
# Password
# Set an Password to only selected players be able to enter in your match
Password=test
Password=
#DedicatedBroadcast
# 0: P2P Broadcast (Hybrid)

321
Battalion1944/DefaultGame.ini

@ -0,0 +1,321 @@
[/Script/Engine.GameMode]
+GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode")
+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
[/Script/Engine.GameSession]
bRequiresPushToTalk=true
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
[/Script/ShooterGame.BattalionPlayerController]
LookSensitivity=0.7
LookSensitivityZoomedScale=1
LookSensitivityZoomedZero=1
[/Script/EngineSettings.GeneralProjectSettings]
Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
ProjectID=FED46DB248282EDB4723A8B38CEA9127
ProjectName=Battalion 1944
CompanyName=Bulkhead Interactive
CompanyDistinguishedName=CN=BulkheadInteractive
Homepage=www.bulkheadinteractive.com
SupportContact=[email protected]
ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
bAllowWindowResize=True
[/Script/ShooterGame.BattalionGameInstance]
WelcomeScreenMap=/Game/Maps/ShooterEntry
MainMenuMap=/Game/Maps/ShooterEntry
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
[/Script/ShooterGame.BombGameMode]
SetupRoundTime=15
StratTime=3
RoundTime=105
NumTeams=2
MaxPlayersPerTeam=5
TeamKillScore=0
TeamAssistScore=0
FriendlyFire=false
ScoreToWinRound=1
PlantTime=5
DefuseTime=7.5
FuseTime=45
DistanceToDefuse=125
DistanceToPickupBomb=125
DefuseEndsRound=true
AttackingNation=0
NumRounds=24
SwapSidesRound=13
EndOnMatchPointWin=true
RoundWinScore=10
RoundLossScore=5
GameWinScore=500
GameDrawScore=350
GameLossScore=200
AttackObjectiveScore=5
DefendObjectiveScore=10
Deckname=UnrankedBOMBDeck0
DropCardsOnDeath=True
ResetDeckEveryRound=False
[/Script/ShooterGame.DOMGameMode]
DistanceToZone=400
GameWinScore=600
CaptureTime=10
CooldownTime=1
ScoreInterval=5
CaptureScore=1
AllyZoneSpawnWeighting=50
AllyZoneSpawnDistance=3000
AllyZoneSpawnExponent=1
EnemyZoneSpawnWeighting=-200
EnemyZoneSpawnDistance=4000
EnemyZoneSpawnExponent=1
Deckname=DOMDeck0
RespawnDelay=5
RoundTime=720
RoundWinningScore=30
NumRounds=2
SwapSidesRound=1
[/Script/ShooterGame.CTFGameMode]
DistanceToFlagTouch=200
DistanceToFlagZone=200
DropFlagDisablePickupCounter=2
GameWinScore=600
FlagZoneSpawnWeighting=400
FlagZoneSpawnDistance=5000
EnemyFlagAtZoneSpawnPointScalar=1
EnemyFlagNotAtZoneSpawnPointScalar=1
AllyFlagAtZoneSpawnPointScalar=0.1
AllyFlagNotAtZoneSpawnPointScalar=0.05
Deckname=CTFDeck0
RespawnDelay=7
;OVERRIDES
EnemySpawnInfluenceDistance=6000 ; higher
EnemySpawnInfluenceValue=-200 ; higher in negative
AllySpawnInfluenceDistance=3000 ; higher
AllySpawnInfluenceValue=10 ; lower
[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=0
RoundTime=720
NumTeams=2
MaxPlayersPerTeam=8
RequiredPlayers=4
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5
Deckname=TDMDeck0
[/Script/ShooterGame.FFAGameMode]
SetupRoundTime=10
StratTime=6
RoundTime=480
RespawnDelay=5
NumNations=2
ScoreToWinRound=30
Deckname=FFADeck0
[/Script/ShooterGame.TUTGameMode]
PlayMode=Casual
StartType=Skip
CountdownToStartTime=0
SetupRoundTime=0
StratTime=0
RoundTime=86400
RespawnDelay=0
NumTeams=2
MaxPlayersPerTeam=10
ScoreToWinRound=9999
RandomMapRotationEnabled=False
[/Script/ShooterGame.BattalionGameMode]
ServerName=SERVERNAME
Password=
+TeamNames="ALLIES"
+TeamNames="AXIS"
PlayMode=Arcade
StartType=ReadyUp
bAllowGlobalVoiceChat=false
CountdownToStartTime=10
SetupRoundTime=0
StratTime=5
RoundTime=600
PostRoundTime=8
PostRoundPauseTime=1
PostMatchTime=30
WarmupRespawnTime=1
DefaultReserveSlotTime = 120
NumRounds=3
SwapSidesRound=-1
SelfOtherDamageScale=1
SelfGrenadeDamageScale=1
FriendlyBulletDamageScale=0.33
FriendlyGrenadeDamageScale=0.85
ScoreToWinRound=20
NumNations=3
RespawnDelay=5
PreviousSpawnInfluence=-100
PreviousSpawnAreaInfluence=-10
PreviousSpawnAreaInfluenceExponent=1
PreviousSpawnAreaDistance=1500
RandomSpawnInfluence=0
EnemySpawnInfluenceDistance=4000
EnemySpawnInfluenceValue=-100
EnemySpawnInfluenceExponent=1
EnemySpawnWeakForceInfluenceDistance=6000
EnemySpawnWeakForceInfluenceValue=0
EnemySpawnWeakForceInfluenceExponent=1
AllySpawnInfluenceDistance=2000
AllySpawnInfluenceValue=50
AllySpawnInfluenceExponent=1
TeamDeathAreaTimeOfRelevance=10
TeamDeathAreaInfluence=-20
TeamDeathAreaDistance=1600
TeamDeathAreaInfluenceExponent=1
TeamDeathLastSpawnAreaTimeOfRelevance=10
TeamDeathLastSpawnAreaInfluence=-5
TeamDeathLastSpawnAreaDistance=1400
TeamDeathLastSpawnAreaInfluenceExponent=1
OutlineAllowed=True
GrenadeLinesAllowed=True
LockedToFirstPerson=true
FadeToBlackTime=4.f
ForceFreeCamOnSpectatorStart=false
MaxGunsOnGround=10
PlayerKillScore=5
PlayerAssistScore=3
DeathScore=0
InterpStep=60
RoundWinScore=10
RoundDrawScore=5
RoundLossScore=5
GameWinScore=500
GameDrawScore=350
GameLossScore=200
AttackObjectiveScore=5
DefendObjectiveScore=10
WinOnTeamEmpty=True
Deckname=INFDeck0
DebugStateChanges=False
SpectatorTeamEnabled=False
NumBots=0
AllowClientBots=False
DefaultReserveSlotTime=120
TimeUntilTravel=5
WaitingToStartTimer=240
RequiredPlayers=6
InitialReserveSlotTime=120
PostJoinReserveSlotTime=30
VoteTime=30
IdleCasualServerTime=300
DedServerMaxTickRate=60
CharacterDestroyTime=5
ShouldTryBalanceTeamsOnJoin=True
RandomMapRotationEnabled=True
bCheatAdminCmdsEnabled=True
+ModeRotation=/Script/ShooterGame.TDMGameMode
+ModeRotation=/Script/ShooterGame.DOMGameMode
+ModeRotation=/Script/ShooterGame.CTFGameMode
+ModeRotation=/Script/ShooterGame.BombGameMode
+MapRotation=Coastal
+MapRotation=Derailed
+MapRotation=Liberation
+MapRotation=Manorhouse_V1
+MapRotation=Manorhouse_V2
+MapRotation=Battery
+MapRotation=Outpost
+MapRotation=Invasion
+AdminSteamIDs="00000000000000000"
+ReportReasons="Aim Hacking+1"
+ReportReasons="Wall Hacking+1"
+ReportReasons="Other Hacking+1"
+ReportReasons="Map Exploit+2"
+ReportReasons="Abusive Voice Chat+4"
+ReportReasons="Abusive Text Chat+4"
+ReportReasons="Greifing+7"
+ReportReasons="Poor Teamplay+7"
[/Script/ShooterGame.CommonGameMode]
+AvailableMaps="Liberation"
+AvailableMaps="Derailed"
+AvailableMaps="Coastal"
+AvailableMaps="Battery"
+AvailableMaps="AimMap_01"
+AvailableMaps="Outpost"
+AvailableMaps="ManorHouse_V1"
+AvailableMaps="Manorhouse_V2"
+AvailableMaps="Invasion"
+AvailableModes="BOMB"
+AvailableModes="TDM"
+AvailableModes="CTF"
+AvailableModes="DOM"
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bWarnIfPackagedWithoutNativizationFlag=True
UsePakFile=False
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
DefaultCulture=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False
[/Script/AkAudio.AkSettings]
MaxSimultaneousReverbVolumes=4
WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
WwiseMacInstallationPath=(FilePath="")
SuppressWwiseProjectPathWarnings=False
UseAlternateObstructionOcclusionFeature=False
bUseWwiseVoice=True
bPlaySelfVoice=False

67
BrainBread/server.cfg

@ -0,0 +1,67 @@
// ************************************************************************** //
// //
// BrainBread - server.cfg //
// Version 150618 //
// //
// ************************************************************************** //
// Default for BrainBread
maxplayers 12
// disable autoaim
sv_aim 0
// no lan server
sv_lan 0
// disable clients' ability to pause the server
pausable 0
// default server name.
hostname "SERVERNAME"
// maximum client movement speed (1000 for BB)
sv_maxspeed 1000
// 20 minute timelimit
mp_timelimit 20
sv_cheats 0
// Turn off friendlyfire
mp_friendlyfire 0
// Enable map and variable voting
sv_mapvote 1
sv_varvote 1
// Set round timing behaviour
sv_roundtimelimit 1000
sv_rounddelay 8
// Experience settings
sv_expperlevel 150
sv_exppotence 2
// level = ( exp / sv_expperlevel ) ^ ( 1 / sv_exppotence )
//
// sv_expperlevel 2500 and sv_exppotence 1 would need approx. the same amount
// of exp for level 23 but every level requires the same amount of exp
// max level
sv_maxlevel 23
// Save exp for 24h. (0 = don't save exp, -1 = save exp forever, X = save exp for X hours)
sv_savexp 24
// Difficulty affects respawn times, HP, damage, speed. 1 = 100%
sv_difficulty 1
// Save exp info in this file (/brainbread/<file>)
sv_playerinfofile "players.lvl"
// Global max amount of gibs/zombies. Values too high produce ED_Alloc error
sv_gibcount 10
sv_zombiecount 65
// Gameover conditions (0 = unlimited)
mp_teamscorelimit 0
mp_fraglimit 0

257
BrainBread2/server.cfg

@ -41,250 +41,33 @@ sv_tags ""
// Reccomended: sv_cheats 0
sv_cheats 0
// Friendly fire - Allows players to injure other members of their team.
// 0 = friendly fire disabled
// 1 = friendly fire enabled
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// Mercy Value - Sets how many deaths until the players become human once again.
// default: bb2_allow_mercy 0
bb2_allow_mercy 3
// Late Joining - Allows players to spawn late.
// default: bb2_allow_latejoin 0
bb2_allow_latejoin 1
// Player Spawn Protection - Time in seconds after Spawn.
// default: bb2_spawn_protection 1
bb2_spawn_protection 15
// Profile System - Allow players to save and load there skills.
// 0 = disabled, skills are not saved.
// 1 = global, players can load there global skills.
// 2 = server, players save there skills to the server. Steam achievements and stats are disabled.
// default: bb2_allow_profile_system 1
// Profile System
// desc: Sets if the player will be able to save and load their skills. (0 - Disabled | 1 - Global | 2 - Local, achievements and steam stats are disabled)
// default 1
// Profile Saving only works on dedicated servers.
bb2_allow_profile_system 1
// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests.
// default: bb2_allow_npc_to_score 0
bb2_allow_npc_to_score 0
// ......... Vote Settings .......... //
// Passing votes - Percentage of players that are required to pass a vote.
// minimum: 0
// maximum: 100
// default: bb2_votes_required 50
bb2_votes_required 50
// Ban time - Number of minutes a player be banned if a vote ban passes.
// minimum: 0 (permanent)
// default: bb2_ban_time 30
bb2_ban_time 30
// ......... Arena Settings ......... //
// Respawn interval iime (Seconds).
// minimum: 20
// default: bb2_arena_respawn_time 40
bb2_arena_respawn_time 40
// Reinforcement count - Number of Reinforcements.
// minimum: 0
// maximum: 100
// default: bb2_arena_reinforcement_count 14
bb2_arena_reinforcement_count 14
// ..... Classic Mode Settings ...... //
// Zombie players - Players become zombies.
// 0 = players can become zombies.
// 1 = players cannot become zombies.
// default: bb2_classic_zombie_noteamchange 1
bb2_classic_zombie_noteamchange 1
// ...... Elimination Settings ...... //
// Team Fraglimit - Number of frags for a team to win a game.
// minimum: 10
// default: bb2_elimination_fraglimit 200
bb2_elimination_fraglimit 200
// Respawn Time (Seconds).
// minimum: 1
// maximum: 30
// default: bb2_elimination_respawn_time 5
bb2_elimination_respawn_time 5
// Respawn Time Scale - Increase the respawn timer in seconds when a player joins.
// Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54.
// minimum: 0
// maximum: 10
// default: bb2_elimination_respawn_time_scale 1
bb2_elimination_respawn_time_scale 1
// Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
// minimum: 0
// maximum: 50
// default bb2_elimination_score_from_extermination 25
bb2_elimination_score_from_extermination 25
// Zombie Score - Number of point a zombie gets for a kill.
// minimum: 2
// maximum: 10
// default bb2_elimination_score_zombies 5
bb2_elimination_score_zombies 5
// Team Perk Duration - Number of seconds a team perk lasts.
// minimum: 5
// maximum: 60
// default bb2_elimination_teamperk_duration 30
bb2_elimination_teamperk_duration 30
// Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk.
// minimum: 25
// maximum: 500
// default: bb2_elimination_teamperk_kills_required 50
bb2_elimination_teamperk_kills_required 50
// ........ Zombie Settings ......... //
// Zombie Lifespan - Number of minutes a regular zombie will last before dying.
// minimum: 1
// default: bb2_zombie_lifespan 2
bb2_zombie_lifespan 2
// Max Zombies - Maximum number of zombies allowed in the game.
// minimum: 1
// maximum: 128
// default bb2_zombie_max 45
bb2_zombie_max 45
// ..... M1A1 Abrams Settings ....... //
// Misc
sv_region 255
sv_alltalk 1
// Main Cannon Damage.
// minimum: 100
// maximum: 10000
// default: bb2_m1a1_damage 3000
bb2_m1a1_damage 3000
// Machinegun Damage.
// minimum: 25
// maximum: 1000
// default: bb2_m1a1_damage_machinegun 30
bb2_m1a1_damage_machinegun 30
// Friendly Fire (Including NPC's).
// minimum: 0
// maximum: 1
// default: bb2_m1a1_friendly 1
bb2_m1a1_friendly 1
// Machinegun Rate of Fire.
// minimum: 0.01
// maximum: 1
// default: bb2_m1a1_machinegun_firerate 0.08
bb2_m1a1_machinegun_firerate 0.08
// Explosion Radius.
// minimum: 200
// maximum: 10000
// default 500
bb2_m1a1_radius 500
// Max Sight Range.
// minimum: 500
// maximum: 10000
// default: 2000
bb2_m1a1_range_max 2000
// Min Sight Range.
// minimum: 250
// maximum: 5000
// Default: bb2_m1a1_range_min 400
bb2_m1a1_range_min 400
// ................................ Map Cycle ............................... //
// Map cycle - Maps to be rotated on the server.
// "mapcycle.txt" - All maps
mapcyclefile "mapcycle.txt"
// ............................. Communication ............................. //
// Voice enable - Enable communication over voice via microphone.
// 0 = voice off.
// 1 = voice on.
// Default: sv_voiceenable 1
sv_voiceenable 1
// All talk - Players can hear all other players, no team restrictions.
// 0 = all talk off.
// 1 = all talk on.
// Default: sv_alltalk 0
sv_alltalk 0
// ............................. Fast Download .............................. //
// info: Used by servers with custom maps
// Allow download - Allow clients to download custom files from the server at 20 kbps.
// 0 = allow download off.
// 1 = allow download on.
// Default: sv_allowdownload 1
sv_allowupload 1
sv_allowdownload 1
// Download url - Allow clients to download custom files from a web server.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// Example: sv_downloadurl "http://example.com/custom"
sv_downloadurl ""
// ................................ Ban List ................................ //
// User ban - Server banlist based on user steam ID.
// Recommended: exec banned_user.cfg
exec banned_user.cfg
// IP ban - Server banlist based on user IP.
// Recommended: exec banned_ip.cfg
exec banned_ip.cfg
// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg.
writeid
// Write IP - Save the ban list to banned_ip.cfg.
writeip
// ............................. Server Logging ............................. //
// Rates
sv_maxrate 0
sv_minrate 35000
// Enable log - Enables logging to file, console, and udp < on | off >.
// Recommended: log on
log on
sv_maxcmdrate 33
sv_mincmdrate 30
// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1
sv_maxupdaterate 33
sv_minupdaterate 30
// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1
sv_forcepreload 0
// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
sv_logfile 1
exec server_core.cfg
exec server_game.cfg
exec server_custom.cfg
// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0
heartbeat

46
BrainBread2/server.cfg.orig

@ -0,0 +1,46 @@
// Server name
// desc: Hostname for the server.
// default: "BrainBread 2 DS"
hostname "BrainBread 2 Dedicated Server"
// Cheats
// desc: Allows cheats on the server.
// hint: This will disable stats & achievements
// default: 0
sv_cheats 0
// Password
// desc: Sets a password for the server.
// default: ""
sv_password ""
// Profile System
// desc: Sets if the player will be able to save and load their skills. (0 - Disabled | 1 - Global | 2 - Local, achievements and steam stats are disabled)
// default 1
// Profile Saving only works on dedicated servers.
bb2_allow_profile_system 1
// Misc
sv_region 255
sv_alltalk 1
sv_allowupload 1
sv_allowdownload 1
// Rates
sv_maxrate 0
sv_minrate 35000
sv_maxcmdrate 33
sv_mincmdrate 30
sv_maxupdaterate 33
sv_minupdaterate 30
sv_forcepreload 0
exec server_core.cfg
exec server_game.cfg
exec server_custom.cfg
heartbeat

316
BrainBread2/server_core.cfg

@ -0,0 +1,316 @@
// BrainBread 2 Base CVAR values.
// Turbo Physics
// desc: Enables simpler physics, if any. Useful for low-end systems @ server.
// default: 0
sv_turbophysics 0
// Friendly Fire
// desc: Allows team members to injure other members of their team.
// default: 0
mp_friendlyfire 0
// Roundstart Freezetime
// Desc: How long time does it take in seconds until a round starts?
// minimum: 1
// maximum: 30
// default: 8
bb2_roundstart_freezetime 8
// Mercy Value
// desc: Sets how many deaths until the players become human once again. 0 means, never allow the zombie to become a human by dying X times. (suicide doesn't count, must be death from some hostile!)
// minimum: 0
// maximum: 10
// default: 0
bb2_allow_mercy 3
// Kills Required for Zombie Players
// desc: Set how many kills a zombie player must get in order to spawn as a human again, click a button to respawn as a human when you've reached the required amount.
// 0 means, never allow a zombie to become a human by killing X hostiles.
// minimum: 0
// maximum: 10
// default: 3
bb2_zombie_kills_required 3
// Late Joining
// desc: Sets if the player will be able to spawn late.
// default 0
bb2_allow_latejoin 1
// Player Spawn Protection
// desc: Player Spawn Protection Time(sec) On Spawn!
// default 1
bb2_spawn_protection 5
// Allow NPC to score
// desc: Should friendly npcs be allowed to affect scoring? For example for quests.
// default 1
bb2_allow_npc_to_score 0
// Classic: Zombie No Team Change
// desc: When a player zombie kills a human player the human will not become a zombie on respawn.
// default 0
bb2_classic_zombie_noteamchange 1
// Story: Dynamic Respawns
// Desc: If enabled, players will respawn at the player who is furthest away from the nearest checkpoint.
// minimum: 0
// maximum: 1
// default: 0
bb2_story_dynamic_respawn 0
// Story: Respawn time
// Desc: How many seconds should a player wait until respawning in Story mode?
// minimum: 4
// maximum: 30
// default: 10
bb2_story_respawn_time 10
// Arena: Hard Mode
// desc: Disables respawns, increases all gained XP by a certain percent.
// minimum: 0
// maximum: 1
// default 0
bb2_arena_hard_mode 0
// Elimination: Limit teams, autobalancing
// desc: How many more players can a team have compared to the other team before the team becomes 'locked'? (autobalancing logic)
// minimum: 1
// default 1
mp_limitteams 1
// Elimination: Fraglimit
// desc: Set the max amount of frags a team can obtain before that team will win the game.
// minimum: 50
// default 200
bb2_elimination_fraglimit 200
// Elimination: Respawn Timer
// desc: Set the default respawn time in seconds.
// minimum: 1
// maximum: 30
// default 1.5
bb2_elimination_respawn_time "1.5"
// Elimination: Time Scale
// desc: Increase the respawn time by this many seconds for each member in the team.
// minimum: 0
// maximum: 10
// default 0.5
bb2_elimination_respawn_time_scale "0.5"
// Elimination: Extermination score
// desc: How much score should a team be awarded for exterminating the other team? (kill everyone and allow no one to respawn)
// minimum: 0
// maximum: 50
// default 10
bb2_elimination_score_from_extermination 10
// Elimination: Zombie Score
// desc: Whenever the zombie team gets a kill this is the value to add.
// minimum: 1
// maximum: 10
// default 4
bb2_elimination_score_zombies 4
// Elimination: Human Score
// desc: Whenever the human team gets a zombie player kill this is the value to add.
// minimum: 1
// maximum: 10
// default 1
bb2_elimination_score_humans 1
// Elimination: TeamPerk Duration
// desc: How many seconds does a team perk last?
// minimum: 5
// maximum: 60
// default 30
bb2_elimination_teamperk_duration 10
// Elimination: TeamPerk Required Kills
// desc: How many kills does a team need to get in order to activate a team perk?
// minimum: 10
// maximum: 100
// default 12
bb2_elimination_teamperk_kills_required 12
// Deathmatch: Fraglimit
// minimum: 20
// maximum: 1000
// default: 60
bb2_deathmatch_fraglimit 60
// Deathmatch: Respawn time in sec
// minimum: 1
// maximum: 30
// default: 3
bb2_deathmatch_respawn_time 3
// Voting: Passing Votes
// desc: How much % of the players will be required to vote YES in order to pass a vote?
// minimum: 0
// maximum: 100
// default 70
bb2_vote_required_percentage 60
// Voting: Ban Time
// desc: For how many minutes will a player be banned if a ban vote passes?
// minimum: 0 (permanent)
// default 30
bb2_ban_time 30
// High Ping Kicker
// Desc: Kick players with too high ping?
// minimum: 0
// maximum: 1
// default 1
bb2_enable_high_ping_kicker 1
// High Ping Kicker
// Desc: When a player connects we check their average ping after 30 sec, if that ping is higher than this value they'll be kicked.
// minimum: 100
// maximum: 600
// default 200
bb2_high_ping_limit 350
// AFK Kicker
// Desc: Kick players who are AFK for too long?
// minimum: 0
// maximum: 1
// default 1
bb2_enable_afk_kicker 1
// AFK Kicker
// Desc: How long can a player be AFK before we kick him? (seconds)
// minimum: 10
// maximum: 500
// default 90
bb2_afk_kick_time 90
// Timelimit - Objective & Story Mode
// Desc: The time in minutes before the game ends.
// minimum: 10
// default 60
mp_timelimit_objective 60
// Timelimit - Arena Mode
// Desc: The time in minutes before the game ends.
// minimum: 10
// default 40
mp_timelimit_arena 40
// Timelimit - Deathmatch Mode
// Desc: The time in minutes before the game ends.
// minimum: 10
// default 20
mp_timelimit_deathmatch 20
// Timelimit - Elimination Mode
// Desc: The time in minutes before the game ends.
// minimum: 10
// default 30
mp_timelimit_elimination 30
// Global Ban List
// Desc: Players who've been globally banned will not be able to connect to any server with this convar enabled.
// minimum: 0
// maximum: 1
// default 1
bb2_enable_ban_list 1
// Classic BrainBread mode
// Desc: Enabling this will disable Runners, Bandits and anything else that isn't related to the classic BrainBread.
// minimum: 0
// maximum: 1
// default 0
bb2_classic_mode_enabled 0
// NPC Scaling
// Desc: Disabling NPC Scaling will make the game easier but you'll get less XP. If enabled, NPCs will get stronger depending on how many people are in the game.
// minimum: 0
// maximum: 1
// default 1
bb2_enable_scaling 1
// Extreme NPC Scaling - Challenge mode
// Desc: This scaling method takes the average level into account. If the average level is greater than 50, all npcs will multiply their scaling with a predefined factor, the factor increases as the average lvl increases.
// minimum: 0
// maximum: 1
// default 0
bb2_hard_scaling 0
// NPC Scale Value
// Desc: Increasing this value means that for every player that joins the npcs will multiply their scale by X, which means that the game will become harder but you will gain more XP.
// minimum: 1
// maximum: 100
// default 1
bb2_npc_scaling 1
// Disable Vote Ban
// Desc: Should people be able to vote ban other players?
// minimum: 0
// maximum: 1
// default 1
bb2_vote_disable_ban 1
// Disable Vote Kick
// Desc: Should people be able to vote kick other players?
// minimum: 0
// maximum: 1
// default 0
bb2_vote_disable_kick 0
// Disable Vote Map
// Desc: Should people be able to vote for new maps?
// minimum: 0
// maximum: 1
// default 0
bb2_vote_disable_map 0
// Vote Frequency
// Desc: How often can players create votes? (sec)
// minimum: 10
// maximum: 120
// default 60
bb2_vote_frequency_time 60
// Required Level to Vote
// Desc: The minimum level required to create votes in Objective, Story and Arena mode.
// minimum: 0
// maximum: 500
// default 15
bb2_vote_required_level 15
// Vote Time
// Desc: The time in seconds until a vote ends, when it ends it will either pass or fail.
// minimum: 10
// maximum: 120
// default 30
bb2_vote_time 30
// Voting: Round start delay
// desc: When the round starts, delay voting for a certain amount of seconds to prevent trolling.
// minimum: 0
// maximum: 120
// default 60
bb2_vote_roundstart_delay 60
// Voting: Kick Ban Time
// desc: If a kick vote passes successfully, ban the player for a few mins.
// minimum: 0
// maximum: 10
// default 5
bb2_vote_kick_ban_time 5
// Game Over Map Vote Time
// Desc: When the game ends the players will have this much time (sec) to vote for the next map.
// minimum: 10
// maximum: 30
// default 10
bb2_vote_time_endgame 15
// BAN SYSTEM - HANDLING
exec banned_user.cfg
exec banned_ip.cfg
writeip

1
BrainBread2/server_custom.cfg

@ -0,0 +1 @@
// Add custom server cvars here or overrides, etc...

7
BrainBread2/server_game.cfg

@ -0,0 +1,7 @@
// !IMPORTANT! Game Specific CVARS are usually reset here!!!
// Set how long in minutes our zombies can stay alive, this prevents dormant zombies from taking up the zombie limit.
bb2_zombie_lifespan_min "0.8"
bb2_zombie_lifespan_max "1.2"
// Set how frequent in seconds our zombies can spawn in any spawners not overriding spawn frequencies.

163
ETLegacy/server.cfg

@ -0,0 +1,163 @@
// ****************************************************************************
// *
// ET: Legacy - server.cfg *
// Version 310316 *
// *
// ****************************************************************************
// ET: Legacy server sample config file. Make this file your own.
// see http://dev.etlegacy.com/projects/etlegacy/wiki
// http://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#g_-Additional-or-changed
// http://dev.etlegacy.com/projects/etlegacy/wiki/Set_up_Features
// ET LEGACY ENGINE ONLY
// LOGGING & PROTECTION
// Enables console logging - 'etconsole.log' (1: enabled 2: enabled and sync'ed)
set logfile "2"
// Getstatus response limit protection.
set sv_protect "1"
// When set all sv_protect and server security related messages are written into this log file
set sv_protectLog "sv_protect.log"
// NETWORK
// 1: dedicated server for lan 2: dedicated server for internet
set dedicated "2"
// Send hartbeats to master server - important to set!
set sv_advert "1"
// set to override the default IP ET uses
set net_ip ""
// set to override the default port ET uses
set net_port "27960"
// Seconds without any message from connected clients
sv_timeout "40"
// Seconds without any message from downloading or preparing clients
sv_dl_timeout "240"
// PASSWORDS & CLIENTS
// number of players including private slots
set sv_maxclients "24"
// set to password protect the server
set g_password ""
// if set > 0, then this number of client slots will be reserved for connections
set sv_privateclients "4"
// that have "password" set to the value of "sv_privatePassword"
set sv_privatepassword ""
// remote console access password
set rconpassword "ADMINPASSWORD"
// referee status password
set refereePassword ""
// DL, RATE
// 10000 standard but poor for ET 0: unlimited
set sv_maxRate "25000"
// increase/decrease if you have plenty/little spare bandwidth
set sv_dl_maxRate "42000"
// global toggle for both legacy download and web download
set sv_allowDownload "1"
// toggle to enable web download
set sv_wwwDownload "0"
// base URL for redirection
set sv_wwwBaseURL ""
// tell clients to perform their downloads while disconnected from the server
set sv_wwwDlDisconnected "0"
// URL to send to if an http/ftp fails or is refused client side
set sv_wwwFallbackURL ""
// MOTD ETC
// name of server here
set sv_hostname "SERVERNAME"
// (message should not be longer than this without the color codes)
// max length is "12345678901234567890123456"
// message in right corner of join screen here
set server_motd0 " ^NET Legacy ^7MOTD "
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""
// MISC SETTINGS
set g_heavyWeaponRestriction "100" // Heavy Weapon Restriction (% of team that have Heavy Weapons)
set g_antilag "1" // Enable Anti-Lag
set g_altStopwatchMode "0" // Enable ABAB stopwatch team format
set g_autofireteams "1" // Automaticaly put team players into FireTeams
set g_complaintlimit "6" // Number of complaints needed to kick a player.
set g_ipcomplaintlimit "3" // Number of different player complaints to kick a player
set g_fastres "0" // Toggles if player is instantly active after medic revive
set g_friendlyFire "1" // Toggles if Firendly Fire is on or not
set g_minGameClients "8" // Minimum number of players needed to start a match
set g_maxlives "0" // Number of respawns a player has
set g_alliedmaxlives "0" // Number of lives available to the allied team
set g_axismaxlives "0" // Number of lives available to the axis team
set g_teamforcebalance "1" // Stop players from joining a team with more players
set g_noTeamSwitching "0" // Disallow players from joining a team with more players
set g_voiceChatsAllowed "4" // Number of VSays a player can say in 10 seconds
set g_doWarmup "0" // Players have a warm up period
set g_warmup "10" // warm up time (in seconds)
set g_spectatorInactivity "0" // Duration of spectator inactivity before auto-cick
set sv_floodProtect "1" // Prevent server flooding
set sv_pure "1"
set sv_minping "0" // Minimum ping required on conenct
set sv_maxping "0" // Maximum ping allowed on connect
set match_latejoin "1" // Allow players to join a match that's already begun
set match_minplayers "4" // Minimum number of players needed to start a match
set match_mutespecs "0" // Mute spectator
set match_readypercent "100" // % of players 'Ready' to start match
set match_timeoutcount "0"
set match_warmupDamage "1" // Toggles warmup damage 0: Off 1: Enemy Only 2: Everybody
set team_maxplayers "0" // Max. Number of Players that can join each team
set team_nocontrols "1" // Disallow players from having team control
set pmove_fixed "0"
set pmove_msec "8"
// LMS ONLY SETTINGS
set g_lms_teamForceBalance "1" // Fore Team Balance
set g_lms_roundlimit "3" // Number of Rounds per Match
set g_lms_matchlimit "2" // Number of Matches
set g_lms_currentMatch "0" //
set g_lms_lockTeams "0" // Lock teams during a round
set g_lms_followTeamOnly "1" // Players can only spectate teammates
// VOTING
set g_allowVote "1" // Enable Voting system
set vote_limit "5" // Number of votes allowed in a map
set vote_percent "50" // % "Yes" votes for it to pass
set vote_allow_config "1" // Allow config changing by vote
set vote_allow_gametype "1" // Allow gametype changing by vote
set vote_allow_referee "0" // Allow getting referee status by vote
set vote_allow_shuffleteamsxp "1" // Allow team shuffling by vote
set vote_allow_shuffleteamsxp_norestart "1" // Allow team shuffling no restart by vote
set vote_allow_swapteams "1" // Allow team swapping by vote
set vote_allow_friendlyfire "1" // Allow friendly fire toggling by vote
set vote_allow_timelimit "0" // Allow map time limit changing by vote
set vote_allow_warmupdamage "1" // Allow warmup damage toggling by vote
set vote_allow_antilag "1" // Allow toggling Anti Lag setting by vote
set vote_allow_balancedteams "1" // Allow toggling Balanced teams by vote
set vote_allow_muting "1" // Allow player muting by vote
set vote_allow_poll "1" // Allow free polls by vote
set vote_allow_surrender "1" // Allow surrender by vote
set vote_allow_restartcampaign "1" // Allow restart campaign by vote
set vote_allow_nextcampaign "1" // Allow next campaign by vote
// MOD CFG - put mod related vars in an own config
exec legacy.cfg
// MAP ROTATION - set the game type
//exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode
exec mapvotecycle.cfg // Map Voting mode
// WATCHDOG
// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog "10" // defaults 60
set com_watchdog_cmd "exec mapvotecycle.cfg" // defaults to quit

16
JustCause3/config.json

@ -0,0 +1,16 @@
{
"announce": false,
"description": "",
"host": "0.0.0.0",
"httpPort": 4203,
"logLevel": 7,
"logo": "",
"maxPlayers": 32,
"maxTickRate": 60,
"name": "SERVERNAME",
"password": "",
"port": 4200,
"queryPort": 4201,
"requiredDLC": [],
"steamPort": 4202
}

2
KillingFloor2/KFWeb.ini

@ -16,5 +16,5 @@ bEnabled=false
IncludePath=/KFGame/Web
[IniVersion]
0=1505074696.000000
0=1516434435.000000

12
KillingFloor2/LinuxServer-KFEngine.ini

@ -287,6 +287,7 @@ SeekFreePackage=CHR_Mark_01_MESH
SeekFreePackage=CHR_Mark_01_Opt_MESH
SeekFreePackage=ZED_ARCH
SeekFreePackage=SUMMER_ZED_ARCH
SeekFreePackage=XMAS_ZED_ARCH
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
@ -1108,6 +1109,7 @@ TFC=*Farmhouse*
TFC=*Prison*
TFC=*ContainmentStation*
TFC=*HostileGrounds*
TFC=*Nightmare*
TFC=CHR_CosmeticSet*
TFC=ZED*
@ -1137,9 +1139,9 @@ RedirectToURL=
ImpactParticleEffectInterval=0.5
[IniVersion]
0=1505073754.000000
1=1505074741.000000
2=1505073731.000000
3=1505074742.000000
Patch=1030
0=1516213842.000000
1=1516213909.000000
2=1516213843.000000
3=1516213932.000000
Patch=1035

53
KillingFloor2/LinuxServer-KFGame.ini

@ -191,6 +191,9 @@ DebugDrawMode=gcb
[Configuration]
[KFGame.KFFlashlightAttachment]
bSkipBestFlashlightCheck=false
[KFGame.KFPlayerController]
bDebugTargetAdhesion=False
SavedPerkIndex=1
@ -244,7 +247,7 @@ GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
bEnableMapObjectives=true
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint","KF-Farmhouse","KF-BlackForest","KF-Prison","KF-ContainmentStation","KF-HostileGrounds","KF-InfernalRealm","KF-ZedLanding","KF-Nuked","KF-TheDescent","KF-TragicKingdom"))
GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint","KF-Farmhouse","KF-BlackForest","KF-Prison","KF-ContainmentStation","KF-HostileGrounds","KF-InfernalRealm","KF-ZedLanding","KF-Nuked","KF-TheDescent","KF-TragicKingdom","KF-Nightmare","KF-KrampusLair"))
EndOfGameDelay=15
FriendlyFireScale=0.000000
KickVotePercentage=0.660000
@ -270,7 +273,7 @@ bDisableMapVote=False
bDisableTeamCollision=False
bDisablePublicVOIPChannel=False
MapVotePercentage=0.000000
MapCycleIndex=8
MapCycleIndex=-1
[KFGameContent.KFGameInfo_Survival]
bEnableGameAnalytics=true
@ -307,31 +310,9 @@ bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
bEnableDevAnalytics=true
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=True,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=True,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=False,DifficultyLevels=0,Lengths=0,LocalizeID=2)
bWaitForNetPlayers=True
bEnableMapObjectives=True
bLogScoring=False
bLogAIDefaults=False
bLogAICount=False
MinNetPlayers=1
EndOfGameDelay=15
ServerExpirationForKillWhenEmpty=120.000000
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"),bIsAttractModeGroup=False)
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
JoinInProgressStandbyWaitTime=0.000000
DefaultGameType=KFGameContent.KFGameInfo_Survival
AnimTreePoolSize=0
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
[KFGameContent.KFGameInfo_VersusSurvival]
bEnableGameAnalytics=true
@ -537,6 +518,16 @@ MapName=KF-TragicKingdom
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
[KF-Nightmare KFMapSummary]
MapName=KF-Nightmare
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
[KF-KrampusLair KFMapSummary]
MapName=KF-KrampusLair
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
[KF-Default KFMapSummary]
MapName=KF-Default
MapAssociation=0
@ -601,8 +592,8 @@ bCanLeap=true
ShellEjectLifetime=10.f
[IniVersion]
0=1505073775.000000
1=1505074727.000000
2=1505073776.000000
3=1505074696.000000
0=1516213842.000000
1=1516213909.000000
2=1516213842.000000
3=1516213921.000000

525
KillingFloor2/LinuxServer-KFInput.ini

@ -0,0 +1,525 @@
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=30.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
Bindings=(Name="GBA_Sprint",Command="Button bRun")
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
Bindings=(Name="Up",Command="GBA_MoveForward")
Bindings=(Name="Down",Command="GBA_Backward")
Bindings=(Name="Left",Command="GBA_TurnLeft")
Bindings=(Name="Right",Command="GBA_TurnRight")
Bindings=(Name="Enter",Command="GBA_Use")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="E",Command="GBA_Use")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
Bindings=(Name="R",Command="GBA_Reload")
Bindings=(Name="G",Command="GBA_Grenade")
Bindings=(Name="C",Command="GBA_CrouchToggle")
Bindings=(Name="Q",Command="GBA_QuickHeal")
Bindings=(Name="V",Command="GBA_TertiaryFire")
Bindings=(Name="Escape",Command="GBA_ShowMenu")
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="Y",Command="GBA_TeamTalk")
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
Bindings=(Name="B",Command="GBA_TossMoney")
Bindings=(Name="LeftShift",Command="GBA_Sprint")
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
Bindings=(Name="F1",Command="GBA_VoteYes")
Bindings=(Name="F2",Command="GBA_VoteNo")
Bindings=(Name="F4",Command="Playersonly")
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
Bindings=(Name="F6",Command="viewmode lit", Control=true)
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="P",Command="Playersonly")
Bindings=(Name="LeftBracket",Command="Slomo .2")
Bindings=(Name="RightBracket",Command="Slomo 1")
Bindings=(Name="Backslash",Command="Slomo 4")
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
Bindings=(Name="Add",Command="NextTrackingRange")
Bindings=(Name="NumPadZero",Command="ToggleTracker")
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[GameFramework.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=F3
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
[Scaleform.GamepadMouse]
X=None
Y=None
[Configuration]
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false
[IniVersion]
0=1516213843.000000
1=1516213912.000000
2=1516213843.000000
3=1516213921.000000

944
KillingFloor2/LinuxServer-KFSystemSettings.ini

@ -0,0 +1,944 @@
[SystemSettings]
StaticDecals=false
DynamicDecals=false
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
BloomQuality=2
MotionBlurQuality=2
PostProcessAA=True
DepthOfFieldQuality=1
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500
TemporalAA_StartDepthVelocityScale=100
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1280
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.3
PreShadowResolutionFactor=.5
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationAdaptivePixelsPerTriangle=48.0
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2
ShadowDepthBias=0.025
PerObjectShadowTransition=60
PerSceneShadowTransition=600
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.5
CSMMinimumFOV=40
CSMFOVRoundFactor=4
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280.0
SecondaryDisplayMaximumHeight=720.0
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexClothingAsyncFetchResults=True
ApexEnableWriteBufferTask=True
ApexUpdateRenderResourcesInGameThread=False
FlexInvisibleFramesBeforeSleep=60
FlexDistanceBeforeSleep=1500.0
AllowSPHFluidMipmap=True
FlexRigidBodiesCollisionAtHighLevel=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
UseComputeDepthOfField=False
UseNewDOF=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
bOverrideMapWholeSceneDominantShadowSetting=False
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
InstancedRendering=False
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_Memory1024]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True
[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[IniVersion]
0=1516213842.000000
1=1516213912.000000
2=1516213842.000000
3=1516213909.000000

2
Minecraft/server.properties

@ -5,7 +5,7 @@ allow-nether=true
announce-player-achievements=true
difficulty=1
enable-command-block=false
enable-query=false
enable-query=true
enable-rcon=false
force-gamemode=false
gamemode=0

107
NaturalSelection/server.cfg

@ -0,0 +1,107 @@
// ************************************************************************** //
// //
// Natural Selection - server.cfg //
// Version 150618 //
// //
// ************************************************************************** //
// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
//
// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
//
////////////////////////////////////////////////////
// Common between listenserver.cfg and server.cfg //
////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "SERVERNAME"
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast
// 1: US West coast
// 2: South America
// 3: Europe
// 4: Asia
// 5: Australia
// 6: Middle East
// 7: Africa
sv_region 0
// general gameplay
mp_autoconcede 4
mp_limitteams 1
mp_combattime 15
// block abusive console scripts (wait, special, etc.)?
mp_blockscripts 0
// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
mp_mapvoteratio .6
// Enable HLTV proxies to connect
sv_proxies 1
// maximum client movement speed (needed for commander mode)
sv_maxspeed 4000
sv_allowdownload 1
mp_consistency 0
// Commander voting
mp_votedowntime 180
mp_votecasttime 2
mp_votepercentneeded .4
mp_minvotesneeded 3
// More obscure settings
mp_countdowntime .2
mp_latejointime 1.5
mp_logdetail 0
mp_falldamage 1
mp_killdelay 3
mp_flashlight 1
mp_footsteps 1
// disable autoaim and mad gibs
sv_aim 0
violence_hgibs 0
violence_agibs 0
// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5
/////////////////////////////////////////
// Server options (in listenserver UI) //
/////////////////////////////////////////
mp_tournamentmode 0
mp_friendlyfire 0
sv_cheats 0
mp_drawdamage 0
// Handicap one side (0-100)
mp_team1damagepercent 100
mp_team2damagepercent 100
// 60 minute timelimit (never ends match in progress)
mp_timelimit 60
///////////////////////////////
// Dedicated server specific //
///////////////////////////////
sv_lan 0
// Forces a limit on structures on the server
sv_structurelimit 300
// disable clients' ability to pause the server
pausable 0
// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
mp_serverops ""
// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
mp_uplink 1
// Needed so this file is executed on map change, like pre-NS v2.1
mapchangecfgfile server.cfg

47
PostScriptum/Admins.cfg

@ -0,0 +1,47 @@
/////////////////////////////////////////////////////////////////////////////////////////////
//// Valid access levels are as follows
//// startvote - not used
//// changemap
//// pause - Pause server gameplay
//// cheat - Use server cheat commands
//// private - Password protect server
//// balance - Group Ignores server team balance
//// chat - Admin chat and Server broadcast
//// kick
//// ban
//// config - Change server config
//// cameraman - Admin spectate mode
//// immunity - Cannot be kicked / banned
//// manageserver - Shutdown server
//// featuretest - Any features added for testing by dev team
//// reserve - Reserve slot
//// demos - Record Demos (not working)
//// debug - show admin stats command and other debugging info
//// teamchange - No timer limits on team change
//// forceteamchange - Can issue the ForceTeamChange command
//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// The Format for adding groups is:
// Group=<Group Name>:<Permission 1>,<Permission 2>,<Permission 3>
//
// For example:
// Group=MyGroup: pause, demos, changemap
//
// The groups below are the defaults, add to or change them as needed:
/////////////////////////////////////////////////////////////////////////////////////////////
Group=Admin:kick,ban,changemap
Group=Moderator:kick,ban
/////////////////////////////////////////////////////////////////////////////////////////////
// The format for adding admins is:
// Admin=<Steam ID #>:<Group Name>
//
// For example:
// Admin=123456:Admin // Adam the admin
// Admin=654321:Moderator // Molly the moderator
//
// Add your own below:
/////////////////////////////////////////////////////////////////////////////////////////////

0
PostScriptum/Bans.cfg

0
PostScriptum/License.cfg

21
PostScriptum/MapRotation.cfg

@ -0,0 +1,21 @@
Heelsum Single 01
Driel Single 01
Oosterbeek Single 01
Driel Single 02
Heelsum Single 02
Driel Single 03
Oosterbeek Single 02
Driel Single 06
Heelsum Single 03
Driel Single 07
Oosterbeek Single 03
Driel Double 01
Heelsum Single 06
Oosterbeek Single 06
Heelsum Single 07
Oosterbeek Single 07
Heelsum Single 08
Oosterbeek Double 01
Heelsum Double 01
Oosterbeek Double 02
Heelsum Double 02

28
PostScriptum/Rcon.cfg

@ -0,0 +1,28 @@
// Edit this IP to bind the RCON socket to an alternate IP address.
// Alternatively, set this from the command line with the argument:
// RCONIP=0.0.0.0
IP=0.0.0.0
// Edit this IP to bind the RCON socket to an alternate port.
// Alternatively, set this from the command line with the argument:
// RCONPORT=21114
Port=21114
// Set this to enable the usage of RCON with the given password for login.
// Leaving this empty will keep RCON turned off.
// Alternatively, set this from the command line with the argument:
// RCONPASSWORD=MyPassword
// Set this to set the maximum number of allowable concurrent RCON
// connections to the server.
// Alternatively, set this from the command line with the argument:
// RCONMAXCONNECTIONS=5
MaxConnections=5
// Edit this to customize the number of seconds without contact from a connected
// console before the server checks with that computer to see if the session is
// still active, or if it got disconnected. Supports values between 30 and 3600.
// Alternatively, set this from the command line with the argument:
// RCONSECONDSBEFORETIMEOUTCHECK=120
SecondsBeforeTimeoutCheck=120

0
PostScriptum/RemoteAdminListHosts.cfg

6
PostScriptum/RemoteBanListHosts.cfg

@ -0,0 +1,6 @@
//////////////////////////////////////////////////////////////////////////
//// Place the urls to your ban lists here. The banlists must conform ////
//// to the Bans.cfg format <steamid>:<timestamp of unban> //Reason ////
//// 1 url per line ////
//// EX: http://mysite.com/banlists/ban-list.cfg ////
//////////////////////////////////////////////////////////////////////////

16
PostScriptum/Server.cfg

@ -0,0 +1,16 @@
ServerName="Post Scriptum Dedicated Server"
MaxPlayers=40
NumReservedSlots=0
IsLANMatch=false
ShouldAdvertise=true
NumPlayersDiffForTeamChanges=3
AllowTeamChanges=true
PreventTeamChangeIfUnbalanced=true
EnforceTeamBalance=true
RejoinSquadDelayAfterKick=180
RecordDemos=false
ServerMessageInterval=300
// Forced on for Licensed servers (Only OWI staff & qa are admins)
AllowCommunityAdminAccess=false
// Forced on for Licensed servers (Only OWI devs)
AllowDevProfiling=false

1
PostScriptum/ServerMessages.cfg

@ -0,0 +1 @@
This is a development build and may be subject to bugs.

7
Quake2/server.cfg

@ -1,7 +1,7 @@
set hostname "SERVERNAME"
set rcon_password "ADMINPASSWORD"
set location "The Internet"
set website "https://gameservermanagers.com/"
set website "https://linuxgsm.com"
set deathmatch 1
set maxclients 8
set timelimit 30
@ -10,5 +10,6 @@ set fraglimit 30
map q2dm1
set public 1
setmaster master.q2servers.com
setmaster master.qtracker.com:27900
setmaster master.q2servers.com:27900
setmaster master.quakeservers.net:27900
setmaster netdome.biz:27900

6
Quake3Arena/server.cfg

@ -7,6 +7,12 @@ set g_gametype 0 //- Sets the type of game. 0 - Free for all, 1 - Tournament, 2
set fraglimit 50
set timelimit 20
set sv_master1 "master3.idsoftware.com"
set sv_master2 "master.ioquake3.org:27950"
set sv_master3 "master0.excessiveplus.net:27950"
set sv_master4 "master.maverickservers.com:27950"
set sv_master5 "dpmaster.deathmask.net:27950"
//Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed.
//Otherwise it would just play the same map again.
set m1 "map q3dm1; set nextmap vstr m2"

16
README.md

@ -1,22 +1,22 @@
**Game Server Config Files**
note: this repo is very new an missing most config files currently. More will be added over time.
Note: This repo is very new and currently missing most config files. More will be added over time.
This is a repo of config files designed to be a starting point for setup of various game servers.
This is a repo of config files designed to be a starting point for the setup of various game servers.
**The Issue**
Game server configs can be found on many different forums and websites some are better than others. There is also misinformation, confusion or lack of information about what you need in a config file and how you should setup a game server.
Game server configs can be found on many different forums and websites. Some are better than others. There can also be misinformation, confusion or lack of information about what you need in a config file and how you should setup a game server.
**Aim of this Repo**
**Aim of This Repo**
The aim of this repository is to put together config files for game servers and keep them as generic/vanilla and standardised as possible. Providing all the important settings server admins need to get started with there game server and avoiding over complicating the configs.
The aim of this repository is to put together config files for game servers and keep them as generic/vanilla and as standardized as possible. Providing all the important settings server admins need to get started with their game server and avoiding overcomplicating the configs.
**What this repo provides**
**What This Repo Provides**
- A basic server config with all the essential settings to get started with vanilla game server.
- A list of all command variables for the vanilla game servers.
**What do you mean by vanilla/generic?**
**What Do You Mean by Vanilla/Generic?**
A vanilla server is unchanged from what the game developer intended. Without mods or major tweaks to the servers settings that would make a custom server.
A vanilla/generic server is unchanged from what the game developer intended. It excludes mods or major tweaks to the server settings that are found in a custom server.

7
Rust/server.cfg

@ -8,13 +8,14 @@
#########################################
# A text description of your server. For a new line add: \n
server.description "This is the default LinuxGSM server description.\nCredits for LGSM support: UltimateByte"
server.description "This is the default LinuxGSM server description.\nThe command line tool for quick, simple deployment and management
of Linux dedicated game servers."
# A URL to the image which shows up on the server details screen (dimensions are 512x256).
server.headerimage "https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/master/images/logo/lgsm-light-full.png"
server.headerimage "https://raw.githubusercontent.com/wiki/GameServerManagers/LinuxGSM/images/brand/colour_white/LinuxGSM_colour_white_logo_wordmark_512.png"
# The URL to your servers website.
server.url "https://gameservermanagers.com/"
server.url "https://linuxgsm.com/"
####################################
# Optional Settings You Can Change #

4
SanAndreasMultiplayer/server.cfg

@ -1,9 +1,9 @@
echo Executing Server Config...
lanmode 0
rcon_password "<rconpassword>"
rcon_password "ADMINPASSWORD"
maxplayers 50
port 7777
hostname "<hostname>"
hostname "SERVERNAME"
gamemode0 grandlarc 1
filterscripts base gl_actions gl_property gl_realtime
announce 0

47
Squad/Admins.cfg

@ -0,0 +1,47 @@
/////////////////////////////////////////////////////////////////////////////////////////////
//// Valid access levels are as follows
//// startvote - not used
//// changemap
//// pause - Pause server gameplay
//// cheat - Use server cheat commands
//// private - Password protect server
//// balance - Group Ignores server team balance
//// chat - Admin chat and Server broadcast
//// kick
//// ban
//// config - Change server config
//// cameraman - Admin spectate mode
//// immunity - Cannot be kicked / banned
//// manageserver - Shutdown server
//// featuretest - Any features added for testing by dev team
//// reserve - Reserve slot
//// demos - Record Demos (not working)
//// debug - show admin stats command and other debugging info
//// teamchange - No timer limits on team change
//// forceteamchange - Can issue the ForceTeamChange command
//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// The Format for adding groups is:
// Group=<Group Name>:<Permission 1>,<Permission 2>,<Permission 3>
//
// For example:
// Group=MyGroup: pause, demos, changemap
//
// The groups below are the defaults, add to or change them as needed:
/////////////////////////////////////////////////////////////////////////////////////////////
Group=Admin:kick,ban,changemap
Group=Moderator:kick,ban
/////////////////////////////////////////////////////////////////////////////////////////////
// The format for adding admins is:
// Admin=<Steam ID #>:<Group Name>
//
// For example:
// Admin=123456:Admin // Adam the admin
// Admin=654321:Moderator // Molly the moderator
//
// Add your own below:
/////////////////////////////////////////////////////////////////////////////////////////////

1
Squad/Bans.cfg

@ -0,0 +1 @@

1
Squad/License.cfg

@ -0,0 +1 @@

9
Squad/MapRotation.cfg

@ -0,0 +1,9 @@
Logar
Sumari
Fool's Road
Chora
Kohat
OP First Light
Jensen's Range
Gorodok
Yehorivka

122
Squad/README.md

@ -0,0 +1,122 @@
## Admins.cfg
Admins are now created by groups and groups are assigned to admins. You can create as many groups as you want with any types of permissions. All the permissions will be in the config file commented out. These files will not be over writeable so when we add new permissions you will need to check here or the wiki for updates. The below are just examples. Please note that it needs to be SteamId64. You can convert your ID at steamid.io/lookup/
## Bans.cfg
This is where your bans will go. They need to be in the format of `steamid:unix timestamp of unban //comment` So an example file will look like this:
```76561198039509812:0 //Permanent ban for cheating
7862895148978485:1454455855 //team killing
```
## MapRotation.cfg
If you add the general map names (such as below without a specific game mode). Our parser will do all variations of it including AAS, INS, etc. Map names can be seen from the DefaultGame.ini file. Each map entry goes on a new line.
```Logar
Kohat
OP First Light
Chora
Fool's Road
Sumari
Gorodok
Yehorivka
Mestia
Jensen's Range
Kokan
Narva
Al Basrah
```
If you want a specifc map version you can add the below into the rotation file
```Al Basrah
Al Basrah AAS v1
Al Basrah Invasion v1
Al Basrah PAAS v1
Chora
Chora AAS v1
Chora AAS v2
Chora INS v1
Chora Invasion v1 Night
Chora PAAS v1
Fool's Road
Fool's Road AAS v1
Fool's Road AAS v1 INF
Fool's Road AAS v2
Fool's Road AAS v3
Fool's Road Skirmish
Gorodok
Gorodok AAS v1
Gorodok AAS v1 INF
Gorodok AAS v2
Gorodok Conquest v1
Gorodok Invasion v1
Jensen's Range
Kohat
Kohat AAS v1
Kohat AAS v1 INF
Kohat INS v1
Kohat Invasion v1
Kokan
Kokan AAS v1
Kokan AAS v2
Kokan INS v1
Kokan PAAS v1
Logar
Logar PAAS v1
Logar Valley AAS v1
Logar Valley AAS v1 INF
Logar Valley INS v1
Logar Valley INS v1 Night
Mestia PAAS v1
Mestia Invasion v1
Mestia Invasion v2
Mestia AAS v1
Mestia AAS v2
Narva
Narva PAAS v1
Narva Invasion v1
Narva AAS v1
Op First Light
Op First Light AAS v1
Op First Light Conquest v1
Sumari
Sumari AAS v1
Sumari AAS v1 INF
Sumari AAS v2
Sumari AAS v3
Sumari INS v1
Sumari ITC v1
Yehorivka
Yehorivka AAS v1
Yehorivka AAS v1 INF
Yehorivka AAS v2
Yehorivka Conquest v1
Yehorivka Invasion v1
```
## RemoteAdminListHosts.cfg
Each line should contain a URL to the admin file. The admin file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. If a player is listed in multiple files, their permissions will be combined.
## RemoteBanListHosts.cfg
Each line should contain a URL to the ban file. The ban file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them.
## Server.cfg
This is the general server config file. Each variable should be on its own line. New additions will be added to this wiki. Since we do not overwrite config files you will need to manually add them to your existing server config if you wish to alter the default value.
```ServerName="Squad Dedicated Server"
MaxPlayers=40
NumReservedSlots=0
IsLANMatch=false
ShouldAdvertise=true
NumPlayersDiffForTeamChanges=3
AllowTeamChanges=true
PreventTeamChangeIfUnbalanced=true
EnforceTeamBalance=true
RejoinSquadDelayAfterKick=180
AllowCommunityAdminAccess=true
RecordDemos=false
ServerMessageInterval=300
ServerPassword=Password
AllowQA=false
```
## ServerMessages.cfg
This will rotate server messages every x seconds (based on Server.cfg setting). Each message should have its own line. This should be used to display server rules and contact information.
## Rcon.cfg
If you do not want to use RCON, leave the password= empty. NOTE: Leaving the RCONIP=0.0.0.0 will bind it to the public default IP. If your server has multiple IP's please specify the address here.

28
Squad/Rcon.cfg

@ -0,0 +1,28 @@
// Edit this IP to bind the RCON socket to an alternate IP address.
// Alternatively, set this from the command line with the argument:
// RCONIP=0.0.0.0
IP=0.0.0.0
// Edit this IP to bind the RCON socket to an alternate port.
// Alternatively, set this from the command line with the argument:
// RCONPORT=21114
Port=21114
// Set this to enable the usage of RCON with the given password for login.
// Leaving this empty will keep RCON turned off.
// Alternatively, set this from the command line with the argument:
// RCONPASSWORD=MyPassword
Password=ADMINPASSWORD
// Set this to set the maximum number of allowable concurrent RCON
// connections to the server.
// Alternatively, set this from the command line with the argument:
// RCONMAXCONNECTIONS=5
MaxConnections=5
// Edit this to customize the number of seconds without contact from a connected
// console before the server checks with that computer to see if the session is
// still active, or if it got disconnected. Supports values between 30 and 3600.
// Alternatively, set this from the command line with the argument:
// RCONSECONDSBEFORETIMEOUTCHECK=120
SecondsBeforeTimeoutCheck=120

1
Squad/RemoteAdminListHosts.cfg

@ -0,0 +1 @@

6
Squad/RemoteBanListHosts.cfg

@ -0,0 +1,6 @@
//////////////////////////////////////////////////////////////////////////
//// Place the urls to your ban lists here. The banlists must conform ////
//// to the Bans.cfg format <steamid>:<timestamp of unban> //Reason ////
//// 1 url per line ////
//// EX: http://mysite.com/banlists/ban-list.cfg ////
//////////////////////////////////////////////////////////////////////////

2
Squad/Server.cfg

@ -10,7 +10,9 @@ EnforceTeamBalance=true
RejoinSquadDelayAfterKick=180
RecordDemos=false
ServerMessageInterval=300
VehicleClaimingDisabled=false
// Forced on for Licensed servers (Only OWI staff & qa are admins)
AllowCommunityAdminAccess=false
// Forced on for Licensed servers (Only OWI devs)
AllowDevProfiling=false
// ForceNonSeamlessTravelIntervalSeconds=43200 // 1 day

2
Squad/ServerMessages.cfg

@ -0,0 +1,2 @@
Visit www.joinsquad.com for the latest info on Squad!
Change these messages in Configs/ServerConfigs/ServerMessages.cfg

4
Starbound/starbound_server.config

@ -33,8 +33,8 @@
"rconServerPassword" : "ADMINPASSWORD",
"rconServerPort" : 21026,
"rconServerTimeout" : 1000,
"runQueryServer" : false,
"runRconServer" : false,
"runQueryServer" : true,
"runRconServer" : true,
"safeScripts" : true,
"scriptInstructionLimit" : 10000000,
"scriptInstructionMeasureInterval" : 10000,

10
Stationeers/default.ini

@ -0,0 +1,10 @@
[SERVER]
SERVERNAME=SERVERNAME
GAMEPORT=27500
UPDATERPORT=27015
PASSWORD=
MAPNAME=BASE
DESCRIPTION=Stationeers
MAXPLAYER=30
[RCON]
RCONPASSWORD=ADMINPASSWORD

3
UnrealTournament2004/UT2004.ini

@ -271,6 +271,9 @@ LANPort=11777
LANServerPort=10777
MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902)
MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)
MasterServerList=(Address="master.333networks.com",Port=27900)
MasterServerList=(Address="master.errorist.tk",Port=27900)
MasterServerList=(Address="master.newbiesplayground.net",Port=27900)
[IpDrv.HTTPDownload]
RedirectToURL=

19
VampireSlayer/server.cfg

@ -0,0 +1,19 @@
// ************************************************************************** //
// //
// Vampire Slayer - server.cfg //
// Version 150618 //
// //
// ************************************************************************** //
// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels.
sv_aim 0
sv_cheats 0
sv_clienttrace 3.5
sv_minrate 0
sv_maxrate 9500
pausable 0
sv_maxspeed 320
hostname "SERVERNAME"

11
WolfensteinEnemyTerritory/server.cfg

@ -23,7 +23,7 @@ set sv_privateclients "4"
// that have "password" set to the value of "sv_privatePassword"
set sv_privatepassword ""
// remote console access password
set rconpassword ""
set rconpassword "ADMINPASSWORD"
// referee status password
set refereePassword ""
@ -47,7 +47,7 @@ set sv_wwwFallbackURL ""
// MOTD ETC
// name of server here
set sv_hostname "ETHost"
set sv_hostname "SERVERNAME"
// message in right corner of join screen here
set server_motd0 " ^NEnemy Territory ^7MOTD "
set server_motd1 ""
@ -156,3 +156,10 @@ exec campaigncycle.cfg
//set com_watchdog 10
// defaults to quit
set com_watchdog_cmd "exec campaigncycle.cfg"
// Master Servers
set sv_master1 "etmaster.idsoftware.com"
set sv_master2 "master0.etmaster.net"
set sv_master3 "master3.idsoftware.com"
set sv_master4 "wolfmaster.idsoftware.com"
set sv_master5 "master3.idsoftware.com:27900"
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