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Update BATTALION: Legacy config file (#127)

* Update DefaultGame.ini

* Update DefaultGame.ini
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Frisasky 2 years ago
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  1. 594
      Battalion1944/DefaultGame.ini

594
Battalion1944/DefaultGame.ini

@ -1,287 +1,102 @@
[/Script/Engine.GameMode] [/Script/Battalion.BattalionGameInstance]
+GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode") +ArcadeMaps="Battery"
+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") +ArcadeMaps="Coastal"
+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") +ArcadeMaps="Derailed"
+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") +ArcadeMaps="Docks"
+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") +ArcadeMaps="Goldrush"
+GameModeClassAliases=(ShortName="HQ",GameClassName="ShooterGame.HQGameMode") +ArcadeMaps="Invasion"
+GameModeClassAliases=(ShortName="INF",GameClassName="ShooterGame.InfectionGameMode") +ArcadeMaps="Liberation"
+ArcadeMaps="Manorhouse_V1"
[/Script/Engine.GameSession] +ArcadeMaps="Manorhouse_V2"
bRequiresPushToTalk=true +ArcadeMaps="Outpost"
[/Script/Engine.PlayerController] +ArcadeMaps="Savoia"
InputYawScale=2.5 +ArcadeMaps="Vanguard"
InputPitchScale=-2.5 +WartideMaps="Coastal"
InputRollScale=1.0 +WartideMaps="Derailed"
[/Script/ShooterGame.BattalionPlayerController] +WartideMaps="Docks"
LookSensitivity=0.7 +WartideMaps="Invasion"
LookSensitivityZoomedScale=1 +WartideMaps="Liberation"
LookSensitivityZoomedZero=1 +WartideMaps="Manorhouse_V2"
[/Script/EngineSettings.GeneralProjectSettings] +WartideMaps="Savoia"
Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 +WartideMaps="Vanguard"
ProjectID=FED46DB248282EDB4723A8B38CEA9127
ProjectName=Battalion 1944
CompanyName=Bulkhead Interactive
CompanyDistinguishedName=CN=BulkheadInteractive
Homepage=www.bulkheadinteractive.com
SupportContact=[email protected]
ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
bAllowWindowResize=True
[/Script/ShooterGame.BattalionGameInstance]
WelcomeScreenMap=/Game/Maps/ShooterEntry
MainMenuMap=/Game/Maps/ShooterEntry
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
[/Script/ShooterGame.WartideGameMode]
;Tokens
EnableCoinDrop=False
NumInitialTokensPlayer=1
NumTokensForKill=1
NumTokensForKnifeKill=1
NumTokensForPistolKill=1
NumTokensForHeadshotKill=1
NumTokensForGrenadeKill=1
NumTokensForWallbangKill=1
NumTokensForPlant=1
NumTokensForDefuse=1
NumTokensForRoundWin=3
MaxPlayerTokens=14
+RoundComebackTokens=2
+RoundComebackTokens=3
+RoundComebackTokens=4
;Bomb
DistanceToDefuse=125
DistanceToPickupBomb=200
PlantTime=5
DefuseTime=7.5
FuseTime=50
;Rounds
UseDecideTeamRound=True
DecideTeamRoundIsKnifeOnly=True
DecideRoundTime=3600
UseOvertime=true
NumOvertimeRounds=6
NumRounds=24
SwapSidesRound=13
DefuseEndsRound=true
StratTime=0
SetupRoundTime=18
RoundTime=105
;Match
EndOnMatchPointWin=true
;Teams
NumTeams=2
MaxPlayersPerTeam=5
FriendlyFire=False
AttackingTeam=0
;Scores
TeamKillScore=0
TeamAssistScore=0
ScoreToWinRound=1
RoundWinScore=0
RoundLossScore=0
GameWinScore=500
GameDrawScore=400
GameLossScore=250
AttackObjectiveScore=5
DefendObjectiveScore=10
MarketPath=Loadouts/Market0.json
MaxGrenadesOnGround=10
[/Script/ShooterGame.DOMGameMode] ; ======== DEFAULT SETTINGS ========
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
CaptureTime=10
CooldownTime=1
ScoreInterval=5
CaptureScore=1
AllyZoneSpawnWeighting=50
AllyZoneSpawnDistance=3000
AllyZoneSpawnExponent=1
EnemyZoneSpawnWeighting=-200
EnemyZoneSpawnDistance=4000
EnemyZoneSpawnExponent=1
RespawnDelay=5
NumRounds=1
SwapSidesRound=1
MaxGrenadesOnGround=6
ScoreToWinRound=200
RoundTime=1800
[/Script/ShooterGame.CTFGameMode] [/Script/Battalion.BattalionGameMode]
DistanceToFlagTouch=200 MarketPath=Loadouts/Market.json
DistanceToFlagZone=200
DropFlagDisablePickupCounter=2
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
FlagZoneSpawnWeighting=400
FlagZoneSpawnDistance=5000
EnemyFlagAtZoneSpawnPointScalar=1
EnemyFlagNotAtZoneSpawnPointScalar=1
AllyFlagAtZoneSpawnPointScalar=0.1
AllyFlagNotAtZoneSpawnPointScalar=0.05
RespawnDelay=7
;OVERRIDES
EnemySpawnInfluenceDistance=6000 ; higher
EnemySpawnInfluenceValue=-200 ; higher in negative
AllySpawnInfluenceDistance=3000 ; higher
AllySpawnInfluenceValue=10 ; lower
MaxGrenadesOnGround=6
NumRounds=2
RoundTime=300
ScoreToWinRound=3
SwapSidesRound=2
UseOvertime=false
NumOvertimeRounds=2
PostRoundTime=0
[/Script/ShooterGame.TDMGameMode] ; Time for when players are kicked for being idle
SetupRoundTime=10 IdlePlayerTimeout=240
RoundTime=420
NumTeams=2
MaxPlayersPerTeam=6
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
RoundWinScore=0
RoundLossScore=0
GameWinScore=100
GameDrawScore=80
GameLossScore=50
WeaponSelectGracePeriod=0
MarketPath=Loadouts\MarketArcade0.json
MaxGrenadesOnGround=6
ScoreToWinRound=75
NumRounds=1
RoundTime=600
[/Script/ShooterGame.HQGameMode] ; StartType -> "Skip" (Immediately start the match), "PlayerCount" (Wait for a specified player count to be reached), "PlayerCountWithTimeout" (Wait for a specified player count or time out), "ReadyUp" (All players in the server must ready up for the game to start)
RoundWinScore=0 StartType=PlayerCountWithTimeout
RoundLossScore=0
GameWinScore=50 ; Time to start the game after StartType condition is met.
GameDrawScore=25 CountdownToStartTime=5
GameLossScore=20
CaptureTime=10 ; Time between the end of a round and the setup of the next.
CooldownTime=1
ScoreInterval=1
CaptureScore=10
ScorePerSecond=1
RespawnDelay=5
RoundWinningScore=30
NumRounds=1
SwapSidesRound=1
MaxGrenadesOnGround=5
ScoreToWinRound=200
RoundTime=1800
ObjectiveResetTime=60
ObjectiveCaptureTimeout=60
ObjectiveRespawnTime=10
ObjectiveUnlockTime=20
MarketPath=Loadouts\MarketHQ0.json
[/Script/ShooterGame.FFAGameMode]
SetupRoundTime=5
StratTime=0
RoundTime=600
RespawnDelay=5
NumNations=2
NumTeams=1
ScoreToWinRound=30
WeaponSelectGracePeriod=0
MarketPath=Loadouts\MarketArcade0.json
MaxPlayersPerTeam=12
[/Script/ShooterGame.InfectionGameMode]
SetupRoundTime=10
RoundTime=600
NumNations=2
NumTeams=2
MaxGrenadesOnGround=0
MarketPath=Loadouts\MarketInfection.json
SurvivorVsInfectedThreshold = 6
RespawnDelay=0.5
FriendlyFire=false
PostRoundTime=5
NumRounds=1
InfectedMaxHealth=150
InfectedSpeedModifier=1.5
InfectedKnifeDamage=65
InfectionHealthRegenPercentage=0.5
AlliesVictoryXPBonus=1000
MaxGunsOnGround=0
RequiredPlayers=8
ShouldPickRandomSubmode=false
MapVotingEnabled=false
[/Script/ShooterGame.TUTGameMode]
ServerName=TRAINING
PlayMode=Arcade
StartType=Skip
CountdownToStartTime=0
SetupRoundTime=0
StratTime=0
RoundTime=86400
RespawnDelay=0
NumTeams=2
MaxPlayersPerTeam=10
ScoreToWinRound=9999
RandomMapRotationEnabled=False
[/Script/ShooterGame.BattalionGameMode]
ServerName=COMMUNITY SERVER
Password=
RCONPassword=test
PlayMode=Arcade
IdleServerTimeout=120
bAllowGlobalVoiceChat=false
StartType=PlayerCount
MarketPath=Loadouts/MarketArcade0.json
CountdownToStartTime=10
SetupRoundTime=0
StratTime=5
RoundTime=600
PostRoundTime=8 PostRoundTime=8
PostRoundPauseTime=1
PostMatchTime=60 ; Time of the post match UI screens - do not edit.
PostMatchTime=40
; How long it takes to respawn when the game is waiting to start.
WarmupRespawnTime=1 WarmupRespawnTime=1
DefaultReserveSlotTime = 120
CinematicsEnabled=true ; Total amount of rounds in the game. Overridden per game mode.
CountdownToStartCinematicDelay=2
NumRounds=3 NumRounds=3
SwapSidesRound=-1
; Multiplier for weapon damage.
EnemyWeaponDamageModifier=1 EnemyWeaponDamageModifier=1
; Multiplier for all self-damage excluding grenades.
SelfOtherDamageScale=1 SelfOtherDamageScale=1
; Multiplier for self grenade damage.
SelfGrenadeDamageScale=1 SelfGrenadeDamageScale=1
; Enable / Disable Friendly Fire.
FriendlyFire=False
; Multiplier for friendly fire.
FriendlyBulletDamageScale=0.33 FriendlyBulletDamageScale=0.33
; Multiplier for friendly grenade damage.
FriendlyGrenadeDamageScale=0.85 FriendlyGrenadeDamageScale=0.85
ScoreToWinRound=200
NumNations=3 ; Max amount of players per team.
MaxPlayersPerTeam=6 MaxPlayersPerTeam=5
NumTeams=2
; Whether or not to allow swapping team when doing so would cause an imbalance in player count.
RequireBalancedPlayersPerTeam=false
; Default time between death and respawn when the round is in progress. Overridden per game mode.
RespawnDelay=5 RespawnDelay=5
; Weight applied to the spawn point last used.
PreviousSpawnInfluence=-100 PreviousSpawnInfluence=-100
; Values to weight spawns nearby the last used spawn point.
PreviousSpawnAreaInfluence=-10 PreviousSpawnAreaInfluence=-10
PreviousSpawnAreaInfluenceExponent=1 PreviousSpawnAreaInfluenceExponent=1
PreviousSpawnAreaDistance=1500 PreviousSpawnAreaDistance=1500
RandomSpawnInfluence=0
; Values to weight spawns with enemies nearby.
EnemySpawnInfluenceDistance=4000 EnemySpawnInfluenceDistance=4000
EnemySpawnInfluenceValue=-100 EnemySpawnInfluenceValue=-100
EnemySpawnInfluenceExponent=1 EnemySpawnInfluenceExponent=1
; Values to weight spawns with enemies slighly further away.
EnemySpawnWeakForceInfluenceDistance=6000 EnemySpawnWeakForceInfluenceDistance=6000
EnemySpawnWeakForceInfluenceValue=0 EnemySpawnWeakForceInfluenceValue=0
EnemySpawnWeakForceInfluenceExponent=1 EnemySpawnWeakForceInfluenceExponent=1
; Values to weight spawn with friendlies nearby.
AllySpawnInfluenceDistance=2000 AllySpawnInfluenceDistance=2000
AllySpawnInfluenceValue=50 AllySpawnInfluenceValue=50
AllySpawnInfluenceExponent=1 AllySpawnInfluenceExponent=1
; Values to weight spawns nearby recent deaths of friendly players.
TeamDeathAreaTimeOfRelevance=10 TeamDeathAreaTimeOfRelevance=10
TeamDeathAreaInfluence=-20 TeamDeathAreaInfluence=-20
TeamDeathAreaDistance=1600 TeamDeathAreaDistance=1600
@ -290,158 +105,129 @@ TeamDeathLastSpawnAreaTimeOfRelevance=10
TeamDeathLastSpawnAreaInfluence=-5 TeamDeathLastSpawnAreaInfluence=-5
TeamDeathLastSpawnAreaDistance=1400 TeamDeathLastSpawnAreaDistance=1400
TeamDeathLastSpawnAreaInfluenceExponent=1 TeamDeathLastSpawnAreaInfluenceExponent=1
OutlineAllowed=true
GrenadeLinesAllowed=true ; Max amount of weapon pickups before old ones are destroyed.
LockedToFirstPerson=true
FadeToBlackTime=4.f
ForceFreeCamOnSpectatorStart=false
MaxGunsOnGround=10 MaxGunsOnGround=10
; Max amount of grenade pickups before old ones are destroyed.
MaxGrenadesOnGround=10 MaxGrenadesOnGround=10
; Score awarded for a kill.
PlayerKillScore=5 PlayerKillScore=5
; Score awarded for an assist.
PlayerAssistScore=3 PlayerAssistScore=3
; Score awarded for dying.
DeathScore=0 DeathScore=0
InterpStep=60
RoundWinScore=10 ; Score awarded for winning a round.
RoundDrawScore=5 RoundWinScore=0
RoundLossScore=5
GameWinScore=500 ; Score awarded for losing a round.
GameDrawScore=350 RoundLossScore=0
GameLossScore=200
AttackObjectiveScore=5 ; Whether or not to instantly end a round when one team is empty.
DefendObjectiveScore=10
WinOnTeamEmpty=True WinOnTeamEmpty=True
Deckname=Market0
DebugStateChanges=False ; Default number of bots to spawn into the game. Note: functionality not used while FillEmptySlotsWithBots is true.
SpectatorTeamEnabled=True
NumBots=0 NumBots=0
AllowClientBots=False
DefaultReserveSlotTime=120 ; Automatically populates empty slots with bots (up to MaxPlayersPerTeam).
TimeUntilTravel=5
WaitingToStartTimer=240
RequiredPlayers=6
InitialReserveSlotTime=120
PostJoinReserveSlotTime=30
VoteTime=30
VoteKickEnabled=True
SpectatorTransferTime=1.0f
IdleCasualServerTime=120
DedServerMaxTickRate=60
CharacterDestroyTime=5
ShouldTryBalanceTeamsOnJoin=False
AutoBalanceEnabled=True
RandomMapRotationEnabled=True
bCheatAdminCmdsEnabled=True
RecordReplays=True
RecordHz=32
CheckpointDelay=30
SlotTimeout=90
FillEmptySlotsWithBots=True FillEmptySlotsWithBots=True
LoggingEnabled=false
logLocation=./gamelogs ; Warmup time when StartType is PlayerCountWithTimeout, once RequiredPlayers is reached.
WaitingToStartTimer=30
; How many players are requied on relevant StartTypes before starting the game.
RequiredPlayers=1
; Time between dying and being placed in spectator until respawn.
SpectatorTransferTime=1.0f
; Whether map voting is used after a game.
MapVotingEnabled=true
; Example of custom team names / colours.
;+TeamNames="TeamOne"
;+TeamNames="TeamTwo"
;+TeamColors="f8971f"
;+TeamColors="7844c3"
; Server name
ServerName=SERVERNAME
; Password required to access admin commands via Server.Login <Password>
AdminPassword=ADMINPASSWORD
; Allow / block being able to change teams through the pause menu.
DisableTeamSwapping=False
; If true, weapon selection is limited to the nation your team is playing as.
LimitToNationWeapons=False
; ======== TDM SETTINGS ========
[/Script/Battalion.TDMGameMode]
MarketPath=Loadouts/MarketArcade.json
; Time limit for individual rounds. In the case of TDM it is the length of the match.
RoundTime=420
RespawnDelay=5
MaxGrenadesOnGround=6
; Total score required for a team to win a round.
ScoreToWinRound=75
NumRounds=1
; ======== SND SETTINGS ========
[/Script/Battalion.WartideGameMode]
MarketPath=Loadouts/Market.json
; Min distance required to be able to defuse the bomb.
DistanceToDefuse=125
; Min distance required to be able pickup the bomb off the ground.
DistanceToPickupBomb=200
; Min distance required to be able to take the bomb from a bot.
TakeItemFromBotDistance=200 TakeItemFromBotDistance=200
+ModeRotation=/Script/ShooterGame.TDMGameMode
+ModeRotation=/Script/ShooterGame.DOMGameMode ; Time in seconds to plant the bomb.
+ModeRotation=/Script/ShooterGame.CTFGameMode PlantTime=5
+ModeRotation=/Script/ShooterGame.InfectionGameMode
+MapRotation=Coastal ; Time in seconds to defuse the bomb.
+MapRotation=Derailed DefuseTime=7.5
+MapRotation=Liberation
+MapRotation=Manorhouse_V1 ; Time in seconds until the bomb explodes after being planted.
+MapRotation=Manorhouse_V2 FuseTime=50
+MapRotation=Battery
+MapRotation=Outpost ; When true, instead of a draw, the game will enter overtime.
+MapRotation=Invasion UseOvertime=True
+MapRotation=Savoia
+MapRotation=Docks ; Number of rounds in overtime, works the same way as NumRounds.
+MapRotation=Goldrush NumOvertimeRounds=2
+MapRotation=Vanguard NumRounds=16
+MapRotation=Manorhouse_Halloween
+AdminSteamIDs="00000000000000001" ; Admin 1 ; What round number teams swap side. Happens on this round number, not before or after.
+AdminSteamIDs="00000000000000002" ; Admin 2 SwapSidesRound=9
+ReportReasons="Aim Hacking+1"
+ReportReasons="Wall Hacking+1" ; Whether or not a bomb defusal causes the round to end.
+ReportReasons="Other Hacking+1" DefuseEndsRound=true
+ReportReasons="Map Exploit+2"
+ReportReasons="Abusive Voice Chat+4" ; Time before rounds begin for players to pick weapons.
+ReportReasons="Abusive Text Chat+4" SetupRoundTime=10
+ReportReasons="Griefing+7"
+ReportReasons="Poor Teamplay+7" ; Time limit for individual rounds.
+ReportReasons="Macros+2" RoundTime=105
bStratMode = False
; Total score required for a team to win a round.
[/Script/ShooterGame.CommonGameMode] ScoreToWinRound=1
+AvailableMaps="Liberation"
+AvailableMaps="Derailed" ; Score awarded for planting the bomb.
+AvailableMaps="Coastal" AttackObjectiveScore=5
+AvailableMaps="Battery"
+AvailableMaps="AimMap_01" ; Score awarded for defusing the bomb.
+AvailableMaps="Outpost" DefendObjectiveScore=10
+AvailableMaps="ManorHouse_V1" MaxGrenadesOnGround=10
+AvailableMaps="Manorhouse_V2"
+AvailableMaps="Invasion"
+AvailableMaps="Savoia"
+AvailableMaps="Docks"
+AvailableMaps="Goldrush"
+AvailableMaps="Vanguard"
+AvailableMaps="AimKosak"
+AvailableMaps="Aim_Liberation"
+AvailableMaps="Aim_Coastal"
+AvailableMaps="Manorhouse_Halloween"
+AvailableModes="WRT"
+AvailableModes="TDM"
+AvailableModes="CTF"
+AvailableModes="DOM"
+AvailableModes="FFA"
+AvailableModes="HQ"
+AvailableModes="Infection"
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Inclusive
bWarnIfPackagedWithoutNativizationFlag=True
UsePakFile=False
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
DefaultCulture=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
+DirectoriesToAlwaysStageAsUFS=(Path="Data")
+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False
[Internationalization]
+LocalizationPaths=./Content/Localization/Game
[/Script/AkAudio.AkSettings]
MaxSimultaneousReverbVolumes=4
WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
WwiseMacInstallationPath=(FilePath="")
bAutoConnectToWAAPI=False
SuppressWwiseProjectPathWarnings=False
bUseWwiseVoice=True

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