#include #define TF2_MAXPLAYERS 101 #define _one_person #define VOTE_NO "###no###" #define VOTE_YES "###yes###" g_CurrentVoteTarget = 0; /*stock DisplayVote(int client, int target, &Callback, const char[] phrare, const char[] menu_phrare, bool random = true){ g_CurrentVoteTarget = GetClientUserId(target); PrintToChatAll(phrare, client, target); PrintCenterTextAll(phrare, client, target); Handle VoteMenuProcessing = new Menu(Callback, MENU_ACTIONS_ALL); SetMenuTitle(VoteMenuProcessing, menu_phrare); if(random){ int range_a = 6, range_b = 10; int yes = GetRandomInt(range_a, range_b); for(int i = range_a; i < range_b; i++){ if(i == yes) AddMenuItem(VoteMenuProcessing, VOTE_YES, "ДА"); else AddMenuItem(VoteMenuProcessing, VOTE_NO, "НЕТ НЕ НАДО"); } } else { AddMenuItem(VoteMenuProcessing, VOTE_YES, "ДА"); AddMenuItem(VoteMenuProcessing, VOTE_NO, "НЕТ НЕ НАДО"); } SetMenuExitButton(VoteMenuProcessing, false); VoteMenuToAll(VoteMenuProcessing, 20); } */ bool TestVoteDelay(int client){ int delay = CheckVoteDelay(); if (delay > 0) { if (delay > 60) { ReplyToCommand(client, "Чтоб начать новое голосование нужно подождать %i минут!", (delay / 60)); } else { ReplyToCommand(client, "Чтоб начать новое голосование нужно подождать %i секунд!", delay); } return false; } return true; } stock ClearPlayerVotes(int client, int[][] votes){ for(int sub_client = 0; sub_client < TF2_MAXPLAYERS; sub_client++){ votes[client][sub_client] = 0; votes[sub_client][client] = 0; } } stock int ReturnVoteCount(int client, int[][] votes){ int count = 0; for(int i = 1; i <= TF2_MAXPLAYERS; i++){ if(votes[client][i]) count++; } return count; } stock int CalcNeedCount(float count){ float current_player_count = float(GetClientCount()); return RoundToCeil(current_player_count * count); } stock bool IsValidClient(int client){ if(client > 4096){ client = EntRefToEntIndex(client); } if(client < 1 || client > MaxClients) return false; if(!IsClientInGame(client)) return false; if(IsFakeClient(client)) return false; if(GetEntProp(client, Prop_Send, "m_bIsCoaching")) return false; return true; }