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import discord
class Extension:
def __init__(self, core):
@core.tree.command(name = "servers", description = "Показать статистику с серверов")
@discord.app_commands.describe(server = "Название сервера")
@discord.app_commands.choices(server = core.GetServersChoice())
async def get_servers(
interaction: discord.Interaction,
server: discord.app_commands.Choice[str] = None
):
await interaction.response.defer(thinking=True)
steam64 = await core.GetSteam64OfDiscord(interaction.user)
embed = discord.Embed()
if server:
server = server.value
if not server in core.stats.get("servers", {}).keys():
return await interaction.followup.send(f"Сервер с таким индификатором не существует, введи существующий из предложенных:\n{' '.join(core.stats.get('servers', {}).keys())}", ephemeral=False)
embed = single_server(core.stats['servers'][server])
else:
servers = [server for server in core.stats["servers"].values() if server['status'] == True and server['player_count'] > 0]
if servers:
embed.add_field(name = "Где сейчас играют", value = f'{core.stats["statistic"]["player_now"]} карликов', inline=True)
for server in servers:
embed.add_field(name = server["name"], value=str_server(server), inline=False)
servers = [server for server in core.stats["servers"].values() if server['status'] == True and server['player_count'] == 0]
if servers:
embed.add_field(name = "Пустующие сервера", value = f"{len(servers)} штук", inline=True)
for server in servers:
embed.add_field(name = server["name"], value=str_server(server), inline=False)
#не забудь потом сделать лямбды дурачек
servers = [server for server in core.stats["servers"].values() if server['status'] == False]
if servers:
embed.add_field(name = "Неработающие сервера", value = "пук", inline=True)
for server in servers:
embed.add_field(name = server["name"], value=str_server(server), inline=False)
return await interaction.followup.send(embed=embed, ephemeral=False)
def str_server(data, with_profiles = False):
message = ""
addr = data['address'].split(":")
message += f"https://{addr[0]}/connect/{addr[1]}\n"
if data['status'] == False:
return message + "Сервер не отвечает"
message += f"Карта: {data['map']}\n"
message += f"Игроков: {data['player_count']}/{data['max_players']}\n"
message += "\n"
for player in sorted(data['players'], key = lambda player:player["score"], reverse=True):
message += f"{player['duration']:7} | {player['score']:3} | {player['name']}{(' | ' + player['steam']['community_url']) if with_profiles else ''}\n"
return message
def single_server(server) -> discord.Embed:
addr = server['address'].split(":")
embed = discord.Embed(
title=server['name'],
description=f"Карта: {server['map']}\nИгроков: {server['player_count']}/{server['max_players']}",
url=f"https://{addr[0]}/connect/{addr[1]}")
if len(server['players']) > 24:
count = 0
value = ""
for player in sorted(server['players'], key = lambda player:player["score"], reverse=True):
if count >= 24:
value += f"{player['duration']:7} | {player['score']:3} | {player['name']}\n{player['steam']['community_url']}\n\n"
continue
embed.add_field(name = f"{player['duration']:7} | {player['score']:3} | {player['name']}", value=player['steam']['community_url'], inline=False)
count += 1
if value:
embed.add_field(name = f"Прочие игроки", value=value, inline=False)
else:
for player in sorted(server['players'], key = lambda player:player["score"], reverse=True):
embed.add_field(name = f"{player['duration']:7} | {player['score']:3} | {player['name']}", value=player['steam']['community_url'], inline=False)
return embed