committed by
GitHub
1 changed files with 190 additions and 404 deletions
@ -1,287 +1,102 @@ |
|||||
[/Script/Engine.GameMode] |
[/Script/Battalion.BattalionGameInstance] |
||||
+GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode") |
+ArcadeMaps="Battery" |
||||
+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") |
+ArcadeMaps="Coastal" |
||||
+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") |
+ArcadeMaps="Derailed" |
||||
+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") |
+ArcadeMaps="Docks" |
||||
+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") |
+ArcadeMaps="Goldrush" |
||||
+GameModeClassAliases=(ShortName="HQ",GameClassName="ShooterGame.HQGameMode") |
+ArcadeMaps="Invasion" |
||||
+GameModeClassAliases=(ShortName="INF",GameClassName="ShooterGame.InfectionGameMode") |
+ArcadeMaps="Liberation" |
||||
|
+ArcadeMaps="Manorhouse_V1" |
||||
[/Script/Engine.GameSession] |
+ArcadeMaps="Manorhouse_V2" |
||||
bRequiresPushToTalk=true |
+ArcadeMaps="Outpost" |
||||
[/Script/Engine.PlayerController] |
+ArcadeMaps="Savoia" |
||||
InputYawScale=2.5 |
+ArcadeMaps="Vanguard" |
||||
InputPitchScale=-2.5 |
+WartideMaps="Coastal" |
||||
InputRollScale=1.0 |
+WartideMaps="Derailed" |
||||
[/Script/ShooterGame.BattalionPlayerController] |
+WartideMaps="Docks" |
||||
LookSensitivity=0.7 |
+WartideMaps="Invasion" |
||||
LookSensitivityZoomedScale=1 |
+WartideMaps="Liberation" |
||||
LookSensitivityZoomedZero=1 |
+WartideMaps="Manorhouse_V2" |
||||
[/Script/EngineSettings.GeneralProjectSettings] |
+WartideMaps="Savoia" |
||||
Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 |
+WartideMaps="Vanguard" |
||||
ProjectID=FED46DB248282EDB4723A8B38CEA9127 |
|
||||
ProjectName=Battalion 1944 |
|
||||
CompanyName=Bulkhead Interactive |
|
||||
CompanyDistinguishedName=CN=BulkheadInteractive |
|
||||
Homepage=www.bulkheadinteractive.com |
|
||||
SupportContact=[email protected] |
|
||||
ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") |
|
||||
CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. |
|
||||
bAllowWindowResize=True |
|
||||
[/Script/ShooterGame.BattalionGameInstance] |
|
||||
WelcomeScreenMap=/Game/Maps/ShooterEntry |
|
||||
MainMenuMap=/Game/Maps/ShooterEntry |
|
||||
[/Script/MoviePlayer.MoviePlayerSettings] |
|
||||
bWaitForMoviesToComplete=True |
|
||||
[/Script/ShooterGame.WartideGameMode] |
|
||||
;Tokens |
|
||||
EnableCoinDrop=False |
|
||||
NumInitialTokensPlayer=1 |
|
||||
NumTokensForKill=1 |
|
||||
NumTokensForKnifeKill=1 |
|
||||
NumTokensForPistolKill=1 |
|
||||
NumTokensForHeadshotKill=1 |
|
||||
NumTokensForGrenadeKill=1 |
|
||||
NumTokensForWallbangKill=1 |
|
||||
NumTokensForPlant=1 |
|
||||
NumTokensForDefuse=1 |
|
||||
NumTokensForRoundWin=3 |
|
||||
MaxPlayerTokens=14 |
|
||||
+RoundComebackTokens=2 |
|
||||
+RoundComebackTokens=3 |
|
||||
+RoundComebackTokens=4 |
|
||||
;Bomb |
|
||||
DistanceToDefuse=125 |
|
||||
DistanceToPickupBomb=200 |
|
||||
PlantTime=5 |
|
||||
DefuseTime=7.5 |
|
||||
FuseTime=50 |
|
||||
;Rounds |
|
||||
UseDecideTeamRound=True |
|
||||
DecideTeamRoundIsKnifeOnly=True |
|
||||
DecideRoundTime=3600 |
|
||||
UseOvertime=true |
|
||||
NumOvertimeRounds=6 |
|
||||
NumRounds=24 |
|
||||
SwapSidesRound=13 |
|
||||
DefuseEndsRound=true |
|
||||
StratTime=0 |
|
||||
SetupRoundTime=18 |
|
||||
RoundTime=105 |
|
||||
;Match |
|
||||
EndOnMatchPointWin=true |
|
||||
;Teams |
|
||||
NumTeams=2 |
|
||||
MaxPlayersPerTeam=5 |
|
||||
FriendlyFire=False |
|
||||
AttackingTeam=0 |
|
||||
;Scores |
|
||||
TeamKillScore=0 |
|
||||
TeamAssistScore=0 |
|
||||
ScoreToWinRound=1 |
|
||||
RoundWinScore=0 |
|
||||
RoundLossScore=0 |
|
||||
GameWinScore=500 |
|
||||
GameDrawScore=400 |
|
||||
GameLossScore=250 |
|
||||
AttackObjectiveScore=5 |
|
||||
DefendObjectiveScore=10 |
|
||||
MarketPath=Loadouts/Market0.json |
|
||||
MaxGrenadesOnGround=10 |
|
||||
|
|
||||
[/Script/ShooterGame.DOMGameMode] |
; ======== DEFAULT SETTINGS ======== |
||||
RoundWinScore=0 |
|
||||
RoundLossScore=0 |
|
||||
GameWinScore=100 |
|
||||
GameDrawScore=80 |
|
||||
GameLossScore=50 |
|
||||
CaptureTime=10 |
|
||||
CooldownTime=1 |
|
||||
ScoreInterval=5 |
|
||||
CaptureScore=1 |
|
||||
AllyZoneSpawnWeighting=50 |
|
||||
AllyZoneSpawnDistance=3000 |
|
||||
AllyZoneSpawnExponent=1 |
|
||||
EnemyZoneSpawnWeighting=-200 |
|
||||
EnemyZoneSpawnDistance=4000 |
|
||||
EnemyZoneSpawnExponent=1 |
|
||||
RespawnDelay=5 |
|
||||
NumRounds=1 |
|
||||
SwapSidesRound=1 |
|
||||
MaxGrenadesOnGround=6 |
|
||||
ScoreToWinRound=200 |
|
||||
RoundTime=1800 |
|
||||
|
|
||||
[/Script/ShooterGame.CTFGameMode] |
[/Script/Battalion.BattalionGameMode] |
||||
DistanceToFlagTouch=200 |
MarketPath=Loadouts/Market.json |
||||
DistanceToFlagZone=200 |
|
||||
DropFlagDisablePickupCounter=2 |
|
||||
RoundWinScore=0 |
|
||||
RoundLossScore=0 |
|
||||
GameWinScore=100 |
|
||||
GameDrawScore=80 |
|
||||
GameLossScore=50 |
|
||||
FlagZoneSpawnWeighting=400 |
|
||||
FlagZoneSpawnDistance=5000 |
|
||||
EnemyFlagAtZoneSpawnPointScalar=1 |
|
||||
EnemyFlagNotAtZoneSpawnPointScalar=1 |
|
||||
AllyFlagAtZoneSpawnPointScalar=0.1 |
|
||||
AllyFlagNotAtZoneSpawnPointScalar=0.05 |
|
||||
RespawnDelay=7 |
|
||||
;OVERRIDES |
|
||||
EnemySpawnInfluenceDistance=6000 ; higher |
|
||||
EnemySpawnInfluenceValue=-200 ; higher in negative |
|
||||
AllySpawnInfluenceDistance=3000 ; higher |
|
||||
AllySpawnInfluenceValue=10 ; lower |
|
||||
MaxGrenadesOnGround=6 |
|
||||
NumRounds=2 |
|
||||
RoundTime=300 |
|
||||
ScoreToWinRound=3 |
|
||||
SwapSidesRound=2 |
|
||||
UseOvertime=false |
|
||||
NumOvertimeRounds=2 |
|
||||
PostRoundTime=0 |
|
||||
|
|
||||
[/Script/ShooterGame.TDMGameMode] |
; Time for when players are kicked for being idle |
||||
SetupRoundTime=10 |
IdlePlayerTimeout=240 |
||||
RoundTime=420 |
|
||||
NumTeams=2 |
|
||||
MaxPlayersPerTeam=6 |
|
||||
TeamKillScore=1 |
|
||||
TeamAssistScore=0 |
|
||||
RespawnDelay=5 |
|
||||
FriendlyFire=false |
|
||||
RoundWinningScore=10 |
|
||||
RoundWinScore=0 |
|
||||
RoundLossScore=0 |
|
||||
GameWinScore=100 |
|
||||
GameDrawScore=80 |
|
||||
GameLossScore=50 |
|
||||
WeaponSelectGracePeriod=0 |
|
||||
MarketPath=Loadouts\MarketArcade0.json |
|
||||
MaxGrenadesOnGround=6 |
|
||||
ScoreToWinRound=75 |
|
||||
NumRounds=1 |
|
||||
RoundTime=600 |
|
||||
|
|
||||
[/Script/ShooterGame.HQGameMode] |
; StartType -> "Skip" (Immediately start the match), "PlayerCount" (Wait for a specified player count to be reached), "PlayerCountWithTimeout" (Wait for a specified player count or time out), "ReadyUp" (All players in the server must ready up for the game to start) |
||||
RoundWinScore=0 |
StartType=PlayerCountWithTimeout |
||||
RoundLossScore=0 |
|
||||
GameWinScore=50 |
; Time to start the game after StartType condition is met. |
||||
GameDrawScore=25 |
CountdownToStartTime=5 |
||||
GameLossScore=20 |
|
||||
CaptureTime=10 |
; Time between the end of a round and the setup of the next. |
||||
CooldownTime=1 |
|
||||
ScoreInterval=1 |
|
||||
CaptureScore=10 |
|
||||
ScorePerSecond=1 |
|
||||
RespawnDelay=5 |
|
||||
RoundWinningScore=30 |
|
||||
NumRounds=1 |
|
||||
SwapSidesRound=1 |
|
||||
MaxGrenadesOnGround=5 |
|
||||
ScoreToWinRound=200 |
|
||||
RoundTime=1800 |
|
||||
ObjectiveResetTime=60 |
|
||||
ObjectiveCaptureTimeout=60 |
|
||||
ObjectiveRespawnTime=10 |
|
||||
ObjectiveUnlockTime=20 |
|
||||
MarketPath=Loadouts\MarketHQ0.json |
|
||||
|
|
||||
[/Script/ShooterGame.FFAGameMode] |
|
||||
SetupRoundTime=5 |
|
||||
StratTime=0 |
|
||||
RoundTime=600 |
|
||||
RespawnDelay=5 |
|
||||
NumNations=2 |
|
||||
NumTeams=1 |
|
||||
ScoreToWinRound=30 |
|
||||
WeaponSelectGracePeriod=0 |
|
||||
MarketPath=Loadouts\MarketArcade0.json |
|
||||
MaxPlayersPerTeam=12 |
|
||||
|
|
||||
[/Script/ShooterGame.InfectionGameMode] |
|
||||
SetupRoundTime=10 |
|
||||
RoundTime=600 |
|
||||
NumNations=2 |
|
||||
NumTeams=2 |
|
||||
MaxGrenadesOnGround=0 |
|
||||
MarketPath=Loadouts\MarketInfection.json |
|
||||
SurvivorVsInfectedThreshold = 6 |
|
||||
RespawnDelay=0.5 |
|
||||
FriendlyFire=false |
|
||||
PostRoundTime=5 |
|
||||
NumRounds=1 |
|
||||
InfectedMaxHealth=150 |
|
||||
InfectedSpeedModifier=1.5 |
|
||||
InfectedKnifeDamage=65 |
|
||||
InfectionHealthRegenPercentage=0.5 |
|
||||
AlliesVictoryXPBonus=1000 |
|
||||
MaxGunsOnGround=0 |
|
||||
RequiredPlayers=8 |
|
||||
ShouldPickRandomSubmode=false |
|
||||
MapVotingEnabled=false |
|
||||
|
|
||||
[/Script/ShooterGame.TUTGameMode] |
|
||||
ServerName=TRAINING |
|
||||
PlayMode=Arcade |
|
||||
StartType=Skip |
|
||||
CountdownToStartTime=0 |
|
||||
SetupRoundTime=0 |
|
||||
StratTime=0 |
|
||||
RoundTime=86400 |
|
||||
RespawnDelay=0 |
|
||||
NumTeams=2 |
|
||||
MaxPlayersPerTeam=10 |
|
||||
ScoreToWinRound=9999 |
|
||||
RandomMapRotationEnabled=False |
|
||||
|
|
||||
[/Script/ShooterGame.BattalionGameMode] |
|
||||
ServerName=COMMUNITY SERVER |
|
||||
Password= |
|
||||
RCONPassword=test |
|
||||
PlayMode=Arcade |
|
||||
IdleServerTimeout=120 |
|
||||
bAllowGlobalVoiceChat=false |
|
||||
StartType=PlayerCount |
|
||||
MarketPath=Loadouts/MarketArcade0.json |
|
||||
CountdownToStartTime=10 |
|
||||
SetupRoundTime=0 |
|
||||
StratTime=5 |
|
||||
RoundTime=600 |
|
||||
PostRoundTime=8 |
PostRoundTime=8 |
||||
PostRoundPauseTime=1 |
|
||||
PostMatchTime=60 |
; Time of the post match UI screens - do not edit. |
||||
|
PostMatchTime=40 |
||||
|
|
||||
|
; How long it takes to respawn when the game is waiting to start. |
||||
WarmupRespawnTime=1 |
WarmupRespawnTime=1 |
||||
DefaultReserveSlotTime = 120 |
|
||||
CinematicsEnabled=true |
; Total amount of rounds in the game. Overridden per game mode. |
||||
CountdownToStartCinematicDelay=2 |
|
||||
NumRounds=3 |
NumRounds=3 |
||||
SwapSidesRound=-1 |
|
||||
|
; Multiplier for weapon damage. |
||||
EnemyWeaponDamageModifier=1 |
EnemyWeaponDamageModifier=1 |
||||
|
|
||||
|
; Multiplier for all self-damage excluding grenades. |
||||
SelfOtherDamageScale=1 |
SelfOtherDamageScale=1 |
||||
|
|
||||
|
; Multiplier for self grenade damage. |
||||
SelfGrenadeDamageScale=1 |
SelfGrenadeDamageScale=1 |
||||
|
|
||||
|
; Enable / Disable Friendly Fire. |
||||
|
FriendlyFire=False |
||||
|
|
||||
|
; Multiplier for friendly fire. |
||||
FriendlyBulletDamageScale=0.33 |
FriendlyBulletDamageScale=0.33 |
||||
|
|
||||
|
; Multiplier for friendly grenade damage. |
||||
FriendlyGrenadeDamageScale=0.85 |
FriendlyGrenadeDamageScale=0.85 |
||||
ScoreToWinRound=200 |
|
||||
NumNations=3 |
; Max amount of players per team. |
||||
MaxPlayersPerTeam=6 |
MaxPlayersPerTeam=5 |
||||
NumTeams=2 |
|
||||
|
; Whether or not to allow swapping team when doing so would cause an imbalance in player count. |
||||
|
RequireBalancedPlayersPerTeam=false |
||||
|
|
||||
|
; Default time between death and respawn when the round is in progress. Overridden per game mode. |
||||
RespawnDelay=5 |
RespawnDelay=5 |
||||
|
|
||||
|
; Weight applied to the spawn point last used. |
||||
PreviousSpawnInfluence=-100 |
PreviousSpawnInfluence=-100 |
||||
|
|
||||
|
; Values to weight spawns nearby the last used spawn point. |
||||
PreviousSpawnAreaInfluence=-10 |
PreviousSpawnAreaInfluence=-10 |
||||
PreviousSpawnAreaInfluenceExponent=1 |
PreviousSpawnAreaInfluenceExponent=1 |
||||
PreviousSpawnAreaDistance=1500 |
PreviousSpawnAreaDistance=1500 |
||||
RandomSpawnInfluence=0 |
|
||||
|
; Values to weight spawns with enemies nearby. |
||||
EnemySpawnInfluenceDistance=4000 |
EnemySpawnInfluenceDistance=4000 |
||||
EnemySpawnInfluenceValue=-100 |
EnemySpawnInfluenceValue=-100 |
||||
EnemySpawnInfluenceExponent=1 |
EnemySpawnInfluenceExponent=1 |
||||
|
|
||||
|
; Values to weight spawns with enemies slighly further away. |
||||
EnemySpawnWeakForceInfluenceDistance=6000 |
EnemySpawnWeakForceInfluenceDistance=6000 |
||||
EnemySpawnWeakForceInfluenceValue=0 |
EnemySpawnWeakForceInfluenceValue=0 |
||||
EnemySpawnWeakForceInfluenceExponent=1 |
EnemySpawnWeakForceInfluenceExponent=1 |
||||
|
|
||||
|
; Values to weight spawn with friendlies nearby. |
||||
AllySpawnInfluenceDistance=2000 |
AllySpawnInfluenceDistance=2000 |
||||
AllySpawnInfluenceValue=50 |
AllySpawnInfluenceValue=50 |
||||
AllySpawnInfluenceExponent=1 |
AllySpawnInfluenceExponent=1 |
||||
|
|
||||
|
; Values to weight spawns nearby recent deaths of friendly players. |
||||
TeamDeathAreaTimeOfRelevance=10 |
TeamDeathAreaTimeOfRelevance=10 |
||||
TeamDeathAreaInfluence=-20 |
TeamDeathAreaInfluence=-20 |
||||
TeamDeathAreaDistance=1600 |
TeamDeathAreaDistance=1600 |
||||
@ -290,158 +105,129 @@ TeamDeathLastSpawnAreaTimeOfRelevance=10 |
|||||
TeamDeathLastSpawnAreaInfluence=-5 |
TeamDeathLastSpawnAreaInfluence=-5 |
||||
TeamDeathLastSpawnAreaDistance=1400 |
TeamDeathLastSpawnAreaDistance=1400 |
||||
TeamDeathLastSpawnAreaInfluenceExponent=1 |
TeamDeathLastSpawnAreaInfluenceExponent=1 |
||||
OutlineAllowed=true |
|
||||
GrenadeLinesAllowed=true |
; Max amount of weapon pickups before old ones are destroyed. |
||||
LockedToFirstPerson=true |
|
||||
FadeToBlackTime=4.f |
|
||||
ForceFreeCamOnSpectatorStart=false |
|
||||
MaxGunsOnGround=10 |
MaxGunsOnGround=10 |
||||
|
|
||||
|
; Max amount of grenade pickups before old ones are destroyed. |
||||
MaxGrenadesOnGround=10 |
MaxGrenadesOnGround=10 |
||||
|
|
||||
|
; Score awarded for a kill. |
||||
PlayerKillScore=5 |
PlayerKillScore=5 |
||||
|
|
||||
|
; Score awarded for an assist. |
||||
PlayerAssistScore=3 |
PlayerAssistScore=3 |
||||
|
|
||||
|
; Score awarded for dying. |
||||
DeathScore=0 |
DeathScore=0 |
||||
InterpStep=60 |
|
||||
RoundWinScore=10 |
; Score awarded for winning a round. |
||||
RoundDrawScore=5 |
RoundWinScore=0 |
||||
RoundLossScore=5 |
|
||||
GameWinScore=500 |
; Score awarded for losing a round. |
||||
GameDrawScore=350 |
RoundLossScore=0 |
||||
GameLossScore=200 |
|
||||
AttackObjectiveScore=5 |
; Whether or not to instantly end a round when one team is empty. |
||||
DefendObjectiveScore=10 |
|
||||
WinOnTeamEmpty=True |
WinOnTeamEmpty=True |
||||
Deckname=Market0 |
|
||||
DebugStateChanges=False |
; Default number of bots to spawn into the game. Note: functionality not used while FillEmptySlotsWithBots is true. |
||||
SpectatorTeamEnabled=True |
|
||||
NumBots=0 |
NumBots=0 |
||||
AllowClientBots=False |
|
||||
DefaultReserveSlotTime=120 |
; Automatically populates empty slots with bots (up to MaxPlayersPerTeam). |
||||
TimeUntilTravel=5 |
|
||||
WaitingToStartTimer=240 |
|
||||
RequiredPlayers=6 |
|
||||
InitialReserveSlotTime=120 |
|
||||
PostJoinReserveSlotTime=30 |
|
||||
VoteTime=30 |
|
||||
VoteKickEnabled=True |
|
||||
SpectatorTransferTime=1.0f |
|
||||
IdleCasualServerTime=120 |
|
||||
DedServerMaxTickRate=60 |
|
||||
CharacterDestroyTime=5 |
|
||||
ShouldTryBalanceTeamsOnJoin=False |
|
||||
AutoBalanceEnabled=True |
|
||||
RandomMapRotationEnabled=True |
|
||||
bCheatAdminCmdsEnabled=True |
|
||||
RecordReplays=True |
|
||||
RecordHz=32 |
|
||||
CheckpointDelay=30 |
|
||||
SlotTimeout=90 |
|
||||
FillEmptySlotsWithBots=True |
FillEmptySlotsWithBots=True |
||||
LoggingEnabled=false |
|
||||
logLocation=./gamelogs |
; Warmup time when StartType is PlayerCountWithTimeout, once RequiredPlayers is reached. |
||||
|
WaitingToStartTimer=30 |
||||
|
|
||||
|
; How many players are requied on relevant StartTypes before starting the game. |
||||
|
RequiredPlayers=1 |
||||
|
|
||||
|
; Time between dying and being placed in spectator until respawn. |
||||
|
SpectatorTransferTime=1.0f |
||||
|
|
||||
|
; Whether map voting is used after a game. |
||||
|
MapVotingEnabled=true |
||||
|
|
||||
|
; Example of custom team names / colours. |
||||
|
;+TeamNames="TeamOne" |
||||
|
;+TeamNames="TeamTwo" |
||||
|
;+TeamColors="f8971f" |
||||
|
;+TeamColors="7844c3" |
||||
|
|
||||
|
; Server name |
||||
|
ServerName=SERVERNAME |
||||
|
|
||||
|
; Password required to access admin commands via Server.Login <Password> |
||||
|
AdminPassword=ADMINPASSWORD |
||||
|
|
||||
|
; Allow / block being able to change teams through the pause menu. |
||||
|
DisableTeamSwapping=False |
||||
|
|
||||
|
; If true, weapon selection is limited to the nation your team is playing as. |
||||
|
LimitToNationWeapons=False |
||||
|
|
||||
|
; ======== TDM SETTINGS ======== |
||||
|
|
||||
|
[/Script/Battalion.TDMGameMode] |
||||
|
MarketPath=Loadouts/MarketArcade.json |
||||
|
|
||||
|
; Time limit for individual rounds. In the case of TDM it is the length of the match. |
||||
|
RoundTime=420 |
||||
|
RespawnDelay=5 |
||||
|
MaxGrenadesOnGround=6 |
||||
|
|
||||
|
; Total score required for a team to win a round. |
||||
|
ScoreToWinRound=75 |
||||
|
NumRounds=1 |
||||
|
|
||||
|
; ======== SND SETTINGS ======== |
||||
|
|
||||
|
[/Script/Battalion.WartideGameMode] |
||||
|
MarketPath=Loadouts/Market.json |
||||
|
|
||||
|
; Min distance required to be able to defuse the bomb. |
||||
|
DistanceToDefuse=125 |
||||
|
|
||||
|
; Min distance required to be able pickup the bomb off the ground. |
||||
|
DistanceToPickupBomb=200 |
||||
|
|
||||
|
; Min distance required to be able to take the bomb from a bot. |
||||
TakeItemFromBotDistance=200 |
TakeItemFromBotDistance=200 |
||||
+ModeRotation=/Script/ShooterGame.TDMGameMode |
|
||||
+ModeRotation=/Script/ShooterGame.DOMGameMode |
; Time in seconds to plant the bomb. |
||||
+ModeRotation=/Script/ShooterGame.CTFGameMode |
PlantTime=5 |
||||
+ModeRotation=/Script/ShooterGame.InfectionGameMode |
|
||||
+MapRotation=Coastal |
; Time in seconds to defuse the bomb. |
||||
+MapRotation=Derailed |
DefuseTime=7.5 |
||||
+MapRotation=Liberation |
|
||||
+MapRotation=Manorhouse_V1 |
; Time in seconds until the bomb explodes after being planted. |
||||
+MapRotation=Manorhouse_V2 |
FuseTime=50 |
||||
+MapRotation=Battery |
|
||||
+MapRotation=Outpost |
; When true, instead of a draw, the game will enter overtime. |
||||
+MapRotation=Invasion |
UseOvertime=True |
||||
+MapRotation=Savoia |
|
||||
+MapRotation=Docks |
; Number of rounds in overtime, works the same way as NumRounds. |
||||
+MapRotation=Goldrush |
NumOvertimeRounds=2 |
||||
+MapRotation=Vanguard |
NumRounds=16 |
||||
+MapRotation=Manorhouse_Halloween |
|
||||
+AdminSteamIDs="00000000000000001" ; Admin 1 |
; What round number teams swap side. Happens on this round number, not before or after. |
||||
+AdminSteamIDs="00000000000000002" ; Admin 2 |
SwapSidesRound=9 |
||||
+ReportReasons="Aim Hacking+1" |
|
||||
+ReportReasons="Wall Hacking+1" |
; Whether or not a bomb defusal causes the round to end. |
||||
+ReportReasons="Other Hacking+1" |
DefuseEndsRound=true |
||||
+ReportReasons="Map Exploit+2" |
|
||||
+ReportReasons="Abusive Voice Chat+4" |
; Time before rounds begin for players to pick weapons. |
||||
+ReportReasons="Abusive Text Chat+4" |
SetupRoundTime=10 |
||||
+ReportReasons="Griefing+7" |
|
||||
+ReportReasons="Poor Teamplay+7" |
; Time limit for individual rounds. |
||||
+ReportReasons="Macros+2" |
RoundTime=105 |
||||
bStratMode = False |
|
||||
|
; Total score required for a team to win a round. |
||||
[/Script/ShooterGame.CommonGameMode] |
ScoreToWinRound=1 |
||||
+AvailableMaps="Liberation" |
|
||||
+AvailableMaps="Derailed" |
; Score awarded for planting the bomb. |
||||
+AvailableMaps="Coastal" |
AttackObjectiveScore=5 |
||||
+AvailableMaps="Battery" |
|
||||
+AvailableMaps="AimMap_01" |
; Score awarded for defusing the bomb. |
||||
+AvailableMaps="Outpost" |
DefendObjectiveScore=10 |
||||
+AvailableMaps="ManorHouse_V1" |
MaxGrenadesOnGround=10 |
||||
+AvailableMaps="Manorhouse_V2" |
|
||||
+AvailableMaps="Invasion" |
|
||||
+AvailableMaps="Savoia" |
|
||||
+AvailableMaps="Docks" |
|
||||
+AvailableMaps="Goldrush" |
|
||||
+AvailableMaps="Vanguard" |
|
||||
+AvailableMaps="AimKosak" |
|
||||
+AvailableMaps="Aim_Liberation" |
|
||||
+AvailableMaps="Aim_Coastal" |
|
||||
+AvailableMaps="Manorhouse_Halloween" |
|
||||
+AvailableModes="WRT" |
|
||||
+AvailableModes="TDM" |
|
||||
+AvailableModes="CTF" |
|
||||
+AvailableModes="DOM" |
|
||||
+AvailableModes="FFA" |
|
||||
+AvailableModes="HQ" |
|
||||
+AvailableModes="Infection" |
|
||||
|
|
||||
[/Script/UnrealEd.ProjectPackagingSettings] |
|
||||
BuildConfiguration=PPBC_Development |
|
||||
StagingDirectory=(Path="D:/Build") |
|
||||
FullRebuild=False |
|
||||
ForDistribution=False |
|
||||
IncludeDebugFiles=False |
|
||||
BlueprintNativizationMethod=Inclusive |
|
||||
bWarnIfPackagedWithoutNativizationFlag=True |
|
||||
UsePakFile=False |
|
||||
bGenerateChunks=True |
|
||||
bGenerateNoChunks=False |
|
||||
bChunkHardReferencesOnly=False |
|
||||
bBuildHttpChunkInstallData=False |
|
||||
HttpChunkInstallDataDirectory=(Path="") |
|
||||
HttpChunkInstallDataVersion= |
|
||||
IncludePrerequisites=False |
|
||||
IncludeAppLocalPrerequisites=False |
|
||||
bShareMaterialShaderCode=False |
|
||||
bSharedMaterialNativeLibraries=False |
|
||||
ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs") |
|
||||
IncludeCrashReporter=False |
|
||||
InternationalizationPreset=English |
|
||||
-CulturesToStage=en |
|
||||
+CulturesToStage=en |
|
||||
DefaultCulture=en |
|
||||
bCookAll=False |
|
||||
bCookMapsOnly=False |
|
||||
bCompressed=False |
|
||||
bEncryptIniFiles=False |
|
||||
bEncryptPakIndex=False |
|
||||
bSkipEditorContent=False |
|
||||
+MapsToCook=(FilePath="/Game/Maps/ShooterEntry") |
|
||||
+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") |
|
||||
+DirectoriesToAlwaysStageAsUFS=(Path="Data") |
|
||||
+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") |
|
||||
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") |
|
||||
bNativizeBlueprintAssets=False |
|
||||
bNativizeOnlySelectedBlueprints=False |
|
||||
|
|
||||
[Internationalization] |
|
||||
+LocalizationPaths=./Content/Localization/Game |
|
||||
|
|
||||
[/Script/AkAudio.AkSettings] |
|
||||
MaxSimultaneousReverbVolumes=4 |
|
||||
WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") |
|
||||
WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") |
|
||||
WwiseMacInstallationPath=(FilePath="") |
|
||||
bAutoConnectToWAAPI=False |
|
||||
SuppressWwiseProjectPathWarnings=False |
|
||||
bUseWwiseVoice=True |
|
||||
|
Loading…
Reference in new issue