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@ -1,7 +1,7 @@ |
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// **************************************************************************** |
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// * |
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// Fistful of Frags - server.cfg * |
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// Version 030916 * |
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// Version 240417 * |
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// * |
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// **************************************************************************** |
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@ -23,6 +23,50 @@ sv_contact "email@example.com" |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// ............................. Game Settings ............................. // |
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// info: any commands that only apply to this game. |
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// Game Modes |
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// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town |
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// 2 = Teamplay |
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// 3 = Break Bad |
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// 4 = Elimination |
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// 5 = Versus |
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fof_sv_currentmode 1 |
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// Teamplay |
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// 0 = Free-for-all |
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// 1 = Team Deathmatch or Teamplay mode |
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mp_teamplay 0 |
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// Team numbers |
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// 2 = Vigilantes & Desperados |
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// 3 = Vigilantes, Desperados & Bandidos |
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// 4 = Vigilantes, Desperados, Bandidos & Rangers |
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fof_sv_maxteams 4 |
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// Friendly fire - Allows team members to injure other members of their team. |
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// 0 = Friendly fire disabled |
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// 1 = Friendly fire enabled |
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mp_friendlyfire 0 |
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// ............................... Map Cycles ............................... // |
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// info: There are several predefined mapcycles available that are listed below. |
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// You can also create your own custom mapcycle. |
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// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps |
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// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
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// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
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// "mapcycle_tp.txt" - All Teamplay maps |
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// "mapcycle_vs.txt" - All versus mode maps |
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// "mapcycle_gt.txt" - All Ghost Town maps |
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mapcyclefile "mapcycle.txt" |
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// ....................... Time Limits/Round Settings ....................... // |
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// Time spent on a single map (in minutes) before switching to a new one automatically. |
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// Default: mp_timelimit 0 |
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mp_timelimit 15 |
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// ............................. Communication ............................. // |
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// Enable communication over voice via microphone. |
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@ -78,49 +122,4 @@ sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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// ............................... Map Cycles ............................... // |
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// info: There are several predefined mapcycles available that are listed below. |
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// You can also create your own custom mapcycle. |
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// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps |
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// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
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// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
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// "mapcycle_tp.txt" - All Teamplay maps |
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// "mapcycle_vs.txt" - All versus mode maps |
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// "mapcycle_gt.txt" - All Ghost Town maps |
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mapcyclefile "mapcycle.txt" |
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// ....................... Time Limits/Round Settings ....................... // |
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// Time spent on a single map (in minutes) before switching to a new one automatically. |
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// Default: mp_timelimit 0 |
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mp_timelimit 15 |
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// ........................ Game Specific Commands ........................ // |
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// info: any commands that only apply to this game. |
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// Game Modes |
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// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town |
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// 2 = Teamplay |
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// 3 = Break Bad |
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// 4 = Elimination |
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// 5 = Versus |
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fof_sv_currentmode 1 |
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// Teamplay |
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// 0 = Free-for-all |
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// 1 = Team Deathmatch or Teamplay mode |
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mp_teamplay 0 |
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// Team numbers |
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// 2 = Vigilantes & Desperados |
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// 3 = Vigilantes, Desperados & Bandidos |
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// 4 = Vigilantes, Desperados, Bandidos & Rangers |
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fof_sv_maxteams 4 |
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// Friendly fire - Allows team members to injure other members of their team. |
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// 0 = Friendly fire disabled |
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// 1 = Friendly fire enabled |
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mp_friendlyfire 0 |
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sv_log_onefile 0 |