@ -70,26 +70,36 @@ class Player:
url = self . current [ " steamids " ] [ " community_url " ] )
# set image
embed . set_thumbnail ( url = self . current [ " steam_data " ] [ " avatar " ] )
# Последняя игра на сервере
if self . current . get ( " lastplay " , { } ) :
message = " "
#Последняя игра и игровое время
self . lastplayAndGametime = { }
if " lastplay " in self . current and self . current [ " lastplay " ] :
for maps in self . current [ " lastplay " ] . values ( ) :
for map_name , last_play in maps . items ( ) :
message + = f " { workshopmap2bsp ( map_name ) } - { utime2human ( last_play ) } \n "
embed . add_field ( name = " Последняя игра на серверах " , value = message , inline = False )
# Игрокое время
if self . current . get ( " gametime " , { } ) :
message = " "
if not workshopmap2bsp ( map_name ) in self . lastplayAndGametime :
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] = { " total " : 0 , " lastplay " : 0 }
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] [ ' lastplay ' ] = last_play
if " gametime " in self . current and self . current [ " gametime "] :
for maps in self . current [ " gametime " ] . values ( ) :
for map_name , play_time in maps . items ( ) :
message + = f " { workshopmap2bsp ( map_name ) } - { human_TIME ( play_time ) } \n "
embed . add_field ( name = " Статистика по картам " , value = message , inline = False )
if not workshopmap2bsp ( map_name ) in self . lastplayAndGametime :
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] = { " total " : 0 , " lastplay " : 0 }
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] [ " total " ] = play_time
if len ( list ( self . lastplayAndGametime . keys ( ) ) ) > 0 :
message = " "
for map_name , values in self . lastplayAndGametime . items ( ) :
message + = f " { map_name } \n { human_TIME ( values [ ' total ' ] ) if values [ ' total ' ] > 0 else ' Не играл ' } / { utime2human ( values [ ' lastplay ' ] ) if values [ ' lastplay ' ] > 0 else ' Не играл ' } \n "
embed . add_field ( name = " Статистика игры " , values = message , inline = False )
# Права
if self . current . get ( " permition " , { } ) :
message = f " { self . current [ ' permition ' ] [ ' status ' ] } назначен { utime2human ( self . current [ ' permition ' ] [ ' u_timestamp ' ] ) if self . current [ ' permition ' ] [ ' u_timestamp ' ] != 0 else ' с момента создания ' } \n "
if self . current [ ' permition ' ] . get ( ' amount ' , 0 ) and self . current [ ' permition ' ] . get ( " u_timestamp " , 0 ) :
message + = f " окончание после { utime2human ( self . current [ ' permition ' ] [ ' u_timestamp ' ] + self . current [ ' permition ' ] [ ' amount ' ] ) } \n "
embed . add_field ( name = " Права на серверах " , value = message , inline = False )
# Бан
if self . current . get ( " ban " , { } ) :
message = f " Ник: { self . current [ ' ban ' ] [ ' player_name ' ] } \n "
@ -102,6 +112,15 @@ class Player:
else :
message + = f " Дата разбана: { utime2human ( self . current [ ' ban ' ] [ ' ban_utime ' ] + self . current [ ' ban ' ] [ ' ban_length_seconds ' ] ) } \n "
embed . add_field ( name = " Имеется бан на сервере " , value = message , inline = False )
#Количество в бане
if " ban_list " in self . current and self . current [ " ban_list " ] :
embed . add_field ( name = " Был в бане " , value = f " { len ( self . current [ ' ban_list ' ] ) } раз " , inline = False )
#Репорты
if " reports " in self . current and self . current [ " reports " ] :
embed . add_field ( name = " Репорты " , value = f " Отправлено: { self . current . get ( ' reports ' , { } ) . get ( ' created ' , 0 ) } \n Жаловались { self . current . get ( ' reports ' , { } ) . get ( ' accepted ' , 0 ) } раз " )
#Привязаные профили ранее
if self . current . get ( " attached_discords " , [ ] ) :
message_head = " "
@ -138,17 +157,17 @@ class Player:
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] [ ' lastplay ' ] = last_play
if " gametime " in self . current and self . current [ " gametime " ] :
message + = " Статистика по картам: \n "
for maps in self . current [ " gametime " ] . values ( ) :
for map_name , play_time in maps . items ( ) :
if not workshopmap2bsp ( map_name ) in self . lastplayAndGametime :
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] = { " total " : 0 , " lastplay " : 0 }
self . lastplayAndGametime [ workshopmap2bsp ( map_name ) ] [ " total " ] = play_time
if len ( list ( self . lastplayAndGametime . keys ( ) ) ) > 0 :
message + = " Статистика игры: \n "
for map_name , values in self . lastplayAndGametime . items ( ) :
message + = f " { map_name } \n { human_TIME ( values [ ' total ' ] ) if values [ ' total ' ] > 0 else ' Не играл ' } / { utime2human ( values [ ' lastplay ' ] ) if values [ ' lastplay ' ] > 0 else ' Не играл ' } \n \n "
message + = f " { map_name } \n { human_TIME ( values [ ' total ' ] ) if values [ ' total ' ] > 0 else ' Не играл ' } / { utime2human ( values [ ' lastplay ' ] ) if values [ ' lastplay ' ] > 0 else ' Не играл ' } \n "
message + = " \n "
#Далее идут проверка прав
if " permition " in self . current and self . current [ " permition " ] :