diff --git a/FistfulofFrags/cvars/full_cvar_list.txt b/FistfulofFrags/cvars/full_cvar_list.txt
index 601eee0..57dc99e 100644
--- a/FistfulofFrags/cvars/full_cvar_list.txt
+++ b/FistfulofFrags/cvars/full_cvar_list.txt
@@ -1,10 +1,9 @@
-// ****************************************************************************
-//                                                                            *
-//     Fistful of Frags - full_cvar_list.txt                                  *
-//     1714 total convars/concommands                                         *
-//     Version 170815                                                         *
-//                                                                            *
-// ****************************************************************************
+// ************************************************************************** //
+//                                                                            //
+//     Fistful of Frags - full_cvar_list.txt                                  //
+//     Version 240917                                                         //
+//                                                                            //
+// ************************************************************************** //
 
 _resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
 _restart                                 : cmd      :                  : Shutdown and restart the engine.
diff --git a/FistfulofFrags/cvars/full_cvar_list.txt.cfg b/FistfulofFrags/cvars/full_cvar_list.txt.cfg
deleted file mode 100644
index 57dc99e..0000000
--- a/FistfulofFrags/cvars/full_cvar_list.txt.cfg
+++ /dev/null
@@ -1,1723 +0,0 @@
-// ************************************************************************** //
-//                                                                            //
-//     Fistful of Frags - full_cvar_list.txt                                  //
-//     Version 240917                                                         //
-//                                                                            //
-// ************************************************************************** //
-
-_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
-_restart                                 : cmd      :                  : Shutdown and restart the engine.
-achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
-addip                                    : cmd      :                  : Add an IP address to the ban list.
-ai_actbusy_search_time                   : 10       : , "sv"           :
-ai_ally_manager_debug                    : 0        : , "sv"           :
-ai_auto_contact_solver                   : 1        : , "sv"           :
-ai_block_damage                          : 0        : , "sv"           :
-ai_citizen_debug_commander               : 1        : , "sv"           :
-ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable
-ai_debug_actbusy                         : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
-ai_debug_assault                         : 0        : , "sv"           :
-ai_debug_avoidancebounds                 : 0        : , "sv"           :
-ai_debug_directnavprobe                  : 0        : , "sv"           :
-ai_debug_doors                           : 0        : , "sv"           :
-ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
-ai_debug_efficiency                      : 0        : , "sv"           :
-ai_debug_enemies                         : 0        : , "sv"           :
-ai_debug_enemyfinders                    : 0        : , "sv"           :
-ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
-ai_debug_follow                          : 0        : , "sv"           :
-ai_debug_loners                          : 0        : , "sv"           :
-ai_debug_looktargets                     : 0        : , "sv"           :
-ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
-ai_debug_nav                             : 0        : , "sv"           :
-ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
-ai_debug_ragdoll_magnets                 : 0        : , "sv"           :
-ai_debug_readiness                       : 0        : , "sv"           :
-ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :
-ai_debug_speech                          : 0        : , "sv"           :
-ai_debug_squads                          : 0        : , "sv"           :
-ai_debug_think_ticks                     : 0        : , "sv"           :
-ai_debugscriptconditions                 : 0        : , "sv"           :
-ai_default_efficient                     : 0        : , "sv"           :
-ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
-ai_drawbattlelines                       : 0        : , "sv", "cheat"  :
-ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
-ai_dump_hints                            : cmd      :                  :
-ai_ef_hate_npc_duration                  : 1        : , "sv"           :
-ai_ef_hate_npc_frequency                 : 5        : , "sv"           :
-ai_efficiency_override                   : 0        : , "sv"           :
-ai_enable_fear_behavior                  : 1        : , "sv"           :
-ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
-ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
-ai_fear_player_dist                      : 720      : , "sv"           :
-ai_find_lateral_cover                    : 1        : , "sv"           :
-ai_find_lateral_los                      : 1        : , "sv"           :
-ai_follow_move_commands                  : 1        : , "sv"           :
-ai_follow_use_points                     : 1        : , "sv"           :
-ai_follow_use_points_when_moving         : 1        : , "sv"           :
-ai_force_serverside_ragdoll              : 0        : , "sv"           :
-ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
-ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,
-ai_inhibit_spawners                      : 0        : , "sv", "cheat"  :
-ai_lead_time                             : 0        : , "sv"           :
-ai_LOS_mode                              : 0        : , "sv", "rep"    :
-ai_moveprobe_debug                       : 0        : , "sv"           :
-ai_moveprobe_jump_debug                  : 0        : , "sv"           :
-ai_moveprobe_usetracelist                : 0        : , "sv"           :
-ai_navigator_generate_spikes             : 0        : , "sv"           :
-ai_navigator_generate_spikes_strength    : 8        : , "sv"           :
-ai_new_aiming                            : 1        : , "sv"           :
-ai_newgroundturret                       : 0        : , "sv"           :
-ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are
-ai_no_local_paths                        : 0        : , "sv"           :
-ai_no_node_cache                         : 0        : , "sv"           :
-ai_no_select_box                         : 0        : , "sv"           :
-ai_no_steer                              : 0        : , "sv"           :
-ai_no_talk_delay                         : 0        : , "sv"           :
-ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
-ai_norebuildgraph                        : 0        : , "sv"           :
-ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           :
-ai_path_insert_pause_at_est_end          : 1        : , "sv"           :
-ai_path_insert_pause_at_obstruction      : 1        : , "sv"           :
-ai_post_frame_navigation                 : 0        : , "sv"           :
-ai_radial_max_link_dist                  : 512      : , "sv"           :
-ai_reaction_delay_alert                  : 0        : , "sv"           :
-ai_reaction_delay_idle                   : 0        : , "sv"           :
-ai_readiness_decay                       : 120      : , "sv"           :
-ai_rebalance_thinks                      : 1        : , "sv"           :
-ai_report_task_timings_on_limit          : 0        : , "a", "sv"      :
-ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
-ai_sequence_debug                        : 0        : , "sv"           :
-ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
-ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
-ai_shot_bias                             : 1        : , "sv"           :
-ai_shot_bias_max                         : 1        : , "sv", "rep"    :
-ai_shot_bias_min                         : -1       : , "sv", "rep"    :
-ai_shot_stats                            : 0        : , "sv"           :
-ai_shot_stats_term                       : 1000     : , "sv"           :
-ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
-ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
-ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
-ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by
-ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
-ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -
-ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -
-ai_show_hull_attacks                     : 0        : , "sv"           :
-ai_show_node                             : cmd      :                  : Highlight the specified node
-ai_show_think_tolerance                  : 0        : , "sv"           :
-ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
-ai_simulate_task_overtime                : 0        : , "sv"           :
-ai_spread_cone_focus_time                : 0        : , "sv"           :
-ai_spread_defocused_cone_multiplier      : 3        : , "sv"           :
-ai_spread_pattern_focus_time             : 0        : , "sv"           :
-ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
-ai_strong_optimizations                  : 0        : , "sv"           :
-ai_strong_optimizations_no_checkstand    : 0        : , "sv"           :
-ai_task_pre_script                       : 0        : , "sv"           :
-ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV
-ai_test_moveprobe_ignoresmall            : 0        : , "sv"           :
-ai_think_limit_label                     : 0        : , "a", "sv"      :
-ai_use_clipped_paths                     : 1        : , "sv"           :
-ai_use_efficiency                        : 1        : , "sv"           :
-ai_use_frame_think_limits                : 1        : , "sv"           :
-ai_use_readiness                         : 1        : , "sv"           :
-ai_use_think_optimizations               : 1        : , "sv"           :
-ai_use_visibility_cache                  : 1        : , "sv"           :
-ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  :
-ainet_generate_report                    : cmd      :                  : Generate a report to the console.
-ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
-air_density                              : cmd      :                  : Changes the density of air for drag computations.
-airboat_fatal_stress                     : 5000     : , "sv"           : Amount of stress in kg that would kill the airboat driver.
-alias                                    : cmd      :                  : Alias a command.
-anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.
-antlion_easycrush                        : 1        : , "sv"           :
-async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
-async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
-async_resume                             : cmd      :                  :
-async_serialize                          : 0        :                  : Force async reads to serialize for profiling
-async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
-async_suspend                            : cmd      :                  :
-autoaim_max_deflect                      : 0        : , "sv"           :
-autoaim_max_dist                         : 2160     : , "sv"           :
-autoaim_unlock_target                    : 0        : , "sv"           :
-banid                                    : cmd      :                  : Add a user ID to the ban list.
-banip                                    : cmd      :                  : Add an IP address to the ban list.
-bench_end                                : cmd      :                  : Ends gathering of info.
-bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
-bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
-bind                                     : cmd      :                  : Bind a key.
-bind_mac                                 : cmd      :                  : Bind this key but only on Mac, not win32
-BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
-birds_debug                              : 0        : , "sv"           :
-bloodspray                               : cmd      :                  : blood
-bot                                      : cmd      :                  : Add a bot.
-breakable_disable_gib_limit              : 0        : , "sv"           :
-breakable_multiplayer                    : 1        : , "sv"           :
-buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
-budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
-bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
-bugbait_distract_time                    : 5        : , "sv"           :
-bugbait_grenade_radius                   : 150      : , "sv"           :
-bugbait_hear_radius                      : 2500     : , "sv"           :
-bugbait_radius                           : 512      : , "sv"           :
-bulletspeed                              : 6000     : , "sv"           :
-cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
-cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
-cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
-callvote                                 : cmd      :                  : Start a vote on an issue.
-cast_hull                                : cmd      :                  : Tests hull collision detection
-cast_ray                                 : cmd      :                  : Tests collision detection
-ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
-ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
-changelevel                              : cmd      :                  : Change server to the specified map
-changelevel2                             : cmd      :                  : Transition to the specified map in single player
-changelevel_next                         : cmd      :                  : Immediately changes to the next map in the map rotation for the server.
-cl_backspeed                             : 400      : , "sv", "cheat", "rep" :
-cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
-cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
-cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
-cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
-cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
-cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.
-cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
-cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
-cl_forwardspeed                          : 400      : , "sv", "cheat", "rep" :
-cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
-cl_show_connectionless_packet_warnings   : 0        :                  : Show console messages about ignored connectionless packets on the client.
-cl_sidespeed                             : 400      : , "sv", "cheat", "rep" :
-cl_spewscriptintro                       : 0        : , "sv"           :
-cl_upspeed                               : 320      : , "sv", "cheat", "rep" :
-clear_debug_overlays                     : cmd      :                  : clears debug overlays
-clientport                               : 27005    :                  : Host game client port
-closecaption                             : 0        : , "a", "user"    : Enable close captioning.
-cmd                                      : cmd      :                  : Forward command to server.
-collision_shake_amp                      : 0        : , "sv"           :
-collision_shake_freq                     : 0        : , "sv"           :
-collision_shake_time                     : 0        : , "sv"           :
-collision_test                           : cmd      :                  : Tests collision system
-combine_guard_spawn_health               : 1        : , "sv"           :
-combine_spawn_health                     : 1        : , "sv"           :
-commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
-commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
-commentary_cvarsnotchanging              : cmd      :                  :
-commentary_finishnode                    : cmd      :                  :
-con_logfile                              : 0        :                  : Console output gets written to this file
-con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
-coop                                     : 0        : , "nf"           : Cooperative play.
-create_flashlight                        : cmd      :                  :
-creditsdone                              : cmd      :                  :
-curve_bias                               : 0        : , "sv"           :
-cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
-datacachesize                            : 248      :                  : Size in MB.
-dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
-dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
-deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
-debug_materialmodifycontrol              : 0        : , "sv"           :
-debug_physimpact                         : 0        : , "sv"           :
-debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
-decalfrequency                           : 10       : , "sv", "nf"     :
-developer                                : 0        :                  : Set developer message level
-devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
-differences                              : cmd      :                  : Show all convars which are not at their default values.
-disconnect                               : cmd      :                  : Disconnect game from server.
-disp_dynamic                             : 0        :                  :
-dispcoll_drawplane                       : 0        : , "sv"           :
-displaysoundlist                         : 0        : , "sv"           :
-dog_debug                                : 0        : , "sv"           :
-dog_max_wait_time                        : 7        : , "sv"           :
-drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
-drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
-dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
-dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
-dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
-dtwarning                                : 0        :                  : Print data table warnings?
-dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
-dtwatchent                               : -1       :                  : Watch this entities data table encoding.
-dtwatchvar                               : 0        :                  : Watch the named variable.
-dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
-dump_globals                             : cmd      :                  : Dump all global entities/states
-dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
-dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
-dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
-dumplongticks                            : cmd      :                  : Enables generating minidumps on long ticks.
-dumpstringtables                         : cmd      :                  : Print string tables to console.
-dyn_throw                                : cmd      :                  :
-echo                                     : cmd      :                  : Echo text to console.
-engine_no_focus_sleep                    : 50       : , "a"            :
-ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
-ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
-ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
-ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
-ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
-ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.  Additional parameters can be passed in in the form: ent_creat
-ent_debugkeys                            : 0        : , "sv"           :
-ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name>
-ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]
-ent_info                                 : cmd      :                  : Usage:    ent_info <class name>
-ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1> <v
-ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
-ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
-ent_name                                 : cmd      :                  :
-ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
-ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
-ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
-ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
-ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
-ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
-ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
-ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
-ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
-ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
-ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
-ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
-ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
-exec                                     : cmd      :                  : Execute script file.
-exit                                     : cmd      :                  : Exit the engine.
-explode                                  : cmd      :                  : Kills the player with explosive damage
-explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
-fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
-fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
-filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
-filesystem_max_stdio_read                : 16       :                  :
-filesystem_native                        : 1        :                  : Use native FS or STDIO
-filesystem_report_buffered_io            : 0        :                  :
-filesystem_unbuffered_io                 : 1        :                  :
-find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
-find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
-find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>
-find_player_ip                           : cmd      :                  :
-findflags                                : cmd      :                  : Find concommands by flags.
-fire_absorbrate                          : 3        : , "sv"           :
-fire_dmgbase                             : 1        : , "sv"           :
-fire_dmginterval                         : 1        : , "sv"           :
-fire_dmgscale                            : 0        : , "sv"           :
-fire_extabsorb                           : 5        : , "sv"           :
-fire_extscale                            : 12       : , "sv"           :
-fire_growthrate                          : 1        : , "sv"           :
-fire_heatscale                           : 1        : , "sv"           :
-fire_incomingheatscale                   : 0        : , "sv"           :
-fire_maxabsorb                           : 50       : , "sv"           :
-firetarget                               : cmd      :                  :
-fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
-flex_expression                          : 0        : , "sv"           :
-flex_looktime                            : 5        : , "sv"           :
-flex_maxawaytime                         : 1        : , "sv"           :
-flex_maxplayertime                       : 7        : , "sv"           :
-flex_minawaytime                         : 0        : , "sv"           :
-flex_minplayertime                       : 5        : , "sv"           :
-flex_talk                                : 0        : , "sv"           :
-flush                                    : cmd      :                  : Flush unlocked cache memory.
-flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
-fof_bot_debug                            : 0        : , "sv"           :
-fof_bot_forceopenchest                   : 0        : , "sv"           :
-fof_bot_forceweapon                      : 0        : , "sv"           : Only accepts weapon indexes, not names
-fof_bot_mimic                            : 0        : , "sv"           : Bot uses usercmd of player by index.
-fof_bot_mimic_yaw_offset                 : 0        : , "sv"           : Offsets the bot yaw.
-fof_bot_scriptname                       : 0        : , "sv"           : sets the name of the bot script file to load, must end in .txt
-fof_bot_skill                            : 2        : , "sv"           :
-fof_bot_stop                             : 0        : , "sv"           :
-fof_npc_horsekickdamage                  : 100      : , "sv"           : Horse kick damage
-fof_npc_horsekickforce                   : 500      : , "sv"           : Horse kick force applied to player
-fof_standoff_scale                       : 1        : , "sv"           :
-fof_standoff_vec_x                       : 0        : , "sv"           :
-fof_standoff_vec_y                       : 0        : , "sv"           :
-fof_standoff_vec_z                       : 0        : , "sv"           :
-fof_sv_bot_dynamicjoin                   : 0        : , "sv"           :
-fof_sv_bot_slotpct                       : 0        : , "sv"           :
-fof_sv_capture_notoriety                 : 25       : , "sv"           :
-fof_sv_cart_highlight                    : 1        : , "sv", "rep"    : Outline effect active for cart model
-fof_sv_currentmode                       : 1        : , "sv", "rep"    :
-fof_sv_disable_killstreak                : 0        : , "sv", "rep"    :
-fof_sv_dm_timer_ends_map                 : 1        : , "sv"           :
-fof_sv_dynamite_shot                     : 1        : , "sv"           :
-fof_sv_elm_extratime                     : 25       : , "sv"           : Sets extra time in Elimination games after all weapon crates have been opened
-fof_sv_force_spect                       : 0        : , "sv"           :
-fof_sv_item_respawn_time                 : 60       : , "sv", "nf"     :
-fof_sv_mapcycle_dm                       : 0        : , "sv"           :
-fof_sv_mapcycle_dm_12                    : 0        : , "sv"           :
-fof_sv_mapcycle_dm_32                    : 0        : , "sv"           :
-fof_sv_mapcycle_tp                       : 0        : , "sv"           :
-fof_sv_mapdistance_mult                  : 1        : , "sv"           :
-fof_sv_maxidle_secs                      : 45       : , "sv"           :
-fof_sv_maxrounds                         : 0        : , "sv", "rep"    :
-fof_sv_maxteams                          : 4        : , "sv", "rep"    :
-fof_sv_obj_warmuptime                    : 25       : , "sv"           : Warm up lenght
-fof_sv_optional_output                   : 0        : , "sv"           : Remove certain optional map entities
-fof_sv_pickup_maxweight                  : 120      : , "sv"           : Maximum wieght player can carry
-fof_sv_pricemult_bow                     : 1        : , "sv", "nf", "rep" :
-fof_sv_pricemult_dynamite                : 1        : , "sv", "nf", "rep" :
-fof_sv_pricemult_sharps                  : 1        : , "sv", "nf", "rep" :
-fof_sv_recoilamount                      : 0        : , "sv", "nf", "rep" : Recoil amount for handguns
-fof_sv_roundsplayed                      : 0        : , "sv", "rep"    :
-fof_sv_scramble_ratio                    : 0        : , "sv"           : Teams get scrambled when total team kills exceed this ratio
-fof_sv_scrambleteams                     : 1        : , "sv"           :
-fof_sv_smoke_alpha_max                   : 0        : , "sv", "rep"    : How translucid smoke is initially (forced on clients)
-fof_sv_smoke_alpha_min                   : 0        : , "sv", "rep"    : How translucid smoke is when removed (forced on clients)
-fof_sv_smoke_amount                      : 0        : , "sv", "rep"    : How many smoke pufs are emitted by weapons (forced on clients)
-fof_sv_smoke_life                        : 0        : , "sv", "rep"    : How many seconds take the smoke to dissipate (forced on clients)
-fof_sv_smoke_size                        : 0        : , "sv", "rep"    : Smoke's initial size (forced on clients)
-fof_sv_spawn_invul_time                  : 3        : , "sv"           :
-fof_sv_speedpenalty                      : 0        : , "sv", "nf", "rep" :
-fof_sv_team_collisions                   : 0        : , "sv", "nf", "rep" : Enables own team collisions
-fof_sv_team_remap_1                      : 2        : , "sv", "rep"    : reassign a team to team slot 1: 2-vigilantes, 3-desperados, 4-bandidos, 5-rangers
-fof_sv_team_remap_2                      : 3        : , "sv", "rep"    : reassign a team to team slot 2: 2-vigilantes, 3-desperados, 4-bandidos, 5-rangers
-fof_sv_team_remap_3                      : 4        : , "sv", "rep"    : reassign a team to team slot 3: 2-vigilantes, 3-desperados, 4-bandidos, 5-rangers
-fof_sv_team_remap_4                      : 5        : , "sv", "rep"    : reassign a team to team slot 4: 2-vigilantes, 3-desperados, 4-bandidos, 5-rangers
-fof_sv_teambalance_allowed               : 1        : , "sv", "rep"    :
-fof_sv_tp_buytime                        : 5        : , "sv"           :
-fof_sv_tp_plus_elm                       : 0        : , "sv"           :
-fof_sv_tp_switchsides                    : 0        : , "sv"           : Switch sides when a team reaches the score set by fof_sv_winlimit
-fof_sv_viewspring                        : 25       : , "sv", "nf", "rep" : View recover speed after viewpunch
-fof_sv_wcrate_regentime                  : 100      : , "sv"           :
-fof_sv_weapon_drop                       : 0        : , "sv", "nf", "rep" : Teamplay cvar, set 0 for normal drops (as in DM), 1 all weapons drop, 2 all weapons drop with weapon aging, 3 no weapons drop
-fof_sv_weaponmenu                        : 1        : , "sv", "rep"    :
-fof_sv_winlimit                          : 0        : , "sv", "rep"    :
-fof_warmup                               : 1        : , "sv", "rep"    :
-fog_enable_water_fog                     : 1        : , "cheat"        :
-fov                                      : cmd      :                  : Change players FOV
-fps_max                                  : 300      :                  : Frame rate limiter, cannot be set while connected to a server.
-free_pass_peek_debug                     : 0        : , "sv"           :
-fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
-fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
-fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
-fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
-fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
-fu                                       : cmd      :                  :
-func_break_max_pieces                    : 15       : , "a", "sv", "rep" :
-func_break_reduction_factor              : 0        : , "sv"           :
-func_breakdmg_bullet                     : 0        : , "sv"           :
-func_breakdmg_club                       : 1        : , "sv"           :
-func_breakdmg_explosive                  : 1        : , "sv"           :
-g_ai_citizen_show_enemy                  : 0        : , "sv"           :
-g_antlion_cascade_push                   : 1        : , "a", "sv"      :
-g_debug_angularsensor                    : 0        : , "sv", "cheat"  :
-g_debug_antlion                          : 0        : , "sv"           :
-g_debug_antlion_worker                   : 0        : , "sv"           :
-g_debug_antlionguard                     : 0        : , "sv"           :
-g_debug_antlionmaker                     : 0        : , "sv", "cheat"  :
-g_debug_basehelicopter                   : 0        : , "sv", "cheat"  :
-g_debug_basescanner                      : 0        : , "sv", "cheat"  :
-g_debug_combine_camera                   : 0        : , "sv"           :
-g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
-g_debug_cscanner                         : 0        : , "sv"           :
-g_debug_doors                            : 0        : , "sv"           :
-g_debug_dropship                         : 0        : , "sv"           :
-g_debug_dynamicresupplies                : 0        : , "sv"           : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
-g_debug_gunship                          : 0        : , "sv", "cheat"  :
-g_debug_headcrab                         : 0        : , "sv", "cheat"  :
-g_debug_npc_vehicle_roles                : 0        : , "sv"           :
-g_debug_physcannon                       : 0        : , "sv", "cheat", "rep" :
-g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" :
-g_debug_trackpather                      : 0        : , "sv", "cheat"  :
-g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
-g_debug_turret                           : 0        : , "sv"           :
-g_debug_turret_ceiling                   : 0        : , "sv"           :
-g_debug_vehiclebase                      : 0        : , "sv", "cheat"  :
-g_debug_vehicledriver                    : 0        : , "sv", "cheat"  :
-g_debug_vehicleexit                      : 0        : , "sv", "cheat"  :
-g_debug_vehiclesound                     : 0        : , "sv", "cheat"  :
-g_debug_vortigaunt_aim                   : 0        : , "sv"           :
-g_helicopter_bomb_danger_radius          : 120      : , "sv"           :
-g_helicopter_bullrush_bomb_enemy_distance : 0        : , "sv"           :
-g_helicopter_bullrush_bomb_speed         : 850      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
-g_helicopter_bullrush_bomb_time          : 10       : , "sv"           :
-g_helicopter_bullrush_distance           : 5000     : , "sv"           :
-g_helicopter_bullrush_mega_bomb_health   : 0        : , "sv"           : Fraction of the health of the chopper before it mega-bombs
-g_helicopter_bullrush_shoot_height       : 650      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
-g_helicopter_chargetime                  : 2        : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
-g_helicopter_idletime                    : 3        : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
-g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
-g_Language                               : 0        : , "sv", "rep"    :
-g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    :
-g_ragdoll_maxcount                       : 8        : , "sv", "rep"    :
-g_test_new_antlion_jump                  : 1        : , "a", "sv"      :
-give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
-givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon..
-global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
-god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
-groundlist                               : cmd      :                  : Display ground entity list <index>
-hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
-hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
-hap_airboat_gun_mag                      : 3        : , "sv"           :
-hap_turret_mag                           : 5        : , "sv"           :
-heartbeat                                : cmd      :                  : Force heartbeat of master servers
-help                                     : cmd      :                  : Find help about a convar/concommand.
-hl2_darkness_flashlight_factor           : 1        : , "sv"           :
-hl2_episodic                             : 0        : , "sv", "rep"    :
-hl2_normspeed                            : 190      : , "sv"           :
-hl2_sprintspeed                          : 320      : , "sv"           :
-hl2_walkspeed                            : 150      : , "sv"           :
-host_flush_threshold                     : 20       :                  : Memory threshold below which the host should flush caches between server instances
-host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
-host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
-host_map                                 : 0        :                  : Current map name.
-host_profile                             : 0        :                  :
-host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds
-host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
-host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
-host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
-host_speeds                              : 0        :                  : Show general system running times.
-host_thread_mode                         : 0        :                  : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
-host_timer_report                        : cmd      :                  : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
-host_timer_spin_ms                       : 0        :                  : Use CPU busy-loop for improved timer precision (dedicated only)
-hostip                                   : -1407247616.000 :                  : Host game server ip
-hostname                                 : 0        :                  : Hostname for server.
-hostport                                 : 27015    :                  : Host game server port
-hud_airboathint_numentries               : 10       : , "sv"           :
-hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
-incrementvar                             : cmd      :                  : Increment specified convar value.
-ip                                       : 172      :                  : Overrides IP for multihomed hosts
-kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
-key_findbinding                          : cmd      :                  : Find key bound to specified command string.
-key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
-kick                                     : cmd      :                  : Kick a player by name.
-kickall                                  : cmd      :                  : Kicks everybody connected with a message.
-kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
-kill                                     : cmd      :                  : Kills the player with generic damage
-killserver                               : cmd      :                  : Shutdown the server.
-killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-listid                                   : cmd      :                  : Lists banned users.
-listip                                   : cmd      :                  : List IP addresses on the ban list.
-listissues                               : cmd      :                  : List all the issues that can be voted on.
-listmodels                               : cmd      :                  : List loaded models.
-listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
-loader_dump_table                        : cmd      :                  :
-loader_spew_info                         : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
-loader_spew_info_ex                      : 0        :                  : (internal)
-log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
-log_verbose_enable                       : 0        : , "sv"           : Set to 1 to enable verbose server log on the server.
-log_verbose_interval                     : 3        : , "sv"           : Determines the interval (in seconds) for the verbose server log.
-logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
-logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
-logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
-logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
-lservercfgfile                           : 0        : , "sv"           :
-map                                      : cmd      :                  : Start playing on specified map.
-map_background                           : cmd      :                  : Runs a map as the background to the main menu.
-map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
-map_noareas                              : 0        :                  : Disable area to area connection testing.
-map_start_time                           : -1       : , "sv", "numeric", "rep" :
-mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers
-maps                                     : cmd      :                  : Displays list of maps.
-mat_aaquality                            : 0        :                  :
-mat_accelerate_adjust_exposure_down      : 3        : , "cheat"        :
-mat_antialias                            : 0        :                  :
-mat_bufferprimitives                     : 0        :                  :
-mat_bumpbasis                            : 0        : , "cheat"        :
-mat_bumpmap                              : 1        :                  :
-mat_compressedtextures                   : 1        :                  :
-mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
-mat_debugalttab                          : 0        : , "cheat"        :
-mat_debugdepth                           : 0        :                  :
-mat_depthbias_decal                      : -262144  : , "cheat"        :
-mat_depthbias_normal                     : 0        : , "cheat"        :
-mat_depthbias_shadowmap                  : 0        : , "cheat"        :
-mat_diffuse                              : 1        : , "cheat"        :
-mat_drawflat                             : 0        : , "cheat"        :
-mat_dxlevel                              : 92       :                  :
-mat_enable_vrmode                        : cmd      :                  : Switches the material system to VR mode (after restart)
-mat_envmapsize                           : 128      :                  :
-mat_envmaptgasize                        : 32       :                  :
-mat_excludetextures                      : 0        :                  :
-mat_fastnobump                           : 0        : , "cheat"        :
-mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
-mat_fillrate                             : 0        : , "cheat"        :
-mat_filterlightmaps                      : 1        :                  :
-mat_filtertextures                       : 1        :                  :
-mat_forceaniso                           : 1        :                  :
-mat_forcedynamic                         : 0        : , "cheat"        :
-mat_forcehardwaresync                    : 1        :                  :
-mat_forcemanagedtextureintohardware      : 1        :                  :
-mat_fullbright                           : 0        : , "cheat"        :
-mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
-mat_hdr_level                            : 2        : , "a"            : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
-mat_hdr_manual_tonemap_rate              : 1        :                  :
-mat_hdr_tonemapscale                     : 1        : , "cheat"        : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
-mat_info                                 : cmd      :                  : Shows material system info
-mat_levelflush                           : 1        :                  :
-mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
-mat_loadtextures                         : 1        : , "cheat"        :
-mat_luxels                               : 0        : , "cheat"        :
-mat_maxframelatency                      : 1        :                  :
-mat_measurefillrate                      : 0        : , "cheat"        :
-mat_mipmaptextures                       : 1        :                  :
-mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
-mat_monitorgamma_tv_enabled              : 0        : , "a"            :
-mat_monitorgamma_tv_exp                  : 2        :                  :
-mat_monitorgamma_tv_range_max            : 255      :                  :
-mat_monitorgamma_tv_range_min            : 16       :                  :
-mat_morphstats                           : 0        : , "cheat"        :
-mat_motion_blur_enabled                  : 1        :                  :
-mat_norendering                          : 0        : , "cheat"        :
-mat_normalmaps                           : 0        : , "cheat"        :
-mat_normals                              : 0        : , "cheat"        :
-mat_parallaxmap                          : 1        :                  :
-mat_phong                                : 1        :                  :
-mat_picmip                               : 0        :                  :
-mat_powersavingsmode                     : 0        : , "a"            : Power Savings Mode
-mat_proxy                                : 0        : , "cheat"        :
-mat_queue_mode                           : -1       : , "a"            : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
-mat_queue_report                         : 0        : , "a"            : Report thread stalls.  Positive number will filter by stalls >= time in ms.  -1 reports all locks.
-mat_reducefillrate                       : 0        :                  :
-mat_reduceparticles                      : 0        :                  :
-mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
-mat_reloadmaterial                       : cmd      :                  : Reloads a single material
-mat_reloadtextures                       : cmd      :                  : Reloads all textures
-mat_report_queue_status                  : 0        :                  :
-mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
-mat_reset_rendertargets                  : cmd      :                  : Resets all the render targets
-mat_reversedepth                         : 0        : , "cheat"        :
-mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
-mat_shadowstate                          : 1        :                  :
-mat_show_ab_hdr                          : 0        :                  :
-mat_showenvmapmask                       : 0        :                  :
-mat_showlowresimage                      : 0        : , "cheat"        :
-mat_showmaterials                        : cmd      :                  : Show materials.
-mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
-mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
-mat_showtextures                         : cmd      :                  : Show used textures.
-mat_slopescaledepthbias_decal            : 0        : , "cheat"        :
-mat_slopescaledepthbias_normal           : 0        : , "cheat"        :
-mat_slopescaledepthbias_shadowmap        : 16       : , "cheat"        :
-mat_softwarelighting                     : 0        :                  :
-mat_softwareskin                         : 0        : , "cheat"        :
-mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
-mat_spew_on_texture_size                 : 0        :                  : Print warnings about vtf content that isn't of the expected size
-mat_supportflashlight                    : -1       :                  : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
-mat_tonemap_algorithm                    : 1        : , "cheat"        : 0 = Original Algorithm 1 = New Algorithm
-mat_tonemapping_occlusion_use_stencil    : 0        :                  :
-mat_trilinear                            : 0        :                  :
-mat_vrmode_adapter                       : -1       :                  :
-mat_vsync                                : 0        :                  : Force sync to vertical retrace
-mat_wireframe                            : 0        : , "cheat"        :
-matchmakingport                          : 27025    :                  : Host Matchmaking port
-maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
-mem_compact                              : cmd      :                  :
-mem_dump                                 : cmd      :                  : Dump memory stats to text file.
-mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
-mem_eat                                  : cmd      :                  :
-mem_force_flush                          : 0        : , "cheat"        : Force cache flush of unlocked resources on every alloc
-mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
-mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
-mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
-mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
-mem_test                                 : cmd      :                  :
-mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame
-mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval
-mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
-memory                                   : cmd      :                  : Print memory stats.
-memory_diff                              : cmd      :                  : show memory stats relative to snapshot
-memory_list                              : cmd      :                  : dump memory list (linux only)
-memory_mark                              : cmd      :                  : snapshot current allocation status
-memory_status                            : cmd      :                  : show memory stats (linux only)
-metropolice_charge                       : 1        : , "sv"           :
-metropolice_chase_use_follow             : 0        : , "sv"           :
-metropolice_move_and_melee               : 1        : , "sv"           :
-mission_list                             : cmd      :                  : List all available tactical missions
-mission_show                             : cmd      :                  : Show the given mission
-mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
-mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
-mod_load_anims_async                     : 0        :                  :
-mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms
-mod_load_mesh_async                      : 0        :                  :
-mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
-mod_load_vcollide_async                  : 0        :                  :
-mod_lock_mdls_on_load                    : 0        :                  :
-mod_test_mesh_not_available              : 0        :                  :
-mod_test_not_available                   : 0        :                  :
-mod_test_verts_not_available             : 0        :                  :
-mod_touchalldata                         : 1        :                  : Touch model data during level startup
-mod_trace_load                           : 0        :                  :
-monk_headshot_freq                       : 2        : , "sv"           :
-mortar_visualize                         : 0        : , "sv"           :
-motdfile                                 : 0        : , "sv"           : The MOTD file to load.
-motdfile_text                            : 0        : , "sv"           : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
-mp_allowNPCs                             : 1        : , "sv", "nf"     :
-mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
-mp_autocrosshair                         : 1        : , "sv", "nf"     :
-mp_autoteambalance                       : 1        : , "sv", "nf"     :
-mp_bonusroundtime                        : 15       : , "sv", "rep"    : Time after round win until round restarts
-mp_chattime                              : 15       : , "sv", "rep"    : amount of time players can chat after the game is over
-mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
-mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
-mp_decals                                : 200      : , "a"            :
-mp_defaultteam                           : 0        : , "sv"           :
-mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
-mp_disable_respawn_times                 : 0        : , "sv", "nf", "rep" :
-mp_enableroundwaittime                   : 1        : , "sv", "rep"    : Enable timers to wait between rounds.
-mp_fadetoblack                           : 0        : , "sv", "nf", "rep" : fade a player's screen to black when he dies
-mp_falldamage                            : 0        : , "sv", "nf"     :
-mp_flashlight                            : 0        : , "sv", "nf"     :
-mp_footsteps                             : 1        : , "sv", "nf"     :
-mp_forceautoteam                         : 0        : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
-mp_forcecamera                           : 0        : , "sv", "rep"    : Restricts spectator modes for dead players
-mp_forcerespawn                          : 1        : , "sv", "nf"     :
-mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.
-mp_forcewin                              : cmd      :                  : Forces team to win
-mp_fraglimit                             : 0        : , "sv", "nf", "rep" : The number of kills at which the map ends
-mp_friendlyfire                          : 0        : , "sv", "nf", "rep" : Allows team members to injure other members of their team
-mp_holiday_nogifts                       : 0        : , "sv", "nf"     : Set to 1 to prevent holiday gifts from spawning when players are killed.
-mp_mapcycle_empty_timeout_seconds        : 0        : , "sv", "rep"    : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
-mp_match_end_at_timelimit                : 0        : , "sv", "nf"     : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
-mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
-mp_ready_signal                          : 0        : , "sv"           : Text that each player must speak for the match to begin
-mp_readyrestart                          : 0        : , "sv"           : If non-zero, game will restart once each player gives the ready signal
-mp_respawnwavetime                       : 10       : , "sv", "nf", "rep" : Time between respawn waves.
-mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
-mp_restartgame_immediate                 : 0        : , "sv"           : If non-zero, game will restart immediately
-mp_restartround                          : 0        : , "sv"           : If non-zero, the current round will restart in the specified number of seconds
-mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
-mp_scrambleteams_auto                    : 1        : , "sv", "nf"     : Server will automatically scramble the teams if criteria met.  Only works on dedicated servers.
-mp_scrambleteams_auto_windifference      : 2        : , "sv", "nf"     : Number of round wins a team must lead by in order to trigger an auto scramble.
-mp_show_voice_icons                      : 1        : , "sv", "rep"    : Show overhead player voice icons when players are speaking.
-mp_simulatemultiplecappers               : 1        : , "sv", "cheat"  :
-mp_stalemate_enable                      : 0        : , "sv", "nf"     : Enable/Disable stalemate mode.
-mp_stalemate_meleeonly                   : 0        : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
-mp_stalemate_timelimit                   : 240      : , "sv", "rep"    : Timelimit (in seconds) of the stalemate round.
-mp_switchteams                           : cmd      :                  : Switch teams and restart the game
-mp_teamlist                              : 0        : , "sv", "nf"     :
-mp_teamoverride                          : 1        : , "sv"           :
-mp_teamplay                              : 0        : , "sv", "nf"     :
-mp_teams_unbalance_limit                 : 1        : , "sv", "rep"    : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
-mp_time_between_capscoring               : 30       : , "sv"           : Delay between scoring of owned capture points.
-mp_timelimit                             : 0        : , "sv", "nf", "rep" : game time per map in minutes
-mp_tournament                            : 0        : , "sv", "nf", "rep" :
-mp_tournament_allow_non_admin_restart    : 1        : , "sv"           : Allow mp_tournament_restart command to be issued by players other than admin.
-mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.
-mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
-mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
-mp_waitingforplayers_time                : 0        : , "sv"           : WaitingForPlayers time length in seconds
-mp_weaponstay                            : 0        : , "sv", "nf"     :
-mp_winlimit                              : 0        : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
-multvar                                  : cmd      :                  : Multiply specified convar value.
-name                                     : 0        : , "a", "user", "print", "server_can_execute" : Current user name
-nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
-nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
-nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
-nav_area_bgcolor                         : 0        : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
-nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
-nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
-nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
-nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
-nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
-nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
-nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
-nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
-nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
-nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
-nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
-nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
-nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
-nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
-nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
-nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
-nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
-nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
-nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  :
-nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  :
-nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
-nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
-nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
-nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
-nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
-nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
-nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
-nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
-nav_debug_blocked                        : 0        : , "sv", "cheat"  :
-nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
-nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
-nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
-nav_disconnect_outgoing_oneways          : cmd      :                  : For each area in the selected set, disconnect all outgoing one-way connections.
-nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
-nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
-nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
-nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
-nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
-nav_dump_selected_set_positions          : cmd      :                  : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
-nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
-nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
-nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
-nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
-nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
-nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
-nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
-nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
-nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
-nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
-nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
-nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
-nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
-nav_generate_incremental_range           : 2000     : , "sv", "cheat"  :
-nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
-nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
-nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
-nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
-nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
-nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
-nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
-nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
-nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
-nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
-nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
-nav_max_view_distance                    : 6000     : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
-nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  :
-nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
-nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
-nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
-nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
-nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
-nav_place_list                           : cmd      :                  : Lists all place names used in the map.
-nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
-nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
-nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
-nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  :
-nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
-nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
-nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
-nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
-nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
-nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
-nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
-nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
-nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
-nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
-nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
-nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
-nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
-nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
-nav_select_larger_than                   : cmd      :                  : Select nav areas where both dimensions are larger than the given size.
-nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
-nav_select_orphans                       : cmd      :                  : Adds all orphan areas to the selected set (highlight a valid area first).
-nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
-nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
-nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
-nav_selected_set_border_color            : 100      : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
-nav_selected_set_color                   : 255      : , "sv", "cheat"  : Color used to draw the selected set background while editing.
-nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
-nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
-nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
-nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
-nav_show_compass                         : 0        : , "sv", "cheat"  :
-nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections
-nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
-nav_show_dumped_positions                : cmd      :                  : Show the (x,y,z) coordinate positions of the given dump file.
-nav_show_func_nav_avoid                  : 0        : , "sv", "cheat"  : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
-nav_show_func_nav_prefer                 : 0        : , "sv", "cheat"  : Show areas of designer-placed bot preference due to func_nav_prefer entities
-nav_show_func_nav_prerequisite           : 0        : , "sv", "cheat"  : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
-nav_show_light_intensity                 : 0        : , "sv", "cheat"  :
-nav_show_node_grid                       : 0        : , "sv", "cheat"  :
-nav_show_node_id                         : 0        : , "sv", "cheat"  :
-nav_show_nodes                           : 0        : , "sv", "cheat"  :
-nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
-nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area
-nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
-nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
-nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
-nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
-nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
-nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
-nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
-nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
-nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
-nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
-nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
-nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
-nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
-nav_test_node                            : 0        : , "sv", "cheat"  :
-nav_test_node_crouch                     : 0        : , "sv", "cheat"  :
-nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  :
-nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
-nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
-nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
-nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
-nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
-nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
-nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
-nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
-nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
-nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
-nav_update_lighting                      : cmd      :                  : Recomputes lighting values
-nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
-nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
-nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
-nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
-nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
-nb_last_area_update_tolerance            : 4        : , "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area
-net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
-net_channels                             : cmd      :                  : Shows net channel info
-net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
-net_compresspackets                      : 1        :                  : Use compression on game packets.
-net_compresspackets_minsize              : 1024     :                  : Don't bother compressing packets below this size.
-net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
-net_drawslider                           : 0        :                  : Draw completion slider during signon
-net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
-net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
-net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
-net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
-net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
-net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
-net_maxfragments                         : 1260     :                  : Max fragment bytes per packet
-net_maxpacketdrop                        : 5000     :                  : Ignore any packets with the sequence number more than this ahead (0 == no limit)
-net_maxroutable                          : 1260     : , "a", "user"    : Requested max packet size before packets are 'split'.
-net_queue_trace                          : 0        :                  :
-net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
-net_showdrop                             : 0        :                  : Show dropped packets in console
-net_showevents                           : 0        : , "cheat"        : Dump game events to console (1=client only, 2=all).
-net_showfragments                        : 0        :                  : Show netchannel fragments
-net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
-net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
-net_showsplits                           : 0        :                  : Show info about packet splits
-net_showtcp                              : 0        :                  : Dump TCP stream summary to console
-net_showudp                              : 0        :                  : Dump UDP packets summary to console
-net_showudp_wire                         : 0        :                  : Show incoming packet information
-net_splitpacket_maxrate                  : 80000    :                  : Max bytes per second when queueing splitpacket chunks
-net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
-net_start                                : cmd      :                  : Inits multiplayer network sockets
-net_status                               : cmd      :                  : Shows current network status
-net_udp_rcvbuf                           : 131072   :                  : Default UDP receive buffer size
-net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
-next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
-nextfoflevel                             : 0        : , "sv"           :
-nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
-noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.
-notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
-npc_ally_deathmessage                    : 1        : , "sv", "cheat"  :
-npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo
-npc_barnacle_swallow                     : 0        : , "sv"           : Use prototype swallow code.
-npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
-npc_citizen_auto_player_squad            : 1        : , "sv"           :
-npc_citizen_auto_player_squad_allow_use  : 0        : , "sv"           :
-npc_citizen_dont_precache_all            : 0        : , "sv"           :
-npc_citizen_explosive_resist             : 0        : , "sv"           :
-npc_citizen_insignia                     : 0        : , "sv"           :
-npc_citizen_medic_emit_sound             : 1        : , "sv"           :
-npc_citizen_squad_marker                 : 0        : , "sv"           :
-npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
-npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
-npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that
-npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
-npc_create_equipment                     : 0        : , "sv"           :
-npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
-npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected
-npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable
-npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
-npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
-npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected
-npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
-npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go
-npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
-npc_heal                                 : cmd      :                  : Heals the target back to full health
-npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
-npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
-npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
-npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
-npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
-npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
-npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
-npc_sentences                            : 0        : , "sv"           :
-npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses
-npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
-npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
-npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance)
-npc_strider_height_adj                   : 0        : , "sv"           :
-npc_strider_shake_ropes_magnitude        : 150      : , "sv"           :
-npc_strider_shake_ropes_radius           : 1200     : , "sv"           :
-npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
-npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
-npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
-npc_thinknow                             : cmd      :                  : Trigger NPC to think
-npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
-npc_vphysics                             : 0        : , "sv"           :
-old_radiusdamage                         : 0        : , "sv", "rep"    :
-opt_EnumerateLeavesFastAlgorithm         : 1        :                  : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
-option_duck_method                       : 1        : , "a", "sv", "rep" :
-particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
-particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
-particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
-particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
-particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
-password                                 : 0        : , "a", "norecord" : Current server access password
-path                                     : cmd      :                  : Show the engine filesystem path.
-pause                                    : cmd      :                  : Toggle the server pause state.
-phys_impactforcescale                    : 1        : , "sv"           :
-phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
-phys_pushscale                           : 1        : , "sv", "rep"    :
-phys_speeds                              : 0        : , "sv"           :
-phys_stressbodyweights                   : 5        : , "sv"           :
-phys_swap                                : cmd      :                  : Automatically swaps the current weapon for the physcannon and back again.
-phys_timescale                           : 1        : , "sv"           : Scale time for physics
-phys_upimpactforcescale                  : 0        : , "sv"           :
-physcannon_ball_cone                     : 0        : , "sv", "cheat", "rep" :
-physcannon_chargetime                    : 2        : , "sv", "cheat", "rep" :
-physcannon_cone                          : 0        : , "sv", "cheat", "rep" :
-physcannon_maxforce                      : 1500     : , "sv", "cheat", "rep" :
-physcannon_maxmass                       : 250      : , "sv", "cheat", "rep" :
-physcannon_mega_enabled                  : 0        : , "sv", "cheat", "rep" :
-physcannon_minforce                      : 700      : , "sv", "cheat", "rep" :
-physcannon_pullforce                     : 4000     : , "sv", "cheat", "rep" :
-physcannon_tracelength                   : 250      : , "sv", "cheat", "rep" :
-physics_budget                           : cmd      :                  : Times the cost of each active object
-physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
-physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
-physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
-physics_report_active                    : cmd      :                  : Lists all active physics objects
-physics_select                           : cmd      :                  : Dumps debug info for an entity
-physicsshadowupdate_render               : 0        : , "sv"           :
-picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
-ping                                     : cmd      :                  : Display ping to server.
-pipeline_static_props                    : 1        :                  :
-player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
-player_limit_jump_speed                  : 1        : , "sv", "rep"    :
-player_old_armor                         : 0        : , "sv"           :
-player_showpredictedposition             : 0        : , "sv"           :
-player_showpredictedposition_timestep    : 1        : , "sv"           :
-player_squad_autosummon_debug            : 0        : , "sv"           :
-player_squad_autosummon_move_tolerance   : 20       : , "sv"           :
-player_squad_autosummon_player_tolerance : 10       : , "sv"           :
-player_squad_autosummon_time             : 5        : , "sv"           :
-player_squad_autosummon_time_after_combat : 8        : , "sv"           :
-player_squad_double_tap_time             : 0        : , "sv"           :
-player_squad_transient_commands          : 1        : , "sv", "rep"    :
-player_throwforce                        : 1000     : , "sv", "cheat", "rep" :
-player_usercommand_timeout               : 10       : , "sv"           : After this many seconds without a usercommand from a player, the client is kicked.
-plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
-plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
-plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
-plugin_print                             : cmd      :                  : Prints details about loaded plugins
-plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
-plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
-plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
-prop_active_gib_limit                    : 999999   : , "sv"           :
-prop_active_gib_max_fade_time            : 999999   : , "sv"           :
-prop_crosshair                           : cmd      :                  : Shows name for prop looking at
-prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
-prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
-prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
-props_break_max_pieces                   : -1       : , "sv"           : Maximum prop breakable piece count (-1 = model default)
-props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
-quit                                     : cmd      :                  : Exit the engine.
-r_3dnow                                  : cmd      :                  : Enable/disable 3DNow code
-r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" :
-r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" :
-r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" :
-r_ambientboost                           : 1        : , "a"            : Set to boost ambient term if it is totally swamped by local lights
-r_ambientfactor                          : 5        : , "a"            : Boost ambient cube by no more than this factor
-r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting that ambient cube must be below to trigger boosting
-r_ambientmin                             : 0        : , "a"            : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
-r_colorstaticprops                       : 0        : , "cheat"        :
-r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
-r_decal_cover_count                      : 4        :                  :
-r_decal_overlap_area                     : 0        :                  :
-r_decal_overlap_count                    : 3        :                  :
-r_decals                                 : 2048     :                  :
-r_decalstaticprops                       : 1        :                  : Decal static props test
-r_DispBuildable                          : 0        : , "cheat"        :
-r_DispDrawAxes                           : 0        :                  :
-r_DispWalkable                           : 0        : , "cheat"        :
-r_drawbatchdecals                        : 1        :                  : Render decals batched.
-r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
-r_drawdecals                             : 1        : , "cheat"        : Render decals.
-r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
-r_drawentities                           : 1        : , "cheat"        :
-r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
-r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
-r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays
-r_drawmodeldecals                        : 1        :                  :
-r_DrawModelLightOrigin                   : 0        : , "cheat"        :
-r_drawmodelstatsoverlay                  : 0        : , "cheat"        :
-r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        :
-r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
-r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
-r_DrawSpecificStaticProp                 : -1       :                  :
-r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
-r_drawtranslucentworld                   : 1        : , "cheat"        :
-r_drawworld                              : 1        : , "cheat"        : Render the world.
-r_dscale_basefov                         : 90       : , "cheat"        :
-r_dscale_fardist                         : 2000     : , "cheat"        :
-r_dscale_farscale                        : 4        : , "cheat"        :
-r_dscale_neardist                        : 100      : , "cheat"        :
-r_dscale_nearscale                       : 1        : , "cheat"        :
-r_dynamic                                : 1        :                  :
-r_eyeglintlodpixels                      : 20       : , "cheat"        : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
-r_eyemove                                : 1        : , "a"            :
-r_eyes                                   : 1        :                  :
-r_eyeshift_x                             : 0        : , "a"            :
-r_eyeshift_y                             : 0        : , "a"            :
-r_eyeshift_z                             : 0        : , "a"            :
-r_eyesize                                : 0        : , "a"            :
-r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
-r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
-r_flashlightdepthtexture                 : 1        :                  :
-r_flashlightscissor                      : 1        :                  :
-r_flex                                   : 1        :                  :
-r_flushlod                               : cmd      :                  : Flush and reload LODs.
-r_glint_alwaysdraw                       : 0        :                  :
-r_glint_procedural                       : 0        :                  :
-r_hunkalloclightmaps                     : 1        :                  :
-r_hwmorph                                : 1        : , "cheat"        :
-r_itemblinkmax                           : 0        : , "cheat"        :
-r_itemblinkrate                          : 4        : , "cheat"        :
-r_JeepFOV                                : 90       : , "sv", "cheat", "rep" :
-r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" :
-r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" :
-r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" :
-r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
-r_lightcachemodel                        : -1       : , "cheat"        :
-r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
-r_lightmap                               : -1       : , "cheat"        :
-r_lightstyle                             : -1       : , "cheat"        :
-r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
-r_lod                                    : -1       :                  :
-r_maxmodeldecal                          : 50       :                  :
-r_modelwireframedecal                    : 0        : , "cheat"        :
-r_nohw                                   : 0        : , "cheat"        :
-r_norefresh                              : 0        :                  :
-r_nosw                                   : 0        : , "cheat"        :
-r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
-r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
-r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
-r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
-r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
-r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
-r_overlayfadeenable                      : 0        :                  :
-r_overlayfademax                         : 2000     :                  :
-r_overlayfademin                         : 1750     :                  :
-r_overlaywireframe                       : 0        :                  :
-r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
-r_printdecalinfo                         : cmd      :                  :
-r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
-r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
-r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
-r_randomflex                             : 0        : , "cheat"        :
-r_renderoverlayfragment                  : 1        :                  :
-r_rootlod                                : 0        : , "a"            : Root LOD
-r_shadowrendertotexture                  : 0        :                  :
-r_showenvcubemap                         : 0        : , "cheat"        :
-r_skin                                   : 0        : , "cheat"        :
-r_spray_lifetime                         : 2        :                  : Number of rounds player sprays are visible
-r_sse2                                   : cmd      :                  : Enable/disable SSE2 code
-r_staticprop_lod                         : -1       :                  :
-r_staticpropinfo                         : 0        :                  :
-r_studio_stats                           : 0        : , "cheat"        :
-r_teeth                                  : 1        :                  :
-r_unloadlightmaps                        : 0        : , "cheat"        :
-r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  :
-r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" :
-r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
-r_visualizetraces                        : 0        : , "sv", "cheat"  :
-r_waterforceexpensive                    : 0        : , "a"            :
-r_waterforcereflectentities              : 0        :                  :
-rcon_password                            : 0        : , "norecord"     : remote console password.
-recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
-reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
-removeid                                 : cmd      :                  : Remove a user ID from the ban list.
-removeip                                 : cmd      :                  : Remove an IP address from the ban list.
-replay_debug                             : 0        : , "norecord"     :
-report_entities                          : cmd      :                  : Lists all entities
-report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
-report_soundpatch                        : cmd      :                  : reports sound patch count
-report_touchlinks                        : cmd      :                  : Lists all touchlinks
-respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
-restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
-round_restart                            : cmd      :                  :
-rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
-rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
-rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
-rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)
-rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
-say                                      : cmd      :                  : Display player message
-say_team                                 : cmd      :                  : Display player message to team
-scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
-scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a max of 20 degrees per think.
-scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.
-scene_flatturn                           : 1        : , "sv"           :
-scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
-scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
-scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
-scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.
-scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
-scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
-scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
-scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
-server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
-servercfgfile                            : 0        : , "sv"           :
-setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
-setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
-setmodel                                 : cmd      :                  : Changes's player's model
-setpause                                 : cmd      :                  : Set the pause state of the server.
-setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
-setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
-shake                                    : cmd      :                  : Shake the screen.
-showhitlocation                          : 0        : , "sv"           :
-showsniperdist                           : 0        : , "sv"           :
-showsniperlines                          : 0        : , "sv"           :
-showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
-showtriggers_toggle                      : cmd      :                  : Toggle show triggers
-singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
-sk_airboat_drain_rate                    : 10       : , "sv"           :
-sk_airboat_max_ammo                      : 100      : , "sv"           :
-sk_airboat_recharge_rate                 : 15       : , "sv"           :
-sk_allow_autoaim                         : 1        : , "sv", "rep"    :
-sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
-sk_ammo_qty_scale1                       : 1        : , "sv", "rep"    :
-sk_ammo_qty_scale2                       : 1        : , "sv", "rep"    :
-sk_ammo_qty_scale3                       : 0        : , "sv", "rep"    :
-sk_antlion_air_attack_dmg                : 0        : , "sv"           :
-sk_antlion_health                        : 0        : , "sv"           :
-sk_antlion_jump_damage                   : 0        : , "sv"           :
-sk_antlion_swipe_damage                  : 0        : , "sv"           :
-sk_antlionguard_dmg_charge               : 0        : , "sv"           :
-sk_antlionguard_dmg_shove                : 0        : , "sv"           :
-sk_antlionguard_health                   : 0        : , "sv"           :
-sk_apc_health                            : 750      : , "sv"           :
-sk_apc_missile_damage                    : 15       : , "sv"           :
-sk_auto_reload_time                      : 3        : , "sv", "rep"    :
-sk_autoaim_mode                          : 1        : , "a", "sv", "rep" :
-sk_autoaim_scale1                        : 1        : , "sv", "rep"    :
-sk_autoaim_scale2                        : 1        : , "sv", "rep"    :
-sk_barnacle_health                       : 0        : , "sv"           :
-sk_barney_health                         : 0        : , "sv"           :
-sk_battery                               : 0        : , "sv"           :
-sk_bullseye_health                       : 0        : , "sv"           :
-sk_citizen_giveammo_player_delay         : 10       : , "sv"           :
-sk_citizen_heal_ally                     : 30       : , "sv"           :
-sk_citizen_heal_ally_delay               : 20       : , "sv"           :
-sk_citizen_heal_ally_min_pct             : 0        : , "sv"           :
-sk_citizen_heal_player                   : 25       : , "sv"           :
-sk_citizen_heal_player_delay             : 25       : , "sv"           :
-sk_citizen_heal_player_min_forced        : 10       : , "sv"           :
-sk_citizen_heal_player_min_pct           : 0        : , "sv"           :
-sk_citizen_health                        : 0        : , "sv"           :
-sk_citizen_player_stare_dist             : 72       : , "sv"           :
-sk_citizen_player_stare_time             : 1        : , "sv"           :
-sk_citizen_stare_heal_time               : 5        : , "sv"           :
-sk_combine_ball_search_radius            : 512      : , "sv", "rep"    :
-sk_combine_guard_health                  : 0        : , "sv"           :
-sk_combine_guard_kick                    : 0        : , "sv"           :
-sk_combine_s_health                      : 0        : , "sv"           :
-sk_combine_s_kick                        : 0        : , "sv"           :
-sk_combineball_guidefactor               : 0        : , "sv", "rep"    :
-sk_combineball_seek_angle                : 15       : , "sv", "rep"    :
-sk_combineball_seek_kill                 : 0        : , "sv", "rep"    :
-sk_crow_health                           : 1        : , "sv"           :
-sk_crow_melee_dmg                        : 0        : , "sv"           :
-sk_crowbar_lead_time                     : 0        : , "sv"           :
-sk_dmg_homer_grenade                     : 0        : , "sv"           :
-sk_dmg_inflict_scale1                    : 1        : , "sv", "rep"    :
-sk_dmg_inflict_scale2                    : 1        : , "sv", "rep"    :
-sk_dmg_inflict_scale3                    : 0        : , "sv", "rep"    :
-sk_dmg_pathfollower_grenade              : 0        : , "sv"           :
-sk_dmg_sniper_penetrate_npc              : 0        : , "sv", "rep"    :
-sk_dmg_sniper_penetrate_plr              : 0        : , "sv", "rep"    :
-sk_dmg_take_scale1                       : 0        : , "sv", "rep"    :
-sk_dmg_take_scale2                       : 1        : , "sv", "rep"    :
-sk_dmg_take_scale3                       : 1        : , "sv", "rep"    :
-sk_dropship_container_health             : 750      : , "sv"           :
-sk_dynamic_resupply_modifier             : 1        : , "sv"           :
-sk_env_headcrabcanister_shake_amplitude  : 50       : , "sv"           :
-sk_env_headcrabcanister_shake_radius     : 1024     : , "sv"           :
-sk_env_headcrabcanister_shake_radius_vehicle : 2500     : , "sv"           :
-sk_fraggrenade_radius                    : 0        : , "sv"           :
-sk_gunship_burst_dist                    : 768      : , "sv"           :
-sk_gunship_burst_min                     : 800      : , "sv"           :
-sk_gunship_burst_size                    : 15       : , "sv"           :
-sk_gunship_health_increments             : 0        : , "sv"           :
-sk_headcrab_fast_health                  : 0        : , "sv"           :
-sk_headcrab_health                       : 0        : , "sv"           :
-sk_headcrab_melee_dmg                    : 0        : , "sv"           :
-sk_headcrab_poison_health                : 0        : , "sv"           :
-sk_headcrab_poison_npc_damage            : 0        : , "sv"           :
-sk_healthcharger                         : 0        : , "sv"           :
-sk_healthkit                             : 0        : , "sv"           :
-sk_healthvial                            : 0        : , "sv"           :
-sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
-sk_helicopter_drone_speed                : 450      : , "sv"           : How fast does the zapper drone move?
-sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
-sk_helicopter_grenade_puntscale          : 1        : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
-sk_helicopter_grenadedamage              : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
-sk_helicopter_grenadeforce               : 55000    : , "sv"           : The physics force that the helicopter grenade exerts.
-sk_helicopter_grenaderadius              : 275      : , "sv"           : The damage radius of the helicopter grenade.
-sk_helicopter_health                     : 5600     : , "sv"           :
-sk_helicopter_num_bombs1                 : 3        : , "sv"           :
-sk_helicopter_num_bombs2                 : 5        : , "sv"           :
-sk_helicopter_num_bombs3                 : 5        : , "sv"           :
-sk_helicopter_roundsperburst             : 5        : , "sv"           : How many shots to fire in a single burst
-sk_homer_grenade_radius                  : 0        : , "sv"           :
-sk_ichthyosaur_health                    : 0        : , "sv"           :
-sk_ichthyosaur_melee_dmg                 : 0        : , "sv"           :
-sk_manhack_health                        : 0        : , "sv"           :
-sk_manhack_melee_dmg                     : 0        : , "sv"           :
-sk_manhack_v2                            : 1        : , "sv"           :
-sk_max_357                               : 0        : , "sv", "rep"    :
-sk_max_alyxgun                           : 0        : , "sv", "rep"    :
-sk_max_ar2                               : 0        : , "sv", "rep"    :
-sk_max_ar2_altfire                       : 0        : , "sv", "rep"    :
-sk_max_buckshot                          : 0        : , "sv", "rep"    :
-sk_max_crossbow                          : 0        : , "sv", "rep"    :
-sk_max_gauss_round                       : 0        : , "sv", "rep"    :
-sk_max_grenade                           : 0        : , "sv", "rep"    :
-sk_max_pistol                            : 0        : , "sv", "rep"    :
-sk_max_rpg_round                         : 0        : , "sv", "rep"    :
-sk_max_smg1                              : 0        : , "sv", "rep"    :
-sk_max_smg1_grenade                      : 0        : , "sv", "rep"    :
-sk_max_sniper_round                      : 0        : , "sv", "rep"    :
-sk_metropolice_health                    : 0        : , "sv"           :
-sk_metropolice_simple_health             : 26       : , "sv"           :
-sk_metropolice_stitch_along_hitcount     : 2        : , "sv"           :
-sk_metropolice_stitch_at_hitcount        : 1        : , "sv"           :
-sk_metropolice_stitch_behind_hitcount    : 3        : , "sv"           :
-sk_metropolice_stitch_distance           : 1000     : , "sv"           :
-sk_metropolice_stitch_reaction           : 1        : , "sv"           :
-sk_metropolice_stitch_tight_hitcount     : 2        : , "sv"           :
-sk_npc_arm                               : 1        : , "sv"           :
-sk_npc_chest                             : 1        : , "sv"           :
-sk_npc_dmg_357                           : 0        : , "sv", "rep"    :
-sk_npc_dmg_airboat                       : 0        : , "sv", "rep"    :
-sk_npc_dmg_alyxgun                       : 0        : , "sv", "rep"    :
-sk_npc_dmg_ar2                           : 0        : , "sv", "rep"    :
-sk_npc_dmg_buckshot                      : 0        : , "sv", "rep"    :
-sk_npc_dmg_combineball                   : 15       : , "sv", "rep"    :
-sk_npc_dmg_crossbow                      : 0        : , "sv", "rep"    :
-sk_npc_dmg_dropship                      : 5        : , "sv"           : Dropship container cannon damage.
-sk_npc_dmg_fraggrenade                   : 0        : , "sv"           :
-sk_npc_dmg_grenade                       : 0        : , "sv", "rep"    :
-sk_npc_dmg_gunship                       : 0        : , "sv", "rep"    :
-sk_npc_dmg_gunship_to_plr                : 0        : , "sv", "rep"    :
-sk_npc_dmg_helicopter                    : 6        : , "sv"           : Damage helicopter shots deal to everything but the player
-sk_npc_dmg_helicopter_to_plr             : 3        : , "sv"           : Damage helicopter shots deal to the player
-sk_npc_dmg_pistol                        : 0        : , "sv", "rep"    :
-sk_npc_dmg_rpg_round                     : 0        : , "sv", "rep"    :
-sk_npc_dmg_satchel                       : 0        : , "sv"           :
-sk_npc_dmg_smg1                          : 0        : , "sv", "rep"    :
-sk_npc_dmg_smg1_grenade                  : 0        : , "sv", "rep"    :
-sk_npc_dmg_sniper_round                  : 0        : , "sv", "rep"    :
-sk_npc_dmg_tripmine                      : 0        : , "sv"           :
-sk_npc_head                              : 2        : , "sv"           :
-sk_npc_leg                               : 1        : , "sv"           :
-sk_npc_stomach                           : 1        : , "sv"           :
-sk_pathfollower_grenade_radius           : 0        : , "sv"           :
-sk_player_arm                            : 1        : , "sv"           :
-sk_player_chest                          : 1        : , "sv"           :
-sk_player_head                           : 2        : , "sv"           :
-sk_player_leg                            : 1        : , "sv"           :
-sk_player_stomach                        : 1        : , "sv"           :
-sk_plr_dmg_357                           : 0        : , "sv", "rep"    :
-sk_plr_dmg_airboat                       : 0        : , "sv", "rep"    :
-sk_plr_dmg_alyxgun                       : 0        : , "sv", "rep"    :
-sk_plr_dmg_ar2                           : 0        : , "sv", "rep"    :
-sk_plr_dmg_buckshot                      : 0        : , "sv", "rep"    :
-sk_plr_dmg_crossbow                      : 0        : , "sv", "rep"    :
-sk_plr_dmg_fraggrenade                   : 0        : , "sv"           :
-sk_plr_dmg_grenade                       : 0        : , "sv", "rep"    :
-sk_plr_dmg_pistol                        : 0        : , "sv", "rep"    :
-sk_plr_dmg_rpg_round                     : 0        : , "sv", "rep"    :
-sk_plr_dmg_satchel                       : 0        : , "sv"           :
-sk_plr_dmg_smg1                          : 0        : , "sv", "rep"    :
-sk_plr_dmg_smg1_grenade                  : 0        : , "sv", "rep"    :
-sk_plr_dmg_sniper_round                  : 0        : , "sv", "rep"    :
-sk_plr_dmg_tripmine                      : 0        : , "sv"           :
-sk_plr_grenade_drop_time                 : 30       : , "sv", "rep"    :
-sk_plr_health_drop_time                  : 30       : , "sv", "rep"    :
-sk_plr_num_shotgun_pellets               : 7        : , "sv", "rep"    :
-sk_rollermine_shock                      : 0        : , "sv"           :
-sk_rollermine_stun_delay                 : 1        : , "sv"           :
-sk_rollermine_vehicle_intercept          : 1        : , "sv"           :
-sk_satchel_radius                        : 0        : , "sv"           :
-sk_scanner_dmg_dive                      : 0        : , "sv"           :
-sk_scanner_health                        : 0        : , "sv"           :
-sk_smg1_grenade_radius                   : 0        : , "sv"           :
-sk_stalker_health                        : 0        : , "sv"           :
-sk_stalker_melee_dmg                     : 0        : , "sv"           :
-sk_strider_health                        : 350      : , "sv"           :
-sk_strider_num_missiles1                 : 5        : , "sv"           :
-sk_strider_num_missiles2                 : 7        : , "sv"           :
-sk_strider_num_missiles3                 : 7        : , "sv"           :
-sk_suitcharger                           : 30       : , "sv"           :
-sk_suitcharger_citadel                   : 0        : , "sv"           :
-sk_suitcharger_citadel_maxarmor          : 0        : , "sv"           :
-sk_tripmine_radius                       : 0        : , "sv"           :
-sk_vortigaunt_armor_charge               : 30       : , "sv"           :
-sk_vortigaunt_armor_charge_per_token     : 5        : , "sv"           :
-sk_vortigaunt_dmg_claw                   : 0        : , "sv"           :
-sk_vortigaunt_dmg_rake                   : 0        : , "sv"           :
-sk_vortigaunt_dmg_zap                    : 0        : , "sv"           :
-sk_vortigaunt_health                     : 0        : , "sv"           :
-sk_vortigaunt_vital_antlion_worker_dmg   : 0        : , "sv"           : Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
-sk_vortigaunt_zap_range                  : 100      : , "sv"           : Range of vortigaunt's ranged attack (feet)
-sk_weapon_ar2_alt_fire_duration          : 4        : , "sv"           :
-sk_weapon_ar2_alt_fire_mass              : 150      : , "sv"           :
-sk_weapon_ar2_alt_fire_radius            : 10       : , "sv"           :
-sk_zombie_dmg_both_slash                 : 0        : , "sv"           :
-sk_zombie_dmg_one_slash                  : 0        : , "sv"           :
-sk_zombie_health                         : 0        : , "sv"           :
-sk_zombie_poison_dmg_spit                : 0        : , "sv"           :
-sk_zombie_poison_health                  : 0        : , "sv"           :
-skill                                    : 1        : , "a"            : Game skill level (1-3).
-skip_next_map                            : cmd      :                  : Skips the next map in the map rotation for the server.
-smoke_trail                              : 1        : , "sv"           :
-smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
-snd_foliage_db_loss                      : 4        : , "cheat"        :
-snd_gain                                 : 1        : , "cheat"        :
-snd_gain_max                             : 1        : , "cheat"        :
-snd_gain_min                             : 0        : , "cheat"        :
-snd_refdb                                : 60       : , "cheat"        :
-snd_refdist                              : 36       : , "cheat"        :
-snd_restart                              : cmd      :                  : Restart sound system.
-snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
-snd_vox_globaltimeout                    : 300      :                  :
-snd_vox_sectimetout                      : 300      :                  :
-snd_vox_seqtimetout                      : 300      :                  :
-sniper_xbox_delay                        : 1        : , "sv"           :
-sniperspeak                              : 0        : , "sv"           :
-sniperviewdist                           : 35       : , "sv"           :
-soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
-soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
-soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
-spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
-spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
-spew_consolelog_to_debugstring           : 0        :                  : Send console log to PLAT_DebugString()
-spike                                    : cmd      :                  : generates a fake spike
-star_memory                              : cmd      :                  : Dump memory stats
-stats                                    : cmd      :                  : Prints server performance variables
-status                                   : cmd      :                  : Display map and connection status.
-step_spline                              : 0        : , "sv"           :
-strider_always_use_procedural_height     : 0        : , "sv"           :
-strider_ar2_altfire_dmg                  : 25       : , "sv"           :
-strider_distributed_fire                 : 1        : , "sv"           :
-strider_eyepositions                     : 0        : , "sv"           :
-strider_free_knowledge                   : 0        : , "sv"           :
-strider_free_pass_after_escorts_dead     : 2        : , "sv"           :
-strider_free_pass_cover_dist             : 120      : , "sv"           :
-strider_free_pass_duration               : 2        : , "sv"           :
-strider_free_pass_move_tolerance         : 320      : , "sv"           :
-strider_free_pass_refill_rate            : 0        : , "sv"           :
-strider_free_pass_start_time             : 3        : , "sv"           :
-strider_free_pass_tolerance_after_escorts_dead : 600      : , "sv"           :
-strider_idle_test                        : 0        : , "sv"           :
-strider_immolate                         : 0        : , "sv"           :
-strider_missile_suppress_dist            : 240      : , "sv"           :
-strider_missile_suppress_time            : 3        : , "sv"           :
-strider_pct_height_no_crouch_move        : 90       : , "sv"           :
-strider_peek_eye_dist                    : 1        : , "sv"           :
-strider_peek_eye_dist_z                  : 4        : , "sv"           :
-strider_peek_time                        : 0        : , "sv"           :
-strider_peek_time_after_damage           : 4        : , "sv"           :
-strider_show_cannonlos                   : 0        : , "sv"           :
-strider_show_focus                       : 0        : , "sv"           :
-strider_show_weapon_los_condition        : 0        : , "sv"           :
-strider_show_weapon_los_z                : 0        : , "sv"           :
-strider_test_height                      : 0        : , "sv"           :
-studio_queue_mode                        : 1        :                  :
-stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
-suitvolume                               : 0        : , "a", "sv"      :
-surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
-sv_allow_color_correction                : 1        : , "rep"          : Allow or disallow clients to use color correction on this server.
-sv_allow_voice_from_file                 : 1        : , "rep"          : Allow or disallow clients from using voice_inputfromfile on this server.
-sv_allow_votes                           : 1        : , "sv"           : Allow voting?
-sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
-sv_allowdownload                         : 1        :                  : Allow clients to download files
-sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
-sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions
-sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks.
-sv_autojump                              : 0        : , "sv"           :
-sv_autosave                              : 1        : , "sv"           : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
-sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
-sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
-sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
-sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
-sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
-sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
-sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
-sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
-sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
-sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1
-sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
-sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
-sv_compressstringtablebaselines          : 1        :                  : Enable Snappy compression for string table baselines.
-sv_compressstringtablebaselines_threshold : 2048     :                  : Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
-sv_consistency                           : 1        : , "rep"          : Legacy variable with no effect!  This was deleted and then added as a temporary kludge to prevent players from being banned by
-sv_contact                               : 0        : , "nf"           : Contact email for server sysop
-sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
-sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
-sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
-sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
-sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
-sv_disable_querycache                    : 0        : , "sv", "cheat"  : debug - disable trace query cache
-sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
-sv_dump_edicts                           : cmd      :                  : Display a list of edicts allocated on the server.
-sv_dumpstringtables                      : 0        : , "cheat"        :
-sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
-sv_filterban                             : 1        :                  : Set packet filtering by IP mode
-sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
-sv_gravity                               : 600      : , "sv", "nf", "rep" : World gravity.
-sv_hl2mp_weapon_respawn_time             : 90       : , "sv", "nf"     :
-sv_hudhint_sound                         : 1        : , "sv", "rep"    :
-sv_infinite_aux_power                    : 0        : , "sv", "cheat"  :
-sv_ladder_angle                          : -1       : , "sv", "rep"    : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
-sv_ladder_dampen                         : 0        : , "sv", "rep"    : Amount to dampen perpendicular movement on a ladder
-sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
-sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
-sv_logbans                               : 1        : , "a"            : Log server bans in the server logs.
-sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
-sv_logdownloadlist                       : 1        :                  :
-sv_logecho                               : 1        : , "a"            : Echo log information to the console.
-sv_logfile                               : 1        : , "a"            : Log server information in the log file.
-sv_logfilecompress                       : 0        : , "a"            : Gzip compress logfile and rename to logfilename.log.gz on close.
-sv_logfilename_format                    : 0        : , "a"            : Log filename format. See strftime for formatting codes.
-sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
-sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
-sv_logsecret                             : 0        :                  : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
-sv_lowedict_action                       : 0        :                  : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
-sv_lowedict_threshold                    : 8        :                  : When only this many edicts are free, take the action specified by sv_lowedict_action.
-sv_massreport                            : 0        : , "sv"           :
-sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
-sv_max_connects_sec                      : 2        :                  : Maximum connections per second to respond to from a single IP address.
-sv_max_connects_sec_global               : 0        :                  : Maximum connections per second to respond to from anywhere.
-sv_max_connects_window                   : 4        :                  : Window over which to average connections per second averages.
-sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
-sv_max_queries_sec_global                : 3000     :                  : Maximum queries per second to respond to from anywhere.
-sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
-sv_maxcmdrate                            : 66       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
-sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
-sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
-sv_maxroutable                           : 1260     :                  : Server upper bound on net_maxroutable that a client can use.
-sv_maxupdaterate                         : 66       : , "rep"          : Maximum updates per second that the server will allow
-sv_maxuptimelimit                        : 0        :                  : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
-sv_maxusrcmdprocessticks                 : 24       : , "sv", "nf"     : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
-sv_maxusrcmdprocessticks_warning         : -1       : , "sv"           : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
-sv_memlimit                              : 0        :                  : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
-sv_mincmdrate                            : 10       : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
-sv_minrate                               : 3500     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
-sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
-sv_minuptimelimit                        : 0        :                  : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
-sv_motd_unload_on_dismissal              : 0        : , "sv"           : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
-sv_namechange_cooldown_seconds           : 30       :                  : When a client name change is received, wait N seconds before allowing another name change
-sv_netspike                              : cmd      :                  : Write network trace if amount of data sent to client exceeds N bytes.  Use zero to disable tracing. Note that having this enabl
-sv_netspike_on_reliable_snapshot_overflow : 0        :                  : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
-sv_netspike_output                       : 1        :                  : Where the netspike data be written?  Sum of the following values: 1=netspike.txt, 2=ordinary server log
-sv_netspike_sendtime_ms                  : 0        :                  : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client.  This fe
-sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" :
-sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
-sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" :
-sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
-sv_parallel_packentities                 : 1        :                  :
-sv_parallel_sendsnapshot                 : 0        :                  :
-sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
-sv_pausable                              : 0        : , "nf"           : Is the server pausable.
-sv_player_display_usercommand_errors     : 0        : , "sv", "cheat"  : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
-sv_playerperfhistorycount                : 60       : , "sv"           : Number of samples to maintain in player perf history
-sv_precacheinfo                          : cmd      :                  : Show precache info.
-sv_pure                                  : cmd      :                  : Show user data.
-sv_pure_consensus                        : 5        :                  : Minimum number of file hashes to agree to form a consensus.
-sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
-sv_pure_retiretime                       : 900      :                  : Seconds of server idle time to flush the sv_pure file hash cache.
-sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
-sv_pushaway_clientside                   : 0        : , "sv", "rep"    : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
-sv_pushaway_force                        : 30000    : , "sv", "rep"    : How hard physics objects are pushed away from the players on the server.
-sv_pushaway_max_force                    : 1000     : , "sv", "rep"    : Maximum amount of force applied to physics objects by players.
-sv_pushaway_max_player_force             : 10000    : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
-sv_pushaway_min_player_speed             : 75       : , "sv", "rep"    : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
-sv_pushaway_player_force                 : 200000   : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
-sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
-sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
-sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
-sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
-sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
-sv_rcon_maxpacketbans                    : 1        :                  : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
-sv_rcon_maxpacketsize                    : 1024     :                  : The maximum number of bytes to allow in a command packet
-sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
-sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
-sv_region                                : 255      :                  : The region of the world to report this server in.
-sv_report_client_settings                : 0        : , "sv", "nf"     :
-sv_restrict_aspect_ratio_fov             : 1        : , "rep"          : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
-sv_robust_explosions                     : 1        : , "sv", "rep"    :
-sv_setsteamaccount                       : cmd      :                  : token Set game server account token to use for logging in to a persistent game server account
-sv_show_crosshair_target                 : 0        : , "sv"           :
-sv_showimpacts                           : 0        : , "sv", "cheat", "rep" : Shows client (red) and server (blue) bullet impact point
-sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.)
-sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
-sv_shutdown                              : cmd      :                  : Sets the server to shutdown next time it's empty
-sv_shutdown_timeout_minutes              : 360      : , "rep"          : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
-sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
-sv_soundemitter_trace                    : 0        : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
-sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" :
-sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" :
-sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" :
-sv_stats                                 : 1        :                  : Collect CPU usage stats
-sv_steamblockingcheck                    : 0        :                  : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
-sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
-sv_stickysprint                          : 0        : , "a", "sv"      :
-sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
-sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
-sv_test_scripted_sequences               : 0        : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
-sv_teststepsimulation                    : 1        : , "sv"           :
-sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
-sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
-sv_turbophysics                          : 0        : , "sv", "rep"    : Turns on turbo physics
-sv_unlag_debug                           : 0        : , "sv"           :
-sv_unlockedchapters                      : 1        : , "a", "sv"      :
-sv_use_steam_voice                       : 1        : , "rep"          : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
-sv_vehicle_autoaim_scale                 : 8        : , "sv"           :
-sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
-sv_voiceenable                           : 1        : , "a", "nf"      :
-sv_vote_allow_spectators                 : 0        : , "sv"           : Allow spectators to vote?
-sv_vote_failure_timer                    : 300      : , "sv"           : A vote that fails cannot be re-submitted for this long
-sv_vote_ui_hide_disabled_issues          : 1        : , "sv"           : Suppress listing of disabled issues in the vote setup screen.
-sys_minidumpexpandedspew                 : 1        :                  :
-sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
-systemlinkport                           : 27030    :                  : System Link port
-telemetry_demoend                        : 0        :                  : When playing demo, stop telemetry on tick #
-telemetry_demostart                      : 0        :                  : When playing demo, start telemetry on tick #
-telemetry_framecount                     : 0        :                  : Set Telemetry count of frames to capture
-telemetry_level                          : 0        :                  : Set Telemetry profile level: 0 being off.
-telemetry_pause                          : 0        :                  : Pause Telemetry
-telemetry_resume                         : 0        :                  : Resume Telemetry
-telemetry_server                         : 0        :                  : Set Telemetry server
-template_debug                           : 0        : , "sv"           :
-Test_CreateEntity                        : cmd      :                  :
-test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
-Test_EHandle                             : cmd      :                  :
-test_endmap                              : cmd      :                  :
-test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
-Test_InitRandomEntitySpawner             : cmd      :                  :
-test_massive_dmg                         : 30       : , "sv"           :
-test_massive_dmg_clip                    : 0        : , "sv"           :
-Test_ProxyToggle_EnableProxy             : cmd      :                  :
-Test_ProxyToggle_SetValue                : cmd      :                  :
-Test_RandomizeInPVS                      : cmd      :                  :
-Test_RandomPlayerPosition                : cmd      :                  :
-Test_RemoveAllRandomEntities             : cmd      :                  :
-Test_SpawnRandomEntities                 : cmd      :                  :
-testscript_debug                         : 0        :                  : Debug test scripts.
-tf_arena_max_streak                      : 3        : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
-tf_arena_preround_time                   : 10       : , "sv", "nf", "rep" : Length of the Pre-Round time
-tf_arena_round_time                      : 0        : , "sv", "nf", "rep" :
-tf_arena_use_queue                       : 1        : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
-tf_escort_recede_time                    : 30       : , "sv"           :
-tf_escort_recede_time_overtime           : 5        : , "sv"           :
-tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
-tf_show_train_path                       : 0        : , "sv", "cheat"  :
-think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
-threadpool_affinity                      : 1        :                  : Enable setting affinity
-thumper_show_radius                      : 0        : , "sv", "cheat"  : If true, advisor will use her custom impact damage table.
-toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
-toggle_duck                              : cmd      :                  : Toggles duck
-toggle_zoom                              : cmd      :                  : Toggles zoom display
-trace_report                             : 0        : , "sv"           :
-tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
-tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
-tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
-tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
-tv_chatgroupsize                         : 0        :                  : Set the default chat group size
-tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
-tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
-tv_debug                                 : 0        :                  : SourceTV debug info.
-tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
-tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
-tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
-tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
-tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
-tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
-tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
-tv_msg                                   : cmd      :                  : Send a screen message to all clients.
-tv_name                                  : 0        :                  : SourceTV host name
-tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
-tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
-tv_port                                  : 27020    :                  : Host SourceTV port
-tv_record                                : cmd      :                  : Starts SourceTV demo recording.
-tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
-tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
-tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
-tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
-tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
-tv_status                                : cmd      :                  : Show SourceTV server status.
-tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
-tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
-tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
-tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
-tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
-unbind                                   : cmd      :                  : Unbind a key.
-unbind_mac                               : cmd      :                  : Unbind a key on the Mac only.
-unbindall                                : cmd      :                  : Unbind all keys.
-unpause                                  : cmd      :                  : Unpause the game.
-use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
-user                                     : cmd      :                  : Show user data.
-users                                    : cmd      :                  : Show user info for players on server.
-vcr_verbose                              : 0        :                  : Write extra information into .vcr file.
-vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
-version                                  : cmd      :                  : Print version info string.
-violence_ablood                          : 1        :                  : Draw alien blood
-violence_agibs                           : 1        :                  : Show alien gib entities
-violence_hblood                          : 1        :                  : Draw human blood
-violence_hgibs                           : 1        :                  : Show human gib entities
-voice_debugfeedbackfrom                  : 0        :                  :
-voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
-voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
-voice_serverdebug                        : 0        : , "sv"           :
-votekick                                 : cmd      :                  :
-vox_reload                               : cmd      :                  : Reload sentences.txt file
-voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
-voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
-voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
-voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
-vprof                                    : cmd      :                  : Toggle VProf profiler
-vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
-vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
-vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
-vprof_counters                           : 0        :                  :
-vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
-vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
-vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
-vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
-vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
-vprof_generate_report                    : cmd      :                  : Generate a report to the console.
-vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
-vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
-vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
-vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
-vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
-vprof_off                                : cmd      :                  : Turn off VProf profiler
-vprof_on                                 : cmd      :                  : Turn on VProf profiler
-vprof_playback_average                   : cmd      :                  : Average the next N frames.
-vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
-vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
-vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
-vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
-vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
-vprof_record_stop                        : cmd      :                  : Stop recording vprof data
-vprof_report_oninterval                  : 0        :                  : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
-vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
-vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
-vprof_scope_entity_gamephys              : 0        : , "sv"           :
-vprof_scope_entity_thinks                : 0        : , "sv"           :
-vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
-wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
-wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
-wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
-wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
-wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
-wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
-wc_link_edit                             : cmd      :                  :
-weapon_showproficiency                   : 0        : , "sv"           :
-wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
-writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
-writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
-xbox_autothrottle                        : 1        : , "a", "sv"      :
-xbox_steering_deadzone                   : 0        : , "sv"           :
-xbox_throttlebias                        : 100      : , "a", "sv"      :
-xbox_throttlespoof                       : 200      : , "a", "sv"      :
-xc_crouch_debounce                       : 0        : , "sv"           :
-xc_crouch_range                          : 0        : , "a", "sv"      : Percentarge [1..0] of joystick range to allow ducking within
-xc_uncrouch_on_jump                      : 1        : , "a", "sv"      : Uncrouch when jump occurs
-xc_use_crouch_limiter                    : 0        : , "a", "sv"      : Use the crouch limiting logic on the controller
-zombie_ambushdist                        : 16000    : , "sv"           :
-zombie_basemax                           : 100      : , "sv"           :
-zombie_basemin                           : 100      : , "sv"           :
-zombie_changemax                         : 0        : , "sv"           :
-zombie_changemin                         : 0        : , "sv"           :
-zombie_decaymax                          : 0        : , "sv"           :
-zombie_decaymin                          : 0        : , "sv"           :
-zombie_moanfreq                          : 1        : , "sv"           :
-zombie_stepfreq                          : 4        : , "sv"           :
---------------
-1714 total convars/concommands
\ No newline at end of file