#include "core/globals.sp" #define PLUGIN_VERSION "1.0" public Plugin myinfo = { name = "Facti13 Backend Integration", author = "gsd", description = "Update server info directly without RCON", version = PLUGIN_VERSION, url = "https://tf2.pblr-nyk.pro" } Handle g_timer = INVALID_HANDLE; int g_lastupdate = 0; bool g_warned = true; bool g_updating = false; public OnPluginStart() { SetupGlobalConVar(); RegAdminCmd("fbi_test", TestUpdate, ADMFLAG_ROOT); g_timer = CreateTimer(15, timerCall, 0, TIMER_REPEAT); } public OnPluginEnd() { UnSetupGlobalConvar(); if (g_timer != INVALID_HANDLE) { KillTimer(g_timer); } } stock HTTPRequest createRequest() { HTTPRequest client = INVALID_HANDLE; if (strlen(g_url)>0) { client = new HTTPRequest(g_url); client.SetHeader("Cookie", g_cookie); client.Timeout = 3; } else { LogMessage("[FBI] Client not builded"); } return client; } stock JSONObject createPayload() { JSONObject payload = new JSONObject(); payload.SetBool("status", true); payload.SetInt("player_count", GetClientCount(true)); payload.SetInt("max_players", MaxClients); char map_name[128]; GetCurrentMap(map_name, sizeof(map_name)); payload.SetString("map_name", map_name); JSONArray players = new JSONArray(); for(int client = 0; client <= MAXPLAYERS; client++) { if (IsValidClient(client)) { JSONObject player = new JSONObject(); /* Name */ char name[64]; GetClientName(client, name, sizeof(name)); player.SetString("name", name); /* Score */ player.SetInt("score", GetClientFrags(client)) /* Duration */ char duration[16]; int ct = RoundFloat(GetClientTime(client)); int h = ct / 3600; int m = ct % 3600 / 60; int s = ct % 60; Format(duration, sizeof(duration), "%02d:%02d:%02d", h, m, s); player.SetString("duration", duration); /* Id */ player.SetInt("id", GetClientUserId(client)); /* Ip */ char ip[32]; GetClientIP(client, ip, sizeof(ip), false); player.SetString("ip", ip); /* Loss */ player.SetInt("loss",RoundFloat(GetClientAvgLoss(client, NetFlow_Both)*1000.0)); /* Ping */ player.SetInt("ping",RoundFloat(GetClientLatency(client, NetFlow_Both)*1000.0)); /* State */ player.SetString("state", "active") /* Steam 2 так надо, не надо спрашивать почему*/ char steam2[32]; GetClientAuthId(client, AuthId_Steam3, steam2, sizeof(steam2)); player.SetString("steam2", steam2); /* Position on map */ float pos[3]; GetClientAbsOrigin(client, pos); player.SetFloat("pos_x", pos[0]); player.SetFloat("pos_y", pos[1]); player.SetFloat("pos_z", pos[2]); /* Player class */ player.SetInt("clz", TF2_GetPlayerClass(client)); /* Player team */ player.SetInt("team", TF2_GetClientTeam(client)); /* push */ players.Push(player); } } payload.Set("players", players); return payload; } stock UpdateStatus(){ if (!g_setuped) return; if (g_updating) return; if (GetTime() - g_lastupdate < 5) return; g_updating = true; JSONObject payload = createPayload(); createRequest().Post(payload, Request_Callback); g_lastupdate = GetTime(); } static void Request_Callback(HTTPResponse response, any value){ g_updating = false; if (response.Status == HTTPStatus_OK){ if(!g_warned) { LogMessage("Success send payload, after error"); g_warned = true; } return; } else{ if(g_warned) { LogMessage("Failed response! Code: %i", response.Status); g_warned = false; } return; } } public Action timerCall(Handle:t, any:d) { UpdateStatus(); return Plugin_Continue; } public Action TestUpdate(int client, int args){ UpdateStatus(); ReplyToCommand(client, "OK! Last update: %d", g_lastupdate) return Plugin_Handled; } public OnClientDisconnect(int client) { UpdateStatus(); } public OnClientAuthorized(int client) { UpdateStatus(); } public OnMapStart() { UpdateStatus(); } public OnMapEnd() { UpdateStatus(); }