diff --git a/Quake2/server.cfg b/Quake2/server.cfg index 05f86f2..16fd2c8 100644 --- a/Quake2/server.cfg +++ b/Quake2/server.cfg @@ -1,7 +1,7 @@ set hostname "SERVERNAME" set rcon_password "ADMINPASSWORD" set location "The Internet" -set website "https://gameservermanagers.com/" +set website "https://linuxgsm.com" set deathmatch 1 set maxclients 8 set timelimit 30 @@ -10,5 +10,6 @@ set fraglimit 30 map q2dm1 set public 1 -setmaster master.q2servers.com -setmaster master.qtracker.com:27900 \ No newline at end of file +setmaster master.q2servers.com:27900 +setmaster master.quakeservers.net:27900 +setmaster netdome.biz:27900 \ No newline at end of file diff --git a/Quake3Arena/server.cfg b/Quake3Arena/server.cfg index 03ad1ba..4b3ef43 100644 --- a/Quake3Arena/server.cfg +++ b/Quake3Arena/server.cfg @@ -7,6 +7,12 @@ set g_gametype 0 //- Sets the type of game. 0 - Free for all, 1 - Tournament, 2 set fraglimit 50 set timelimit 20 +set sv_master1 "master3.idsoftware.com" +set sv_master2 "master.ioquake3.org:27950" +set sv_master3 "master0.excessiveplus.net:27950" +set sv_master4 "master.maverickservers.com:27950" +set sv_master5 "dpmaster.deathmask.net:27950" + //Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed. //Otherwise it would just play the same map again. set m1 "map q3dm1; set nextmap vstr m2" diff --git a/UnrealTournament2004/UT2004.ini b/UnrealTournament2004/UT2004.ini index 3e76c6e..be6e2a4 100644 --- a/UnrealTournament2004/UT2004.ini +++ b/UnrealTournament2004/UT2004.ini @@ -271,6 +271,9 @@ LANPort=11777 LANServerPort=10777 MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902) MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902) +MasterServerList=(Address="master.333networks.com",Port=27900) +MasterServerList=(Address="master.errorist.tk",Port=27900) +MasterServerList=(Address="master.newbiesplayground.net",Port=27900) [IpDrv.HTTPDownload] RedirectToURL= diff --git a/UnrealTournament99/Default.ini b/UnrealTournament99/Default.ini index 94ba0bf..fae87af 100644 --- a/UnrealTournament99/Default.ini +++ b/UnrealTournament99/Default.ini @@ -62,7 +62,13 @@ UseSound=True ServerActors=IpDrv.UdpBeacon ServerActors=IpServer.UdpServerQuery ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 -ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.tk MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900 +ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900 ServerActors=UWeb.WebServer ServerPackages=SoldierSkins ServerPackages=CommandoSkins diff --git a/WolfensteinEnemyTerritory/server.cfg b/WolfensteinEnemyTerritory/server.cfg index 56df013..213067b 100644 --- a/WolfensteinEnemyTerritory/server.cfg +++ b/WolfensteinEnemyTerritory/server.cfg @@ -156,3 +156,10 @@ exec campaigncycle.cfg //set com_watchdog 10 // defaults to quit set com_watchdog_cmd "exec campaigncycle.cfg" + +// Master Servers +set sv_master1 "etmaster.idsoftware.com" +set sv_master2 "master0.etmaster.net" +set sv_master3 "master3.idsoftware.com" +set sv_master4 "wolfmaster.idsoftware.com" +set sv_master5 "master3.idsoftware.com:27900" \ No newline at end of file