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#if defined _SteamWorks_Included
#endinput
#endif
#define _SteamWorks_Included
/* results from UserHasLicenseForApp */
enum EUserHasLicenseForAppResult
{
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
};
/* General result codes */
enum EResult
{
k_EResultOK = 1, // success
k_EResultFail = 2, // generic failure
k_EResultNoConnection = 3, // no/failed network connection
// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
k_EResultInvalidPassword = 5, // password/ticket is invalid
k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
k_EResultInvalidParam = 8, // a parameter is incorrect
k_EResultFileNotFound = 9, // file was not found
k_EResultBusy = 10, // called method busy - action not taken
k_EResultInvalidState = 11, // called object was in an invalid state
k_EResultInvalidName = 12, // name is invalid
k_EResultInvalidEmail = 13, // email is invalid
k_EResultDuplicateName = 14, // name is not unique
k_EResultAccessDenied = 15, // access is denied
k_EResultTimeout = 16, // operation timed out
k_EResultBanned = 17, // VAC2 banned
k_EResultAccountNotFound = 18, // account not found
k_EResultInvalidSteamID = 19, // steamID is invalid
k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
k_EResultNotLoggedOn = 21, // The user is not logged on
k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
k_EResultInsufficientPrivilege = 24, // Insufficient privilege
k_EResultLimitExceeded = 25, // Too much of a good thing
k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
k_EResultIPNotFound = 31, // IP address not found
k_EResultPersistFailed = 32, // failed to write change to the data store
k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
k_EResultLogonSessionReplaced = 34,
k_EResultConnectFailed = 35,
k_EResultHandshakeFailed = 36,
k_EResultIOFailure = 37,
k_EResultRemoteDisconnect = 38,
k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
k_EResultBlocked = 40, // a user didn't allow it
k_EResultIgnored = 41, // target is ignoring sender
k_EResultNoMatch = 42, // nothing matching the request found
k_EResultAccountDisabled = 43,
k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
k_EResultIllegalPassword = 61, // The requested new password is not legal
k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
k_EResultHardwareNotCapableOfIPT = 67, //
k_EResultIPTInitError = 68, //
k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
k_EResultFacebookQueryError = 70, // Facebook query returned an error
k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
k_EResultIPLoginRestrictionFailed = 72,
k_EResultAccountLockedDown = 73,
k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
k_EResultNoMatchingURL = 75,
k_EResultBadResponse = 76, // parse failure, missing field, etc.
k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
k_EResultDisabled = 80, // The requested service has been configured to be unavailable
k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
k_EResultNotModified = 91, // data not modified
k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
k_EResultEmailSendFailure = 99, // Cannot send an email
k_EResultNotSettled = 100, // Can't perform operation till payment has settled
k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid
k_EResultIPBanned = 105, // the ip address has been banned from taking this action
k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use
k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action
k_EResultTooManyPending = 108, // There are too many of this thing pending already
k_EResultNoSiteLicensesFound = 109, // No site licenses found
k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size
k_EResultAccountNotFriends = 111, // the user is not mutually friends
k_EResultLimitedUserAccount = 112, // the user is limited
k_EResultCantRemoveItem = 113, // item can't be removed
k_EResultAccountDeleted = 114, // account has been deleted
k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled
k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets)
k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation.
k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login
k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere
k_EResultSteamRealmMismatch = 120, // The user's realm does not match the realm of the requested resource
k_EResultInvalidSignature = 121, // signature check did not match
k_EResultParseFailure = 122, // Failed to parse input
k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
k_EResultNotSupported = 128, // The data being accessed is not supported by this API
k_EResultFamilySizeLimitExceeded = 129, // Reached the maximum size of the family
k_EResultOfflineAppCacheInvalid = 130, // The local data for the offline mode cache is insufficient to login
k_EResultTryLater = 131 // retry the operation later
};
/* This enum is used in client API methods, do not re-number existing values. */
enum EHTTPMethod
{
k_EHTTPMethodInvalid = 0,
k_EHTTPMethodGET,
k_EHTTPMethodHEAD,
k_EHTTPMethodPOST,
k_EHTTPMethodPUT,
k_EHTTPMethodDELETE,
k_EHTTPMethodOPTIONS,
k_EHTTPMethodPATCH,
// The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for
// a compliant general purpose server. We'll likely add more as we find uses for them.
// k_EHTTPMethodTRACE,
// k_EHTTPMethodCONNECT
};
/* HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions
of each of these. */
enum EHTTPStatusCode
{
// Invalid status code (this isn't defined in HTTP, used to indicate unset in our code)
k_EHTTPStatusCodeInvalid = 0,
// Informational codes
k_EHTTPStatusCode100Continue = 100,
k_EHTTPStatusCode101SwitchingProtocols = 101,
// Success codes
k_EHTTPStatusCode200OK = 200,
k_EHTTPStatusCode201Created = 201,
k_EHTTPStatusCode202Accepted = 202,
k_EHTTPStatusCode203NonAuthoritative = 203,
k_EHTTPStatusCode204NoContent = 204,
k_EHTTPStatusCode205ResetContent = 205,
k_EHTTPStatusCode206PartialContent = 206,
// Redirection codes
k_EHTTPStatusCode300MultipleChoices = 300,
k_EHTTPStatusCode301MovedPermanently = 301,
k_EHTTPStatusCode302Found = 302,
k_EHTTPStatusCode303SeeOther = 303,
k_EHTTPStatusCode304NotModified = 304,
k_EHTTPStatusCode305UseProxy = 305,
//k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1)
k_EHTTPStatusCode307TemporaryRedirect = 307,
k_EHTTPStatusCode308PermanentRedirect = 308,
// Error codes
k_EHTTPStatusCode400BadRequest = 400,
k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response.
k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
k_EHTTPStatusCode403Forbidden = 403,
k_EHTTPStatusCode404NotFound = 404,
k_EHTTPStatusCode405MethodNotAllowed = 405,
k_EHTTPStatusCode406NotAcceptable = 406,
k_EHTTPStatusCode407ProxyAuthRequired = 407,
k_EHTTPStatusCode408RequestTimeout = 408,
k_EHTTPStatusCode409Conflict = 409,
k_EHTTPStatusCode410Gone = 410,
k_EHTTPStatusCode411LengthRequired = 411,
k_EHTTPStatusCode412PreconditionFailed = 412,
k_EHTTPStatusCode413RequestEntityTooLarge = 413,
k_EHTTPStatusCode414RequestURITooLong = 414,
k_EHTTPStatusCode415UnsupportedMediaType = 415,
k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
k_EHTTPStatusCode417ExpectationFailed = 417,
k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown
k_EHTTPStatusCode421MisdirectedRequest = 421,
k_EHTTPStatusCode422UnprocessableContent = 422,
k_EHTTPStatusCode423Locked = 423,
k_EHTTPStatusCode424FailedDependency = 424,
k_EHTTPStatusCode425TooEarly = 425,
k_EHTTPStatusCode426UpgradeRequired = 426,
k_EHTTPStatusCode428PreconditionRequired = 428,
k_EHTTPStatusCode429TooManyRequests = 429,
k_EHTTPStatusCode431RequestHeaderFieldsTooLarge = 431,
k_EHTTPStatusCode444ConnectionClosed = 444, // nginx only?
k_EHTTPStatusCode451UnavailableForLegalReasons = 451,
// Server error codes
k_EHTTPStatusCode500InternalServerError = 500,
k_EHTTPStatusCode501NotImplemented = 501,
k_EHTTPStatusCode502BadGateway = 502,
k_EHTTPStatusCode503ServiceUnavailable = 503,
k_EHTTPStatusCode504GatewayTimeout = 504,
k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
k_EHTTPStatusCode506VariantAlsoNegotiates = 506,
k_EHTTPStatusCode507InsufficientStorage = 507,
k_EHTTPStatusCode508LoopDetected = 508,
k_EHTTPStatusCode510NotExtended = 510,
k_EHTTPStatusCode511NetworkAuthenticationRequired = 511,
k_EHTTPStatusCode5xxUnknown = 599,
};
/**
* Returns whether an HTTP status code represents success (a 2xx code).
*
* @param eStatusCode HTTP status code to test.
* @return True if the code is in the 2xx range, false otherwise.
*/
stock bool IsHTTPStatusSuccess(EHTTPStatusCode eStatusCode)
{
return (eStatusCode >= k_EHTTPStatusCode200OK && eStatusCode < k_EHTTPStatusCode300MultipleChoices);
}
/* list of possible return values from the ISteamGameCoordinator API */
enum EGCResults
{
k_EGCResultOK = 0,
k_EGCResultNoMessage = 1, // There is no message in the queue
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
};
/**
* Returns whether the server is VAC (Valve Anti-Cheat) secured.
*
* @return True if the server is VAC secured, false otherwise (including
* when not yet connected to Steam).
*/
native bool SteamWorks_IsVACEnabled();
/**
* Retrieves the server's public IP address as four octets.
*
* @param ipaddr Array that receives the IP address, most-significant octet first
* (e.g. 127.0.0.1 becomes {127, 0, 0, 1}).
* @return True on success, false if not connected to Steam or the public
* IP is not yet known.
*/
native bool SteamWorks_GetPublicIP(int ipaddr[4]);
/**
* Retrieves the server's public IP address packed into a single cell.
*
* @return The IPv4 address as a 32-bit value (host byte order), or 0 if not
* connected to Steam or the public IP is not yet known.
*/
native int SteamWorks_GetPublicIPCell();
/**
* Returns whether the Steam client library has been loaded by the extension.
*
* @return True if the Steam library is loaded, false otherwise.
*/
native bool SteamWorks_IsLoaded();
/**
* Sets the "gamedata" string for the server, used for matchmaking/server-browser filtering.
*
* @param sData Game data string.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetGameData(const char[] sData);
/**
* Sets the game description reported to the server browser and client queries.
*
* @param sDesc Game description string.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetGameDescription(const char[] sDesc);
/**
* Sets the map name reported to the server browser and client queries.
*
* @param sMapName Map name string.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetMapName(const char[] sMapName);
/**
* Returns whether the server is currently logged on to Steam.
*
* @return True if logged on to Steam, false otherwise.
*/
native bool SteamWorks_IsConnected();
/**
* Adds or updates a key/value pair sent in A2S rules queries.
*
* @param sKey Rule key.
* @param sValue Rule value.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetRule(const char[] sKey, const char[] sValue);
/**
* Clears the entire list of key/value pairs sent in rules queries.
*
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_ClearRules();
/**
* Sets whether the server should be advertised on the master server list and
* respond to server browser / LAN discovery packets. Defaults to false; set
* other server parameters before enabling advertising.
*
* @param bActive True to advertise the server, false to hide it.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetAdvertiseServerActive(bool bActive);
/**
* Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list
* heartbeats are now sent implicitly by Steam.
*
* @return Always false.
*/
#pragma deprecated This function is deprecated in the SDK and no longer does anything in this extension
native bool SteamWorks_ForceHeartbeat();
/**
* Asynchronously requests whether a client is a member of a given Steam group.
* The result is delivered through the SteamWorks_OnClientGroupStatus forward.
*
* @param client Client index.
* @param groupid 32-bit account ID of the Steam group.
* @return True if the request was sent, false if not connected to Steam.
* @error Invalid client index.
*/
native bool SteamWorks_GetUserGroupStatus(int client, int groupid);
/**
* Asynchronously requests whether a user is a member of a given Steam group.
* The result is delivered through the SteamWorks_OnClientGroupStatus forward.
*
* @param authid 32-bit account ID of the user to query.
* @param groupid 32-bit account ID of the Steam group.
* @return True if the request was sent, false if not connected to Steam.
*/
native bool SteamWorks_GetUserGroupStatusAuthID(int authid, int groupid);
/**
* Returns whether a client owns/has a license for the given application.
*
* @param client Client index.
* @param app Application (AppID) to check ownership of.
* @return An EUserHasLicenseForAppResult value; k_EUserHasLicenseResultNoAuth
* if not connected to Steam.
* @error Invalid client index.
*/
native EUserHasLicenseForAppResult SteamWorks_HasLicenseForApp(int client, int app);
/**
* Returns whether a user owns/has a license for the given application.
*
* @param authid 32-bit account ID of the user to check.
* @param app Application (AppID) to check ownership of.
* @return An EUserHasLicenseForAppResult value; k_EUserHasLicenseResultNoAuth
* if not connected to Steam.
*/
native EUserHasLicenseForAppResult SteamWorks_HasLicenseForAppId(int authid, int app);
/**
* Retrieves a client's 64-bit Steam ID (community ID) as a string.
*
* @param client Client index.
* @param sSteamID Buffer to store the rendered 64-bit Steam ID.
* @param length Maximum length of the buffer.
* @return Number of bytes written, including the null terminator.
* @error Invalid client index.
*/
native int SteamWorks_GetClientSteamID(int client, char[] sSteamID, int length);
/**
* Asynchronously requests the stats of a user from Steam. Stats become available
* afterwards through SteamWorks_GetStatAuthIDCell / SteamWorks_GetStatAuthIDFloat.
*
* @param authid 32-bit account ID of the user whose stats to request.
* @param appid Application (AppID) to request stats for.
* @return True if the request was sent, false if not connected to Steam.
*/
native bool SteamWorks_RequestStatsAuthID(int authid, int appid);
/**
* Asynchronously requests the stats of a client from Steam. Stats become available
* afterwards through SteamWorks_GetStatCell / SteamWorks_GetStatFloat.
*
* @param client Client index.
* @param appid Application (AppID) to request stats for.
* @return True if the request was sent, false if not connected to Steam.
* @error Invalid client index.
*/
native bool SteamWorks_RequestStats(int client, int appid);
/**
* Retrieves an integer stat for a client. The client's stats must have been
* requested first with SteamWorks_RequestStats.
*
* @param client Client index.
* @param sKey Stat name.
* @param value Variable to store the stat value in.
* @return True on success, false on failure or if not connected to Steam.
* @error Invalid client index.
*/
native bool SteamWorks_GetStatCell(int client, const char[] sKey, int &value);
/**
* Retrieves an integer stat for a user. The user's stats must have been
* requested first with SteamWorks_RequestStatsAuthID.
*
* @param authid 32-bit account ID of the user.
* @param sKey Stat name.
* @param value Variable to store the stat value in.
* @return True on success, false on failure or if not connected to Steam.
*/
native bool SteamWorks_GetStatAuthIDCell(int authid, const char[] sKey, int &value);
/**
* Retrieves a floating-point stat for a client. The client's stats must have been
* requested first with SteamWorks_RequestStats.
*
* @param client Client index.
* @param sKey Stat name.
* @param value Variable to store the stat value in.
* @return True on success, false on failure or if not connected to Steam.
* @error Invalid client index.
*/
native bool SteamWorks_GetStatFloat(int client, const char[] sKey, float &value);
/**
* Retrieves a floating-point stat for a user. The user's stats must have been
* requested first with SteamWorks_RequestStatsAuthID.
*
* @param authid 32-bit account ID of the user.
* @param sKey Stat name.
* @param value Variable to store the stat value in.
* @return True on success, false on failure or if not connected to Steam.
*/
native bool SteamWorks_GetStatAuthIDFloat(int authid, const char[] sKey, float &value);
/**
* Creates a new HTTP request. The URL must be absolute and start with http:// or https://.
*
* The returned handle must be freed with CloseHandle/delete once the request is finished.
*
* @param method HTTP method to use.
* @param sURL Absolute URL for the request.
* @return A handle to the new HTTP request, or INVALID_HANDLE on failure
* (including when not connected to Steam).
*/
native Handle SteamWorks_CreateHTTPRequest(EHTTPMethod method, const char[] sURL);
/**
* Sets one or two context values that will be passed back to the request's callbacks.
* These let you associate arbitrary data with a request.
*
* @param hHandle HTTP request handle.
* @param data1 First context value.
* @param data2 Second context value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
native bool SteamWorks_SetHTTPRequestContextValue(Handle hHandle, any data1, any data2=0);
/**
* Sets a network-activity timeout, in seconds, for the request. Must be called before sending.
* The default is 60 seconds. The timer resets whenever more data is received.
*
* @param hHandle HTTP request handle.
* @param timeout Timeout in seconds.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
native bool SteamWorks_SetHTTPRequestNetworkActivityTimeout(Handle hHandle, int timeout);
/**
* Sets a request header value. Must be called before sending the request.
*
* @param hHandle HTTP request handle.
* @param sName Header name.
* @param sValue Header value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
native bool SteamWorks_SetHTTPRequestHeaderValue(Handle hHandle, const char[] sName, const char[] sValue);
/**
* Sets a GET or POST parameter on the request (which is used depends on the request method).
* Must be called before sending the request.
*
* @param hHandle HTTP request handle.
* @param sName Parameter name.
* @param sValue Parameter value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
native bool SteamWorks_SetHTTPRequestGetOrPostParameter(Handle hHandle, const char[] sName, const char[] sValue);
/**
* Appends extra user-agent info to the request. This does not clobber the normal user
* agent; it is added to the end.
*
* @param hHandle HTTP request handle.
* @param sUserAgentInfo Extra user-agent info string.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_SetHTTPRequestUserAgentInfo(Handle hHandle, const char[] sUserAgentInfo);
/**
* Enables or disables verification of SSL/TLS certificates. By default, certificates
* are verified for all HTTPS requests.
*
* @param hHandle HTTP request handle.
* @param bRequireVerifiedCertificate True to require a verified certificate, false to disable.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_SetHTTPRequestRequiresVerifiedCertificate(Handle hHandle, bool bRequireVerifiedCertificate);
/**
* Sets an absolute timeout, in milliseconds, on the request. Unlike the network-activity
* timeout, this is a total time limit that does not reset as data arrives.
*
* @param hHandle HTTP request handle.
* @param unMilliseconds Total timeout in milliseconds.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_SetHTTPRequestAbsoluteTimeoutMS(Handle hHandle, int unMilliseconds);
/**
* Called when an HTTP request has completed (or failed). The number of trailing context
* parameters matches how many values were passed to SteamWorks_SetHTTPRequestContextValue.
*
* @param hRequest HTTP request handle.
* @param bFailure True if the request failed due to an internal or network
* error (no response from the server).
* @param bRequestSuccessful True if any response was received from the server (even an
* error response).
* @param eStatusCode HTTP status code returned by the server.
* @param data1 First context value, if one was set.
* @param data2 Second context value, if one was set.
*/
typeset SteamWorksHTTPRequestCompleted
{
function void (Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode);
function void (Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode, any data1);
function void (Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode, any data1, any data2);
};
/**
* Called when the response headers for a streaming request have been received. The number
* of trailing context parameters matches the context values set on the request.
*
* @param hRequest HTTP request handle.
* @param bFailure Always false; headers-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param data1 First context value, if one was set.
* @param data2 Second context value, if one was set.
*/
typeset SteamWorksHTTPHeadersReceived
{
function void (Handle hRequest, bool bFailure);
function void (Handle hRequest, bool bFailure, any data1);
function void (Handle hRequest, bool bFailure, any data1, any data2);
};
/**
* Called when a chunk of data for a streaming request has been received. Pass the offset
* and byte count to SteamWorks_GetHTTPStreamingResponseBodyData to read the chunk. The
* number of trailing context parameters matches the context values set on the request.
*
* @param hRequest HTTP request handle.
* @param bFailure Always false; data-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param offset Offset of this chunk within the response body.
* @param bytesreceived Number of bytes in this chunk.
* @param data1 First context value, if one was set.
* @param data2 Second context value, if one was set.
*/
typeset SteamWorksHTTPDataReceived
{
function void (Handle hRequest, bool bFailure, int offset, int bytesreceived);
function void (Handle hRequest, bool bFailure, int offset, int bytesreceived, any data1);
function void (Handle hRequest, bool bFailure, int offset, int bytesreceived, any data1, any data2);
};
/**
* Called by SteamWorks_GetHTTPResponseBodyCallback with the response body. Use the string
* overload for text bodies or the int[] overload for binary bodies.
*
* @param sData Response body as a string (text overload).
* @param data Response body as a byte array (binary overload).
* @param value The context value passed to SteamWorks_GetHTTPResponseBodyCallback.
* @param datalen Length of the body, in bytes (binary overload).
*/
typeset SteamWorksHTTPBodyCallback
{
function void (const char[] sData);
function void (const char[] sData, any value);
function void (const int[] data, any value, int datalen);
};
/**
* Sets the callbacks fired for a request. Must be called before sending the request.
* The completion callback is used by both regular and streaming requests; the headers and
* data callbacks are only fired for streaming requests.
*
* @param hHandle HTTP request handle.
* @param fCompleted Callback fired when the request completes, or INVALID_FUNCTION.
* @param fHeaders Callback fired when streaming headers arrive, or INVALID_FUNCTION.
* @param fData Callback fired when a streaming data chunk arrives, or INVALID_FUNCTION.
* @param hCalling Handle of the plugin that owns the callbacks, or INVALID_HANDLE for
* the calling plugin.
* @return True on success, false on an invalid handle.
* @error Invalid plugin handle or invalid function.
*/
native bool SteamWorks_SetHTTPCallbacks(Handle hHandle, SteamWorksHTTPRequestCompleted fCompleted = INVALID_FUNCTION, SteamWorksHTTPHeadersReceived fHeaders = INVALID_FUNCTION, SteamWorksHTTPDataReceived fData = INVALID_FUNCTION, Handle hCalling = INVALID_HANDLE);
/**
* Sends an HTTP request. The result is delivered asynchronously to the completion callback
* set with SteamWorks_SetHTTPCallbacks.
*
* @param hRequest HTTP request handle.
* @return True if the request was sent, false on an invalid handle.
*/
native bool SteamWorks_SendHTTPRequest(Handle hRequest);
/**
* Sends an HTTP request and streams the response. Headers and data are delivered
* asynchronously to the callbacks set with SteamWorks_SetHTTPCallbacks.
*
* @param hRequest HTTP request handle.
* @return True if the request was sent, false on an invalid handle.
*/
native bool SteamWorks_SendHTTPRequestAndStreamResponse(Handle hRequest);
/**
* Moves an already-sent request to the tail of the client's request queue.
*
* @param hRequest HTTP request handle.
* @return True on success, false on an invalid handle or if the request has
* not been sent.
*/
native bool SteamWorks_DeferHTTPRequest(Handle hRequest);
/**
* Moves an already-sent request to the head of the client's request queue.
*
* @param hRequest HTTP request handle.
* @return True on success, false on an invalid handle or if the request has
* not been sent.
*/
native bool SteamWorks_PrioritizeHTTPRequest(Handle hRequest);
/**
* Checks whether a response header is present and retrieves the size of its value, so a
* correctly-sized buffer can be allocated for SteamWorks_GetHTTPResponseHeaderValue.
* Call from the completion callback.
*
* @param hRequest HTTP request handle.
* @param sHeader Header name.
* @param size Variable to store the header value size in.
* @return True if the header is present, false otherwise.
*/
native bool SteamWorks_GetHTTPResponseHeaderSize(Handle hRequest, const char[] sHeader, int &size);
/**
* Retrieves a response header value. Call from the completion callback. Use
* SteamWorks_GetHTTPResponseHeaderSize first to size the buffer.
*
* @param hRequest HTTP request handle.
* @param sHeader Header name.
* @param sValue Buffer to store the header value in.
* @param size Maximum length of the buffer.
* @return True on success, false if the header is not present or the buffer
* is too small.
*/
native bool SteamWorks_GetHTTPResponseHeaderValue(Handle hRequest, const char[] sHeader, char[] sValue, int size);
/**
* Retrieves the size of the response body. Call from the completion callback.
*
* @param hRequest HTTP request handle.
* @param size Variable to store the body size in.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_GetHTTPResponseBodySize(Handle hRequest, int &size);
/**
* Retrieves the response body. Call from the completion callback. Use
* SteamWorks_GetHTTPResponseBodySize first to size the buffer. Not valid for streaming
* responses.
*
* @param hRequest HTTP request handle.
* @param sBody Buffer to store the body in.
* @param length Length of the buffer, which must match the body size.
* @return True on success, false on an invalid handle, a streaming response,
* or an incorrectly-sized buffer.
*/
native bool SteamWorks_GetHTTPResponseBodyData(Handle hRequest, char[] sBody, int length);
/**
* Retrieves a chunk of a streaming response body. Call from the data-received callback,
* passing the offset and length reported by that callback.
*
* @param hRequest HTTP request handle.
* @param cOffset Offset of the chunk, as provided by the data-received callback.
* @param sBody Buffer to store the chunk in.
* @param length Length of the chunk, as provided by the data-received callback.
* @return True on success, false on an invalid handle, a non-streaming
* response, or a mismatched offset/length.
*/
native bool SteamWorks_GetHTTPStreamingResponseBodyData(Handle hRequest, int cOffset, char[] sBody, int length);
/**
* Retrieves download progress for the request. This is zero until a response header with a
* content-length has been received; for responses with no content-length it stays zero.
*
* @param hRequest HTTP request handle.
* @param percent Variable to store the progress percentage in.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_GetHTTPDownloadProgressPct(Handle hRequest, float &percent);
/**
* Checks whether the request failed because it timed out (rather than a harder failure).
*
* @param hRequest HTTP request handle.
* @param bWasTimedOut Variable to store the result in.
* @return True on success, false on an invalid handle.
*/
native bool SteamWorks_GetHTTPRequestWasTimedOut(Handle hRequest, bool &bWasTimedOut);
/**
* Sets a raw body for a POST request. Fails on a GET request or if GET/POST parameters
* were already set. This makes the raw body the entire contents of the POST.
*
* @param hRequest HTTP request handle.
* @param sContentType Value for the Content-Type header.
* @param sBody Raw body data.
* @param bodylen Length of the body, in bytes.
* @return True on success, false on failure.
*/
native bool SteamWorks_SetHTTPRequestRawPostBody(Handle hRequest, const char[] sContentType, const char[] sBody, int bodylen);
/**
* Sets a raw POST body read from a file (relative to the game directory). Same constraints
* as SteamWorks_SetHTTPRequestRawPostBody.
*
* @param hRequest HTTP request handle.
* @param sContentType Value for the Content-Type header.
* @param sFileName Path to the file, relative to the game directory.
* @return True on success, false on failure (e.g. an empty file).
* @error Unable to open the file for reading.
*/
native bool SteamWorks_SetHTTPRequestRawPostBodyFromFile(Handle hRequest, const char[] sContentType, const char[] sFileName);
/**
* Retrieves the full response body and passes it to a callback. Useful for bodies larger
* than a single fixed buffer. Call from the completion callback.
*
* @param hRequest HTTP request handle.
* @param fCallback Callback that receives the body.
* @param data Context value passed through to the callback.
* @param hPlugin Handle of the plugin that owns the callback, or INVALID_HANDLE for
* the calling plugin.
* @return True on success, false on an invalid handle or if the body could not
* be retrieved.
* @error Invalid plugin handle or invalid function.
*/
native bool SteamWorks_GetHTTPResponseBodyCallback(Handle hRequest, SteamWorksHTTPBodyCallback fCallback, any data = 0, Handle hPlugin = INVALID_HANDLE);
/**
* Writes the full response body to a file (relative to the game directory). Call from the
* completion callback.
*
* @param hRequest HTTP request handle.
* @param sFileName Path to the output file, relative to the game directory.
* @return True on success, false on an invalid handle or if the body could not
* be retrieved.
* @error Unable to open the file for writing.
*/
native bool SteamWorks_WriteHTTPResponseBodyToFile(Handle hRequest, const char[] sFileName);
methodmap SteamWorksHTTPRequest < Handle
{
/**
* Creates a new HTTP request.
*
* @param method HTTP method to use.
* @param sURL Absolute URL for the request.
* @return A new request handle, or INVALID_HANDLE on failure (including when
* not connected to Steam).
*/
public native SteamWorksHTTPRequest(EHTTPMethod method, const char[] sURL);
/**
* Sets one or two context values that will be passed back to the request's callbacks.
* These let you associate arbitrary data with a request.
*
* @param data1 First context value.
* @param data2 Second context value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
public native bool SetContextValue(any data1, any data2 = 0);
/**
* Sets a network-activity timeout, in seconds, for the request. Must be called before
* sending. The default is 60 seconds. The timer resets whenever more data is received.
*
* @param timeout Timeout in seconds.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
public native bool SetNetworkActivityTimeout(int timeout);
/**
* Sets a request header value. Must be called before sending the request.
*
* @param sName Header name.
* @param sValue Header value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
public native bool SetHeaderValue(const char[] sName, const char[] sValue);
/**
* Sets a GET or POST parameter on the request (which is used depends on the request
* method). Must be called before sending the request.
*
* @param sName Parameter name.
* @param sValue Parameter value.
* @return True on success, false on an invalid handle or if the request was
* already sent.
*/
public native bool SetGetOrPostParameter(const char[] sName, const char[] sValue);
/**
* Appends extra user-agent info to the request. This does not clobber the normal user
* agent; it is added to the end.
*
* @param sUserAgentInfo Extra user-agent info string.
* @return True on success, false on an invalid handle.
*/
public native bool SetUserAgentInfo(const char[] sUserAgentInfo);
/**
* Enables or disables verification of SSL/TLS certificates. By default, certificates
* are verified for all HTTPS requests.
*
* @param bRequireVerifiedCertificate True to require a verified certificate, false to disable.
* @return True on success, false on an invalid handle.
*/
public native bool SetRequiresVerifiedCertificate(bool bRequireVerifiedCertificate);
/**
* Sets an absolute timeout, in milliseconds, on the request. Unlike the network-activity
* timeout, this is a total time limit that does not reset as data arrives.
*
* @param unMilliseconds Total timeout in milliseconds.
* @return True on success, false on an invalid handle.
*/
public native bool SetAbsoluteTimeoutMS(int unMilliseconds);
/**
* Sets the callbacks fired for a request. Must be called before sending the request.
* The completion callback is used by both regular and streaming requests; the headers
* and data callbacks are only fired for streaming requests.
*
* @param fCompleted Callback fired when the request completes, or INVALID_FUNCTION.
* @param fHeaders Callback fired when streaming headers arrive, or INVALID_FUNCTION.
* @param fData Callback fired when a streaming data chunk arrives, or INVALID_FUNCTION.
* @param hCalling Handle of the plugin that owns the callbacks, or INVALID_HANDLE for
* the calling plugin.
* @return True on success, false on an invalid handle.
* @error Invalid plugin handle or invalid function.
*/
public native bool SetCallbacks(SteamWorksHTTPRequestCompleted fCompleted = INVALID_FUNCTION, SteamWorksHTTPHeadersReceived fHeaders = INVALID_FUNCTION, SteamWorksHTTPDataReceived fData = INVALID_FUNCTION, Handle hCalling = INVALID_HANDLE);
/**
* Sends an HTTP request. The result is delivered asynchronously to the completion
* callback set with SetCallbacks.
*
* @return True if the request was sent, false on an invalid handle.
*/
public native bool Send();
/**
* Sends an HTTP request and streams the response. Headers and data are delivered
* asynchronously to the callbacks set with SetCallbacks.
*
* @return True if the request was sent, false on an invalid handle.
*/
public native bool SendAndStreamResponse();
/**
* Moves an already-sent request to the tail of the client's request queue.
*
* @return True on success, false on an invalid handle or if the request has
* not been sent.
*/
public native bool Defer();
/**
* Moves an already-sent request to the head of the client's request queue.
*
* @return True on success, false on an invalid handle or if the request has
* not been sent.
*/
public native bool Prioritize();
/**
* Checks whether a response header is present and retrieves the size of its value, so a
* correctly-sized buffer can be allocated for GetResponseHeaderValue. Call from the
* completion callback.
*
* @param sHeader Header name.
* @param size Variable to store the header value size in.
* @return True if the header is present, false otherwise.
*/
public native bool GetResponseHeaderSize(const char[] sHeader, int &size);
/**
* Retrieves a response header value. Call from the completion callback. Use
* GetResponseHeaderSize first to size the buffer.
*
* @param sHeader Header name.
* @param sValue Buffer to store the header value in.
* @param size Maximum length of the buffer.
* @return True on success, false if the header is not present or the buffer
* is too small.
*/
public native bool GetResponseHeaderValue(const char[] sHeader, char[] sValue, int size);
/**
* Retrieves the size of the response body. Call from the completion callback.
*
* @param size Variable to store the body size in.
* @return True on success, false on an invalid handle.
*/
public native bool GetResponseBodySize(int &size);
/**
* Retrieves the response body. Call from the completion callback. Use GetResponseBodySize
* first to size the buffer. Not valid for streaming responses.
*
* @param sBody Buffer to store the body in.
* @param length Length of the buffer, which must match the body size.
* @return True on success, false on an invalid handle, a streaming response,
* or an incorrectly-sized buffer.
*/
public native bool GetResponseBodyData(char[] sBody, int length);
/**
* Retrieves a chunk of a streaming response body. Call from the data-received callback,
* passing the offset and length reported by that callback.
*
* @param cOffset Offset of the chunk, as provided by the data-received callback.
* @param sBody Buffer to store the chunk in.
* @param length Length of the chunk, as provided by the data-received callback.
* @return True on success, false on an invalid handle, a non-streaming
* response, or a mismatched offset/length.
*/
public native bool GetStreamingResponseBodyData(int cOffset, char[] sBody, int length);
/**
* Retrieves download progress for the request. This is zero until a response header with
* a content-length has been received; for responses with no content-length it stays zero.
*
* @param percent Variable to store the progress percentage in.
* @return True on success, false on an invalid handle.
*/
public native bool GetDownloadProgressPct(float &percent);
/**
* Checks whether the request failed because it timed out (rather than a harder failure).
*
* @param bWasTimedOut Variable to store the result in.
* @return True on success, false on an invalid handle.
*/
public native bool GetWasTimedOut(bool &bWasTimedOut);
/**
* Sets a raw body for a POST request. Fails on a GET request or if GET/POST parameters
* were already set. This makes the raw body the entire contents of the POST.
*
* @param sContentType Value for the Content-Type header.
* @param sBody Raw body data.
* @param bodylen Length of the body, in bytes.
* @return True on success, false on failure.
*/
public native bool SetRawPostBody(const char[] sContentType, const char[] sBody, int bodylen);
/**
* Sets a raw POST body read from a file (relative to the game directory). Same constraints
* as SetRawPostBody.
*
* @param sContentType Value for the Content-Type header.
* @param sFileName Path to the file, relative to the game directory.
* @return True on success, false on failure (e.g. an empty file).
* @error Unable to open the file for reading.
*/
public native bool SetRawPostBodyFromFile(const char[] sContentType, const char[] sFileName);
/**
* Retrieves the full response body and passes it to a callback. Useful for bodies larger
* than a single fixed buffer. Call from the completion callback.
*
* @param fCallback Callback that receives the body.
* @param data Context value passed through to the callback.
* @param hPlugin Handle of the plugin that owns the callback, or INVALID_HANDLE for
* the calling plugin.
* @return True on success, false on an invalid handle or if the body could not
* be retrieved.
* @error Invalid plugin handle or invalid function.
*/
public native bool GetResponseBodyCallback(SteamWorksHTTPBodyCallback fCallback, any data = 0, Handle hPlugin = INVALID_HANDLE);
/**
* Writes the full response body to a file (relative to the game directory). Call from the
* completion callback.
*
* @param sFileName Path to the output file, relative to the game directory.
* @return True on success, false on an invalid handle or if the body could not
* be retrieved.
* @error Unable to open the file for writing.
*/
public native bool WriteResponseBodyToFile(const char[] sFileName);
};
/**
* Deprecated alias for SteamWorks_OnValidateClient, kept for backwards compatibility.
* Use SteamWorks_OnValidateClient in new code.
*
* @param ownerauthid 32-bit account ID of the account that owns the game license.
* @param authid 32-bit account ID of the validated client.
*/
forward void SW_OnValidateClient(int ownerauthid, int authid);
/**
* Called when a client has been validated by Steam. For clients playing on a borrowed
* (Family Sharing) license, the owner and client account IDs differ.
*
* @param ownerauthid 32-bit account ID of the account that owns the game license.
* @param authid 32-bit account ID of the validated client.
*/
forward void SteamWorks_OnValidateClient(int ownerauthid, int authid);
/**
* Called when the server successfully connects (logs on) to Steam.
*/
forward void SteamWorks_SteamServersConnected();
/**
* Called when the server fails to connect to Steam.
*
* @param result Result code describing the failure.
*/
forward void SteamWorks_SteamServersConnectFailure(EResult result);
/**
* Called when the server is disconnected from Steam.
*
* @param result Result code describing the disconnection.
*/
forward void SteamWorks_SteamServersDisconnected(EResult result);
/**
* Called when the Steam master server has requested that the server restart. Return
* Plugin_Handled or higher to indicate the restart request has been handled.
*
* @return Plugin_Handled or higher to signal the restart was handled,
* Plugin_Continue otherwise.
*/
forward Action SteamWorks_RestartRequested();
/**
* Called when the server is about to log on anonymously, giving a plugin the chance to
* supply a Game Server Login Token (GSLT) instead. Write the token into sToken.
*
* @param sToken Buffer to write the login token into.
* @param maxlen Maximum length of the buffer.
*/
forward void SteamWorks_TokenRequested(char[] sToken, int maxlen);
/**
* Called with the result of a SteamWorks_GetUserGroupStatus /
* SteamWorks_GetUserGroupStatusAuthID request.
*
* @param authid 32-bit account ID of the user.
* @param groupid 32-bit account ID of the group.
* @param isMember True if the user is a member of the group.
* @param isOfficer True if the user is an officer of the group.
*/
forward void SteamWorks_OnClientGroupStatus(int authid, int groupid, bool isMember, bool isOfficer);
/**
* Called when the game code sends a message to the Game Coordinator, letting a plugin
* observe or override it. Return a non-OK EGCResults value to supersede the send, or
* k_EGCResultOK to let it proceed.
*
* @param unMsgType Message type.
* @param pubData Message payload.
* @param cubData Size of the payload, in bytes.
* @return An EGCResults value to override the send, or k_EGCResultOK to allow it.
*/
forward EGCResults SteamWorks_GCSendMessage(int unMsgType, const char[] pubData, int cubData);
/**
* Called when a message from the Game Coordinator is available to be retrieved.
*
* @param cubData Size of the available message, in bytes.
*/
forward void SteamWorks_GCMsgAvailable(int cubData);
/**
* Called when the game code retrieves a message from the Game Coordinator, letting a plugin
* observe or override it. Return a non-OK EGCResults value to supersede the retrieval.
*
* @param punMsgType Message type.
* @param pubDest Message payload.
* @param cubDest Size of the destination buffer, in bytes.
* @param pcubMsgSize Size of the message, in bytes.
* @return An EGCResults value to override the retrieval, or k_EGCResultOK to
* allow it.
*/
forward EGCResults SteamWorks_GCRetrieveMessage(int punMsgType, const char[] pubDest, int cubDest, int pcubMsgSize);
/**
* Sends a message to the Game Coordinator.
*
* @param unMsgType Message type.
* @param pubData Message payload.
* @param cubData Size of the payload, in bytes.
* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
*/
native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
public Extension __ext_SteamWorks =
{
name = "SteamWorks",
file = "SteamWorks.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public void __ext_SteamWorks_SetNTVOptional()
{
MarkNativeAsOptional("SteamWorks_IsVACEnabled");
MarkNativeAsOptional("SteamWorks_GetPublicIP");
MarkNativeAsOptional("SteamWorks_GetPublicIPCell");
MarkNativeAsOptional("SteamWorks_IsLoaded");
MarkNativeAsOptional("SteamWorks_SetGameData");
MarkNativeAsOptional("SteamWorks_SetGameDescription");
MarkNativeAsOptional("SteamWorks_IsConnected");
MarkNativeAsOptional("SteamWorks_SetRule");
MarkNativeAsOptional("SteamWorks_ClearRules");
MarkNativeAsOptional("SteamWorks_SetAdvertiseServerActive");
MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");
MarkNativeAsOptional("SteamWorks_HasLicenseForApp");
MarkNativeAsOptional("SteamWorks_HasLicenseForAppId");
MarkNativeAsOptional("SteamWorks_GetClientSteamID");
MarkNativeAsOptional("SteamWorks_RequestStatsAuthID");
MarkNativeAsOptional("SteamWorks_RequestStats");
MarkNativeAsOptional("SteamWorks_GetStatCell");
MarkNativeAsOptional("SteamWorks_GetStatAuthIDCell");
MarkNativeAsOptional("SteamWorks_GetStatFloat");
MarkNativeAsOptional("SteamWorks_GetStatAuthIDFloat");
MarkNativeAsOptional("SteamWorks_SendMessageToGC");
MarkNativeAsOptional("SteamWorks_CreateHTTPRequest");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestContextValue");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestNetworkActivityTimeout");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestHeaderValue");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestGetOrPostParameter");
MarkNativeAsOptional("SteamWorks_SetHTTPCallbacks");
MarkNativeAsOptional("SteamWorks_SendHTTPRequest");
MarkNativeAsOptional("SteamWorks_SendHTTPRequestAndStreamResponse");
MarkNativeAsOptional("SteamWorks_DeferHTTPRequest");
MarkNativeAsOptional("SteamWorks_PrioritizeHTTPRequest");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseHeaderSize");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseHeaderValue");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodySize");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodyData");
MarkNativeAsOptional("SteamWorks_GetHTTPStreamingResponseBodyData");
MarkNativeAsOptional("SteamWorks_GetHTTPDownloadProgressPct");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestRawPostBody");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestRawPostBodyFromFile");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodyCallback");
MarkNativeAsOptional("SteamWorks_WriteHTTPResponseBodyToFile");
MarkNativeAsOptional("SteamWorksHTTPRequest.SteamWorksHTTPRequest");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetContextValue");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetNetworkActivityTimeout");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetHeaderValue");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetGetOrPostParameter");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetUserAgentInfo");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRequiresVerifiedCertificate");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetAbsoluteTimeoutMS");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetCallbacks");
MarkNativeAsOptional("SteamWorksHTTPRequest.Send");
MarkNativeAsOptional("SteamWorksHTTPRequest.SendAndStreamResponse");
MarkNativeAsOptional("SteamWorksHTTPRequest.Defer");
MarkNativeAsOptional("SteamWorksHTTPRequest.Prioritize");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseHeaderSize");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseHeaderValue");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodySize");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodyData");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetStreamingResponseBodyData");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetDownloadProgressPct");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetWasTimedOut");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRawPostBody");
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRawPostBodyFromFile");
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodyCallback");
MarkNativeAsOptional("SteamWorksHTTPRequest.WriteResponseBodyToFile");
}
#endif